Masochist Mafia II [Game Over]


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Jingle
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Post Post #650 (ISO) » Mon Mar 11, 2019 10:41 am

Post by Jingle »

:cry:

I'll wear a hula skirt next time. Maybe that'll make it more exciting.
This is a Parachute.
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Post Post #651 (ISO) » Mon Mar 11, 2019 10:44 am

Post by Ankamius »

I'll bring the fuzzy cuffs next time
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Post Post #652 (ISO) » Mon Mar 11, 2019 11:27 am

Post by Ramcius »

In post 649, Ankamius wrote:I don't think Gamma enjoyed our show Jingle
I don't think he enjoy most of this thread anyway
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Post Post #653 (ISO) » Mon Mar 11, 2019 11:27 am

Post by Ankamius »

In post 652, Ramcius wrote:
In post 649, Ankamius wrote:I don't think Gamma enjoyed our show Jingle
I don't think he enjoy most of this thread anyway
Her loss
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Post Post #654 (ISO) » Mon Mar 11, 2019 11:29 am

Post by Jingle »

There is a finite amount of fun to be had in this game. If I ensure someone doesn't have any, that just means more for me.
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Post Post #655 (ISO) » Mon Mar 11, 2019 11:57 am

Post by KittyMo »

Welcome to Dead Earth!
Information Age people have been unwillingly thrust back into the Dark Ages. If you think acid rain was bad, wait 'til you encounter fallout rain. If you thought smog was bad, you can't even see the sun through the dust cloud in the sky. You are now a part of this world whether you wanted to be or not. You must try to survive any way you can. If starvation or the cold of night don't kill you, your friend surely will (for the scrap of food that you found or the weapon that you carry). Whichever way you go, and whatever you decide to do, whether it be to conquer the world or just find your way to a place you can call home, be sure to remember one thing: trust no one.
Character Creation, Part 1

Code: Select all

[b]Starting Attributes[/b]
Moves: [dice]2d6[/dice]
Resiliency: [dice]1d6+3[/dice]
Strength: 0
Shielding: 0

Age: Consult spoilered table after rolling [dice]1d100[/dice]

Height (inches): [dice]6D6+48[/dice]
Weight (lbs): Consult spoilered table based on height and this roll [dice]5d6[/dice] 
Carrying Capacity: 30+10(Strength)
Gender: "You have to choose something for yourself, so have at it."

Natural Abilities: Roll 2D6 100 times for each of the game's skills, with a 12 indicating a natural ability, and a 2 indicating a natural inability. Alternately, see [url=http://web.archive.org/web/20071110221056/http://www.dreadgazebo.com/deadearth/naturals.html]here[/url].
Natural Inabilities: ^
 


Spoiler: Definitions
The more
moves
you have, the faster you can do everything and the more you can do in less time. Your moves directly translate to miles per hour and the number of actions you can take during combat (see Resolving Combat for details).

Resiliency
is your character's physical toughness or ability to shrug off damage. If your resiliency is ever permanently reduced to zero or less, you will have a 33% chance of death every day from common bacteria and viruses.

Your
strength
will have an effect on the difficulty of strength-related (weight training skill) rolls that your game master has you make. Your strength also greatly affects the amount of damage you do in hand to hand combat. An average person who is in fair physical condition will probably have a strength of one (1). Someone with a strength of three is comparable to Arnold Schwarzenegger.

Shielding
is your amount of protection against the effects of radiation.

To determine
initiative
, roll senses (skill), then add your moves to your roll. Initiative is only determined once during a combat.

Natural Abilities
allow you to reroll 1s while
Natural Inabilities
force you to reroll 6s.

Spoiler: Age, Skills, Radiations
Image

Spoiler: Height & Weight
Weight Roll ResultWeight in Pounds
5-6Weight=Height in Inches
7-17Weight=2*(Height in Inches)
18-24Weight=3*(Height in Inches)
25-28Weight=4*(Height in Inches)
29-30Weight=5*(Height in Inches)


Now, consult the following table for any attribute modifications based on your height and weight. The first column corresponds to Moves, the second column corresponds to Resiliency, and the third column corresponds to Strength.

