A 13-player pre-designed Performer setup


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Post Post #2 (isolation #0) » Tue Mar 05, 2019 11:05 am

Post by Performer »

I wanted to go a bit crazy with this one....so here goes.
-----

Mafia 1-shot Bulletproof Follower (has 1s bp)
Mafia Encryptor
Mafia 1-shot Strongman & 1-shot Rolecop


vs

Ascetic Odd-night Cop
N2 Cop
1-shot Bulletproof Doctor: has 1s bp, unlimited protection
Informed Miller 1-shot Vigilante: you are informed that the mafia team has 3 members & they may or may not have someone with bulletproof ability.
1-shot Neighborizer
6th pr??
4 Vanilla Townies


------
pedit: :lol:
I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.
-Morality
I'm easily the best person in the game at mechanics. I don't presume to be the best at anything else.
-Jingle
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Post Post #5 (isolation #1) » Tue Mar 05, 2019 11:28 am

Post by Performer »

How about this:


Mafia Follower
Mafia Encryptor
Mafia Rolecop

vs

Ascetic Odd-night Cop
N2 Cop
1-shot Bulletproof Doctor
Informed Miller: you are informed there is someone with bulletproof ability
Tracker
Backup Tracker (or can be VT...not sure if 6th pr is needed in this setup)
4 Vanilla Townies
I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.
-Morality
I'm easily the best person in the game at mechanics. I don't presume to be the best at anything else.
-Jingle
People tried
-RadiantCowbells
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Post Post #6 (isolation #2) » Tue Mar 05, 2019 11:41 am

Post by Performer »

Intents of the setup:
-Day play focus
-In terms of the scum rolecop, 2 town cops, town 1-shot bp, informed miller - cause some intense wifom
-Ascetic, miller, and night-specific modifier (n2) - to balance the 2 investigatives & doctor with some negative utility
I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.
-Morality
I'm easily the best person in the game at mechanics. I don't presume to be the best at anything else.
-Jingle
People tried
-RadiantCowbells
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Post Post #7 (isolation #3) » Tue Mar 05, 2019 11:48 am

Post by Performer »

In post 5, Performer wrote:How about this:


Mafia Follower
Mafia Encryptor
Mafia Rolecop

vs

Ascetic Odd-night Cop
N2 Cop
1-shot Bulletproof Doctor
Informed Miller: you are informed there is someone with bulletproof ability
Tracker
Backup Tracker (or can be VT...not sure if 6th pr is needed in this setup)
4 Vanilla Townies
other ideas for changes:
-Only replace Mafia Follower with Mafia Bulletproof Enabler
-Only replace the 2 cops above with Odd-night Cop & Even-night Cop
-A combination of both of those ideas
-None of the above ideas for, but other changes?
I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.
-Morality
I'm easily the best person in the game at mechanics. I don't presume to be the best at anything else.
-Jingle
People tried
-RadiantCowbells
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Post Post #23 (isolation #4) » Tue Mar 05, 2019 1:11 pm

Post by Performer »

In post 16, RadiantCowbells wrote:Maybe give scum a BP role
In post 19, northsidegal wrote: focus it a bit
more
on the interaction between the miller and the sort of unrealistic doctor role. stripping away some of the other TPRs and replacing mafia PRs with a jailkeeper or other such blocking role seems to me like it'd have a bit more "synergy" or a bit more of a theme to it.

could still give mafia a BP in that scenario for purposes of introducing doubt as to doc-save "clears".
Hmm interesting. How about this one:


Mafia Bulletproof
Mafia Encryptor
Mafia Jailkeeper

vs

Ascetic Odd-night Cop
N2 Cop
1-shot Bulletproof Doctor
Informed Miller: you are informed there is a Bulletproof Doctor!
Tracker
Backup Tracker
4 Vanilla Townies
I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.
-Morality
I'm easily the best person in the game at mechanics. I don't presume to be the best at anything else.
-Jingle
People tried
-RadiantCowbells
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Post Post #26 (isolation #5) » Wed Mar 06, 2019 10:15 am

Post by Performer »

Worst cases I can think of for town and scum in terms of balance reviewing, based on my version 1 of the setup from post

A. Worst case possibility 1, for town - starting on d1:

bp doc lynched
scum jails tracker
scum nk n2 cop
ascetic cop checks miller - guilty

d2: miller ends up lynched

n2:
scum jail backup tracker
scum nk ascetic cop

d3: mislynch on town again

n3:
scum nk backup tracker

d4: lylo


B. Worst case possibility 1, for scum - starting on d1:

scum 1 gets lynched
ascetic cop checks scum 2 - guilty! jk gets lynched next day
tracker sees scum 3 move for an nk - next lynch in line for day 3. simultaneously, the doc fortunately protects nk target

Basically scum are done for on n1 with my version 1 setup, is the way I see it after some more thought...
I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.
-Morality
I'm easily the best person in the game at mechanics. I don't presume to be the best at anything else.
-Jingle
People tried
-RadiantCowbells
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Post Post #27 (isolation #6) » Wed Mar 06, 2019 10:17 am

Post by Performer »

Now that I've had more time to think it over with those 2 cases, starting to think of this modified version below. I was starting to suspect town had too many methods to catch scum on n1 & they have a 1-shot bulletproof protective too. So
I watered it down to version 2 below...thoughts?


