FTL: Limited Information (Federation Victory!)
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Varsoon Scatman
- Scatman
- Scatman
- Posts: 18738
- Joined: February 18, 2013
Another thing to keep in mind : Our ship is pretty roughed up. In general, I prefer upgrades over repairs, but, yeah, just bringing that up.-
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callforjudgement Microprocessor
- Microprocessor
- Microprocessor
- Posts: 3972
- Joined: September 1, 2011
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PvtUrist Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1130
- Joined: November 30, 2018
- Location: Fort Koganusân
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PvtUrist Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1130
- Joined: November 30, 2018
- Location: Fort Koganusân
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Varsoon Scatman
- Scatman
- Scatman
- Posts: 18738
- Joined: February 18, 2013
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Enter for the homies
- for the homies
- for the homies
- Posts: 3901
- Joined: December 27, 2018
I have 0 munnies when y'all wanna jump lemme knowis cancelled. Apologies to all who signed up.[/color]-
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the worst Snuggly Duckling
- Snuggly Duckling
- Snuggly Duckling
- Posts: 36603
- Joined: November 7, 2015
- Location: pond
I'm at 0 too. :<-
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Varsoon Scatman
- Scatman
- Scatman
- Posts: 18738
- Joined: February 18, 2013
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PvtUrist Mafia Scum
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the worst Snuggly Duckling
- Snuggly Duckling
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- Posts: 36603
- Joined: November 7, 2015
- Location: pond
As the great and wise PvtUrist's signature says
We keep moving-
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callforjudgement Microprocessor
- Microprocessor
- Microprocessor
- Posts: 3972
- Joined: September 1, 2011
Jump 44
We weren't the only people shopping at the previous base. A Slug scout ship was purchasing some new weapons, and apparently decided to try them on us; being a scout, it had plenty of equipment with which to track our jump, and we arrive on top of each other.Tracking (v). Attempting to predict where a ship will jump next, and following the jump. This is nontrivial, but good sensors and powerful computers make it easier.
However, their new weapons apparently didn't help them much. A Basic Ion and Charge Laser II are capable of getting through our shields, but we mostly dodged their shots, and it wasn't long before PvtUrist disabled their weaponry and oxygen pumps. They never managed to fix either; unfortunately, their weapons aren't compatible with our ship, but we still ended up with ⚙️35 and some fuel.scum· scam · seam · team · term · tern · torn ·town-
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callforjudgement Microprocessor
- Microprocessor
- Microprocessor
- Posts: 3972
- Joined: September 1, 2011
Jump 45
There's a large Slug ship here. They tell us that there's a lot of delta radiation coming off our infirmary. the worst checks, and nothing's wrong; they then offer to fix that, disabling the infirmary at range, and teleporting over to help keep it a bit more broken. This doesn't sound like a great offer, but given that they're firing at us, I guess they just wanted a distraction.Delta radiation (n).A form of radiation frequently seen coming from malfunctioning nanocircuitry; commonly one of the first signs that something is wrong with it. Delta radiation tends to build up in circuits and has a cascading effect, being both the cause of, and caused by, errors in assembly. As such, it's sometimes used as a weapon against machines and drones.
Enter sends a radio warning about two Slugs in the centre of the ship, sabotaging our new Drone Fabricator. the worst tries to separate them by manipulating the door controls, so that Varsoon can take them on one at a time.Last edited by callforjudgement on Fri Jun 21, 2019 8:23 pm, edited 1 time in total.scum· scam · seam · team · term · tern · torn ·town-
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callforjudgement Microprocessor
- Microprocessor
- Microprocessor
- Posts: 3972
- Joined: September 1, 2011
Meanwhile, outside the ship, they mostly can't get through our shields. However, they have a very powerful, slowly-charging missile launcher, and as we have such difficulty getting through our shields, it gets off three shots over the cause of the battle. Luckily, we have a drone defending us, and it manages to destroy all three of the missiles they launch well before they reach us. Before long, their ship breaks apart.
We gather ⚙️39 and some fuel from the wreckage.scum· scam · seam · team · term · tern · torn ·town-
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callforjudgement Microprocessor
- Microprocessor
- Microprocessor
- Posts: 3972
- Joined: September 1, 2011
Jump 46
Well, we got through the nebula and out the other side; that's something of a relief. There's also a ship attacking us, but what else is new?Open space (n). The Slug name for anything that isn't a nebula. Open space is rare in Slug-controlled areas, but very common elsewhere, so only the Slugs really need a name for it.
After they saw how well-armed we were – and their weapons had been disabled – they tried to jump away, but they were much too close to the beacon and their jump failed. PvtUrist held back on finishing them off, maybe hoping that they'd suffocate before they got to a safe distance, but eventually destroyed their ship rather than risking them jumping.