Image


Character Creation, Part 2: Once age is determined, refer to the table to replace the X's appropriately

Code: Select all

Age:
Skill points: X+[dice]1d6*10[/dice]
Radiations [dice]Xd6[/dice]


Character Creation, Part 3 - Player's Choice

Pick one of the following

Code: Select all

1) Add or subtract the following from either age, height, weight, initiative, carrying capacity, moves, resiliency, shielding [dice]1d6[/dice]

Code: Select all

2) Gain skill points: [dice]2d6*10[/dice]

Code: Select all

3) Gain the ability to purchase radiations in character creation at a cost of 10 skill points per radiation


Character Creation, Part 4 - Skills

-This is where it gets more complicated. Use this sheet as a reference.
-Skills start at 2d6. You automatically start with the ones that have no prerequisites, like Running. Others are locked until you increase their prerequisite skills to 4d6, at which point you get the unlocked skill at 2d6. For instance, the average person has 2d6 in herb lore, but 0d6 in haggle.
-Boosting something from 2d6 to 3d6 costs 10 skill points, then 3d6 to 4d6 costs another 20, then 4d6 to 5d6 is another 40, and so on. So it costs 30 to go from 2d6 to 4d6.
-Average difficulty for tasks is 15, and there are 100 skills. This means you will probably suck at most things. So it's best to prioritize...
-If you need stat boosts, you can get Moves from Running, Boxing and Martial Arts, Resiliency from Boxing, and Strength from Weight Lifting and Wrestling.
-Finally, any skills you have 4d6 in can have 1 "specialization" that starts at 2d6 and is increased separately. Any rolls you make with that specialization go down 1 degree of difficulty, eg. a difficult roll (24) becomes average (15).
-Outside of character creation, skill points are functionally experience points. You gain them by attempting skill rolls.

Character Creation, Part 5 - Radiations


Roll one at a time, and give me a chance to let you know your fate before rolling the next one.

Code: Select all

1d1000

Equipment

We'll worry about that once we find out if you survived the above.
Alt of Ariel | MafiaScum wiki volunteer contributor & sysop | Identity (Mish Mash) is back | Speakeasy Secret Santa

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Post Post #656 (ISO) » Mon Mar 11, 2019 11:59 am

Post by Ankamius »

tldr

or I'll read it sometime in the next 1-2 months, haven't decided yet
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Post Post #657 (ISO) » Mon Mar 11, 2019 12:08 pm

Post by Jingle »

Spicy McHaggis:

Moves: 2D6
Resiliency:
Original Roll String: 1d6+3
1 6-Sided Dice: (1)+3 = 4

Age:
Original Roll String: 1d100
1 100-Sided Dice: (25) = 25

Gender: I'm really hoping to roll Eunuch for a mutation, but we'll stick with male for now.