Maintains the bp theme with 3 investigatives and bp protective, balanced with 1 negative utility in the informed miller and added 2 modifiers to buff up the mafia jk. So at worst case in the scum world, town wins in 3 days with a d1 scum lynch combined with n1 & n2 results. But that would have to have some incredible talent and/or luck.
-------

Version 2:

Mafia Bulletproof
Mafia Encryptor
Mafia Multitasking Ninja Jailkeeper

vs

Ascetic 1-shot Cop
N2 Cop
1-shot Bulletproof Doctor
Informed Miller: you are informed there is a Bulletproof Doctor!
Motion Detector
4 Vanilla Townies
I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.
-Morality
I'm easily the best person in the game at mechanics. I don't presume to be the best at anything else.
-Jingle
People tried
-RadiantCowbells
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Post Post #35 (isolation #7) » Thu Mar 07, 2019 5:58 am

Post by Performer »

What about this one:

Mafia Bulletproof
Mafia Encryptor
Mafia Goon

vs

1-shot Bulletproof
1-shot Vigilante
Doctor
Informed Miller: you are informed there are two bulletproofs in the setup
1-shot Motion Detector
Backup Motion Detector
4 Vanilla Townies
I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.
-Morality
I'm easily the best person in the game at mechanics. I don't presume to be the best at anything else.
-Jingle
People tried
-RadiantCowbells
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Post Post #40 (isolation #8) » Fri Mar 08, 2019 7:42 am

Post by Performer »

In post 39, RadiantCowbells wrote:Give town a role cop in place of something?
:D

How about in place of the Backup Motion Detector?
I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.
-Morality
I'm easily the best person in the game at mechanics. I don't presume to be the best at anything else.
-Jingle
People tried
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Post Post #43 (isolation #9) » Fri Mar 08, 2019 8:19 am

Post by Performer »

Mafia 2-shot Bulletproof
Mafia Encryptor
Mafia 1-shot Cop

vs

1-shot Bulletproof
1-shot Vigilante
Doctor
Informed Miller: you are informed there are two bulletproofs in the setup
1-shot Motion Detector
Rolecop
4 Vanilla Townies
-------

I feel like this has even more wifom craziness than the previous setup. Never seen a Mafia Cop before....but I'm fine with the suggestions . :)
I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.
-Morality
I'm easily the best person in the game at mechanics. I don't presume to be the best at anything else.
-Jingle
People tried
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Post Post #44 (isolation #10) » Fri Mar 08, 2019 8:20 am

Post by Performer »

In post 42, northsidegal wrote:that's all to make the rolecop get pseudo-innos on scum?
hmm I want to know as well

@RC
I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.
-Morality
I'm easily the best person in the game at mechanics. I don't presume to be the best at anything else.
-Jingle
People tried
-RadiantCowbells
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Post Post #48 (isolation #11) » Sun Mar 10, 2019 10:31 am

Post by Performer »

In post 47, RadiantCowbells wrote:JOAT (Vigilante, Neapolitan)
1-Shot Bulletproof Miller
Doctor
Rolecop
VT
VT
VT
VT
VT
VT

1-Shot Strongman
Encryptor
Goon
hm...interesting setup with the unlimited vig. I like it!
I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.
-Morality
I'm easily the best person in the game at mechanics. I don't presume to be the best at anything else.
-Jingle
People tried
-RadiantCowbells
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Post Post #50 (isolation #12) » Mon Mar 11, 2019 5:16 am

Post by Performer »

In post 49, RadiantCowbells wrote:You want same setup but with unlimited vig instead of 1shotvig 1shotnea?
Ah , I misunderstood. I thought the JOAT suggestion included unlimited vig & unlimited neap - never mind.

JOAT with 1s vig & 1s neap is fine.
I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.
-Morality
I'm easily the best person in the game at mechanics. I don't presume to be the best at anything else.
-Jingle
People tried
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Post Post #52 (isolation #13) » Wed Mar 13, 2019 10:57 am

Post by Performer »

If still needed, here are the role pms...

