Masochist Mafia II [Game Over]


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Post Post #700 (ISO) » Mon Mar 11, 2019 10:28 pm

Post by Ramcius »

Height: 6D6+48

Part 3:

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #701 (ISO) » Mon Mar 11, 2019 10:31 pm

Post by Ramcius »

Weight: 3*67 = 201

+1 moves +1 res, so I'm at 0 moves
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Post Post #702 (ISO) » Mon Mar 11, 2019 10:50 pm

Post by Ramcius »

gonna finish later
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Post Post #703 (ISO) » Mon Mar 11, 2019 11:01 pm

Post by Ankamius »

See you in a month ramney
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Post Post #704 (ISO) » Tue Mar 12, 2019 2:23 am

Post by Ramcius »

time to roll radiations 14 times and to see, if I survive before doing skills :lol:

1
Spoiler:
Original Roll String: 1d10-1
1 10-Sided Dice: (7)-1 = 6
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3
Original Roll String: 1d10-1
1 10-Sided Dice: (9)-1 = 8


2
Spoiler:
Original Roll String: 1d10-1
1 10-Sided Dice: (7)-1 = 6
Original Roll String: 1d10-1
1 10-Sided Dice: (10)-1 = 9
Original Roll String: 1d10-1
1 10-Sided Dice: (7)-1 = 6


3
Spoiler:
Original Roll String: 1d10-1
1 10-Sided Dice: (6)-1 = 5
Original Roll String: 1d10-1
1 10-Sided Dice: (8)-1 = 7
Original Roll String: 1d10-1
1 10-Sided Dice: (7)-1 = 6


4
Spoiler:
Original Roll String: 1d10-1
1 10-Sided Dice: (5)-1 = 4
Original Roll String: 1d10-1
1 10-Sided Dice: (3)-1 = 2
Original Roll String: 1d10-1
1 10-Sided Dice: (1)-1 = 0


5
Spoiler:
Original Roll String: 1d10-1
1 10-Sided Dice: (3)-1 = 2
Original Roll String: 1d10-1
1 10-Sided Dice: (6)-1 = 5
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3


6
Spoiler:
Original Roll String: 1d10-1
1 10-Sided Dice: (9)-1 = 8
Original Roll String: 1d10-1
1 10-Sided Dice: (7)-1 = 6
Original Roll String: 1d10-1
1 10-Sided Dice: (5)-1 = 4


7
Spoiler:
Original Roll String: 1d10-1
1 10-Sided Dice: (1)-1 = 0
Original Roll String: 1d10-1
1 10-Sided Dice: (6)-1 = 5
Original Roll String: 1d10-1
1 10-Sided Dice: (7)-1 = 6


8
Spoiler:
Original Roll String: 1d10-1
1 10-Sided Dice: (8)-1 = 7
Original Roll String: 1d10-1
1 10-Sided Dice: (2)-1 = 1
Original Roll String: 1d10-1
1 10-Sided Dice: (5)-1 = 4


9
Spoiler:
Original Roll String: 1d10-1
1 10-Sided Dice: (9)-1 = 8
Original Roll String: 1d10-1
1 10-Sided Dice: (1)-1 = 0
Original Roll String: 1d10-1
1 10-Sided Dice: (9)-1 = 8


10
Spoiler:
Original Roll String: 1d10-1
1 10-Sided Dice: (1)-1 = 0
Original Roll String: 1d10-1
1 10-Sided Dice: (8)-1 = 7
Original Roll String: 1d10-1
1 10-Sided Dice: (3)-1 = 2


11
Spoiler:
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3
Original Roll String: 1d10-1
1 10-Sided Dice: (6)-1 = 5
Original Roll String: 1d10-1
1 10-Sided Dice: (3)-1 = 2


12
Spoiler:
Original Roll String: 1d10-1
1 10-Sided Dice: (8)-1 = 7
Original Roll String: 1d10-1
1 10-Sided Dice: (7)-1 = 6
Original Roll String: 1d10-1
1 10-Sided Dice: (5)-1 = 4


13
Spoiler:
Original Roll String: 1d10-1
1 10-Sided Dice: (9)-1 = 8
Original Roll String: 1d10-1
1 10-Sided Dice: (5)-1 = 4
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3


