Board Games!

This forum is specifically for discussing non-Mafia games (board, card, video, we're not picky). Playing such games should happen in the Mish Mash forum, of course.
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Post Post #1428  (isolation #200)  » Tue Sep 16, 2014 11:58 am

What is Jamaica?
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Post Post #1430  (isolation #201)  » Tue Sep 16, 2014 5:22 pm

After seeing the Castles of Mad King Ludwig review, HOLY FUCK I WANT THAT GAME. It's like Suburbia with actual competitiveness.
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Post Post #1439  (isolation #202)  » Sat Sep 20, 2014 8:28 pm

Yeah TM is probably our most played game and my personal favorite.
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Post Post #1441  (isolation #203)  » Sat Sep 20, 2014 9:18 pm

Man I can't even remember... I feel like 100ish is the low average, somewhere up to 130ish?
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Post Post #1486  (isolation #204)  » Wed Oct 08, 2014 7:35 pm

Amazon has Splendor for $25.32 with free Prime shipping. Anyone played this and want to give thoughts on it? Considering scooping it up.
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Post Post #1491  (isolation #205)  » Wed Oct 08, 2014 10:34 pm

Huh, I've only seen Splendor for like $40 elsewhere. Doesn't seem like something I'd enjoy... "light" games, to me, need to be a 15-30 minute ordeal, not 30-60min.
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Post Post #1497  (isolation #206)  » Thu Oct 09, 2014 12:53 am

I've actually been looking for more games like Love Letter, Hanabi, Mascarade, and Coup. Our group has definitely gravitated towards the quick burst micro games to space out other activities. Our usual hangouts involve people coming and going at random times, so being able to start and finish a game in under 30 minutes is pretty important.
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Post Post #1498  (isolation #207)  » Thu Oct 09, 2014 12:55 am

Also, Juls, from my understanding there's a group that gets together to play Battlestar Galactica via Vassal every couple of weeks. (Mostly Brits I think). But also, lots of board games get run in MishMash, which is way easier to parse and play at your own pace. I've played Game of Thrones several times on Vassal with a few Scummers.

I'd actually like to get a BSW group going again, playing random games with scumchatters on BSW was like my favorite thing ever.
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Post Post #1514  (isolation #208)  » Thu Oct 09, 2014 1:50 pm

In post 1505, quadz08 wrote:Reck, what about Tsuro?

I love Tsuro, I adore Tsuro, but the price tag doesn't sit well with me for being a "light" game (plus, I'd probably get Tsuro of the Seas).

Cash & Guns looks very interesting.
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Post Post #1524  (isolation #209)  » Thu Oct 09, 2014 7:30 pm

I've had Agricola in a box for ~6 months now and all of us are too lazy to read the rulebook.

I'd be down for MishMash boardgames.

Also, there's a pretty good CSI sale right now: clicky.

Highlights:
- Ares Project @ $12
- Fluxx @ $7
- Steam Park @ $25
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Post Post #1546  (isolation #210)  » Fri Oct 10, 2014 11:45 am

Do you get free shit from bggcon or discounted games or anything to make it worth the price tag?
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Post Post #1566  (isolation #211)  » Sat Oct 11, 2014 2:47 pm

Good board games on Android?
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Post Post #1574  (isolation #212)  » Sat Oct 11, 2014 7:06 pm

In post 1571, Faraday wrote:Ya, 2nding ticket to ride, reck. REAL good game bet you'd love it.

Image
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Post Post #1578  (isolation #213)  » Sat Oct 11, 2014 8:59 pm

Anyone around for some BSW or Vassal or something tonight?
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Post Post #1586  (isolation #214)  » Sun Oct 12, 2014 1:09 pm

yeah
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Post Post #1588  (isolation #215)  » Sun Oct 12, 2014 1:37 pm

we own the physical game and have only played it once. -_-
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Post Post #1633  (isolation #216)  » Sat Oct 18, 2014 5:36 pm

I'm trying out a few games online today that I've wanted to try for awhile... Race for the Galaxy, Takenoko, and Seasons. Let me know if you want to join :)
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Post Post #1638  (isolation #217)  » Sat Oct 18, 2014 5:56 pm

I'd love to learn Seasons.

Takenoko is a fun little game, not particularly deep though.
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Post Post #1639  (isolation #218)  » Sat Oct 18, 2014 5:57 pm

In post 1636, Juls wrote:Seasons...It's on bsw yes? I would play if someone taught me.

I dunno if it's on BSW, I'm playing on Boardgamearena.
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Post Post #1640  (isolation #219)  » Sat Oct 18, 2014 6:09 pm

if we decide to go through with the whole playing BSW thing tonight, please let me know... ping me on here or something
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Post Post #1648  (isolation #220)  » Sat Oct 18, 2014 8:23 pm

I'm on now... should we wait for GI to play Seasons? We could fire up a quick game of Takenoko between the 3 of us while we wait
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Post Post #1652  (isolation #221)  » Sat Oct 18, 2014 8:31 pm

Basics of Takenoko:

There are 3 ways to score points:
- Panda cards (move the Panda to eat the required amount of bamboo)
- Gardener cards (grow certain bamboo stalks to a certain height)
- Emperor cards (lay out the garden tiles in a certain pattern)

On your turn you get two actions to take from the following five options:
- Draw 3 garden tiles, and pick one to place
- Grab irrigation
- Move Gardener to grow bamboo
- Move Panda to eat bamboo
- Draw a new victory card (either Panda, Gardener, or Emperor card)

Free actions on each turn:
- Place irrigation
- Place powerups/modifiers
- Claim a victory card (if you complete a condition on a Panda/Gardener/Emperor card)

Tiles only grow bamboo if they're irrigated. Most victory points cards require the tiles being used to score to be irrigated as well.

Game continues until someone has claimed/revealed 9 victory cards, then there's one last round, then most points wins. Ezpz.
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Post Post #1653  (isolation #222)  » Sat Oct 18, 2014 8:31 pm

In post 1651, Juls wrote:How did you invite me?

