Masochist Mafia II [Game Over]


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Post Post #131 (isolation #0) » Sun Dec 16, 2018 5:06 pm

Post by KittyMo »

I would like to invite you all to make some predictions, just for fun. Responding may give you some insight into your expectations for this game compared to others, though.

1) When this game ends, how many slots will have never been replaced?
2) How many real life days will this game last?
3) How many pages will the game thread have at the end of Day 1?
4) Which player slot would you predict will have the median post count at the end of Day 1?
5) Which player slot is least likely to survive to endgame?
6) Over the course of the game how many night actions will not be submitted due to forgetfulness?
7) Will your player slot still be alive on Day 4?
8) How many pagetops will you personally get in this thread?
9) How many factions are in this game?
10) Will Firebringer edit the typo(s) in the Rules post within the next year?
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Post Post #365 (isolation #1) » Wed Feb 20, 2019 8:32 pm

Post by KittyMo »

/in dnd
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Post Post #587 (isolation #2) » Tue Mar 05, 2019 9:46 am

Post by KittyMo »

I would potentially be willing to DM something, but it would have to be more appropriately Masochistic than D&D.

May I suggest Dead Earth? https://forum.rpg.net/index.php?threads ... st.473443/
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Post Post #655 (isolation #3) » Mon Mar 11, 2019 11:57 am

Post by KittyMo »

Welcome to Dead Earth!
Information Age people have been unwillingly thrust back into the Dark Ages. If you think acid rain was bad, wait 'til you encounter fallout rain. If you thought smog was bad, you can't even see the sun through the dust cloud in the sky. You are now a part of this world whether you wanted to be or not. You must try to survive any way you can. If starvation or the cold of night don't kill you, your friend surely will (for the scrap of food that you found or the weapon that you carry). Whichever way you go, and whatever you decide to do, whether it be to conquer the world or just find your way to a place you can call home, be sure to remember one thing: trust no one.
Character Creation, Part 1

Code: Select all

[b]Starting Attributes[/b]
Moves: [dice]2d6[/dice]
Resiliency: [dice]1d6+3[/dice]
Strength: 0
Shielding: 0

Age: Consult spoilered table after rolling [dice]1d100[/dice]

Height (inches): [dice]6D6+48[/dice]
Weight (lbs): Consult spoilered table based on height and this roll [dice]5d6[/dice] 
Carrying Capacity: 30+10(Strength)
Gender: "You have to choose something for yourself, so have at it."

Natural Abilities: Roll 2D6 100 times for each of the game's skills, with a 12 indicating a natural ability, and a 2 indicating a natural inability. Alternately, see [url=http://web.archive.org/web/20071110221056/http://www.dreadgazebo.com/deadearth/naturals.html]here[/url].
Natural Inabilities: ^
 


Spoiler: Definitions
The more
moves
you have, the faster you can do everything and the more you can do in less time. Your moves directly translate to miles per hour and the number of actions you can take during combat (see Resolving Combat for details).

Resiliency
is your character's physical toughness or ability to shrug off damage. If your resiliency is ever permanently reduced to zero or less, you will have a 33% chance of death every day from common bacteria and viruses.

Your
strength
will have an effect on the difficulty of strength-related (weight training skill) rolls that your game master has you make. Your strength also greatly affects the amount of damage you do in hand to hand combat. An average person who is in fair physical condition will probably have a strength of one (1). Someone with a strength of three is comparable to Arnold Schwarzenegger.

Shielding
is your amount of protection against the effects of radiation.

To determine
initiative
, roll senses (skill), then add your moves to your roll. Initiative is only determined once during a combat.

Natural Abilities
allow you to reroll 1s while
Natural Inabilities
force you to reroll 6s.

Spoiler: Age, Skills, Radiations
Image

Spoiler: Height & Weight
Weight Roll ResultWeight in Pounds
5-6Weight=Height in Inches
7-17Weight=2*(Height in Inches)
18-24Weight=3*(Height in Inches)
25-28Weight=4*(Height in Inches)
29-30Weight=5*(Height in Inches)


Now, consult the following table for any attribute modifications based on your height and weight. The first column corresponds to Moves, the second column corresponds to Resiliency, and the third column corresponds to Strength.