14
Spoiler:
Original Roll String: 1d10-1
1 10-Sided Dice: (5)-1 = 4
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3
Original Roll String: 1d10-1
1 10-Sided Dice: (3)-1 = 2
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Post Post #705 (ISO) » Tue Mar 12, 2019 2:50 am

Post by Ramcius »

Let's see, if I'm dead

1. 465 - Heretic. You are the one true believer in nonconformity.For whatever reason, you will go out of your way to disagree with anyone and everyone. You will not work well in groups. You would rather die than
fit in with what everyone else is doing. cost: none. range: self. effect: binary
2. 176 - Retard. Radiation no longer affects you. Never roll on this table again under any circumstances. cost: none. range: self. effect: permanent.

Sigh, not dead and can't roll radiations any more... :facepalm:
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Post Post #706 (ISO) » Tue Mar 12, 2019 2:52 am

Post by Ramcius »

Time for skills:

1310 + 29 + 50 + 10x
Original Roll String: 2d6
2 6-Sided Dice: (4, 1) = 5
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Post Post #707 (ISO) » Tue Mar 12, 2019 3:24 am

Post by Ramcius »

skills

Spoiler:
Acrobatics 2d6
Appraise 6d6
Armor Penetration -
Armor Repair -
Beast Handling -
Beast Lore 2d6
Beast Ride 2d6
Bemuse -
Biology 2d6
Boxing -
Brawling 2d6
Broadcasting -
Business -
Charisma 2d6
Chemistry 2d6
Climbing -
Command -
Computer Operations 4d6
Computer Programming 6d6
Construction -
Cybernetic Engineering -
Demolitions -
Domestics 2d6
Drive Automobile 2d6
Drive Boat 2d6
Drive Cart 2d6
Drive Heavy Machine 2d6
Drive Non Motorized 2d6
Drive Plane -
Drive Railed 2d6
Drive Recreational 2d6
Drive Sailcar 2d6
Drive Tracked 2d6
Drive Vessel -
Electronics -
Electronic Engineering -
Escape 2d6
First Aid 2d6
Forensics -
Forgery 5d6
Gamble 2d6
Genetic Engineering -
Guile 2d6
Haggle 2d6
Herb Lore 2d6
Hide 3d6
Hork -
Horticulture -
Influence -
Interrogate -
Intimidate -
Intuition 4d6
Investigate -
Jimmy Lock 6d6
Jury Rig 2d6
Martial Arts -
Math 4d6
Mechanical Engineer -
Mechanics -
Medic -
Medical Doctor -
Memory -
Metallurgy 2d6
Mining -
Navigate 2d6
Outright Lie -
Pharmacology -
Physics 2d6
Pioneering 5d6
Reason 2d6
Resolve -
Robotics -
Robotic Engineering -
Running 6d6
Search 6d6
Senses 4d6
Sensors 2d6
Smithing -
Spot Trap 5d6
Stealth 6d6
Streetwise 4d6
Swimming 2d6
Tracking 2d6
Trapping / Fishing 5d6
Troubadour -
Vehicle Gunnery -
Weapon Smithing -
Weight Training 6d6
Wrestling 6d6
WS Ballista 2d6
WS Blade 2d6
WS Handgun 2d6
WS Melee 2d6
WS Missile 2d6
WS Paired -
WS Rifle 8d6
WS Shield 2d6
WS Thrown 2d6


and I'm left with 9 points
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Post Post #708 (ISO) » Tue Mar 12, 2019 3:29 am

Post by Ramcius »

so, my first character sheet is:

Starting Attributes
Moves: 2
Resiliency: -6
Strength: -2
Shielding: 0

Age: 58

Height (inches): 67
Weight (lbs): 201
Carrying Capacity: 30-2(Strength)
Gender: Male

Natural abilities: Armor penetration, Brawling, Computer programming, Guile, Haggle

Natural disabilities: Drive cart, First aid, Wrestling

Skills:

Spoiler:
Acrobatics 2d6
Appraise 6d6
Armor Penetration -
Armor Repair -
Beast Handling -
Beast Lore 2d6
Beast Ride 2d6
Bemuse -
Biology 2d6
Boxing -
Brawling 2d6
Broadcasting -
Business -
Charisma 2d6
Chemistry 2d6
Climbing -
Command -
Computer Operations 4d6
Computer Programming 6d6
Construction -
Cybernetic Engineering -
Demolitions -
Domestics 2d6
Drive Automobile 2d6
Drive Boat 2d6
Drive Cart 2d6
Drive Heavy Machine 2d6
Drive Non Motorized 2d6
Drive Plane -
Drive Railed 2d6
Drive Recreational 2d6
Drive Sailcar 2d6
Drive Tracked 2d6
Drive Vessel -
Electronics -
Electronic Engineering -
Escape 2d6
First Aid 2d6
Forensics -
Forgery 5d6
Gamble 2d6
Genetic Engineering -
Guile 2d6
Haggle 2d6
Herb Lore 2d6
Hide 3d6
Hork -
Horticulture -
Influence -
Interrogate -
Intimidate -
Intuition 4d6
Investigate -
Jimmy Lock 6d6
Jury Rig 2d6
Martial Arts -
Math 4d6
Mechanical Engineer -
Mechanics -
Medic -
Medical Doctor -
Memory -
Metallurgy 2d6
Mining -
Navigate 2d6
Outright Lie -
Pharmacology -
Physics 2d6
Pioneering 5d6
Reason 2d6
Resolve -
Robotics -
Robotic Engineering -
Running 6d6
Search 6d6
Senses 4d6
Sensors 2d6
Smithing 2d6
Spot Trap 5d6
Stealth 6d6
Streetwise 4d6
Swimming 2d6
Tracking 2d6
Trapping / Fishing 5d6
Troubadour -
Vehicle Gunnery -
Weapon Smithing 2d6
Weight Training 6d6
Wrestling 6d6
WS Ballista 2d6
WS Blade 2d6
WS Handgun 2d6
WS Melee 2d6
WS Missile 2d6
WS Paired -
WS Rifle 8d6
WS Shield 2d6
WS Thrown 2d6


Radiations:

Spoiler:
1. 465 - Heretic. You are the one true believer in nonconformity.For whatever reason, you will go out of your way to disagree with anyone and everyone. You will not work well in groups. You would rather die than
fit in with what everyone else is doing. cost: none. range: self. effect: binary
2. 176 - Retard. Radiation no longer affects you. Never roll on this table again under any circumstances. cost: none. range: self. effect: permanent.


gonna try roll something more reasonable later
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Post Post #709 (ISO) » Wed Mar 13, 2019 1:14 pm

Post by Jingle »

I've decided not to use dice tags for the 145 RADMANS, so here's Kay:

Skills

Brawling 4D6
Reason 4D6
Search 4D6
Wrestling 6D6
WS Melee 5D6
Boxing 4 D6
Investigate 4D6
Jimmy Lock 4D6
Running 4D6

Spoiler: 1
Original Roll String: 1d10-1
1 10-Sided Dice: (10)-1 = 9
Original Roll String: 1d10-1
1 10-Sided Dice: (9)-1 = 8
Original Roll String: 1d10-1
1 10-Sided Dice: (8)-1 = 7

Spoiler: 2
Original Roll String: 1d10-1
1 10-Sided Dice: (10)-1 = 9
Original Roll String: 1d10-1
1 10-Sided Dice: (10)-1 = 9
Original Roll String: 1d10-1
1 10-Sided Dice: (8)-1 = 7

Spoiler: 3
Original Roll String: 1d10-1
1 10-Sided Dice: (5)-1 = 4
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3
Original Roll String: 1d10-1
1 10-Sided Dice: (1)-1 = 0

Spoiler: 4
Original Roll String: 1d10-1
1 10-Sided Dice: (5)-1 = 4
Original Roll String: 1d10-1
1 10-Sided Dice: (6)-1 = 5
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3

Spoiler: 5
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3
Original Roll String: 1d10-1
1 10-Sided Dice: (5)-1 = 4
Original Roll String: 1d10-1
1 10-Sided Dice: (8)-1 = 7

