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- DrDolittle
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DrDolittle Jack of All Trades
- DrDolittle
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- Posts: 6679
- Joined: January 27, 2011
- DrDolittle
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DrDolittle Jack of All Trades
- DrDolittle
- Jack of All Trades
- Jack of All Trades
- Posts: 6679
- Joined: January 27, 2011
- DrDolittle
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DrDolittle Jack of All Trades
- DrDolittle
- Jack of All Trades
- Jack of All Trades
- Posts: 6679
- Joined: January 27, 2011
- DrDolittle
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DrDolittle Jack of All Trades
- DrDolittle
- Jack of All Trades
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Actually this is not true... if town investigates A and dies, then posterior probability is higher that A has the bomb. Suppose actually B has the bomb. Say its 2 town 1 scum going into night. Does scum camp A and hope for an investigation there, or does he camp B to be safe?In post 68, callforjudgement wrote:Town doesn't know where the bomb is, so they're as likely to pick the bomb's location as any other.- DrDolittle
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DrDolittle Jack of All Trades
- DrDolittle
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- DrDolittle
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DrDolittle Jack of All Trades
- DrDolittle
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Is that with the 1-shot NK or nah?In post 72, callforjudgement wrote:I'd be inclined to choose 8:3 as the correct numbers rather than 9:3; I think you have the right idea by changing the numbers round though.- DrDolittle
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DrDolittle Jack of All Trades
- DrDolittle
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after playing with power-town players like RC I realize that if nightless scum doesn't have some form of kill, then their win rate will be low, and their experience painful. however the good thing is there's usually only 1 or 2 people like RC in a game, so too many kills is not needed
(inb4 RC gets mad at me for treating him like an object... it's a sign of respect ok)- DrDolittle
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DrDolittle Jack of All Trades
- DrDolittle
- Jack of All Trades
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- Posts: 6679
- Joined: January 27, 2011
- DrDolittle
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DrDolittle Jack of All Trades
- DrDolittle
- Jack of All Trades
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- Posts: 6679
- Joined: January 27, 2011
- DrDolittle
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DrDolittle Jack of All Trades
- DrDolittle
- Jack of All Trades
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- Posts: 6679
- Joined: January 27, 2011
- DrDolittle
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DrDolittle Jack of All Trades
- DrDolittle
- Jack of All Trades
- Jack of All Trades
- Posts: 6679
- Joined: January 27, 2011
SS – I like this a lot. It’s basically what a good theme needs. A standard mafia game with an added level of complexity in decision making.
Elephants – It’s a good one. The theme is excellent. I wonder how much of the game is dictated completely by the pregame though.
NSG – kind of vanilla but cute. Gameplay-wise, basically restricting the claim and PR space. Some of these roles seem inherently better than the other tho? Like Neap and Cop and JK
Ceejaynova – I have a soft spot for cute games, and this one thematically not bad at all. Jingle’s right no-lynch x2 seems like a good strategy, so maybe needs a small modification, but definitely workable.
NK 15 – Fun little setup… a bit nervous about the VIP + Inventor swing, but there’s good stuff in the uncertainty on how to distribute the roles. Perhaps toning down the power of the two roles would be good.
BBM – Pretty funny setup. I’m a bit worried about strong town then having to clamor to coordinate who is hammering etc, and who is protected etc., and it might get messy.
CFJ – I don’t like smalltowns too much, and but I think this one might be fun to play. A key issue of smalltown is that even though the role is public, the usage of the role is subjected to WIFOM. I would personally put in more redirection roles though, because it feels like with high p, the game can unravel by day 2.
TL: The idea is there like Elephants, and I do like it. Need to think about unravelling as there’s not that many options for WIFOM ccs (since 2 power level is def fixed, and can be claimed in thread)
BNL: I think the concept of D R N is interesting, but might end up being too confusing in a game where a lot of targeting is involved. Caution that deaths might be able to confirm a lot of townies if BG keeps cycling back, and fake scum pr claim is possible but really fucking hard to do.
Jingle – It’s a game that’s playable! But it's boring
Oka – I don’t like games that too swing-y and draw dependent. They’re no fun. - DrDolittle
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