[MARCH CHALLENGE]

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #5  (isolation #0)  » Tue Mar 05, 2019 11:12 am

Ego
This should be stickied.

If I'm reading this right, does Lost Identity qualify? It has semi random generation and the IDs are like named townies. (I'll not be submitting that though because it's trash)
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Post Post #23  (isolation #1)  » Tue Mar 05, 2019 8:29 pm

So the Spy is informed they are an heir, they should claim to get lynched immediately?
I think it should be changed so that the Spy can’t be informed about themself.
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Post Post #59  (isolation #2)  » Thu Mar 14, 2019 10:12 am

Do people pick their letter before or after seeing their alignment?
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Post Post #62  (isolation #3)  » Thu Mar 14, 2019 10:57 am

Random draft setup:
Martyrs2 Mafia Goon
7 Conditional Bodyguard

Every Day, if a townie is lynched, all townies on the wagon become a bodyguard for the Night. If a Mafia is lynched, all townies off the wagon become a bodyguard. (No lynch = no bodyguard)

The priority of bodyguard is as follows: if a townie is lynched, voters nearer to the end of the wagon have a higher priority. If a Mafia is lynched, voters on larger wagons have a higher priority than those on smaller wagons, who are higher than those Not Voting. For wagons of equal size, the one who was higher most recently is of higher priority, and on the same wagon, the last vote has higher priority. For not voting, the one who most recently unvotes has largest priority, but if two townies never voted, it goes by playerlist order.

If a killed player is protected by more than one bodyguard, it is deflected onto the one with highest priority. Bodyguards can chain, but not more than once per bodyguard, so if the bodyguards form a cycle in resolution, the first bodyguard in the cycle is killed.


Additionally, if the Mafia is lynched with only town on it, town win immediately.
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Post Post #63  (isolation #4)  » Thu Mar 14, 2019 10:58 am

I highly dislike a pregame phase with unknown alignments.

Edit: I think it'll be nice if the PRs are assigned to those who asked for that type, if possible
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Post Post #65  (isolation #5)  » Thu Mar 14, 2019 11:18 am

Yeah that scenario seems awful but... scum can just counteract this by simply choosing different letters? Or rather neither II nor PP

It'll be a problem even without my addition if scum both choose P and all townies choose I.
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Post Post #84  (isolation #6)  » Mon Mar 25, 2019 5:38 am

Eh I don't have good ideas for this challenge
Improving my previous setup a bit

Martyrs Updated2 Mafia Goon
2 of {Town Deflector, Town Redirector, Town Nexus}
5 Vanilla Townie

Deflector = Target 2 players. Any actions targeting the first instead target the second.
Redirector = Target 2 players. Any actions taken by the first instead target the second.
Nexus = Target a player. Any actions performed on you instead target who you targeted.
All these have higher priority than Bodyguards.

Every Day, if a townie is lynched, all townies on the wagon become a bodyguard for the Night. If a Mafia is lynched, all townies off the wagon become a bodyguard. Any PRs who becomes a bodyguard cannot use their action that Night. If there's a no lynch, all PRs are blocked and there are no bodyguards.

The priority of bodyguard is as follows: if a townie is lynched, voters nearer to the end of the wagon have a higher priority. If a Mafia is lynched, voters on larger wagons have a higher priority than those on smaller wagons, who are higher than those Not Voting. For wagons of equal size, the one who was higher most recently is of higher priority, and on the same wagon, the last vote has higher priority. For not voting, the one who most recently unvotes has largest priority, but if two townies never voted, it goes by playerlist order.

If a killed player is protected by more than one bodyguard, it is deflected onto the one with highest priority. Bodyguards can chain, but not more than once per bodyguard, so if the bodyguards form a cycle in resolution, the first bodyguard in the cycle is killed.
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Post Post #95  (isolation #7)  » Sun Mar 31, 2019 10:04 pm

I submitted a trash setup this time because I didn't have good ideas. Last contest had more creative room
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Post Post #124  (isolation #8)  » Sun Apr 07, 2019 8:56 pm

Challenge didn’t quite appeal to be but Irrelephant’s one definitely was the best. Congratulations!
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