Is your username Juls? I just wrote that into one of the "reserve" slots.
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Post Post #1656  (isolation #223)  » Sat Oct 18, 2014 8:32 pm

kk we'll get w/ you for seasons afterwards

Juls, try going to Takenoko now
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Post Post #1659  (isolation #224)  » Sat Oct 18, 2014 8:34 pm

reckonerX
blargerer
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Post Post #1660  (isolation #225)  » Sat Oct 18, 2014 8:35 pm

PS it won't actually take 33 mins, it took me like 10 earlier
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Post Post #1667  (isolation #226)  » Sat Oct 18, 2014 11:28 pm

Seasons was fun! I'm still thinking about how I feel about it... it seems almost too random to be a solid engine-builder, but it was definitely fun to play.
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Post Post #1669  (isolation #227)  » Sat Oct 18, 2014 11:32 pm

Hmm. Might need to have a go with the drafting mechanic then, but it still felt like it was too reliant on the right dice rolls at the right time to make your engine go off... not that it's particularly egregious, it's just that the less randomness in a game, the more I like it. (It's why I love Terra Mystica so much, they've essentially made a game with no random factors in it.)
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Post Post #1675  (isolation #228)  » Sun Oct 19, 2014 12:54 am

In post 1670, chamber wrote:Every game has elements of luck, even Terra Mystica (the luck is just not as encoded in the game). For sufficiently skilled players I assume it mostly comes down to picking races/bonus tile things.

I mean yeah, the only "randomness" in TM comes from pick order for races.
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Post Post #1678  (isolation #229)  » Sun Oct 19, 2014 1:37 pm

i might have woken up today and immediately started playing Seasons again >_>

Sorry I was out of it during Spyrium last night, I was so fucked up on cold medicine I couldn't follow what was happening
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Post Post #1683  (isolation #230)  » Mon Oct 20, 2014 11:36 am

Oh my god I love watching and reading about Vlaada games, but I've never played one. I've always really wanted to play Tash-Kalar & Space Alert but I'd play any of his, honestly.
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Post Post #1688  (isolation #231)  » Mon Oct 20, 2014 3:58 pm

Wait, Galaxy Trucker is Vlaada? I own that one
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Post Post #1711  (isolation #232)  » Fri Oct 24, 2014 5:55 pm

playing what?
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Post Post #1714  (isolation #233)  » Fri Oct 24, 2014 7:00 pm

I think Gamma is coming over actually to play board games IRL? Maybe. I'll pop in if not
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Post Post #1715  (isolation #234)  » Sat Oct 25, 2014 1:06 am

Played Kemet again tonight with the husband/roommate/Gamma. What a wonderful game.
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Post Post #1716  (isolation #235)  » Sat Oct 25, 2014 3:33 pm

Anybody around and want to play something on Vassal?
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Post Post #1720  (isolation #236)  » Sat Oct 25, 2014 5:31 pm

I've been looking for a good 'Whodunnit?' type game. I guess similar to Battlestar Galactica, but with more Cluedo elements of gathering evidence and putting together the puzzle, but I'm not sure anything like that exists.
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Post Post #1736  (isolation #237)  » Mon Oct 27, 2014 12:34 pm

I have Letters from Whitechapel... while it's good, it's not exactly the clue-finding mechanic I want.
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Post Post #1742  (isolation #238)  » Wed Oct 29, 2014 1:47 pm

I'm very interested, but I feel that the magic of the game is lost without the physical components, just from watching reviews.
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Post Post #1771  (isolation #239)  » Wed Nov 19, 2014 3:33 pm

In post 1766, Faraday wrote:Reck (or anyone else who has it), what is dice masters like? It seems relatively cheap (yes, I know I'll need boosters) and looks neat.

I love it!

Haven't been able to play it much since I moved but it's quite fun. The meta right now (at least before the new expansion came out) was that people would play these janky combo decks and that was the only thing valid to play because it was so dominant... I think the new xpac fixed that a bit.

The dice are really just great to hold and play with and the game itself is simple enough to enjoy a casual game but complex enough to figure out highly tactical builds to optimize your team.
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Post Post #1833  (isolation #240)  » Sun Dec 14, 2014 5:22 pm

In post 1832, ChannelDelibird wrote:Stars even if it doesn't eclipse

icewutudidthere.jog
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Post Post #1842  (isolation #241)  » Thu Dec 25, 2014 3:57 pm

Christmas haul:

Iota
Sushi Go
Suburbia
Sheriff of Nottingham
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Post Post #1843  (isolation #242)  » Thu Dec 25, 2014 3:58 pm

Iota is insanely complex for such a tiny game.

Haven't touched the others yet.
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Post Post #1864  (isolation #243)  » Fri Dec 26, 2014 9:09 pm

I've got Ascension on iPad, too.

Need to try Galaxy Trucker, but I've heard nothing but marvelous things.
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Post Post #1866  (isolation #244)  » Sat Dec 27, 2014 2:09 pm

finally got to play some of my Christmas haul last night:

Iota: Okay, this game is just... wow. It's a tiny game and it's deceptively easy to explain/understand, but my god I could almost feel my brain heating up from how hard it was having to work. The colors and shapes and numbers were all swirling around... wow. It feels like a super genius version of Scrabble. Playing this game is like learning to speak a different language in how your brain has to process and view the board and line up plays. I don't think this will get a TON of play but it will probably get some of the, "waiting around for people to show up" play.

Sushi Go!: The drafting mechanic is so simple... this is basically 7 Wonders for babies. Not that it's a bad thing at all -- it just didn't feel like there was a whole lot to it. Granted, maybe things become a little more evident in future playthroughs (like how many nagiri cards you should take on average) but the fact that it doesn't really evolve over its three rounds makes me a little sad. If they even through in a few big score cards near the end based on your first two rounds/sets, I think it'd work. But it's quick and painless to setup and play, which means it'll probably see a ton of "downtime between games while people mingle and smoke" play at our house.