-----------

JOAT (1-shot Vigilante, 1-shot Neapolitan): you are the Town JOAT. You have 1-shot of checking one player per night to see whether or not they are a Vanilla Townie. You also have 1-shot of shooting a target at night. You cannot use both abilities on the same night.
Please confirm by responding to this PM with your role and alignment. You win when all scum are eliminated, and town has at least 1 player left standing.

1-shot Bulletproof Miller: you are the Town 1-shot Bulletproof Miller. If shot at night, you shall survive once.
Also, any check from a Cop at night, will show you as "guilty."
Please confirm by responding to this PM with your role and alignment. You win when all scum are eliminated, and town has at least 1 player left standing.

Doctor: you are the Town Doctor. Each night you may protect a target from a kill.
Please confirm by responding to this PM with your role and alignment. You win when all scum are eliminated, and town has at least 1 player left standing.

Role Cop: you are the Town Rolecop. Each night you may check what role a target has. If a Mafia Goon or Vanilla Townie is investigated, they return "vanilla."
Please confirm by responding to this PM with your role and alignment. You win when all scum are eliminated, and town has at least 1 player left standing.

VT: you are a Vanilla Townie. You have no special powers except using your voice & vote in the public thread. Please confirm by responding to this PM with your role and alignment. You win when all scum are eliminated, and town has at least 1 player left standing.
VT
VT
VT
VT
VT

vs


1-shot Strongman: you're the Mafia 1-shot Strongman!! Any protective on a target you target for the night kill, will be of no use. This is 1-shot only.
Your partners are
B & C
and each night one of you can perform one factional night kill. Here is your private thread for night talk:
(link)

You win when town has been eliminated & at least 1 of the Mafia team is alive. Please confirm by replying with your role name and alignment or by posting in your PT.

Encryptor: you're the Mafia Encryptor!! As long as you're alive, your team shares daytalk - meaning you can all converse in your PT during daytime, not just nighttime.
Your partners are
A & C
and each night one of you can perform one factional night kill. Here is your private thread for night talk:
(link)

You win when town has been eliminated & at least 1 of the Mafia team is alive. Please confirm by replying with your role name and alignment or by posting in your PT.

Goon: you're the Mafia Goon! Your partners are
A & B
and each night one of you can perform one factional night kill. Here is your private thread for night talk:
(link)

You win when town has been eliminated & at least 1 of the Mafia team is alive. Please confirm by replying with your role name and alignment or by posting in your PT.
I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.
-Morality
I'm easily the best person in the game at mechanics. I don't presume to be the best at anything else.
-Jingle
People tried
-RadiantCowbells
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Post Post #54 (isolation #14) » Wed Mar 13, 2019 11:39 am

Post by Performer »

Thanks! Updated below.
----------

JOAT (1-shot Vigilante, 1-shot Neapolitan): you are a Town JOAT. You have 1-shot of checking one player per night to see whether or not they are a Vanilla Townie. You also have 1-shot of shooting a target at night. You cannot use both abilities on the same night.
Please confirm by responding to this PM with your role and alignment. You win when all scum are eliminated, and town has at least 1 player left standing.

1-shot Bulletproof Miller: you are a Town 1-shot Bulletproof Miller. If shot at night, you shall survive once.
Also, any check from a Cop at night, will show you as "guilty."
Please confirm by responding to this PM with your role and alignment. You win when all scum are eliminated, and town has at least 1 player left standing.

Doctor: you are a Town Doctor. Each night you may protect a target from a kill.
Please confirm by responding to this PM with your role and alignment. You win when all scum are eliminated, and town has at least 1 player left standing.

Role Cop: you are a Town Rolecop. Each night you may check what role a target has. If a Mafia Goon or Vanilla Townie is investigated, they return "vanilla."
Please confirm by responding to this PM with your role and alignment. You win when all scum are eliminated, and town has at least 1 player left standing.

VT: you are a Vanilla Townie. You have no special powers except using your voice & vote in the public thread. Please confirm by responding to this PM with your role and alignment. You win when all scum are eliminated, and town has at least 1 player left standing.
VT
VT
VT
VT
VT

vs


1-shot Strongman: you're a Mafia 1-shot Strongman!! At night you may choose a target for the night kill. Any protection on that target will be useless. This is 1-shot only.
Your partners are
B & C
and each night one of you can perform one factional night kill. Here is your private thread for night talk: (link)
You win when town has been eliminated & at least 1 of the Mafia team is alive. Please confirm by replying with your role name and alignment or by posting in your PT.

