[MARCH CHALLENGE]
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As is it's broken-ish by no lynch. 80% town win.
Edit: It's not quite 80%. It's 80% to have 3 1v1's that scum has to win all of. Still though, might as well be a townwin after 2 no lynches if the cop is still alive.Last edited by Jingle on Sat Mar 09, 2019 10:05 pm, edited 1 time in total.This is a Parachute.- Jingle
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It's not, scum has a factional rolestop and is multitasking. If a tracker claims, Scum gets to have one scum rolestop themselves and kill, meaning the tracker gets no useful ninja. Scum have no fakeclaims, but they also have a way to interfere with town power.In post 41, callforjudgement wrote:Setup B is Matrix6 subsetup C (44.7% town win rate within Matrix6). However, the town win rate would be much higher in this setup because scum have no viable fakeclaims regardless of the subsetup, giving town a substantial advantage compared to Matrix6.
I suppose I should specify that no result is indistinguishable from no target and that A and B each have a 50% chance.This is a Parachute.- Jingle
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I'm not sure that works. I'm interested in tweaks to the setup, but I think that one specifically is a bit counter to the point of it being a semi-open. Basically, as it is, in Setup A there's a reason for the mafia to target town with the rolestop, even if it's not a great one. I think if I were to tweak the setup it would be to make the play of mafia selftargeting with the rolestopper a worse plan.In post 40, BBmolla wrote:Setup B is way more townsided imo even though Watcher is better than tracker.
What if the Bodygaurd was a Bodyblocker?
What do you think about making the bodyguard a shy doctor (roleblocked if targeted).This is a Parachute.- Jingle
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Final Submissions AFAICT. Didn't include previous submissions this time, and did significantly less formatting.
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Spoiler:Last edited by Jingle on Wed Apr 03, 2019 2:18 pm, edited 1 time in total.This is a Parachute.- Jingle
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CYOA (Relly) - Kinda think this would be a decent Newbie setup if it had randomly generated letters, tbh. Seems balanced, understandable. 5/5 Elephants.
Microtown (cfj) - Hell yeah. I loves me a Smalltown. Admittedly, I haven't looked at all the setups, but it seems balanced enough.
Pick 5 (nsg) - Interesting premise, decent setups. I like the choice between high power and low power being in the scum's hands.
Lost Heirs V3 (S_S) - Interesting, but I'm not sure how I feel about lynching town possibly being protown.
I'd Take a Bullet (BBM) - Thinking about this, I'm not a fan of the will they/won't they bodyguard aspect of the setup. Seems balanced enough though.
Martyrs (BNL) - Kinda meh, but playable. Probably massclaim D1 due to the strength of having so many protectives.
Boring Setup (Jingle) - Didn't really manage what I wanted it to do, tbh.
Counter-Strike (DDL) - As is: Broken by no Lynch.
Leveler (TL) - I think the higher power setups are > lower power setups Town EV wise, so setup can be assumed to be High Power. Too many confirmable roles, imo.
Pick Your Almost Everything (OkaPoka) - Not really a fan of GI setups in general. They're kinda ubalanced imo. This doesn't have the truly ridiculous options of a GI that makes the memes so natural either. Just not my cuppa tea.
Inventions and Stability (NK15) - I don't trust vigs. Also, seems like the game is vastly different balance wise depending on which team gets what abilities. Specifically, scum inventor is basically double nightkills all game, which is crazy broken, and the VIP basically can't be NK-d.
PIZZA (cj) - I just really don't like the setup. Sorry.Last edited by Jingle on Sun Mar 31, 2019 3:14 pm, edited 1 time in total.This is a Parachute.- Jingle
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Eh. I definitely have feedback I could give, now that the month is over. I just didn't have time/motivation earlier.
I gave feedback on every setup in a way already. There's a couple (BB's and Oka's) that I just don't like, but for the most part I think there was a real room for improvement that went beyond 'I don't like X central theme of your game'.
For example, I think CJ's setup is better with a larger topping pool and a rolecop instead of an 'informed every night'. You still get the whole scum are incentivized to fakeclaim without incentivizing keeping the player pool as large as possible. VIP had a lot of promise, but the balance of it wasn't looked at very carefully imo. At least, I didn't look at it until judging setups. Lost Heir actually got some attention, and the later version of the game was way more polished than the early one. My only real issue with Levelers is the balance (seriously, I think it's broken for town if both town levelers choose High Power) and that's something that could be worked on. (My suggestion would be making the Lowest and Highest setups scumsided and leave the center setups as is so that the town wants their levelers to pick opposite choices without coordinating.This is a Parachute.- Jingle
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Spoiler: Leveler Setups
I just realized that despite the fact that it doesn't deserve the win imo, this is probably the most interesting setup to me and thus there's no reason NOT to provide my input. Maybe it can be polished further outside of the contest.
Claims here are bad, but there's a slight mitigation to that. Low power gives 3-4 conftown by claim players (depending on identity of blue). That's about the maximum.
Medium has 4-5, but the interesting thing is that one of those is only confable if a town player picked high power (Which they always should, but we'll get to that). I like that interaction, where scum knows whether JK is town, but town doesn't necessarily. As is, it's probably too powerful for town (Neopolitan doesn't really give the scumteam much utility.)
High is broken in town's favor. As soon as a mason claims, you can have all PR's claim. That's 5 or 6 players who are confirmed town. Sure, scum can counterclaim Levelers, but that's pretty much irrelevant, because it narrows the list. Scum can't win through 6 conftown D1. Scum super can't win through 6 conftown D1 with multiple investigations.
Special is less broken due to the absence of the JK, meaning less confirmations, but the number of D1 clears is still egregious.
Additionally, like in many opens, you don't have to claim specific roles. You have to claim confirmable/nonconfirmable. If the right number of confirmable players claim, then you can just leave the more useful ones (Tracker) hidden. If you have a discrepancy, then you continue the claims process.
My biggest suggestion, I suppose, is getting rid of the levelers. If instead, everybody gets the option to add or abstain and you have a range of results then you can prevent the ability of town to simply confirm out through claims, while leaving the interesting core of the setup.This is a Parachute.Copyright © MafiaScum. All rights reserved.
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