We gather ⚙️24, and some fuel and ammunition.scum· scam · seam · team · term · tern · torn ·town-
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callforjudgement Microprocessor
- Microprocessor
- Microprocessor
- Posts: 3972
- Joined: September 1, 2011
Jump 47
We're now mostly out of the Slug territory, potentially quite a relief. Whoever placed this beacon must have had the same attitude, wanting a route to get as far away as possible, as fast as possible. Luckily for us, this path is going in exactly the right direction. That said, this is a particularly boring area of space; we explore a bit while waiting for the jumpcycle to end and the next beacon to get ready to pull, but don't see anything worth noting.Bridge beacon (n). A beacon placed midway between two beacons that would otherwise be too far apart for most ships to take in one jump.scum· scam · seam · team · term · tern · torn ·town-
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Enter for the homies
- for the homies
- for the homies
- Posts: 3901
- Joined: December 27, 2018
We're about to hit a bunch of stores it seems a bit silly to sit at each one just a heads up if you don't see something you like, just wait for the next store there's a bunch in a rowis cancelled. Apologies to all who signed up.[/color]-
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callforjudgement Microprocessor
- Microprocessor
- Microprocessor
- Posts: 3972
- Joined: September 1, 2011
Jump 48, 49
Our star charts, it seems, are outdated; this area was off limits a few thousand jumpcycles ago, but there's been a lot of new development, and we have a much more direct route to the Long-Range Beacon. Unfortunately, that means that we'll have to take it, because otherwise the Rebels will overtake us before we get to the sector exit the slow way.Black Belt (n). An area protected against advanced development, normally to protect pre-FTL species who live there, although sometimes to protect unusual resources or a unique environment. Black belt restrictions are typically lifted once the inhabitants discover the hyperspatial drive, meaning that it's far from unknown for developers to sneak technology to newly discovered races in the hope that they profit from the resulting land grab.
Being so close to Slug territory, this seems like a natural place for a huge shopping mall, and most of the planets in several solar systems have been converted to commercial destinations. We could probably buy anything we wanted if we spent enough time searching, but the Rebels surely know where we are, and we only have a jumpcycle or two left before they reach us. So the time's best spent shopping for things we actually need.
(I'll post information on what's can be immediately purchased near the current beacon in people's PTs. More shopping will be available at the beacon after it, but we won't know what specifically is available until we get there.)scum· scam · seam · team · term · tern · torn ·town-
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the worst Snuggly Duckling
- Snuggly Duckling
- Snuggly Duckling
- Posts: 36603
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- Location: pond
WE HAVE HACKING AVAILABLE!!
and a more powerful defence drone
this beacon's shop is really really good for technology-
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Varsoon Scatman
- Scatman
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- Posts: 18738
- Joined: February 18, 2013
We're back to our junker even after repairs. Ya'll sure do know how to put this ship through the wringer.
We could handle one or two more fights where we took some damage (like that last one), but then we'd be in the danger zone.-
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Varsoon Scatman
- Scatman
- Scatman
- Posts: 18738
- Joined: February 18, 2013
Anyway, full repairs are ⛯53.
We can also buy a few generator upgrades at 25 a pop.-
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Enter for the homies
- for the homies
- for the homies
- Posts: 3901
- Joined: December 27, 2018
Unless yall think we need a beacon magnet I'm gonna give my munnies to varsoon againis cancelled. Apologies to all who signed up.[/color]-
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PvtUrist Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1130
- Joined: November 30, 2018
- Location: Fort Koganusân
Hacking's real nice but I'm not sure if we can get that and Drones up reliably.
I have ⛯59½
I Weapons upgrade is ⛯45
II weapons upgrade is ⛯100
III Weapons upgrade is ⛯165
Artilery upgrades are the same as before.
There's 2 weapons that cost ⛯70 (low power extremely fast charge mini beam, and Charge Las II) which is out of our budget.
There's a Pike beam that costs ⛯35, low power, slow charge time but good beam length.
A single weapon upgrade (⛯45) and the Pike beam (⛯35) should take care of our weapons situation for a while. I'll need ⛯20½ for this.-
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PvtUrist Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 1130
- Joined: November 30, 2018
- Location: Fort Koganusân
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Varsoon Scatman
- Scatman
- Scatman
- Posts: 18738
- Joined: February 18, 2013
We're below what I am comfortable for on fuel. We could make it through only a single sector on what we have, but that's if we don't spend a lot of time there or if we happen upon fuel from defeating enemies or from generous gains.-
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the worst Snuggly Duckling
- Snuggly Duckling
- Snuggly Duckling
- Posts: 36603
- Joined: November 7, 2015
- Location: pond
Lmk where my needs to go
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