Encryptor: you're a Mafia Encryptor!! As long as you're alive, your team shares daytalk - meaning you can all converse in your PT during daytime, not just nighttime.
Your partners are
A & C
and each night one of you can perform one factional night kill. Here is your private thread for night talk: (link)
You win when town has been eliminated & at least 1 of the Mafia team is alive. Please confirm by replying with your role name and alignment or by posting in your PT.

Goon: you're a Mafia Goon! Your partners are
A & B
and each night one of you can perform one factional night kill. Here is your private thread for night talk: (link)
You win when town has been eliminated & at least 1 of the Mafia team is alive. Please confirm by replying with your role name and alignment or by posting in your PT.
I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.
-Morality
I'm easily the best person in the game at mechanics. I don't presume to be the best at anything else.
-Jingle
People tried
-RadiantCowbells
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Posts: 4142
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Location: California

Post Post #57 (isolation #15) » Thu Mar 14, 2019 4:29 am

Post by Performer »

Updated:


JOAT (1-shot Vigilante, 1-shot Neapolitan): you are a Town JOAT. You have 1-shot of checking one player per night to see whether or not they are a Vanilla Townie. You also have 1-shot of shooting a target at night. You cannot use both abilities on the same night.
Please confirm by responding to this PM with your role and alignment. You win when all scum are eliminated, and town has at least 1 player left standing.

1-shot Bulletproof Miller: you are a Town 1-shot Bulletproof Miller. If shot at night, you shall survive once.
Also, any check from a Cop at night, will show you as "guilty."
Please confirm by responding to this PM with your role and alignment. You win when all scum are eliminated, and town has at least 1 player left standing.

Doctor: you are a Town Doctor. Each night you may protect a target from a kill.
Please confirm by responding to this PM with your role and alignment. You win when all scum are eliminated, and town has at least 1 player left standing.

Role Cop: you are a Town Rolecop. Each night you may check what role a target has, and will learn that person's role but not their alignment.
Please confirm by responding to this PM with your role and alignment. You win when all scum are eliminated, and town has at least 1 player left standing.

VT: you are a Vanilla Townie. You have no special powers except using your voice & vote in the public thread. Please confirm by responding to this PM with your role and alignment. You win when all scum are eliminated, and town has at least 1 player left standing.
VT
VT
VT
VT
VT

vs


1-shot Strongman: you're a Mafia 1-shot Strongman!! At night you may choose a target for the night kill. This is 1-shot only. When your ability is used for the night kill, you are unable to be prevented by any protective or roleblocking abilities.
Your partners are
B & C
and each night one of you can perform one factional night kill. Here is your private thread for night talk: (link)
You win when town has been eliminated & at least 1 of the Mafia team is alive. Please confirm by replying with your role name and alignment or by posting in your PT.

Encryptor: you're a Mafia Encryptor!! As long as you're alive, your team shares daytalk - meaning you can all converse in your PT during daytime, not just nighttime.
Your partners are
A & C
and each night one of you can perform one factional night kill. Here is your private thread for night talk: (link)
You win when town has been eliminated & at least 1 of the Mafia team is alive. Please confirm by replying with your role name and alignment or by posting in your PT.

Goon: you're a Mafia Goon! Your partners are
A & B
and each night one of you can perform one factional night kill. Here is your private thread for night talk: (link)
You win when town has been eliminated & at least 1 of the Mafia team is alive. Please confirm by replying with your role name and alignment or by posting in your PT.
I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.
-Morality
I'm easily the best person in the game at mechanics. I don't presume to be the best at anything else.
-Jingle
People tried
-RadiantCowbells
User avatar
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Performer
Mafia Scum
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Mafia Scum
Mafia Scum
Posts: 4142
Joined: August 6, 2015
Location: California

Post Post #58 (isolation #16) » Thu Mar 14, 2019 4:30 am

Post by Performer »

In post 56, implosion wrote:may as well, this setup shouldn't be grabbed for a while i think.
yeah I agree - judging by the pace of the Normal Queue in the past several days...will be awhile :]
I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.
-Morality
I'm easily the best person in the game at mechanics. I don't presume to be the best at anything else.
-Jingle
People tried
-RadiantCowbells
User avatar
Performer
Performer
Mafia Scum
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Performer
Mafia Scum
Mafia Scum
Posts: 4142
Joined: August 6, 2015
Location: California

Post Post #62 (isolation #17) » Mon May 27, 2019 12:41 pm

Post by Performer »

In post 60, ofrhz wrote:Thanks implosion
Hehe
Cant wait to see ofrhz run the setup!
I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.
-Morality
I'm easily the best person in the game at mechanics. I don't presume to be the best at anything else.
-Jingle
People tried
-RadiantCowbells
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