Abilities:
Spoiler:
1
Original Roll String: 2d6
2 6-Sided Dice: (5, 2) = 7

2
Original Roll String: 2d6
2 6-Sided Dice: (5, 2) = 7

3
Original Roll String: 2d6
2 6-Sided Dice: (2, 5) = 7

4
Original Roll String: 2d6
2 6-Sided Dice: (6, 3) = 9

5
Original Roll String: 2d6
2 6-Sided Dice: (6, 3) = 9

6
Original Roll String: 2d6
2 6-Sided Dice: (5, 2) = 7

7
Original Roll String: 2d6
2 6-Sided Dice: (2, 6) = 8

8
Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2

9
Original Roll String: 2d6
2 6-Sided Dice: (3, 3) = 6

10
Original Roll String: 2d6
2 6-Sided Dice: (2, 2) = 4

11
Original Roll String: 2d6
2 6-Sided Dice: (1, 3) = 4

12
Original Roll String: 2d6
2 6-Sided Dice: (4, 6) = 10

13
Original Roll String: 2d6
2 6-Sided Dice: (3, 4) = 7

14
Original Roll String: 2d6
2 6-Sided Dice: (2, 2) = 4

15
Original Roll String: 2d6
2 6-Sided Dice: (5, 2) = 7

16
Original Roll String: 2d6
2 6-Sided Dice: (6, 3) = 9

17
Original Roll String: 2d6
2 6-Sided Dice: (6, 4) = 10

18
Original Roll String: 2d6
2 6-Sided Dice: (1, 3) = 4

19
Original Roll String: 2d6
2 6-Sided Dice: (5, 1) = 6

20
Original Roll String: 2d6
2 6-Sided Dice: (2, 6) = 8

21
Original Roll String: 2d6
2 6-Sided Dice: (2, 6) = 8

22
Original Roll String: 2d6
2 6-Sided Dice: (2, 3) = 5

23
Original Roll String: 2d6
2 6-Sided Dice: (5, 3) = 8

24
Original Roll String: 2d6
2 6-Sided Dice: (1, 4) = 5

25
Original Roll String: 2d6
2 6-Sided Dice: (4, 4) = 8

26
Original Roll String: 2d6
2 6-Sided Dice: (3, 2) = 5

27
Original Roll String: 2d6
2 6-Sided Dice: (6, 6) = 12

28
Original Roll String: 2d6
2 6-Sided Dice: (2, 1) = 3

29
Original Roll String: 2d6
2 6-Sided Dice: (3, 3) = 6

30
Original Roll String: 2d6
2 6-Sided Dice: (4, 4) = 8

31
Original Roll String: 2d6
2 6-Sided Dice: (1, 6) = 7

32
Original Roll String: 2d6
2 6-Sided Dice: (3, 3) = 6

33
Original Roll String: 2d6
2 6-Sided Dice: (5, 3) = 8

34
Original Roll String: 2d6
2 6-Sided Dice: (1, 6) = 7

35
Original Roll String: 2d6
2 6-Sided Dice: (2, 6) = 8

36
Original Roll String: 2d6
2 6-Sided Dice: (4, 2) = 6

37
Original Roll String: 2d6
2 6-Sided Dice: (6, 4) = 10

38
Original Roll String: 2d6
2 6-Sided Dice: (2, 6) = 8

39
Original Roll String: 2d6
2 6-Sided Dice: (2, 2) = 4

40
Original Roll String: 2d6
2 6-Sided Dice: (2, 2) = 4

31
Original Roll String: 2d6
2 6-Sided Dice: (4, 3) = 7

32
Original Roll String: 2d6
2 6-Sided Dice: (3, 2) = 5

33
Original Roll String: 2d6
2 6-Sided Dice: (1, 2) = 3

34
Original Roll String: 2d6
2 6-Sided Dice: (3, 5) = 8

35
Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2

36
Original Roll String: 2d6
2 6-Sided Dice: (2, 1) = 3

37
Original Roll String: 2d6
2 6-Sided Dice: (1, 6) = 7

38
Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2

39
Original Roll String: 2d6
2 6-Sided Dice: (5, 4) = 9

40
Original Roll String: 2d6
2 6-Sided Dice: (1, 4) = 5

41
Original Roll String: 2d6
2 6-Sided Dice: (3, 4) = 7

42
Original Roll String: 2d6
2 6-Sided Dice: (5, 2) = 7

43
Original Roll String: 2d6
2 6-Sided Dice: (5, 4) = 9

44
Original Roll String: 2d6
2 6-Sided Dice: (3, 3) = 6

45
Original Roll String: 2d6
2 6-Sided Dice: (4, 4) = 8

46
Original Roll String: 2d6
2 6-Sided Dice: (5, 4) = 9

47
Original Roll String: 2d6
2 6-Sided Dice: (6, 1) = 7

48
Original Roll String: 2d6
2 6-Sided Dice: (1, 2) = 3

49
Original Roll String: 2d6
2 6-Sided Dice: (1, 2) = 3