Suburubia: Ho. Lee. Fuck. This game. This fucking game. First off, WOW it takes way longer to complete than I originally thought it would. It took us about 2.5 hours to play, with a quick 5 minute smoke break in the middle. But that first playthrough was like constant revelation after revelation. I can see how deeply strategic this game is... and the way it takes the drafting mechanic from Smallworld and re-appropriates it here is absolutely beautiful. What a gorgeous game, by the way... it's so well designed. It's a game where the theme/flavor is equally as strong as the mechanics, and I fucking LOVED it. While waiting for my turn, I'd just read through the different tiles and chuckle at how clever some of the flavor -> mechanics translations were. The last round, when we were in the C tiles, everyone was jittery and nervous, waiting for that 1 More Turn tile to flip. And when it did... man, everyone went into a panic on the last turn. And man, the reveal of the secret goals at the end was fucking great! I sort of wish you had more than one secret goal to go for, a la Keyflower, because only having the one feels a little bit like... the game is decided before final scoring. But this was great, and the mechanics were great, and while it took a little bit too long (compared to Keyflower, which takes like an hour tops) I think part of that might've been us not knowing the tiles and having to read them all over and over again.

Oh yeah and the speedbump mechanic... holy shit, that is GENIUS! Not only does it stop games from becoming snowball runaway victories, but it forces an interesting balancing mechanic in your strategies. I accidentally (seriously, without trying) kept getting reputation gains in the early game, so eventually my reputation was at +6 while everyone else had +1 or 0, which meant I was hitting tons of speedbumps. Eventually I had to buy a tile and place it STRATEGICALLY for the negative effect to bump down my reputation so I could build up a little bit of income.

Just... what a brilliant fucking game.

Sheriff of Nottingham arrives next week.
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Post Post #1870  (isolation #245)  » Sat Dec 27, 2014 4:25 pm

In post 1868, Chevre wrote:Yeah. Sushi Go! Was literally in my Amazon Cart at one point but I didn't commit because it seemed like such a simple implementation of the drafting mechanic, and I was like, why go backwards from 7 wonders?

Yeah, that's my feeling, as well. Though, it is much quicker than 7 Wonders (like 15 minutes), and it's easier to get everything out quickly and get going. No removing cards based on number of players, no special ages to distribute, and it's a lot less complicated.
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Post Post #1873  (isolation #246)  » Sun Dec 28, 2014 7:15 pm

Have you played with the expansion?
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Post Post #1879  (isolation #247)  » Mon Dec 29, 2014 3:08 pm

I SUPER DUPER WISH Dead of Winter was in stock anywhere.
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Post Post #1880  (isolation #248)  » Mon Dec 29, 2014 9:37 pm

anyone happen to be around for some potential Vassel games? I'm bored
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Post Post #1915  (isolation #249)  » Mon Jan 05, 2015 11:28 am

so I got Sheriff of Nottingham in finally, and it's p great. The social manipulation is just delectable. Pretty easy game (and why the fuck are there so many coins when it's a ZERO SUM GAME) and I can't wait to replay it.

UMMM. Also. I got Mage Wars for my birthday.
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Post Post #1922  (isolation #250)  » Wed Jan 07, 2015 8:04 pm

What does the quickcast button do?
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Post Post #1924  (isolation #251)  » Wed Jan 07, 2015 8:18 pm

So spells/enchants/creatures are all summoned by the mage?

And once I've summoned something, I've taken my mage's "action" for the turn?

SO why are there two cards prepared at the start of the turn if you can only cast one?
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Post Post #1926  (isolation #252)  » Wed Jan 07, 2015 9:54 pm

AHHH, okay. So the mage gets 2 actions, basically, while every other summoned creature gets 1.
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Post Post #1928  (isolation #253)  » Thu Jan 08, 2015 12:08 am

But you couldn't attack + summon in the same turn since creatures are full turn?
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Post Post #1937  (isolation #254)  » Wed Jan 14, 2015 1:38 pm

where the fuck did you find DoW in stock
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Post Post #1939  (isolation #255)  » Wed Jan 14, 2015 2:04 pm

what the fuck, Buttons finds the goddamn Terra Mystica expansion BEFORE IT'S EVEN OUT HERE, and they have Dead of Winter?

Fuck everything
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Post Post #1948  (isolation #256)  » Fri Jan 16, 2015 12:52 pm

Yeah, BGA is where me/GreyICE/some others played Seasons and I think Spyrium.

There's also BrettspielWelt and it has stuff like Agricola, Power Grid, and a few others.
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Post Post #1955  (isolation #257)  » Fri Jan 16, 2015 6:54 pm

WHERE THE FUCK ARE PEOPLE GETTING DOW
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Post Post #1957  (isolation #258)  » Fri Jan 16, 2015 7:43 pm

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Post Post #1959  (isolation #259)  » Fri Jan 16, 2015 9:33 pm

It's not really cooperative because each person has their own goals
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Post Post #1974  (isolation #260)  » Thu Jan 29, 2015 12:19 pm

I'm starting to worry that I got too hyped for Dead of Winter. I'm now looking at it a bit closer and it just looks like BSG-lite.
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Post Post #2013  (isolation #261)  » Thu Feb 05, 2015 7:41 pm

SoN is simple but great.
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Post Post #2015  (isolation #262)  » Fri Feb 06, 2015 2:45 am

In post 527, quadz08 wrote:Played Cosmic Encouter at BaltoMeet again.

I fully intend to buy that game soon. It's fucking brilliant, and with so many races, you'll never get the same game.

quadz
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Post Post #2020  (isolation #263)  » Fri Feb 06, 2015 3:24 pm

In post 2016, quadz08 wrote:
In post 2015, xRECKONERx wrote:
In post 527, quadz08 wrote:Played Cosmic Encouter at BaltoMeet again.

I fully intend to buy that game soon. It's fucking brilliant, and with so many races, you'll never get the same game.

quadz

so expensive, reck

so expensive

http://www.atomicempire.com/item.aspx?item=62899&

$48 bro
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Post Post #2023  (isolation #264)  » Fri Feb 06, 2015 3:49 pm

iawtap
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Post Post #2034  (isolation #265)  » Thu Feb 12, 2015 3:54 pm

FUCK

FUCKING FUCK

DEAD OF WINTER JUST CAME BACK IN STOCK ON COOLSTUFFINC BUT I DON'T HAVE MY PAYCHECK UNTIL TOMORROW FUCK IT ALL FUCK FUCK
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Post Post #2037  (isolation #266)  » Thu Feb 12, 2015 4:22 pm

fuck u cdb
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Post Post #2039  (isolation #267)  » Fri Feb 13, 2015 1:22 pm

great

Got paycheck today, Dead of Winter is sold out

FUUUUUUUUCK
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Post Post #2043  (isolation #268)  » Sun Feb 15, 2015 2:32 am

Yeah I don't see how you would really play Villains with the core stuff. It's too bizarre and it absolutely ruins the flavor experience.
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Post Post #2053  (isolation #269)  » Tue Feb 17, 2015 11:15 pm

Gamma brought over XCOM: The Board Game tonight. Pretty mixed opinions, but my general thought is that you need to play it at least once.