Image


Character Creation, Part 2: Once age is determined, refer to the table to replace the X's appropriately

Code: Select all

Age:
Skill points: X+[dice]1d6*10[/dice]
Radiations [dice]Xd6[/dice]


Character Creation, Part 3 - Player's Choice

Pick one of the following

Code: Select all

1) Add or subtract the following from either age, height, weight, initiative, carrying capacity, moves, resiliency, shielding [dice]1d6[/dice]

Code: Select all

2) Gain skill points: [dice]2d6*10[/dice]

Code: Select all

3) Gain the ability to purchase radiations in character creation at a cost of 10 skill points per radiation


Character Creation, Part 4 - Skills

-This is where it gets more complicated. Use this sheet as a reference.
-Skills start at 2d6. You automatically start with the ones that have no prerequisites, like Running. Others are locked until you increase their prerequisite skills to 4d6, at which point you get the unlocked skill at 2d6. For instance, the average person has 2d6 in herb lore, but 0d6 in haggle.
-Boosting something from 2d6 to 3d6 costs 10 skill points, then 3d6 to 4d6 costs another 20, then 4d6 to 5d6 is another 40, and so on. So it costs 30 to go from 2d6 to 4d6.
-Average difficulty for tasks is 15, and there are 100 skills. This means you will probably suck at most things. So it's best to prioritize...
-If you need stat boosts, you can get Moves from Running, Boxing and Martial Arts, Resiliency from Boxing, and Strength from Weight Lifting and Wrestling.
-Finally, any skills you have 4d6 in can have 1 "specialization" that starts at 2d6 and is increased separately. Any rolls you make with that specialization go down 1 degree of difficulty, eg. a difficult roll (24) becomes average (15).
-Outside of character creation, skill points are functionally experience points. You gain them by attempting skill rolls.

Character Creation, Part 5 - Radiations


Roll one at a time, and give me a chance to let you know your fate before rolling the next one.

Code: Select all

1d1000

Equipment

We'll worry about that once we find out if you survived the above.
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Post Post #659 (isolation #4) » Mon Mar 11, 2019 12:17 pm

Post by KittyMo »

Natural Abilities: Drive Heavy Machine, Drive Plane, Horticulture, Senses
Natural Inabilities: Jury Rig, Mechanical Engineer

Went based on the first set of rolls since you only had to do it once
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Post Post #661 (isolation #5) » Mon Mar 11, 2019 12:21 pm

Post by KittyMo »

In post 659, KittyMo wrote:Natural Abilities: Computer Operations (18), Drive Heavy Machine (27), Drive Plane (29), Horticulture (48), Senses (76)
Natural Inabilities: Drive Sailcar (32), Jury Rig (55), Mechanical Engineer (58)

Went based on the first set of rolls since you only had to do it once
Forgot a couple, oops
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Post Post #752 (isolation #6) » Thu Mar 14, 2019 9:26 am

Post by KittyMo »

In post 717, Ramcius wrote:
3. 926 Distention. A random body part undergoes abnormal andunsightly swelling. -D6 to charisma if body part is visible toothers. cost: none. range: self. effect: cumulative.
Roll 1D100 and we'll find out which body part
1: Heart
2-5: Head
6-7: Neck
8-11: Right Bicep
12-15: Right Forearm
16-17: Right Hand
18-19: Left Hand
20-23: Left Forearm
24-27: Left Bicep
28-75: Torso
76: Groin
77-81: Left Thigh
82-86: Left Calf
87-88: Left Foot
89-93: Right Thigh
94-98: Right Calf
99-100: Right Foot
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Post Post #823 (isolation #7) » Tue Mar 19, 2019 1:39 pm

Post by KittyMo »

I am going to randomly determine which non-common items will be available when I get a chance this week. I'm a bit concerned it may be confusing to have two simultaneous roleplaying things going on, so am wondering about postponing doing an actual session til Jingle's ends.
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Post Post #848 (isolation #8) » Sun Mar 24, 2019 8:37 pm

Post by KittyMo »

New Frankfurt is the larger of Earth's two remaining metropolises, with just under 1 million people.
Equipment Spreadsheet

(I used the equipment supplement; available items from that happen to be listed before the Players' Handbook ones on each tab. Sorry, we don't have batteries or saddles in New Frankfurt, but we do have books about South American fauna from before the war!)
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Post Post #849 (isolation #9) » Sun Mar 24, 2019 8:38 pm