50
Original Roll String: 2d6
2 6-Sided Dice: (1, 2) = 3

51
Original Roll String: 2d6
2 6-Sided Dice: (5, 5) = 10

52
Original Roll String: 2d6
2 6-Sided Dice: (2, 6) = 8

53
Original Roll String: 2d6
2 6-Sided Dice: (5, 3) = 8

54
Original Roll String: 2d6
2 6-Sided Dice: (6, 1) = 7

55
Original Roll String: 2d6
2 6-Sided Dice: (3, 5) = 8

56
Original Roll String: 2d6
2 6-Sided Dice: (4, 1) = 5

57
Original Roll String: 2d6
2 6-Sided Dice: (3, 2) = 5

58
Original Roll String: 2d6
2 6-Sided Dice: (4, 1) = 5

59
Original Roll String: 2d6
2 6-Sided Dice: (6, 1) = 7

60
Original Roll String: 2d6
2 6-Sided Dice: (1, 3) = 4

61
Original Roll String: 2d6
2 6-Sided Dice: (1, 5) = 6

62
Original Roll String: 2d6
2 6-Sided Dice: (5, 6) = 11

63
Original Roll String: 2d6
2 6-Sided Dice: (1, 5) = 6

64
Original Roll String: 2d6
2 6-Sided Dice: (3, 6) = 9

65
Original Roll String: 2d6
2 6-Sided Dice: (2, 3) = 5

66
Original Roll String: 2d6
2 6-Sided Dice: (5, 3) = 8

67
Original Roll String: 2d6
2 6-Sided Dice: (6, 3) = 9

68
Original Roll String: 2d6
2 6-Sided Dice: (6, 1) = 7

69
Original Roll String: 2d6
2 6-Sided Dice: (6, 2) = 8

70
Original Roll String: 2d6
2 6-Sided Dice: (6, 2) = 8

71
Original Roll String: 2d6
2 6-Sided Dice: (6, 1) = 7

72
Original Roll String: 2d6
2 6-Sided Dice: (1, 4) = 5

73
Original Roll String: 2d6
2 6-Sided Dice: (6, 3) = 9

74
Original Roll String: 2d6
2 6-Sided Dice: (5, 1) = 6

75
Original Roll String: 2d6
2 6-Sided Dice: (3, 4) = 7

76
Original Roll String: 2d6
2 6-Sided Dice: (4, 6) = 10

77
Original Roll String: 2d6
2 6-Sided Dice: (1, 2) = 3

78
Original Roll String: 2d6
2 6-Sided Dice: (4, 2) = 6

79
Original Roll String: 2d6
2 6-Sided Dice: (2, 5) = 7

80
Original Roll String: 2d6
2 6-Sided Dice: (1, 2) = 3

81
Original Roll String: 2d6
2 6-Sided Dice: (3, 6) = 9

82
Original Roll String: 2d6
2 6-Sided Dice: (6, 1) = 7

83
Original Roll String: 2d6
2 6-Sided Dice: (2, 4) = 6

84
Original Roll String: 2d6
2 6-Sided Dice: (1, 2) = 3

85
Original Roll String: 2d6
2 6-Sided Dice: (3, 4) = 7

86
Original Roll String: 2d6
2 6-Sided Dice: (4, 1) = 5

87
Original Roll String: 2d6
2 6-Sided Dice: (4, 2) = 6

88
Original Roll String: 2d6
2 6-Sided Dice: (2, 4) = 6

89
Original Roll String: 2d6
2 6-Sided Dice: (4, 1) = 5

90
Original Roll String: 2d6
2 6-Sided Dice: (3, 1) = 4

91
Original Roll String: 2d6
2 6-Sided Dice: (6, 4) = 10

92
Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2

93
Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2

94
Original Roll String: 2d6
2 6-Sided Dice: (1, 2) = 3

95
Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2

96
Original Roll String: 2d6
2 6-Sided Dice: (4, 5) = 9

97
Original Roll String: 2d6
2 6-Sided Dice: (2, 1) = 3

98
Original Roll String: 2d6
2 6-Sided Dice: (4, 4) = 8

99
Original Roll String: 2d6
2 6-Sided Dice: (2, 5) = 7

100
Original Roll String: 2d6
2 6-Sided Dice: (1, 6) = 7


Inabilities:
Spoiler:
1
Original Roll String: 2d6
2 6-Sided Dice: (6, 2) = 8

2
Original Roll String: 2d6
2 6-Sided Dice: (3, 1) = 4

3
Original Roll String: 2d6
2 6-Sided Dice: (3, 2) = 5

4
Original Roll String: 2d6
2 6-Sided Dice: (1, 5) = 6

5
Original Roll String: 2d6
2 6-Sided Dice: (5, 2) = 7

6
Original Roll String: 2d6
2 6-Sided Dice: (2, 4) = 6

7
Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11

8
Original Roll String: 2d6