THE GOOD
- The companion app for the game adds a HELL of a lot and really makes an argument for why board game augmentation with digital tech is a good idea... the randomization happens seamlessly, and the interface reacts to how poorly you're doing (tons of UFOs = tons of interference = app going crazy)
- Each position feels unique and self-contained to the point where you don't quarterback because you don't feel like you can be arsed to bother with what the fuck the science officer is researching when you have three enemies in the goddamn base
- The game always feels like a struggle and like you're against overwhelming odds... not until the very last moment do you think "this is easy", which gives it a sense of high stakes

THE BAD
- The unique aspects of each role are really just minor in the grand scheme of things. Science Officer plays with a hand of cards; Commander manages a "budget" (aka just counts a few coins each round); Squad Leader has higher threat in his missions; Communications Officer manages the app)... outside of that, everyone is doing the exact same activity: rolling X dice against enemies to defeat them, where X is the number of units you deployed during the timed round
- There is a LOT of dice rolling, and the dice are heavily skewed against you (4 sides of failures, 2 successes) so even if you roll the maximum dice each turn, you're still HEAVILY relying on RNG to fall your way
- The game comes with no physical rulebook so the first playthrough, a lot of stuff is just thrown at you that you're unsure how to handle
- Victory feels deflated... the final mission cards aren't terribly exciting and don't introduce any new mechanics, and by the time you get there, you have enough tech to likely complete the mission with no problems. Probably harder on other difficulties, but still -- when you have that many tech cards, it's easy to just map out the rest of the round and know whether you win or not, so winning has like zero fanfare

THE UGLY
- Though the app is a great idea, I think it covers up lazy design. There's no way to understand how certain mechanics negatively or positively impact you because it's all hidden behind the magic of the app. PANIC INCREASES! Okay, so what? Why am I getting more crises each turn now? Why the hell are things happening out of order? In reality, the app is shiny, but seems to just be a crutch. In a co-op game, especially, it's important to understand all mechanisms at play and see what happens.

I'd recommend playing it, but not buying it.
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Post Post #2055  (isolation #270)  » Wed Feb 18, 2015 12:00 pm

There's a walkthrough, yeah, but it doesn't really explain every detail, and it explains them in an order that leaves you sometimes wondering, "Okay but what about this situation?"

And it was a bit of a problem, I think... I mean, it's fine and all, but part of the most fun parts was increasing the panic meter yourself, physically, on the game board, after failing a challenge. Then the app is like "input panic levels", and you do it, and you have no idea if higher panic actually has an effect on anything at all because all of the app's workings are a secret. It just obscures a huge part of the game.
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Post Post #2083  (isolation #271)  » Sat Feb 21, 2015 9:30 pm

gamma ordered Doomtown Reloaded today :3

that game looks fun as fuck
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Post Post #2109  (isolation #272)  » Tue Mar 03, 2015 1:00 pm

"Risk for Adults" doesn't sound like a good sales pitch.
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Post Post #2111  (isolation #273)  » Tue Mar 03, 2015 1:25 pm

See! Much better!
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Post Post #2116  (isolation #274)  » Mon Mar 09, 2015 11:27 am

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Post Post #2119  (isolation #275)  » Mon Mar 09, 2015 2:28 pm

got a review somewhere?
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Post Post #2125  (isolation #276)  » Tue Mar 10, 2015 3:07 pm

I'd rage at Grant Imahara so hard.
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Post Post #2131  (isolation #277)  » Thu Mar 12, 2015 4:12 pm

So, I need more quick, drop in drop out type games to play at parties.

Cards Against Humanity is sort of what I mean, though it's a pretty boring game. Something that can handle a ton of players and people can come and go as they please, or it has a short runtime.
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Post Post #2153  (isolation #278)  » Mon Mar 23, 2015 1:31 pm

COMPLETELY FORGOT that I backed Vault Wars awhile ago, and it only has a few days left till it's Kickstarted!

It's designed by the guy who did Dead of Winter. It's a bidding/bluffing game based sort of on the television show Pawn Stars or Storage Wars or any of those things... each player drafts a set of "vaults" that will be put up for auction one by one, and each vault has different properties. (IE: There are six items in the vault, but you only get to see one of them... or there are only three items in the vault, but you get to see all three... or, there are a ton of items in the vault, and the top two bidders get to draft them). You either pick up gems which are worth victory points, gear/weapons which are worth gold so you can bid on more stuff(or VP bonuses), or artifacts which give you buffs and bonuses to your gameplay. It's fast-paced, fun, and quick (under an hour). As one of the reviewers said, it's a game with hidden information, but isn't a deduction game... it's a game that encourages bluffing and deception, yet isn't about lying... it weaves all of these mechanics together in a psychologically engaging way to provide a wholly unique experience.

Anyway, check it out, if you want, and back it.
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Post Post #2161  (isolation #279)  » Mon Apr 13, 2015 9:42 pm

https://soundcloud.com/cardboard-with-r ... -the-table

Rich Sommer started a board game podcast!
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Post Post #2166  (isolation #280)  » Tue Apr 14, 2015 2:15 pm

In post 2162, diginova wrote:So I won an extra copy of Dead of Winter at Tabletop Day. Would any scummers be up for a trade?

YES YES YES YES GOD YES I HAVE TRADES
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Post Post #2168  (isolation #281)  » Tue Apr 14, 2015 2:24 pm

im unemployed and cant buy it normally

fite me 4 most pathetic
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Post Post #2179  (isolation #282)  » Sat Apr 18, 2015 7:52 pm

we went to a fun local indie game developers meetup where we playtested alpha phase board games and then got some free board games as a result!

We also purchased a couple, so the Commune picked up:

Lagoon: Land of Druids
Medieval Mastery
Alliances
Seas of Iron
Bohnanza
Hive Pocket
Love Letter (replacement copy because someone ruined my last copy)
City of Horror
Mascarade Expansion

All in all, a pretty great haul. I'm really stoked to try out Bohnanza and City of Horror.