Spoiler: 6
Original Roll String: 1d10-1
1 10-Sided Dice: (8)-1 = 7
Original Roll String: 1d10-1
1 10-Sided Dice: (8)-1 = 7
Original Roll String: 1d10-1
1 10-Sided Dice: (3)-1 = 2

Spoiler: 7
Original Roll String: 1d10-1
1 10-Sided Dice: (9)-1 = 8
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3
Original Roll String: 1d10-1
1 10-Sided Dice: (1)-1 = 0

Spoiler: 8
Original Roll String: 1d10-1
1 10-Sided Dice: (6)-1 = 5
Original Roll String: 1d10-1
1 10-Sided Dice: (8)-1 = 7
Original Roll String: 1d10-1
1 10-Sided Dice: (7)-1 = 6

Spoiler: 9
Original Roll String: 1d10-1
1 10-Sided Dice: (6)-1 = 5
Original Roll String: 1d10-1
1 10-Sided Dice: (3)-1 = 2
Original Roll String: 1d10-1
1 10-Sided Dice: (8)-1 = 7

Spoiler: 10
Original Roll String: 1d10-1
1 10-Sided Dice: (5)-1 = 4
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3
Original Roll String: 1d10-1
1 10-Sided Dice: (6)-1 = 5
This is a Parachute.
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Post Post #710 (ISO) » Wed Mar 13, 2019 1:35 pm

Post by Jingle »

RADMANS!

Spoiler: Phil Ken Sebben
Manic Depressive
Surface Meld
Pustules
True Fear
Empty
Sunspots
Bloodlust
Fatality (1) You are dead.

Spoiler: Kay
Frivolous: Appraise is a natural inability.
Twisted Uterus: If you become pregnant (Kay is male) you will die within D6 months.
Animal Speech: You are able to talk to animals as you would a human.
Criminal: Compelled to break the law.
Stingy:You are so pathetic at haggling you make natural inability look good. You will haggle unreasonably regardless if you know an item's worth. It will take a difficult streetwise roll to even find someone who will not throw you out of the store after a minute of haggling. If you find such a person, they may make an average reason roll to determine your ineptitude, after which they gain 2D6 to their haggle skill against you.
Discount: Any radiations on your list with a cost of skill points have their cost reduced by half.
Dumbfounded: -2D6 to Reason.
Life from death: You may choose to resurrect yourself 24 hours after you die. If you choose to resurrect yourself, subtract two points from your resiliency, strength, and moves. Subtract 2D6 from every skill above 4D6.
Pride: your prideful arrogance will be your end. You think you are better than everyone else, so you go around taunting people with your existence. Anyone near you will be incited into a fit of rage and will want to kill you. Your attacker will have automatic initiative, and an additional two moves, resiliency amd streanth while in combat with you. Range: everyone within hearing range.
Angelic: You must assist and defend the helpless and put their life before yours. You have the ability to heal others for D6 hitpoints at a cost of eight skill points and yourself at a cost of 10 skill points per use. You can transfer all of the damage from soneone's body to your own at the cost of two skill points per use. You also have natural modifiers of +1 to resiliency and -1 to strength. With your powers comes responsibility. You cannot intentionally kill unless you see The Damned, and then you must kill that person on sight.


So, Kay is technically alive, although anyone he meets immediately wants to kill him and he's not allowed to kill anyone else. He can keep coming back to life after his party murders him in a fit of rage though.
This is a Parachute.
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Post Post #711 (ISO) » Wed Mar 13, 2019 2:50 pm

Post by Irrelephant11 »

Kay is fascinating
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Post Post #712 (ISO) » Wed Mar 13, 2019 10:45 pm

Post by Ramcius »