2 6-Sided Dice: (4, 4) = 8

9
Original Roll String: 2d6
2 6-Sided Dice: (3, 1) = 4

10
Original Roll String: 2d6
2 6-Sided Dice: (2, 1) = 3

11
Original Roll String: 2d6
2 6-Sided Dice: (3, 4) = 7

12
Original Roll String: 2d6
2 6-Sided Dice: (3, 3) = 6

13
Original Roll String: 2d6
2 6-Sided Dice: (6, 6) = 12

14
Original Roll String: 2d6
2 6-Sided Dice: (6, 6) = 12

15
Original Roll String: 2d6
2 6-Sided Dice: (2, 5) = 7

16
Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11

17
Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2

18
Original Roll String: 2d6
2 6-Sided Dice: (3, 5) = 8

19
Original Roll String: 2d6
2 6-Sided Dice: (6, 2) = 8

20
Original Roll String: 2d6
2 6-Sided Dice: (1, 2) = 3

21
Original Roll String: 2d6
2 6-Sided Dice: (1, 5) = 6

22
Original Roll String: 2d6
2 6-Sided Dice: (6, 4) = 10

23
Original Roll String: 2d6
2 6-Sided Dice: (6, 4) = 10

24
Original Roll String: 2d6
2 6-Sided Dice: (2, 4) = 6

25
Original Roll String: 2d6
2 6-Sided Dice: (1, 5) = 6

26
Original Roll String: 2d6
2 6-Sided Dice: (4, 6) = 10

27
Original Roll String: 2d6
2 6-Sided Dice: (5, 6) = 11

28
Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11

29
Original Roll String: 2d6
2 6-Sided Dice: (1, 2) = 3

30
Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2

31
Original Roll String: 2d6
2 6-Sided Dice: (5, 5) = 10

32
Original Roll String: 2d6
2 6-Sided Dice: (5, 2) = 7

33
Original Roll String: 2d6
2 6-Sided Dice: (3, 1) = 4

34
Original Roll String: 2d6
2 6-Sided Dice: (2, 5) = 7

35
Original Roll String: 2d6
2 6-Sided Dice: (3, 3) = 6

36
Original Roll String: 2d6
2 6-Sided Dice: (1, 6) = 7

37
Original Roll String: 2d6
2 6-Sided Dice: (2, 2) = 4

38
Original Roll String: 2d6
2 6-Sided Dice: (2, 1) = 3

39
Original Roll String: 2d6
2 6-Sided Dice: (1, 6) = 7

40
Original Roll String: 2d6
2 6-Sided Dice: (4, 3) = 7

31
Original Roll String: 2d6
2 6-Sided Dice: (6, 2) = 8

32
Original Roll String: 2d6
2 6-Sided Dice: (2, 1) = 3

33
Original Roll String: 2d6
2 6-Sided Dice: (5, 2) = 7

34
Original Roll String: 2d6
2 6-Sided Dice: (6, 2) = 8

35
Original Roll String: 2d6
2 6-Sided Dice: (4, 2) = 6

36
Original Roll String: 2d6
2 6-Sided Dice: (1, 2) = 3

37
Original Roll String: 2d6
2 6-Sided Dice: (3, 6) = 9

38
Original Roll String: 2d6
2 6-Sided Dice: (3, 1) = 4

39
Original Roll String: 2d6
2 6-Sided Dice: (2, 2) = 4

40
Original Roll String: 2d6
2 6-Sided Dice: (1, 4) = 5

41
Original Roll String: 2d6
2 6-Sided Dice: (5, 5) = 10

42
Original Roll String: 2d6
2 6-Sided Dice: (5, 3) = 8

43
Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2

44
Original Roll String: 2d6
2 6-Sided Dice: (4, 5) = 9

45
Original Roll String: 2d6
2 6-Sided Dice: (4, 1) = 5

46
Original Roll String: 2d6
2 6-Sided Dice: (4, 2) = 6

47
Original Roll String: 2d6
2 6-Sided Dice: (4, 1) = 5

48
Original Roll String: 2d6
2 6-Sided Dice: (5, 2) = 7

49
Original Roll String: 2d6
2 6-Sided Dice: (6, 3) = 9

50
Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11

51
Original Roll String: 2d6
2 6-Sided Dice: (6, 3) = 9

52
Original Roll String: 2d6
2 6-Sided Dice: (3, 5) = 8

53
Original Roll String: 2d6
2 6-Sided Dice: (3, 2) = 5

54
Original Roll String: 2d6
2 6-Sided Dice: (4, 1) = 5

55
Original Roll String: 2d6
2 6-Sided Dice: (1, 4) = 5

56
Original Roll String: 2d6
2 6-Sided Dice: (5, 6) = 11

57
Original Roll String: 2d6