We only got to playtest two games. One was called 'Tourist Trap'. Everyone worked running a tourist stall on the same highway and we had to bid/compete over customers. We set up exhibits that had various point values and categories to attract customers. Customers were one of twelve different meeple types that had various bonus effects if you combo'd them well. Everyone bids simultaneously then you pick them up in order, 1-2-3-4-5, so sometimes other people can throw off your bids. There were also power tokens that let you shuffle/rearrange the rows of customers, but we didn't play that, since he wanted to focus group the bidding portion of the game pretty hard. We had some really good ideas, I think. There's definitely a game there and it could be pretty cool.

The other one we played was 'Jinx!'. It's a pretty simple social/party game... flip a card, then two people go "3...2...1..." and have to say something in that category. If they match, say something not in the category, or screw up in any other way, you lose the round. If they both name different things, you go up 1 on the points track. You keep going in a circle and can bank at any time. Game objective is to get 100 points before you draw too many cards from the penalty deck and spell out "JINX!" on the board. It was... simple. Something we really don't need a game for because you can play it without any components or pieces. But a fun little game regardless.
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Post Post #2186  (isolation #283)  » Tue Apr 21, 2015 8:34 pm

Keyflower is fucking amazing. Nobody else in the Commune wants to play so my copy is dusty, but I fucking LOVE IT.
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Post Post #2189  (isolation #284)  » Wed Apr 22, 2015 9:56 pm

LET"S PLAY PLEASE! It's one of my faves. Gamma didn't like it because he didn't think there was a ton of strategy, maybe. Brock was lukewarm.

It's a simple game but the various mechanics make it a bit hard to grasp the strategy until you've played a few times.
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Post Post #2206  (isolation #285)  » Mon Apr 27, 2015 12:32 pm

The lack of stock on DoW has cooled me off to the idea that I need it. I'll wait to play it when someone else has it and make my decision. It also feels very similar to City of Horrors, which the Commune just picked up... so between us having CoH and BSG, DoW might be redundant.
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Post Post #2209  (isolation #286)  » Mon Apr 27, 2015 3:12 pm

CDB might be bringing it already, Poro.

I don't see why we'd use Tabletop Simulator when Vassal is better supported and free.
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Post Post #2220  (isolation #287)  » Tue Apr 28, 2015 9:38 am

$15 seems absurd
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Post Post #2222  (isolation #288)  » Tue Apr 28, 2015 10:35 am

again, Vassal exists, and paying $15 to use a platform that has IP-infringement-inviting mods that does the same thing as Vassal barely makes sense at all

You're paying $15 for...nothing. It's a blank slate.
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Post Post #2226  (isolation #289)  » Tue Apr 28, 2015 11:22 am

Well, it's similar to the Steam Mod thing... I'm not willing to pay for something that has a possibility (maybe even likely possibility) of getting DCMA'd
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Post Post #2236  (isolation #290)  » Wed Apr 29, 2015 12:39 pm

i really wish we had a copy of cosmic encounter
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Post Post #2242  (isolation #291)  » Thu May 07, 2015 9:52 am

i wanna start a podcast
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Post Post #2245  (isolation #292)  » Thu May 07, 2015 12:47 pm

shhhh
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Post Post #2247  (isolation #293)  » Mon May 18, 2015 2:08 pm

Yeah, Gamma has Doomtown Reloaded, it's NEEDLESSLY complex though
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Post Post #2248  (isolation #294)  » Mon May 18, 2015 2:10 pm

In post 2241, quadz08 wrote:smallworld is not particularly simplistic, IMO?

It's not Settlers, but as far as more "complex" games go past Settlers/Ticket to Ride, it's pretty simplistic.

I mean, you don't really have to make that many choices, and the complexity comes from the race/class combinations, which are randomized and pre-selected for you.

I don't think Smallworld has a ton of deep strategic possibilities (or even tactical ones).
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Post Post #2250  (isolation #295)  » Mon May 18, 2015 4:28 pm

It's more that the little keywords they use are so niche and specific that there's a TON of rulebook hopping since no helptext is written on cards. Plus, movement around the board is not really intuitive, and what you can/can't move to/from is ridiculously specific
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Post Post #2253  (isolation #296)  » Thu May 28, 2015 8:36 am

Witness just seems like glorified Telephone to me.
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Post Post #2261  (isolation #297)  » Sat Sep 26, 2015 11:45 pm

UT & I got a chance to play Wombat Rescue today -- the first production copy ever made! The game's designer came on our podcast and talked a lot about it. Guys, this game is FUCKING GREAT. Holy shit.
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Post Post #2265  (isolation #298)  » Sat Oct 03, 2015 2:14 pm

my copy of Vault Wars finally came in... it's pretty fucking great. The only qualm I have is that the equipment cards are rather underwhelming and don't feel like they impact the game that much, but I love the design on this.

Speaking of Jon Gilmour, we also finally picked up Dead of Winter. Played it once. Took a loooong time. I might just be over games that take longer than 90 minutes. But I really liked the mechanics in play.
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Post Post #2268  (isolation #299)  » Sat Oct 03, 2015 2:19 pm

Ehhh maybe... but I mean, the box says it can take up to like 3 hours to play the longer missions? So idk

pedit: nope fuck arkham horror i dont even know where it is anymore
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Post Post #2269  (isolation #300)  » Sat Oct 03, 2015 2:20 pm

also we officially have more board games than we have cabinet space siiiigh
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Post Post #2293  (isolation #301)  » Wed Oct 28, 2015 8:58 am

In post 2288, Ythan wrote:Everyone needs a copy of Shadow Hunters.

So we can play an all Bob game.

get out.
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Post Post #2305  (isolation #302)  » Thu Nov 05, 2015 12:12 pm

I got Mage Wars for my birthday last year. I played it with Singer once then I haven't touched it again. not sure why.
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Post Post #2316  (isolation #303)  » Wed Nov 25, 2015 11:06 am

secret hitler looks pretty good but idk if it's quite diff enough from Resistance
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Post Post #2327  (isolation #304)  » Sun Dec 27, 2015 8:14 pm

i got Concept & Tragedy Looper!