Post by KittyMo »

And as Jingle mentioned, each character gets 3D6 x100 $standards.
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Post Post #909 (isolation #10) » Fri Apr 05, 2019 7:52 pm

Post by KittyMo »

I'm mostly just waiting around to see if anyone besides Jingle will be participating before I roll it out hitoshrug
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Post Post #944 (isolation #11) » Wed Apr 10, 2019 2:13 pm

Post by KittyMo »

So I've finally recovered from the despair of the equipment stuff. I'd like to start the Dead Earth adventure on Sunday. If no one else will join Jingle, I'm fine with him using two characters. (He can roll a die to randomly determine a character designed for someone else.)

Or if that's not of interest, maybe we can pick it up again in a couple of years!
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Post Post #972 (isolation #12) » Fri Apr 12, 2019 6:32 pm

Post by KittyMo »

roll it

I'll let you do the honors
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Post Post #1005 (isolation #13) » Sun Apr 14, 2019 7:44 am

Post by KittyMo »

"So, you're interested in the job?" Hagi Christ, head of the New Frankfurt trade depot, held discerning eye contact as he spoke. "I need a team that I can rely on to recover a very important shipment, and dispose of the bastards that took off with it. I hired a 5 person team four days ago to find it. I've heard they found it just west of here at Waldsee Spring, and took off with it toward Paris. Be aware, the shipment crate's much too heavy to carry. I'd like to offer 1000 $tandards upfront for equipment that you two can keep. The reward's 2000 $tandard credit at the trading depot and any of my businesses here in town. I've hired a secondary team of snipers to assist you. And to, of course, keep an eye on things. Any questions?"
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Post Post #1019 (isolation #14) » Tue Apr 16, 2019 8:32 pm

Post by KittyMo »

In post 1006, Jingle wrote:
Setting infoWhere are we, geographically? What is the general terrain outside of the village we're in? What time of year is it?
Currently you're in New Frankfurt, one of the two remaining metropolises of the world, located...pretty close to, uh, Frankfurt. It is springtime. The climate is continental meets the smog and acid rain of the dead Earth. The road headed out of town is gravel, and there's not too much wildlife nearby -- these resources are scarce.

For more information, your folks may make a Navigate skill check.
In post 1006, Jingle wrote:
In Character, AvedaneWhat can you tell us about the skills of the group of five we're hunting? Do you know if they had a vehicle for transportation? Are we supposed to secure the package and await exfiltration, or are we responsible for bringing it back here as well? What businesses do you happen to own?
"Let'see. There's four men, couple of 'em are pretty big. I believe they had three or so guns between 'em. The one I took to be the leader boasted of his tracking skills; he said the job'd be no problem. The woman's the truck driver." Hagi (apparently, pronounced Hey-guy) scratched at his facial hair. "Bringing it back's part of the job. Besides my world class trade depot, there's the [tavern with a stage], [tavern with a casino], [armor smith], [tailor], [military uniform manufacturing center], and [greenhouse].
In post 1006, Jingle wrote:
In Character, AnaisHow quickly do you need this package back here, and is it something we have to worry about breaking in transit? I assume it's recognizable, but do you have a description so we don't end up bringing in the wrong goods?
"Just keep a steady pace. The secondary team I mentioned will let you know if they have concerns." He cleared his throat. "Far as I know, it's a massive wooden crate. Bigger than a man, I'd figure. I don't expect you'll be confused. It's important, but shouldn't be too fragile."
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Post Post #1045 (isolation #15) » Mon Apr 22, 2019 6:02 pm

Post by KittyMo »

In post 1021, Jingle wrote:<snip>
"Far as the credit goes, I'll pass that along no problem. But don't shortchange yourselves -- get this done for me, and I'll happily give you the chance at other work. Best of luck." Hagi nods, smiling, and holds out his hand to shake both of yours.

At the trade depot, Anais is offered the books for 456 $tandards and Avedane is offered the cart for $220 $tandards. That leaves you with 334 $tandards upfront.