Time to try roll second one

Moves: 2D6
Resiliency:
Original Roll String: 1d6+3
1 6-Sided Dice: (2)+3 = 5

Age:
Original Roll String: 1d100
1 100-Sided Dice: (82) = 82

Gender: I'm going with male

Abilities:
Spoiler:
1
Original Roll String: 2d6
2 6-Sided Dice: (2, 2) = 4

2
Original Roll String: 2d6
2 6-Sided Dice: (4, 3) = 7

3
Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11

4
Original Roll String: 2d6
2 6-Sided Dice: (2, 6) = 8

5
Original Roll String: 2d6
2 6-Sided Dice: (2, 4) = 6

6
Original Roll String: 2d6
2 6-Sided Dice: (3, 4) = 7

7
Original Roll String: 2d6
2 6-Sided Dice: (2, 4) = 6

8
Original Roll String: 2d6
2 6-Sided Dice: (1, 6) = 7

9
Original Roll String: 2d6
2 6-Sided Dice: (3, 3) = 6

10
Original Roll String: 2d6
2 6-Sided Dice: (4, 1) = 5

11
Original Roll String: 2d6
2 6-Sided Dice: (6, 6) = 12

12
Original Roll String: 2d6
2 6-Sided Dice: (2, 5) = 7

13
Original Roll String: 2d6
2 6-Sided Dice: (3, 5) = 8

14
Original Roll String: 2d6
2 6-Sided Dice: (4, 4) = 8

15
Original Roll String: 2d6
2 6-Sided Dice: (3, 3) = 6

16
Original Roll String: 2d6
2 6-Sided Dice: (5, 2) = 7

17
Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11

18
Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11

19
Original Roll String: 2d6
2 6-Sided Dice: (5, 5) = 10

20
Original Roll String: 2d6
2 6-Sided Dice: (5, 1) = 6

21
Original Roll String: 2d6
2 6-Sided Dice: (5, 3) = 8

22
Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2

23
Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2

24
Original Roll String: 2d6
2 6-Sided Dice: (2, 2) = 4

25
Original Roll String: 2d6
2 6-Sided Dice: (2, 2) = 4

26
Original Roll String: 2d6
2 6-Sided Dice: (3, 3) = 6

27
Original Roll String: 2d6
2 6-Sided Dice: (4, 4) = 8

28
Original Roll String: 2d6
2 6-Sided Dice: (2, 4) = 6

29
Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11

30
Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11

31
Original Roll String: 2d6
2 6-Sided Dice: (4, 1) = 5

32
Original Roll String: 2d6
2 6-Sided Dice: (5, 4) = 9

33
Original Roll String: 2d6
2 6-Sided Dice: (3, 6) = 9

34
Original Roll String: 2d6
2 6-Sided Dice: (2, 3) = 5

35
Original Roll String: 2d6
2 6-Sided Dice: (5, 3) = 8

36
Original Roll String: 2d6
2 6-Sided Dice: (2, 5) = 7

37
Original Roll String: 2d6
2 6-Sided Dice: (4, 2) = 6

38
Original Roll String: 2d6
2 6-Sided Dice: (4, 2) = 6

39
Original Roll String: 2d6
2 6-Sided Dice: (1, 5) = 6

40
Original Roll String: 2d6
2 6-Sided Dice: (1, 1) = 2

41
Original Roll String: 2d6
2 6-Sided Dice: (2, 1) = 3

42
Original Roll String: 2d6
2 6-Sided Dice: (2, 5) = 7

43
Original Roll String: 2d6
2 6-Sided Dice: (2, 5) = 7

44
Original Roll String: 2d6
2 6-Sided Dice: (1, 2) = 3

45
Original Roll String: 2d6
2 6-Sided Dice: (3, 3) = 6

46
Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11

47
Original Roll String: 2d6
2 6-Sided Dice: (4, 6) = 10

48
Original Roll String: 2d6
2 6-Sided Dice: (5, 6) = 11

49
Original Roll String: 2d6
2 6-Sided Dice: (6, 3) = 9

50
Original Roll String: 2d6
2 6-Sided Dice: (4, 2) = 6

51
Original Roll String: 2d6
2 6-Sided Dice: (6, 6) = 12

52
Original Roll String: 2d6
2 6-Sided Dice: (3, 2) = 5

53
