Greatest Idea VIII [21/21]

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Greatest Idea VIII [21/21]

Post Post #0 (isolation #0) » Sun Mar 10, 2019 1:05 pm

Post by Micc »

Greatest Idea VIII
Moderated by Micc
Backed up by PenguinPower


Greatest Idea Mafia is a semi-open setup with a UPick-esque role choice mechanic that allows
players to choose their role and alignment given a set of options.

Previous Greatest Idea Games I've Moderated:
Micro 424 | Micro 438 | Mini 1798 | Micro 750 | Micro 809 | Micro 815 | Greatest Idea VII

Features:
  • 14 to 21 players.
  • Two weeks per day phase/48 hours per night phase.
  • No Hydras.
  • A new setup mechanic to hopefully yield better balance.
  • Balance still explicitly not guaranteed.
  • Signups open until March 18th or 21 players signed up.
Players:
  1. TTTT
  2. Allomancer
  3. Vedith
  4. ofrhz
  5. brassherald
  6. davesaz
  7. NotMySpamAccount
  8. Elsa Jay
  9. DoubtingThomas
  10. pinturicchio
  11. Alchemist21
  12. Performer
  13. Gamma Emerald
  14. Shadowlesscloud
  15. TemporalLich
  16. Blooper
  17. JunkoChan
  18. Chemist1422
  19. Sakura Hana
  20. Irrelephant11
  21. Xtoxm
"To hide a tree, use a forest" -Ninja Boy Hideo
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Micc
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Post Post #1 (isolation #1) » Sun Mar 10, 2019 1:06 pm

Post by Micc »

Setup Information
  • This is a Greatest Idea Mafia game, which has 14 to 21 total players.
  • Three separate setups will be generated for this game. The setup with the best overall balance between factions will be used as determined by the game moderator.
  • For each setup, the cards numbered 1-146 (as listed on the 5th of May, 2017 revision of the Greater Idea Mafia page) will be shuffled, and three are given to each player. Each card represents an alignment and role.
  • Players will receive one PM with the cards they have been dealt in each of the three setups.
  • Players will have 48 hours to choose for each setup: one card to represent their alignment, and a second, different card to represent their ability. The third card will be publicly discarded.
  • Once all players have submitted their choices a setup will be determined and role PM's will be sent out.
  • All private threads in this game are open for Daytalk.
  • Here is a sample Vanilla Townie Role PM:
Vanilla TownieWelcome to
Greatest Idea Mafia
. You are a
Vanilla Townie
.

Alignment/Win Condition:

You are aligned with the
Town
. You win when all threats to the town have been eliminated and there is at least one town player alive, or if nothing can prevent such a scenario.

Abilities:

The Basics
: As long as you live, you may use your arguments and your vote in the game thread during the Day phases.

The game thread is here.
Please confirm that you understand your role and have read the game rules by
PMing me your alignment and the name(s) of any partners you may have.

Spoiler: The Win Conditions are...
  • Town
    : You win when all threats to the Town have been eliminated and there is at least one Town player alive, or if nothing can prevent such a scenario.
  • Mafia
    : You win when all threats to the Mafia have been eliminated and there is at least one Mafia player alive, or if nothing can prevent such a scenario.
  • Werewolf
    : You win when all threats to the Werewolves have been eliminated and there is at least one Werewolf player alive, or if nothing can prevent such a scenario.
  • Alien
    : You win when all threats to the Aliens have been eliminated and there is at least one Alien player alive, or if nothing can prevent such a scenario.
  • Survivor
    : You win if the game ends and you are alive.
  • Lyncher
    : You win if (your target) is lynched with you on the wagon. If you are unsuccessful, you lose. If your result occurs before the game ends, you will be removed from the game, and it will continue as long as it would otherwise not end.
  • Serial Killer
    : You win when one of the following are true:
    1. All threats to you have been eliminated and you are still alive, or if nothing can prevent such a scenario.
    2. All threats to you have been eliminated and your death occurred in the most recent game phase, or if nothing can prevent such a scenario.
  • Cult
    : You win when all threats to the Cult have been eliminated and there is at least one Cult player alive, or if nothing can prevent such a scenario.

Please Note:
This setup is Semi-Open and contains a significant number of interactions that are left up to the moderator's judgment. If you have questions about how a specific ability works or how specific roles interact please ask me either by PM or in the game thread.
"To hide a tree, use a forest" -Ninja Boy Hideo
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Post Post #17 (isolation #2) » Mon Mar 11, 2019 5:50 am

Post by Micc »

Yeah, the setup is flexible so I’ll take however many people sign up with the max being 21.
"To hide a tree, use a forest" -Ninja Boy Hideo
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Post Post #31 (isolation #3) » Mon Mar 11, 2019 2:42 pm

Post by Micc »

In post 29, Elsa Jay wrote:So Micc, can you explain how you're gonna do the 3 deal thing? I just wanna be sure I know what I'm doing when picking a role.
It's the same process as normal, just done three times at once. Each player will have a set of three cards for each of the three setups. They must choose an alignment card, ability card and discard for each of the three setups. Each setup will be dealt from a different deck of cards.

Once everyone has made their choices I will look at the three setups and choose the one that I think has the best overall balance between factions. I'll send out role PM's and the game will be played using the setup that I choose.
"To hide a tree, use a forest" -Ninja Boy Hideo
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Post Post #33 (isolation #4) » Mon Mar 11, 2019 2:51 pm

Post by Micc »

Also, the limited nightkill for the Alien faction doesn't scale well in a setup this size so I'll be adjusting it to:

14 to 20 players: 2 kills
21 players: 3 kills
"To hide a tree, use a forest" -Ninja Boy Hideo
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Post Post #54 (isolation #5) » Tue Mar 12, 2019 5:52 am

Post by Micc »

Looks like we’ve filled. I’m still waiting for NotMySpamAccount to confirm. If he decides not to play insomnia gets the spot. I’ve still got a little preparation to do behind the scenes, but I expect to have a game thread up and cards sent out within 24 hours of finalizing the playerlist.
"To hide a tree, use a forest" -Ninja Boy Hideo
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Post Post #56 (isolation #6) » Tue Mar 12, 2019 6:04 am

Post by Micc »

Whew, that’s some added pressure but I’ll try my best.
"To hide a tree, use a forest" -Ninja Boy Hideo
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Post Post #59 (isolation #7) » Wed Mar 13, 2019 1:06 pm

Post by Micc »

Game Thread is up.

Cards will be out by the end of the night.
"To hide a tree, use a forest" -Ninja Boy Hideo

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