FTL: Limited Information (Federation Victory!)

For completed/abandoned Mish Mash Games.
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Post Post #375 (ISO) » Thu Mar 21, 2019 6:06 am

Post by Varsoon »

Another thing to keep in mind : Our ship is pretty roughed up. In general, I prefer upgrades over repairs, but, yeah, just bringing that up.
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Post Post #376 (ISO) » Thu Mar 21, 2019 11:17 pm

Post by callforjudgement »

PvtUrist and Enter have been prodded.
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Post Post #377 (ISO) » Thu Mar 21, 2019 11:37 pm

Post by PvtUrist »

will need 17 scraps for weapon upgrade (Laser/Ion + Bomb)

Alternatively, we could upgrade the artilery, but I dunno if that's worth.

Varsoon does bring up good points about repairs and reactor power, something to consider.
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Post Post #378 (ISO) » Fri Mar 22, 2019 1:41 am

Post by PvtUrist »

sorry, the upgrade needs another 10 scraps (45 not 35) I can't read :facepalm:
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Post Post #379 (ISO) » Fri Mar 22, 2019 2:42 am

Post by Varsoon »

Uggggh
I spent all my extra on repairs, Urist.
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Post Post #380 (ISO) » Fri Mar 22, 2019 5:07 am

Post by Enter »

I have 0 munnies when y'all wanna jump lemme know
is cancelled. Apologies to all who signed up.[/color]
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Post Post #381 (ISO) » Fri Mar 22, 2019 11:01 am

Post by the worst »

I'm at ⚙️0 too. :<
who's scum? i haven't read up yet but like, it's me
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Post Post #382 (ISO) » Fri Mar 22, 2019 11:15 am

Post by Varsoon »

Let's just do literally any event, I guess?
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Post Post #383 (ISO) » Fri Mar 22, 2019 12:40 pm

Post by PvtUrist »

lets go
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Post Post #384 (ISO) » Fri Mar 22, 2019 12:41 pm

Post by the worst »

As the great and wise PvtUrist's signature says
We keep moving
who's scum? i haven't read up yet but like, it's me
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Post Post #385 (ISO) » Sat Mar 23, 2019 1:41 am

Post by callforjudgement »

Jump 44

Tracking (v)
. Attempting to predict where a ship will jump next, and following the jump. This is nontrivial, but good sensors and powerful computers make it easier.
We weren't the only people shopping at the previous base. A Slug scout ship was purchasing some new weapons, and apparently decided to try them on us; being a scout, it had plenty of equipment with which to track our jump, and we arrive on top of each other.

However, their new weapons apparently didn't help them much. A Basic Ion and Charge Laser II are capable of getting through our shields, but we mostly dodged their shots, and it wasn't long before PvtUrist disabled their weaponry and oxygen pumps. They never managed to fix either; unfortunately, their weapons aren't compatible with our ship, but we still ended up with ⚙️35 and some fuel.
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Post Post #386 (ISO) » Sat Mar 23, 2019 1:47 am

Post by callforjudgement »

Jump 45

Delta radiation (n).
A form of radiation frequently seen coming from malfunctioning nanocircuitry; commonly one of the first signs that something is wrong with it. Delta radiation tends to build up in circuits and has a cascading effect, being both the cause of, and caused by, errors in assembly. As such, it's sometimes used as a weapon against machines and drones.
There's a large Slug ship here. They tell us that there's a lot of delta radiation coming off our infirmary. the worst checks, and nothing's wrong; they then offer to fix that, disabling the infirmary at range, and teleporting over to help keep it a bit more broken. This doesn't sound like a great offer, but given that they're firing at us, I guess they just wanted a distraction.

Enter sends a radio warning about two Slugs in the centre of the ship, sabotaging our new Drone Fabricator. the worst tries to separate them by manipulating the door controls, so that Varsoon can take them on one at a time.
Last edited by callforjudgement on Fri Jun 21, 2019 8:23 pm, edited 1 time in total.
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Post Post #387 (ISO) » Sat Mar 23, 2019 1:57 am

Post by callforjudgement »

Meanwhile, outside the ship, they mostly can't get through our shields. However, they have a very powerful, slowly-charging missile launcher, and as we have such difficulty getting through our shields, it gets off three shots over the cause of the battle. Luckily, we have a drone defending us, and it manages to destroy all three of the missiles they launch well before they reach us. Before long, their ship breaks apart.

We gather ⚙️39 and some fuel from the wreckage.
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Post Post #388 (ISO) » Sat Mar 23, 2019 2:13 am

Post by callforjudgement »

Jump 46

Open space (n)
. The Slug name for anything that isn't a nebula. Open space is rare in Slug-controlled areas, but very common elsewhere, so only the Slugs really need a name for it.
Well, we got through the nebula and out the other side; that's something of a relief. There's also a ship attacking us, but what else is new?