Original Roll String: 2d6
2 6-Sided Dice: (3, 4) = 7

54
Original Roll String: 2d6
2 6-Sided Dice: (1, 4) = 5

55
Original Roll String: 2d6
2 6-Sided Dice: (6, 6) = 12

56
Original Roll String: 2d6
2 6-Sided Dice: (2, 6) = 8

57
Original Roll String: 2d6
2 6-Sided Dice: (2, 6) = 8

58
Original Roll String: 2d6
2 6-Sided Dice: (2, 3) = 5

59
Original Roll String: 2d6
2 6-Sided Dice: (2, 3) = 5

60
Original Roll String: 2d6
2 6-Sided Dice: (5, 4) = 9

61
Original Roll String: 2d6
2 6-Sided Dice: (5, 4) = 9

62
Original Roll String: 2d6
2 6-Sided Dice: (2, 1) = 3

63
Original Roll String: 2d6
2 6-Sided Dice: (1, 2) = 3

64
Original Roll String: 2d6
2 6-Sided Dice: (5, 5) = 10

65
Original Roll String: 2d6
2 6-Sided Dice: (1, 5) = 6

66
Original Roll String: 2d6
2 6-Sided Dice: (5, 4) = 9

67
Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11

68
Original Roll String: 2d6
2 6-Sided Dice: (4, 1) = 5

69
Original Roll String: 2d6
2 6-Sided Dice: (1, 3) = 4

70
Original Roll String: 2d6
2 6-Sided Dice: (3, 4) = 7

71
Original Roll String: 2d6
2 6-Sided Dice: (5, 6) = 11

72
Original Roll String: 2d6
2 6-Sided Dice: (2, 3) = 5

73
Original Roll String: 2d6
2 6-Sided Dice: (2, 1) = 3

74
Original Roll String: 2d6
2 6-Sided Dice: (2, 1) = 3

75
Original Roll String: 2d6
2 6-Sided Dice: (3, 6) = 9

76
Original Roll String: 2d6
2 6-Sided Dice: (5, 2) = 7

77
Original Roll String: 2d6
2 6-Sided Dice: (4, 6) = 10

78
Original Roll String: 2d6
2 6-Sided Dice: (5, 3) = 8

79
Original Roll String: 2d6
2 6-Sided Dice: (2, 1) = 3

80
Original Roll String: 2d6
2 6-Sided Dice: (5, 6) = 11

81
Original Roll String: 2d6
2 6-Sided Dice: (6, 3) = 9

82
Original Roll String: 2d6
2 6-Sided Dice: (3, 4) = 7

83
Original Roll String: 2d6
2 6-Sided Dice: (6, 1) = 7

84
Original Roll String: 2d6
2 6-Sided Dice: (6, 1) = 7

85
Original Roll String: 2d6
2 6-Sided Dice: (3, 5) = 8

86
Original Roll String: 2d6
2 6-Sided Dice: (4, 5) = 9

87
Original Roll String: 2d6
2 6-Sided Dice: (2, 5) = 7

88
Original Roll String: 2d6
2 6-Sided Dice: (1, 5) = 6

89
Original Roll String: 2d6
2 6-Sided Dice: (4, 2) = 6

90
Original Roll String: 2d6
2 6-Sided Dice: (5, 2) = 7

91
Original Roll String: 2d6
2 6-Sided Dice: (3, 3) = 6

92
Original Roll String: 2d6
2 6-Sided Dice: (3, 1) = 4

93
Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11

94
Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11

95
Original Roll String: 2d6
2 6-Sided Dice: (2, 6) = 8

96
Original Roll String: 2d6
2 6-Sided Dice: (4, 2) = 6

97
Original Roll String: 2d6
2 6-Sided Dice: (3, 5) = 8

98
Original Roll String: 2d6
2 6-Sided Dice: (4, 2) = 6

99
Original Roll String: 2d6
2 6-Sided Dice: (4, 5) = 9

100
Original Roll String: 2d6
2 6-Sided Dice: (6, 5) = 11
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Post Post #713 (ISO) » Wed Mar 13, 2019 10:50 pm

Post by Ramcius »

Natural abilities: Climbing, Medical doctor

Natural disabilities: Chemistry, Construction, Martial arts, Memory
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Post Post #714 (ISO) » Wed Mar 13, 2019 10:55 pm

Post by Ramcius »

Height (inches): 6D6+48

Age: 50
Skill points: 960+
Original Roll String: 1d6*10
1 6-Sided Dice: (5)*10 = 50