2 6-Sided Dice: (4, 6) = 10

58
Original Roll String: 2d6
2 6-Sided Dice: (5, 6) = 11

59
Original Roll String: 2d6
2 6-Sided Dice: (5, 6) = 11

60
Original Roll String: 2d6
2 6-Sided Dice: (1, 5) = 6

61
Original Roll String: 2d6
2 6-Sided Dice: (2, 2) = 4

62
Original Roll String: 2d6
2 6-Sided Dice: (4, 4) = 8

63
Original Roll String: 2d6
2 6-Sided Dice: (4, 3) = 7

64
Original Roll String: 2d6
2 6-Sided Dice: (6, 6) = 12

65
Original Roll String: 2d6
2 6-Sided Dice: (2, 5) = 7

66
Original Roll String: 2d6
2 6-Sided Dice: (4, 6) = 10

67
Original Roll String: 2d6
2 6-Sided Dice: (5, 3) = 8

68
Original Roll String: 2d6
2 6-Sided Dice: (1, 3) = 4

69
Original Roll String: 2d6
2 6-Sided Dice: (2, 1) = 3

70
Original Roll String: 2d6
2 6-Sided Dice: (1, 6) = 7

71
Original Roll String: 2d6
2 6-Sided Dice: (2, 6) = 8

72
Original Roll String: 2d6
2 6-Sided Dice: (4, 1) = 5

73
Original Roll String: 2d6
2 6-Sided Dice: (6, 2) = 8

74
Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2

75
Original Roll String: 2d6
2 6-Sided Dice: (4, 2) = 6

76
Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11

77
Original Roll String: 2d6
2 6-Sided Dice: (2, 6) = 8

78
Original Roll String: 2d6
2 6-Sided Dice: (5, 5) = 10

79
Original Roll String: 2d6
2 6-Sided Dice: (5, 5) = 10

80
Original Roll String: 2d6
2 6-Sided Dice: (2, 6) = 8

81
Original Roll String: 2d6
2 6-Sided Dice: (2, 6) = 8

82
Original Roll String: 2d6
2 6-Sided Dice: (4, 5) = 9

83
Original Roll String: 2d6
2 6-Sided Dice: (4, 3) = 7

84
Original Roll String: 2d6
2 6-Sided Dice: (3, 2) = 5

85
Original Roll String: 2d6
2 6-Sided Dice: (5, 2) = 7

86
Original Roll String: 2d6
2 6-Sided Dice: (1, 2) = 3

87
Original Roll String: 2d6
2 6-Sided Dice: (3, 3) = 6

88
Original Roll String: 2d6
2 6-Sided Dice: (4, 1) = 5

89
Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11

90
Original Roll String: 2d6
2 6-Sided Dice: (6, 3) = 9

91
Original Roll String: 2d6
2 6-Sided Dice: (5, 1) = 6

92
Original Roll String: 2d6
2 6-Sided Dice: (3, 3) = 6

93
Original Roll String: 2d6
2 6-Sided Dice: (5, 3) = 8

94
Original Roll String: 2d6
2 6-Sided Dice: (5, 4) = 9

95
Original Roll String: 2d6
2 6-Sided Dice: (5, 1) = 6

96
Original Roll String: 2d6
2 6-Sided Dice: (2, 2) = 4

97
Original Roll String: 2d6
2 6-Sided Dice: (2, 1) = 3

98
Original Roll String: 2d6
2 6-Sided Dice: (3, 3) = 6

99
Original Roll String: 2d6
2 6-Sided Dice: (1, 6) = 7

100
Original Roll String: 2d6
2 6-Sided Dice: (3, 5) = 8


Will do Height and Weight once Age is finalized.
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Post Post #658 (ISO) » Mon Mar 11, 2019 12:10 pm

Post by Jingle »

+100 skill points
Age again:
Original Roll String: 1d100
1 100-Sided Dice: (60) = 60
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Post Post #659 (ISO) » Mon Mar 11, 2019 12:17 pm

Post by KittyMo »

Natural Abilities: Drive Heavy Machine, Drive Plane, Horticulture, Senses
Natural Inabilities: Jury Rig, Mechanical Engineer

Went based on the first set of rolls since you only had to do it once
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Post Post #660 (ISO) » Mon Mar 11, 2019 12:18 pm

Post by Jingle »

-5 moves, 1060 +
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

x10 skill points, -1 strength -1 resiliency.
3D6 Radmans


Height:
1D6+48

Weight:
5D6

+1D6 moves.