After they saw how well-armed we were – and their weapons had been disabled – they tried to jump away, but they were much too close to the beacon and their jump failed. PvtUrist held back on finishing them off, maybe hoping that they'd suffocate before they got to a safe distance, but eventually destroyed their ship rather than risking them jumping.

We gather ⚙️24, and some fuel and ammunition.
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Post Post #389 (ISO) » Sat Mar 23, 2019 2:18 am

Post by callforjudgement »

Jump 47

Bridge beacon (n)
. A beacon placed midway between two beacons that would otherwise be too far apart for most ships to take in one jump.
We're now mostly out of the Slug territory, potentially quite a relief. Whoever placed this beacon must have had the same attitude, wanting a route to get as far away as possible, as fast as possible. Luckily for us, this path is going in exactly the right direction. That said, this is a particularly boring area of space; we explore a bit while waiting for the jumpcycle to end and the next beacon to get ready to pull, but don't see anything worth noting.
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Post Post #390 (ISO) » Sat Mar 23, 2019 2:30 am

Post by Enter »

We're about to hit a bunch of stores it seems a bit silly to sit at each one just a heads up if you don't see something you like, just wait for the next store there's a bunch in a row
is cancelled. Apologies to all who signed up.[/color]
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Post Post #391 (ISO) » Sat Mar 23, 2019 2:43 am

Post by callforjudgement »

Jump 48, 49

Black Belt (n)
. An area protected against advanced development, normally to protect pre-FTL species who live there, although sometimes to protect unusual resources or a unique environment. Black belt restrictions are typically lifted once the inhabitants discover the hyperspatial drive, meaning that it's far from unknown for developers to sneak technology to newly discovered races in the hope that they profit from the resulting land grab.
Our star charts, it seems, are outdated; this area was off limits a few thousand jumpcycles ago, but there's been a lot of new development, and we have a much more direct route to the Long-Range Beacon. Unfortunately, that means that we'll have to take it, because otherwise the Rebels will overtake us before we get to the sector exit the slow way.

Being so close to Slug territory, this seems like a natural place for a huge shopping mall, and most of the planets in several solar systems have been converted to commercial destinations. We could probably buy anything we wanted if we spent enough time searching, but the Rebels surely know where we are, and we only have a jumpcycle or two left before they reach us. So the time's best spent shopping for things we actually need.

(I'll post information on what's can be immediately purchased near the current beacon in people's PTs. More shopping will be available at the beacon after it, but we won't know what specifically is available until we get there.)
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Post Post #392 (ISO) » Sat Mar 23, 2019 3:00 am

Post by the worst »

WE HAVE HACKING AVAILABLE!!
and a more powerful defence drone

this beacon's shop is really really good for technology
who's scum? i haven't read up yet but like, it's me
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Post Post #393 (ISO) » Sat Mar 23, 2019 3:09 am

Post by Varsoon »

We're back to our junker even after repairs. Ya'll sure do know how to put this ship through the wringer.
We could handle one or two more fights where we took some damage (like that last one), but then we'd be in the danger zone.
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Post Post #394 (ISO) » Sat Mar 23, 2019 3:11 am

Post by Varsoon »

Anyway, full repairs are ⛯53.
We can also buy a few generator upgrades at 25 a pop.
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Post Post #395 (ISO) » Sat Mar 23, 2019 7:24 am

Post by Enter »

Unless yall think we need a beacon magnet I'm gonna give my munnies to varsoon again
is cancelled. Apologies to all who signed up.[/color]
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Post Post #396 (ISO) » Sat Mar 23, 2019 2:47 pm

Post by PvtUrist »

Hacking's real nice but I'm not sure if we can get that and Drones up reliably.

I have ⛯59½

I Weapons upgrade is ⛯45

II weapons upgrade is ⛯100

III Weapons upgrade is ⛯165

Artilery upgrades are the same as before.

There's 2 weapons that cost ⛯70 (low power extremely fast charge mini beam, and Charge Las II) which is out of our budget.

There's a Pike beam that costs ⛯35, low power, slow charge time but good beam length.

A single weapon upgrade (⛯45) and the Pike beam (⛯35) should take care of our weapons situation for a while. I'll need ⛯20½ for this.
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Post Post #397 (ISO) » Sat Mar 23, 2019 2:49 pm

Post by PvtUrist »

How are we doing on fuel? I'd suggest a partial repair at the last store, as well as a single or double engine upgrade.

If we're going Pike, I'll but it but won't upgrade weapons yet until the last store.
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Post Post #398 (ISO) » Sat Mar 23, 2019 3:21 pm

Post by Varsoon »

We're below what I am comfortable for on fuel. We could make it through only a single sector on what we have, but that's if we don't spend a lot of time there or if we happen upon fuel from defeating enemies or from generous gains.
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Post Post #399 (ISO) » Sat Mar 23, 2019 10:51 pm

Post by the worst »

Lmk where my ⚙️⚙️⚙️ needs to go
who's scum? i haven't read up yet but like, it's me
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