Radiations
Original Roll String: 3d6
3 6-Sided Dice: (2, 2, 5) = 9


Part 3:

1) Add or subtract the following from either age, height, weight, initiative, carrying capacity, moves, resiliency, shielding
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


2) Gain skill points:
Original Roll String: 2d6*10
2 6-Sided Dice: (2, 1)*10 = 30
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Post Post #715 (ISO) » Wed Mar 13, 2019 11:07 pm

Post by Ramcius »

skills

Spoiler:
Acrobatics 2d6
Appraise
Armor Penetration
Armor Repair
Beast Handling
Beast Lore 2d6
Beast Ride 2d6
Bemuse
Biology 2d6
Boxing
Brawling 2d6
Broadcasting
Business
Charisma 5d6
Chemistry 2d6
Climbing
Command
Computer Operations 2d6
Computer Programming
Construction
Cybernetic Engineering
Demolitions
Domestics 2d6
Drive Automobile 4d6
Drive Boat 4d6
Drive Cart 2d6
Drive Heavy Machine 2d6
Drive Non Motorized 2d6
Drive Plane
Drive Railed 2d6
Drive Recreational 2d6
Drive Sailcar 2d6
Drive Tracked 2d6
Drive Vessel
Electronics
Electronic Engineering
Escape 2d6
First Aid 2d6
Forensics
Forgery 2d6
Gamble
Genetic Engineering
Guile 2d6
Haggle
Herb Lore 2d6
Hide 5d6
Hork
Horticulture
Influence
Interrogate
Intimidate 6d6
Intuition 5d6
Investigate
Jimmy Lock 2d6
Jury Rig 2d6
Martial Arts
Math 4d6
Mechanical Engineer
Mechanics
Medic
Medical Doctor
Memory
Metallurgy 2d6
Mining
Navigate 2d6
Outright Lie
Pharmacology
Physics
Pioneering 2d6
Reason 4d6
Resolve
Robotics
Robotic Engineering
Running 4d6
Search 2d6
Senses 6d6
Sensors 2d6
Smithing
Spot Trap
Stealth 2d6
Streetwise 2d6
Swimming 2d6
Tracking 2d6
Trapping / Fishing 2d6
Troubadour
Vehicle Gunnery
Weapon Smithing
Weight Training 6d6
Wrestling 2d6
WS Ballista 2d6
WS Blade 2d6
WS Handgun 8d6
WS Melee 2d6
WS Missile 2d6
WS Paired
WS Rifle 2d6
WS Shield 8d6
WS Thrown 2d6


radiations time
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Post Post #716 (ISO) » Wed Mar 13, 2019 11:09 pm

Post by Ramcius »

1
Spoiler:
Original Roll String: 1d10-1
1 10-Sided Dice: (1)-1 = 0
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3


2
Spoiler:
Original Roll String: 1d10-1
1 10-Sided Dice: (3)-1 = 2
Original Roll String: 1d10-1
1 10-Sided Dice: (7)-1 = 6
Original Roll String: 1d10-1
1 10-Sided Dice: (8)-1 = 7


3
Spoiler:
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3
Original Roll String: 1d10-1
1 10-Sided Dice: (10)-1 = 9
Original Roll String: 1d10-1
1 10-Sided Dice: (7)-1 = 6


4
Spoiler:
Original Roll String: 1d10-1
1 10-Sided Dice: (8)-1 = 7
Original Roll String: 1d10-1
1 10-Sided Dice: (10)-1 = 9
Original Roll String: 1d10-1
1 10-Sided Dice: (7)-1 = 6


5
Spoiler:
Original Roll String: 1d10-1
1 10-Sided Dice: (9)-1 = 8
Original Roll String: 1d10-1
1 10-Sided Dice: (2)-1 = 1
Original Roll String: 1d10-1
1 10-Sided Dice: (9)-1 = 8


6
Spoiler:
Original Roll String: 1d10-1
1 10-Sided Dice: (1)-1 = 0
Original Roll String: 1d10-1
1 10-Sided Dice: (5)-1 = 4
Original Roll String: 1d10-1
1 10-Sided Dice: (6)-1 = 5