Paris is at least 300 miles away.
ai
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Post Post #1131 (isolation #16) » Fri Apr 26, 2019 8:05 pm

Post by KittyMo »

In post 1046, Jingle wrote:Alright, so 300 miles, say approximately 10 miles a day considering that I'm going over unknown terrain and tracking simultaneously, as well as the need to bring the cart with. Potentially gives a travel time of a full month, so we're gonna buy some more rations.

Avedane is going to look for, in order:
2 Water Purification Tablets = 44 $tandards
Water x15 = 30 $tandards
Rations x21 = 63 $tandards
Flint lighter x1 (100 use) = 51 $tandards
= 188 $tandards
In post 1046, Jingle wrote: Anais, on the other hand is going to see if he can look at (not purchase) as complete a map of the surrounding area as he can.
There's not one at the trade depot to purchase or look at even if one was desired.
Anais Streetwise Skill Check
Original Roll String: 2d5+2
2 5-Sided Dice: (1, 2)+2 = 5
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Post Post #1132 (isolation #17) » Fri Apr 26, 2019 8:33 pm

Post by KittyMo »

Anais did not find a map. Someone does point out that it might be easier to find a knowledgeable resource in a less urban area where people are more reliant on this knowledge.
In post 1046, Jingle wrote: After that, both Anais and Avedane are going to go to the western exit of town in order to get going as quickly as possible. Note, they had told Hagi they would leave in the morning, this discrepancy is intentional.
You can both make Senses skill checks.

The western road runs almost parallel to the creek. A small oil spill on the surfaces catches your eye. There's a definite lack of plant life. In fact, there's hardly any grass. Probably all got plucked up and used for something.

There's a few others that happen to be headed in and out this way. Going toward town is a translucent man, walking on both his hands and feet. "The forecast is fire! It will come down like rain drops," he utters.

Original Roll String: 5d6
5 6-Sided Dice: (1, 4, 2, 6, 3) = 16

Original Roll String: 4d6
4 6-Sided Dice: (5, 3, 4, 1) = 13

Original Roll String: 4d5+4
4 5-Sided Dice: (2, 2, 1, 1)+4 = 10
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Post Post #1133 (isolation #18) » Fri Apr 26, 2019 8:38 pm

Post by KittyMo »

(Neither of you have seen or heard of this type of weather, but he sounds reasonably earnest.)
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Post Post #1178 (isolation #19) » Tue Apr 30, 2019 8:34 pm

Post by KittyMo »

In post 1137, RadiantCowbells wrote:HURT: kittymo
ow
In post 1136, Jingle wrote:
In post 1132, KittyMo wrote:You can both make Senses skill checks.
I'm going to assume that you did this in the 4D6 rolls in your post.

Anais is going to search for a rock approximately 1/3-1/2 the size of his fist and throw it into the pool of oil from a distance of roughly 15 feet. While he's doing this, Avedane is going to check the area for signs of recent fires, including scorched earth, that might suggest the lunatic is correct. She will also look at the sky checking for signs of regular precipitation.
The rock sinks. Nothing, like, explodes as a result.

There aren't signs of scorched earth as far as Avedane can tell. While she is peering intently at the cloudy sky in various directions, she eventually notices someone in the distance. They appear to be looking through a sniper rifle, and are standing upon a ledge back by the outskirts of town.

The road veers away from the creek to the southwest, and starts to worsen in quality, though not really to the point that the cart is unmanageable. A few hours later, a larger body of water becomes visible, with a town behind it. Waldsee Spring does in fact have a spring, which reduces the radiation collected in the pool it flows into. (Standing water is often bad news bears). There's a circle of logs where some children are seated, up on the land just by the spring. A young woman stands in the middle, vibrantly drumming. At the town outskirts is a horse-drawn cart, as well as a tavern.
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Post Post #1853 (isolation #20) » Thu Jun 20, 2019 4:40 pm

Post by KittyMo »

Hey Jingle, soooo I was V/LA for a while. Now that I'm back, I've reflected on it, and I think role-playing in this format gives me too much anxiety because there's so many people in this thread (who I presume mostly aren't bothering to read it, but still). That's why it was taking me so long between updates. Thanks for building characters and otherwise bearing with me. Best of luck in the actual mafia game too.
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Post Post #1994 (isolation #21) » Fri Aug 02, 2019 9:46 am

Post by KittyMo »

Lawful Neutral
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