Masochist Mafia II [Game Over]
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I don't think he enjoy most of this thread anywayIn post 649, Ankamius wrote:I don't think Gamma enjoyed our show Jingle-
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Her lossIn post 652, Ramcius wrote:
I don't think he enjoy most of this thread anywayIn post 649, Ankamius wrote:I don't think Gamma enjoyed our show Jingle- Jingle
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Welcome to Dead Earth!
Information Age people have been unwillingly thrust back into the Dark Ages. If you think acid rain was bad, wait 'til you encounter fallout rain. If you thought smog was bad, you can't even see the sun through the dust cloud in the sky. You are now a part of this world whether you wanted to be or not. You must try to survive any way you can. If starvation or the cold of night don't kill you, your friend surely will (for the scrap of food that you found or the weapon that you carry). Whichever way you go, and whatever you decide to do, whether it be to conquer the world or just find your way to a place you can call home, be sure to remember one thing: trust no one.Character Creation, Part 1
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[b]Starting Attributes[/b] Moves: [dice]2d6[/dice] Resiliency: [dice]1d6+3[/dice] Strength: 0 Shielding: 0 Age: Consult spoilered table after rolling [dice]1d100[/dice] Height (inches): [dice]6D6+48[/dice] Weight (lbs): Consult spoilered table based on height and this roll [dice]5d6[/dice] Carrying Capacity: 30+10(Strength) Gender: "You have to choose something for yourself, so have at it." Natural Abilities: Roll 2D6 100 times for each of the game's skills, with a 12 indicating a natural ability, and a 2 indicating a natural inability. Alternately, see [url=http://web.archive.org/web/20071110221056/http://www.dreadgazebo.com/deadearth/naturals.html]here[/url]. Natural Inabilities: ^
Spoiler: Definitions
Spoiler: Age, Skills, Radiations
Spoiler: Height & Weight
Character Creation, Part 2: Once age is determined, refer to the table to replace the X's appropriately
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Age: Skill points: X+[dice]1d6*10[/dice] Radiations [dice]Xd6[/dice]
Character Creation, Part 3 - Player's Choice
Pick one of the following
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1) Add or subtract the following from either age, height, weight, initiative, carrying capacity, moves, resiliency, shielding [dice]1d6[/dice]
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2) Gain skill points: [dice]2d6*10[/dice]
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3) Gain the ability to purchase radiations in character creation at a cost of 10 skill points per radiation
Character Creation, Part 4 - Skills
-This is where it gets more complicated. Use this sheet as a reference.
-Skills start at 2d6. You automatically start with the ones that have no prerequisites, like Running. Others are locked until you increase their prerequisite skills to 4d6, at which point you get the unlocked skill at 2d6. For instance, the average person has 2d6 in herb lore, but 0d6 in haggle.
-Boosting something from 2d6 to 3d6 costs 10 skill points, then 3d6 to 4d6 costs another 20, then 4d6 to 5d6 is another 40, and so on. So it costs 30 to go from 2d6 to 4d6.
-Average difficulty for tasks is 15, and there are 100 skills. This means you will probably suck at most things. So it's best to prioritize...
-If you need stat boosts, you can get Moves from Running, Boxing and Martial Arts, Resiliency from Boxing, and Strength from Weight Lifting and Wrestling.
-Finally, any skills you have 4d6 in can have 1 "specialization" that starts at 2d6 and is increased separately. Any rolls you make with that specialization go down 1 degree of difficulty, eg. a difficult roll (24) becomes average (15).
-Outside of character creation, skill points are functionally experience points. You gain them by attempting skill rolls.
Character Creation, Part 5 - Radiations
Roll one at a time, and give me a chance to let you know your fate before rolling the next one.
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1d1000
Equipment
We'll worry about that once we find out if you survived the above.Alt of Ariel | MafiaScum wiki volunteer contributor & sysop | Identity (Mish Mash) is back | Speakeasy Secret Santa
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Ankamius Survivor
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Spicy McHaggis:
Moves: 2D6
Resiliency:Original Roll String: 1d6+31 6-Sided Dice: (1)+3 = 4
Age:Original Roll String: 1d1001 100-Sided Dice: (25) = 25
Gender: I'm really hoping to roll Eunuch for a mutation, but we'll stick with male for now.