Natural Abilities (I fucked up, ignore the second spoiler): 18, 27, 29, 48, 76
Inabilities: 32, 55, 58

PEDIT: thanks
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Post Post #661 (ISO) » Mon Mar 11, 2019 12:21 pm

Post by KittyMo »

In post 659, KittyMo wrote:Natural Abilities: Computer Operations (18), Drive Heavy Machine (27), Drive Plane (29), Horticulture (48), Senses (76)
Natural Inabilities: Drive Sailcar (32), Jury Rig (55), Mechanical Engineer (58)

Went based on the first set of rolls since you only had to do it once
Forgot a couple, oops
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Post Post #662 (ISO) » Mon Mar 11, 2019 12:28 pm

Post by Jingle »

I have way too many skill points, this is gonna take forever.
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Post Post #663 (ISO) » Mon Mar 11, 2019 12:48 pm

Post by Jingle »

2D6 Skills:
Spoiler:
Acrobatics
Beast Lore
Beast Ride
Bemuse
Charisma
Chemistry
Climbing
Computer Operations
Domestics
Drive Automobile
Drive Boat
Drive Cart
Drive Non Motorized
Drive Railed
Drive Recreational
Drive Sailcar!
Drive Tracked
Escape
First Aid
Forgery
Herb Lore
Investigate
Jimmy Lock
Jury Rig!
Memory
Metallurgy
Navigate
Outright Lie
Physics
Pioneering
Spot Trap
Stealth
Swimming
Tracking
Trapping / Fishing
Troubadour
Vehicle Gunnery
Wrestling
WS Ballista
WS Blade
WS Melee
WS Missile
WS Rifle
WS Shield
WS Thrown

3D6 Skills:
Spoiler:
Hork

4D6 Skills:
Spoiler:
Appraise
Brawling
Drive Heavy Machine*
Drive Plane*
Gamble
Guile
Hide
Intuition
Math
Reason
Search
Senses*
Sensors
Streetwise
Weight Training

6D6 Skills:
Spoiler:
Haggle
Martial Arts
Running

7D6 Skills:
Spoiler:
WS Handgun

8D6 Skills:
Spoiler:
Boxing


Radman #1
dice tags aren't working for a d1000, so we'll have to be creative.
Digit 1 is
Original Roll String: 1d10-1
1 10-Sided Dice: (6)-1 = 5

Digit 2 is
Original Roll String: 1d10-1
1 10-Sided Dice: (6)-1 = 5

Digit 3 is
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3

Digit 4 is
Original Roll String: 1d10-1
1 10-Sided Dice: (9)-1 = 8

0000 is 1000
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Post Post #664 (ISO) » Mon Mar 11, 2019 12:49 pm

Post by Jingle »

Crap, that doesn't work. Only three digits. :facepalm:

1:
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3

2:
Original Roll String: 1d10-1
1 10-Sided Dice: (1)-1 = 0

3:
Original Roll String: 1d10-1
1 10-Sided Dice: (7)-1 = 6


That should work.
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Post Post #665 (ISO) » Mon Mar 11, 2019 12:52 pm

Post by Jingle »

343: Dust to dust.
The next time you kill any living thing, whetheron purpose or accidentally, you will kill yourself in a
fit of anger.

Well, shit. 10 to go.

Original Roll String: 1d10-1
1 10-Sided Dice: (10)-1 = 9

Original Roll String: 1d10-1
1 10-Sided Dice: (2)-1 = 1

Original Roll String: 1d10-1
1 10-Sided Dice: (5)-1 = 4
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Post Post #666 (ISO) » Mon Mar 11, 2019 12:53 pm

Post by Jingle »

185: Sage. You have a unique ability to perceive beyond your normal five senses, to see into a situation and determine a better way to accomplish the task at hand. Roll two distinguish-able dice with each of your skill rolls from now on. If they match each other, you may add them to your roll.