Concept is really fun and feels like it fulfills the same niche as Codenames. We played Concept for like 4 hours last night. Really really fun.

Tragedy Looper is... holy shit! It's Clue on crack.
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Post Post #2347  (isolation #305)  » Tue May 24, 2016 8:19 am

The Drunk Dice board game collection has grown by two: we added Roll for the Galaxy & Star Wars: Rebellion!
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Post Post #2369  (isolation #306)  » Mon Jun 27, 2016 9:28 pm

if you have GoT already you probably don't need Diplomacy tbh
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Post Post #2376  (isolation #307)  » Tue Jun 28, 2016 10:40 am

well, they're published by the same people, but not the same designer

Memoir 44 is pretty great for a 1v1 tactics game. It's not super strategic or politicky (which are the things I like in my war games) but it's about as perfect as a purely tactical (but admittedly light) game can get
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Post Post #2382  (isolation #308)  » Sat Oct 01, 2016 11:52 am

In post 2377, theplague42 wrote:Does anybody have any suggestions for a board/card game for about 3-6 players? Looking for playtime of less than an hour. We've been playing BANG! a lot recently, and I'm looking for something new. I'm probably going to purchase Small World at some point, fyi.

roll for the galaxy > race for the galaxy, imo

also: UT/I made a purchase on Thurs

Seasons
City of Spies Estril Estoril 1942
Spyfall
Dead Last
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Post Post #2395  (isolation #309)  » Wed Oct 05, 2016 9:14 am

the lack of interactivity in roll is kinda bothersome, and im hoping they address it in an expansion

but also, i play plenty of euros that are basically solitaire, so *shrug*
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Post Post #2397  (isolation #310)  » Wed Oct 05, 2016 10:37 am

i mean, most of them? Agricola, Kingsburg, Five Tribes, Suburbia, Splendor

they all have *light* interaction but not direct player interaction. they're about on equal footing with RFTG's "try to bid on phases based on what other players will likely do/need"
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Post Post #2399  (isolation #311)  » Wed Oct 05, 2016 11:14 am

I could see that argument for Agricola. But I still think the interaction is pretty minor and comparable to strategically selecting phases in RFTG to stop your opponents from getting the phases they need to have their engine go off.
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Post Post #2404  (isolation #312)  » Wed Oct 05, 2016 1:48 pm

In post 2402, hitogoroshi wrote:Codex, Kemet, El Grande are all good examples of games where you spend a LOT of brainpower trying to anticipate your opponents moves.

god, Kemet is so fucking good
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Post Post #2405  (isolation #313)  » Wed Oct 05, 2016 1:54 pm

@TBM: Kemet or Cyclades. They're similar games by the same publisher.
Kemet is more like a fast-paced brawl. You're constantly skirmishing and then regrouping and running out to attack again, all while trying to build your engine. Kemet encourages people to start punching each other in the face as early as the first turn, and incentivizes repeat assaults and bloodshed. It's bananas. You win by attacking, by defending, or by going for a risky economic only route.

Cyclades is a bit more strategic. Still fairly fast paced for a "war game" (more like area control game) but a little more chaotic w/ dice rolls in combat (not highly random dice rolls though). A lot more base building/engine building, with fighting being less common. Still highly interactive. More options and paths to victory than direct confrontation/combat, if that's your thing.

Also if theme matters, Kemet is Egyptian and Cyclades is Greek.
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Post Post #2431  (isolation #314)  » Thu Oct 13, 2016 9:05 am

what'd they kill off from the dominion base set?
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Post Post #2449  (isolation #315)  » Thu Oct 13, 2016 5:00 pm

me/GI/LLD/someone else played Seasons on BGA last year. it was pretty fun but i felt like the experience wound up being kinda hollow for some reason
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Post Post #2462  (isolation #316)  » Tue Oct 25, 2016 1:41 pm

im fucking hyped to play the expansion this week for UT Grimm Reck and Gamma's Spookytime Adventure
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Post Post #2464  (isolation #317)  » Tue Oct 25, 2016 3:53 pm

UT is going to be Sexy Student Loan Debt

I'll be rick sanchez

idk if the other two are dressing up
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Post Post #2481  (isolation #318)  » Mon Oct 31, 2016 2:51 pm

i yelled and screamed drunkenly about Machi Koro on mine/UT's podcast: www.drunkdice.com

i really liked the game even though i spend 20 minutes shitting on it
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Post Post #2485  (isolation #319)  » Mon Oct 31, 2016 3:35 pm

we're just calling it season two to cover up for the fact we were just really lazy
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Post Post #2500  (isolation #320)  » Sat Nov 05, 2016 6:56 pm

munchkin is a bad game
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Post Post #2503  (isolation #321)  » Sat Nov 05, 2016 7:50 pm

7 Wonders Duel, Twilight Struggle (it's chess levels of strategic mindfuckery though), Hive, Memoir 44
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Post Post #2506  (isolation #322)  » Sat Nov 05, 2016 9:27 pm

Patchwork is amazing. A+

Agricola is pretty complex and intimidating to learn. But it's a classic for a reason.

Pandemic Legacy is really more fun with more people because it's a living game. You get to tear up cards and mark on the board and put stickers on characters, etc. Each playthrough is different. I can imagine it being fun for two, but then you'd each control two characters during the game and that's kinda meh.

Regular Pandemic is probably where you'd want to start. Are you wanting co-op or competitive games?
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Post Post #2511  (isolation #323)  » Sat Nov 05, 2016 10:09 pm

buy patchwork immediately then
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Post Post #2514  (isolation #324)  » Sun Nov 06, 2016 12:35 am

In post 2502, Untrod Tripod wrote:munchkin is good as a social experience, imo

please don't hurt people with your word
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Post Post #2515  (isolation #325)  » Sun Nov 06, 2016 12:35 am

s
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Post Post #2537  (isolation #326)  » Mon Dec 05, 2016 1:41 pm

so we talked about "Seasons" on the podcast this week and it might be the most disdain I've ever felt for a game

http://www.drunkdice.com/

like...i think i was actually getting angry that UT enjoyed it
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Post Post #2539  (isolation #327)  » Fri Dec 09, 2016 10:49 pm

lmk how you're liking seafall. ive hesitated to pull the trigger because of the middling reviews
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Post Post #2557  (isolation #328)  » Sun Jan 08, 2017 12:23 am