Abilities:
Spoiler:
Inabilities:
Spoiler:
Will do Height and Weight once Age is finalized.This is a Parachute.- Jingle
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KittyMo Too Sparkly
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Natural Abilities: Drive Heavy Machine, Drive Plane, Horticulture, Senses
Natural Inabilities: Jury Rig, Mechanical Engineer
Went based on the first set of rolls since you only had to do it onceAlt of Ariel | MafiaScum wiki volunteer contributor & sysop | Identity (Mish Mash) is back | Speakeasy Secret Santa
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Forgot a couple, oopsIn post 659, KittyMo wrote:Natural Abilities: Computer Operations (18), Drive Heavy Machine (27), Drive Plane (29), Horticulture (48), Senses (76)
Natural Inabilities: Drive Sailcar (32), Jury Rig (55), Mechanical Engineer (58)
Went based on the first set of rolls since you only had to do it onceAlt of Ariel | MafiaScum wiki volunteer contributor & sysop | Identity (Mish Mash) is back | Speakeasy Secret Santa
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2D6 Skills:
Spoiler:
3D6 Skills:
Spoiler:
4D6 Skills:
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6D6 Skills:
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7D6 Skills:
Spoiler:
8D6 Skills:
Spoiler:
Radman #1
dice tags aren't working for a d1000, so we'll have to be creative.
Digit 1 isOriginal Roll String: 1d10-11 10-Sided Dice: (6)-1 = 5
Digit 2 isOriginal Roll String: 1d10-11 10-Sided Dice: (6)-1 = 5
Digit 3 isOriginal Roll String: 1d10-11 10-Sided Dice: (4)-1 = 3
Digit 4 isOriginal Roll String: 1d10-11 10-Sided Dice: (9)-1 = 8
0000 is 1000This is a Parachute.- Jingle
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343: Dust to dust.
The next time you kill any living thing, whetheron purpose or accidentally, you will kill yourself in a
fit of anger.
Well, shit. 10 to go.
Original Roll String: 1d10-11 10-Sided Dice: (10)-1 = 9
Original Roll String: 1d10-11 10-Sided Dice: (2)-1 = 1
Original Roll String: 1d10-11 10-Sided Dice: (5)-1 = 4This is a Parachute.- Jingle
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185: Sage. You have a unique ability to perceive beyond your normal five senses, to see into a situation and determine a better way to accomplish the task at hand. Roll two distinguish-able dice with each of your skill rolls from now on. If they match each other, you may add them to your roll.
Original Roll String: 1d10-11 10-Sided Dice: (5)-1 = 4
Original Roll String: 1d10-11 10-Sided Dice: (5)-1 = 4
Original Roll String: 1d10-11 10-Sided Dice: (2)-1 = 1This is a Parachute.- Jingle
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654: Summon inner strength: Your adrenals are working overtime. You have a +2 strength modifier for the next D6 actions. You may use this ability at any time. Cost: 4 skill points.
Original Roll String: 1d10-11 10-Sided Dice: (3)-1 = 2
Original Roll String: 1d10-11 10-Sided Dice: (2)-1 = 1
Original Roll String: 1d10-11 10-Sided Dice: (5)-1 = 4This is a Parachute.- Jingle
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Strength Augmentation: In addition to the normal +1 strength for even skill level above 2D6 for weight training, also gain +1 strength per odd skill level above 2D6.
6/11
Original Roll String: 1d10-11 10-Sided Dice: (8)-1 = 7Original Roll String: 1d10-11 10-Sided Dice: (6)-1 = 5Original Roll String: 1d10-11 10-Sided Dice: (2)-1 = 1This is a Parachute.- Jingle
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Ankamius Survivor
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361 Unnatural Gas: Unlike the repugnant methane that most people expel from their body, yours smells sweet. Unfortunately for the person or beast who inhales it, the gas is poisonous. The toxic gas will remain in the air for one minute and will inflict one point of damage to the head every 15 seconds for anyone who breathes it in. Cost: 10 skill points. Range: 10 feet.
8/11
Original Roll String: 1d10-1(STATIC) 1 10-Sided Dice: (8)-1 = 7Original Roll String: 1d10-1(STATIC) 1 10-Sided Dice: (10)-1 = 9Original Roll String: 1d10-1(STATIC) 1 10-Sided Dice: (8)-1 = 7This is a Parachute.- Jingle
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dammit, ank. That made those dice static. Still keeping them, though.
797: Misdiagnosis: Choose a random radiation on your list and reroll it on the table. If a permanent is chosen, choose another.
9/11
Okay, so I have 8 radiations prior to misdiagnosis, sobecomesOriginal Roll String: 1d81 8-Sided Dice: (8) = 8Original Roll String: 1d10-11 10-Sided Dice: (7)-1 = 6Original Roll String: 1d10-11 10-Sided Dice: (9)-1 = 8Original Roll String: 1d10-11 10-Sided Dice: (9)-1 = 8This is a Parachute. - Jingle
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