Original Roll String: 1d10-1
1 10-Sided Dice: (5)-1 = 4

Original Roll String: 1d10-1
1 10-Sided Dice: (5)-1 = 4

Original Roll String: 1d10-1
1 10-Sided Dice: (2)-1 = 1
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Post Post #667 (ISO) » Mon Mar 11, 2019 12:55 pm

Post by Jingle »

654: Summon inner strength: Your adrenals are working overtime. You have a +2 strength modifier for the next D6 actions. You may use this ability at any time. Cost: 4 skill points.

Original Roll String: 1d10-1
1 10-Sided Dice: (3)-1 = 2

Original Roll String: 1d10-1
1 10-Sided Dice: (2)-1 = 1

Original Roll String: 1d10-1
1 10-Sided Dice: (5)-1 = 4
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Post Post #668 (ISO) » Mon Mar 11, 2019 12:56 pm

Post by Jingle »

132: Hyperactive: You move around more than most. Add +2 to moves.

4/11 down.

Original Roll String: 1d10-1
1 10-Sided Dice: (3)-1 = 2

Original Roll String: 1d10-1
1 10-Sided Dice: (9)-1 = 8

Original Roll String: 1d10-1
1 10-Sided Dice: (10)-1 = 9
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Post Post #669 (ISO) » Mon Mar 11, 2019 12:57 pm

Post by Jingle »

870 Call to Arms: +D6 to Command
5/11

Original Roll String: 1d10-1
1 10-Sided Dice: (3)-1 = 2

Original Roll String: 1d10-1
1 10-Sided Dice: (5)-1 = 4

Original Roll String: 1d10-1
1 10-Sided Dice: (6)-1 = 5
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Post Post #670 (ISO) » Mon Mar 11, 2019 12:59 pm

Post by Jingle »

Strength Augmentation: In addition to the normal +1 strength for even skill level above 2D6 for weight training, also gain +1 strength per odd skill level above 2D6.
6/11

Original Roll String: 1d10-1
1 10-Sided Dice: (8)-1 = 7
Original Roll String: 1d10-1
1 10-Sided Dice: (6)-1 = 5
Original Roll String: 1d10-1
1 10-Sided Dice: (2)-1 = 1
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Post Post #671 (ISO) » Mon Mar 11, 2019 1:00 pm

Post by Jingle »

900 Rite of Radiation: You may roll on the Radiation table at any time by spending five skill points.
7/11
Original Roll String: 1d10-1
1 10-Sided Dice: (2)-1 = 1
Original Roll String: 1d10-1
1 10-Sided Dice: (8)-1 = 7
Original Roll String: 1d10-1
1 10-Sided Dice: (10)-1 = 9
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Post Post #672 (ISO) » Mon Mar 11, 2019 1:01 pm

Post by Ankamius »

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Post Post #673 (ISO) » Mon Mar 11, 2019 1:02 pm

Post by Jingle »

361 Unnatural Gas: Unlike the repugnant methane that most people expel from their body, yours smells sweet. Unfortunately for the person or beast who inhales it, the gas is poisonous. The toxic gas will remain in the air for one minute and will inflict one point of damage to the head every 15 seconds for anyone who breathes it in. Cost: 10 skill points. Range: 10 feet.
8/11
Original Roll String: 1d10-1 (STATIC)
1 10-Sided Dice: (8)-1 = 7
Original Roll String: 1d10-1 (STATIC)
1 10-Sided Dice: (10)-1 = 9
Original Roll String: 1d10-1 (STATIC)
1 10-Sided Dice: (8)-1 = 7
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Post Post #674 (ISO) » Mon Mar 11, 2019 1:05 pm

Post by Jingle »

dammit, ank. That made those dice static. Still keeping them, though.

797: Misdiagnosis: Choose a random radiation on your list and reroll it on the table. If a permanent is chosen, choose another.
9/11

Okay, so I have 8 radiations prior to misdiagnosis, so
Original Roll String: 1d8
1 8-Sided Dice: (8) = 8
becomes
Original Roll String: 1d10-1
1 10-Sided Dice: (7)-1 = 6
Original Roll String: 1d10-1
1 10-Sided Dice: (9)-1 = 8
Original Roll String: 1d10-1
1 10-Sided Dice: (9)-1 = 8
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