7 wonders duel is so fucking good.
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Post Post #2576  (isolation #329)  » Sat Feb 11, 2017 11:25 pm

In post 2573, Panzerjager wrote:Okay, played patchwork for the first time. Do you have to fill up the 7x7 perfectly to get the bonus tile? Do you put the bonus tile on your quilt board? Do you count the Leather Patches as squares when you're moving? Do you count the buttons as squares?

yes
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Post Post #2577  (isolation #330)  » Sat Feb 11, 2017 11:25 pm

wait what do you mean do you count the buttons as squares

they're squares
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Post Post #2589  (isolation #331)  » Tue Feb 14, 2017 1:46 pm

In post 2582, chamber wrote:The term is poorly defined and I think first came about to separate the european board games coming out in the early 2000's from the traditional like monopoly. I'd differentiate it from 'ameritrash' games in the following ways:

Indirect competition rather than direct competition (I'm going to out bid you for something, or use a limited resource before you can, not steal territory from you, or kill your units).
No elimination, you play to the end even if you are doing terribly.
Some abstracted victory condition like Victory Points rather than something like player elimination.

You can probably find counter examples where I'd ignore 1 or more of those though, like powergrid is euro as heck and doesn't use victory points.

I think that's all fairly accurate?

I would also say that in Ameritrash game, the "theme" wins out over the mechanics.

Like, Betrayal At House on the Hill... Ameritrash. Heavily themed, and the theme is most of the charm. Same with Arkham Horror, Battlestar Galactica, Cosmic Encounter.

Eurogames are way more "strategic". I don't even think Eurogames have to be particularly complex, it's more that they're all about the tactics/strategy and less about the journey.
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Post Post #2591  (isolation #332)  » Tue Feb 14, 2017 2:58 pm

My thing is I don't like games with zero player interaction.

I like having interaction, even if it's not directly. Five Tribes is kind of my ideal board game for that very reason.
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Post Post #2617  (isolation #333)  » Thu Feb 16, 2017 2:13 pm

i want to play ra so bad
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Post Post #2625  (isolation #334)  » Fri Feb 17, 2017 10:21 am

In post 2622, Panzerjager wrote:Mystic Vale on the short list. It seems really funny and it looks so fucking slick. The clear cards are such a cool idea.

Having just played Mystic Vale for the first time, it's a really cool gimmick but I think the gameplay itself is rather shallow.
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Post Post #2627  (isolation #335)  » Fri Feb 17, 2017 10:58 am

the gameplay is soooo shallow
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Post Post #2631  (isolation #336)  » Fri Feb 17, 2017 12:08 pm

Whitechapel is meh. I like it. But it's not fantastic?

7 Wonders Duel is a better game than 7 Wonders especially if you don't have a ton of people to play with
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Post Post #2639  (isolation #337)  » Fri Feb 17, 2017 1:42 pm

In post 2632, Panzerjager wrote:
In post 2631, xRECKONERx wrote:Whitechapel is meh. I like it. But it's not fantastic?


What hidden movement game would you put above it?

Probably Fury of Dracula, if you're going to play any of them. But even FoD has problems and also takes FOREVER.

Mister X is kind of the "default" one people recommend because it's an updated version of Scotland Yard.

Letters from Whitechapel is good but it kinda just feels like Mister X with needless other modular shit thrown in
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Post Post #2640  (isolation #338)  » Fri Feb 17, 2017 1:42 pm

i really didnt like catacombs
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Post Post #2643  (isolation #339)  » Fri Feb 17, 2017 4:09 pm

I dunno. I usually like Dexterity games. I just felt like there were some points of it that were unfair and I didn't like the "level up" or gear system at all
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Post Post #2650  (isolation #340)  » Fri Feb 24, 2017 1:50 pm

Fertile soils should be in 3 separate piles with each pile being a different position. So one stack of bottom fertile soils, one stack of middles, one stack of top.
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Post Post #2652  (isolation #341)  » Fri Feb 24, 2017 3:14 pm

yep
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Post Post #2654  (isolation #342)  » Fri Feb 24, 2017 3:49 pm

you mean from your own personal hand/deck?

it's like dominion rules

you reshuffle the discard pile when it runs out but if you already have cards in your "hand" or whatever you don't reshuffle those and you don't reshuffle the top visible card
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Post Post #2659  (isolation #343)  » Wed Mar 08, 2017 5:56 pm

ONE HUNDRED FUCKING DOLLARS?
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Post Post #2662  (isolation #344)  » Wed Mar 08, 2017 10:14 pm

evolution is great
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Post Post #2664  (isolation #345)  » Wed Mar 08, 2017 11:15 pm

ugh i wanna play blood rage so bad
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Post Post #2672  (isolation #346)  » Thu Mar 09, 2017 9:10 am

catacombs suuuuuuuuuuucks
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Post Post #2677  (isolation #347)  » Thu Mar 09, 2017 5:44 pm

catacombs sucks
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Post Post #2679  (isolation #348)  » Thu Mar 09, 2017 8:05 pm

c a t a c o m b s s u c k s
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Post Post #2687  (isolation #349)  » Wed Mar 15, 2017 11:26 pm

In post 2685, Panzerjager wrote:Okay, I want an easy-ish worker placement game to add to my collection and learn/teach my girlfriend/other non-girlfriend people. I was thinking Kanagawa but I'm not sure how "worker placement"-y it is. Any suggestions?

Lords of Waterdeep is like "Baby's First Worker Placement"
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Post Post #2693  (isolation #350)  » Thu Mar 16, 2017 10:01 pm

keyflower is in no way, shape, or form a simple worker placement game.
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Post Post #2695  (isolation #351)  » Thu Mar 16, 2017 10:21 pm

You're not wrong about Keyflower being a better game but LoW is pretty basic as far as worker placement goes
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Post Post #2816  (isolation #352)  » Wed May 17, 2017 7:08 am

i like Dead of Winter but the setup and breakdown of it made it too cumbersome IMO

like it's basically a slight twist on the whole "cooperative but oooo spooky traitor" concept ive seen done a hundred times before. it did it well, but it didn't reinvent the wheel or anything
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Post Post #2822  (isolation #353)  » Wed May 17, 2017 6:37 pm

https://goo.gl/MaBZQ9

high focus on conflict & social fun. not shocking. social manipulation, etc

recommendations: panamax, bora bora, kanban, kemet, power grid, stockpile, caylus, nations, glass road, trickerion

ive only played kemet. sweeeet
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Post Post #2860  (isolation #354)  » Tue May 30, 2017 10:27 am

In post 2840, Panzerjager wrote:Apparently my recs from Quantico have changed to a top 5 of cyclades, Marco polo, viticulture, blood rage and 5 tribes. I think I want all those games.

