Win Condition: You will win the game should you manage to lynch a mafia player D1.
Powers: You have your Vote, which you may use to find your enemies during the day.
Welcome to Burden of Proficiency Mafia!
You are a Mafia Goon, aligned with
The Mafia!
Win Condition: You will win the game should you manage to lynch a town player on D1 and hide from the Paragons.
Powers: You have your Vote, which you may use to find your enemies during the day. You may communicate with your partner, PARTNER, here.
Welcome to Burden of Proficiency Mafia!
You are a Paragon, aligned with
The Paragons!
Win Condition: You will win the game should you manage to guess the scum team in it's entirety during the Guess phase, regardless of who is lynched D1.
Powers: You may communicate with your partners in the PARAGON THREAD: here. At the end of the Guess phase, the paragons may collectively guess one pair of players. If both of those players are mafia, the Paragons win!
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Last edited by Jingle on Wed Mar 13, 2019 12:01 pm, edited 1 time in total.
The Paragon Role PM, (and the sample PM in the OP) was incorrect. This has been fixed. Paragons, you don't have to hide from yourselves or lynch town in order to win.
(Thank you, anonymous friend for pointing out that I just copied the scum wincon into the Paragon PM.)
A Reminder: All players, including Saudade may continue to post, but there is no incentive for town players to do so. A finalized guess may be bolded here, bolded in the Paragon thread, or sent to me via PM. Once I have received this guess the game will be over.
A change to the mafia win condition. If mafia wins regardless of lynch should the paragons guess wrong, they still can't make themselves obvious, so there's no quickhammers, but they CAN bus, which should lead to a town win a higher percentage of the time.
Town and Paragon would remain unchanged.
My other idea to decrease paragon win % would be to not flip the lynched player until after the guess, but that just means Paragons have no reason to help in the first portion, which was a major element of the setup.
For reference, the problem as I see it is a win percentage of 40:50:50, where paragons should have the most difficult job, at least in my view of the setup.
I wouldn't mind seeing a setup like that, but imo it would be a different setup.
Probably 4+xv2 and just paragon wincon vs. snow paragons.
This was designed to be an extra challenge for a couple of >rand townies who have less impact than normal on the game. (In fact, the original suggestion was RC/NSG, for those who don't know.)
D1, the nine rando alignment players get to lynch a player.
D2, the x players choose another player to flip.
D3 the x players guess a scumteam.
You have a 1.4% chance of autowin to double scum flip, a 3% chance of a win to 1 scumflip and correct guess, and a 2% chance to no scumflip and double correct guess.
If it helps to dismiss any out of game associatives, I randomized alignments before anyone signed up for the game and then applied that randomization to the list the mod provided.
Okay, so I’m planning on trimming to mod since we’re still micro mod light. Should I use this setup, one of the proposed tweaks, or a completely different setup?
I think, as is shared wincons is probably better, but the design concept here is a setup where you can guarantee you're 'town' in return for a more difficult win condition.
I don't think I'd run it as is again, because honestly having town have a harder job AND a lower winrate than paragons seems ass backwards. I think honestly, this could split into two setups: one with three distinct factions and one with 2 factions, one of which is populated by people who choose to be that faction.
The more I think about it, the more I think the former should probably just be Paragons guessing preflip. Make it one Dayphase, and paragons have 14 days, with plurality lynching when they submit their guess. They're still incentivized to scumhunt and interact, but they're not necessarily on town's side. Scum wants to convince them early so that town has less time to decide on a flip. Town wants to convince them to townside so that they give town the time they need to decide.
I think my next run is gonna be the 2 faction version, though, in case anyone is interested in joining.
I also think I'm going to make Paragons work a little differently. I'll have one paragon slot necessary in signups, and then allow anyone to join as a paragon over the course of the game. I had a couple spectators join, and it occurred to me that they were basically paragons. It wouldn't have been fair to scum to let them join in without announcing it beforehand, but I think it would make spectating more fun. And besides, as a paragon you never actually have to post in the main thread.
Last edited by Jingle on Tue Mar 19, 2019 8:29 am, edited 1 time in total.
Alright. I'm planning on /inning to mod now, but as I have no limit to the number of Paragons, there's no reason to pre-in. I'll let you know when it hits signups.