7
Spoiler:
Original Roll String: 1d10-1
1 10-Sided Dice: (5)-1 = 4
Original Roll String: 1d10-1
1 10-Sided Dice: (8)-1 = 7
Original Roll String: 1d10-1
1 10-Sided Dice: (3)-1 = 2


8
Spoiler:
Original Roll String: 1d10-1
1 10-Sided Dice: (6)-1 = 5
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3


9
Spoiler:
Original Roll String: 1d10-1
1 10-Sided Dice: (6)-1 = 5
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3
Original Roll String: 1d10-1
1 10-Sided Dice: (10)-1 = 9


10
Spoiler:
Original Roll String: 1d10-1
1 10-Sided Dice: (9)-1 = 8
Original Roll String: 1d10-1
1 10-Sided Dice: (3)-1 = 2
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3


11
Spoiler:
Original Roll String: 1d10-1
1 10-Sided Dice: (5)-1 = 4
Original Roll String: 1d10-1
1 10-Sided Dice: (8)-1 = 7
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3


12
Spoiler:
Original Roll String: 1d10-1
1 10-Sided Dice: (10)-1 = 9
Original Roll String: 1d10-1
1 10-Sided Dice: (5)-1 = 4
Original Roll String: 1d10-1
1 10-Sided Dice: (7)-1 = 6


13
Spoiler:
Original Roll String: 1d10-1
1 10-Sided Dice: (8)-1 = 7
Original Roll String: 1d10-1
1 10-Sided Dice: (2)-1 = 1
Original Roll String: 1d10-1
1 10-Sided Dice: (3)-1 = 2


14
Spoiler:
Original Roll String: 1d10-1
1 10-Sided Dice: (8)-1 = 7
Original Roll String: 1d10-1
1 10-Sided Dice: (8)-1 = 7
Original Roll String: 1d10-1
1 10-Sided Dice: (4)-1 = 3


let's see, if I'm dead
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Post Post #717 (ISO) » Wed Mar 13, 2019 11:15 pm

Post by Ramcius »

1. 947 Incoherent. You babble so much and so quickly youare barely understandable. -D6 to charisma and guile, +D6 tobemuse. cost: none. range: self. effect: cumulative

2. 523 Honor. You have the need to protect the helpless andcannot attack an unarmed foe. cost: none. range: self. effect: binary

3. 926 Distention. A random body part undergoes abnormal andunsightly swelling. -D6 to charisma if body part is visible toothers. cost: none. range: self. effect: cumulative.

4. 722 Bloody and messy (BAM). A rare, non-contagious, lethalhemorrhagic fever causes your body to go into debilitating con-vulsions (zero moves, cannot speak) for D6 minutes, after whichyour entire body explodes, spraying everyone within 20' with yourgore. Anyone watching must beat an impossible resolve roll tokeep from vomiting. Anyone who views or smells the gore for aweek following must beat an average resolve roll to keep fromvomiting. While vomiting, your moves are reduced by half. cost: none. range: self. effect: binary.

And it's dead :lol:
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Post Post #718 (ISO) » Wed Mar 13, 2019 11:22 pm

Post by Ankamius »

Lol

Nice
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Post Post #719 (ISO) » Thu Mar 14, 2019 12:37 am

Post by Ramcius »

Ank, why you not join us? It would be boring, if it's just me and Jingle
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Post Post #720 (ISO) » Thu Mar 14, 2019 5:33 am

Post by Ankamius »

Too much raw complication for me
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Post Post #721 (ISO) » Thu Mar 14, 2019 5:36 am

Post by Vedith »

Can I join?
I claim scum \o/
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Post Post #722 (ISO) » Thu Mar 14, 2019 6:00 am

Post by Gamma Emerald »

In post 652, Ramcius wrote:
In post 649, Ankamius wrote:I don't think Gamma enjoyed our show Jingle
I don't think he enjoy most of this thread anyway
I enjoy it lol what you smokin
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Post Post #723 (ISO) » Thu Mar 14, 2019 6:00 am

Post by Gamma Emerald »

well this page looks cool
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Post Post #724 (ISO) » Thu Mar 14, 2019 6:03 am

Post by Gamma Emerald »

I can't see some of the images for dead earth
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