Kemet > Cyclades. They're basically the same game though.

Five Tribe is continuing to creep higher and higher on my list of faves every time I play it.
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Post Post #2862  (isolation #355)  » Tue May 30, 2017 10:51 am

For real. There's something so damn satisfying about picking up the pieces and dropping them, Mancala-style. And the way you can both pull off a killer move AND fuck over your opponents by dropping pieces in their way is just joyous.

I haven't checked out the expansions yet but I can only imagine improving upon a great formula.
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Post Post #2866  (isolation #356)  » Tue May 30, 2017 10:54 pm

In post 2865, Chevre wrote:Also played Machi Koro. Really goes from slow to fast as quintessentially as possible. Don't know if I like it though.

as an inverse to Five Tribes.....the more times I play Machi Koro, the more I fucking LOATHE this game
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Post Post #2868  (isolation #357)  » Tue May 30, 2017 11:05 pm

no it's just terrible luck and dumb bullshit and apprehension and ugh
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Post Post #2873  (isolation #358)  » Wed May 31, 2017 8:42 am

i wanna play cpt sonar so bad T_T

re: Five Tribes
there really isn't analysis paralysis... you want to take the move that's awesome and good for you before someone else does. if you can't do that, then make sure nobody else can do anything cool and exciting.

it looks overwhelming due to the amount of pieces but when you are actually in the moment there are only a handful of moves to consider at a time
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Post Post #2875  (isolation #359)  » Wed May 31, 2017 8:57 am

remember that time you made me play machi koro like 3 times in one evening bc you and gamma were convinced it was fun, UT

do you remember
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Post Post #2967  (isolation #360)  » Thu Aug 24, 2017 12:33 am

i prefer roll to race fwiw
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Post Post #2985  (isolation #361)  » Fri Aug 25, 2017 8:06 am

In post 2983, Gammagooey wrote:Maybe Kingsburg? It's light, it's sort-of-worker-placementy but you use dice as the 'workers' you're placing and you need them to add up to whatever you're getting, and you can have a strategy from the start (or after your first die rolls at least) you're planning to work towards while changing it around based on what dice you get and what other people are going for, around 90 minutes long. I vaguely remember that some people really like the expansion or only like the game with the expansion or something like that but I've forgotten what it adds and I'm sure someone else around here has an opinion on that.

Kingsburg is a great choice though I do think I wouldn't play it without the expansion nowadays?

But if you haven't played it, I think it would work
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Post Post #3011  (isolation #362)  » Thu Sep 21, 2017 9:48 am

I mean I think any way you can dress it up is good considering there are countless other shows out there that have probably already done the same board games you're going to do so like, it has to be kitschy or unique

maybe do it tournament or gauntlet style in seasons and have a rotating cast, keep points based on who wins, have some megabattle for the finale
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Post Post #3023  (isolation #363)  » Fri Sep 22, 2017 11:03 pm

In post 3015, DeathNote wrote:We had a problem trying to create a video game style tournament show which had a stupid high budget. It was the first show I got to use my new moving lights on but the concept wasn't well received mostly because the community doesn't want to watch "Community" members play.

i didnt mean community members
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Post Post #3042  (isolation #364)  » Thu Oct 26, 2017 2:32 pm

yeah dropmix is a seriously impressive feat
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Post Post #3046  (isolation #365)  » Sat Oct 28, 2017 1:06 am

pie that means you have to actually buy in to survivormeet
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Post Post #3052  (isolation #366)  » Mon Oct 30, 2017 8:13 am

In post 3047, InflatablePie wrote:I did

[e] are you mixing gamma and I up again <_<

yes
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Post Post #3053  (isolation #367)  » Mon Oct 30, 2017 8:13 am

also target's doing b2g1 on boardgames rn
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Post Post #3060  (isolation #368)  » Tue Oct 31, 2017 8:02 am

Yeah Tragedy Looper is amazing but be warned it is fairly complex.
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Post Post #3117  (isolation #369)  » Tue Feb 20, 2018 11:23 am

mysterium is FANTASTIC if you have a good creative group to play with. it's co-op and a hell of a lot of fun with tons of replayability.
dead of winter is some people's cup of tea. i own it. it's not mine. it's fun but it is long and takes forever to set up
takenoko is super chill and fun and probably good for kids if they're gonna be involved? also fun to just chill & play online
carcassonne is a good gateway game for new board gamers. sort of like the archetypal "build the board" mechanic
pandemic was a good start but IMO there's TONS of other cooperative games that took the pandemic mechanics and expanded on them
ticket to ride, like carcassonne, is a good gateway game for new board gamers. this one's probably a lot more basic than carcassonne. also if you HAVE TO HAVE IT, get the europe version, it's the best one
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Post Post #3118  (isolation #370)  » Tue Feb 20, 2018 11:24 am

so basically mysterium > takenoko > carcassonne > dead of winter > ticket to ride europe > pandemic
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Post Post #3134  (isolation #371)  » Tue Feb 27, 2018 2:47 pm

we should plan a MS gathering at BGGcon this year
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Post Post #3137  (isolation #372)  » Wed Feb 28, 2018 3:08 pm

no. it's in nov
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Post Post #3138  (isolation #373)  » Wed Feb 28, 2018 3:08 pm

if we decide to turn it into a meetup ill do it
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Post Post #3180  (isolation #374)  » Sat Mar 24, 2018 3:28 pm

as a counterpoint, D&D is pretty great with my group, and im the only dumpster of a human
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Post Post #3234  (isolation #375)  » Thu Apr 12, 2018 10:56 pm

fuck you pie
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Post Post #3236  (isolation #376)  » Sat Apr 21, 2018 5:40 pm

UT and I just got back from a board game run.

Purchases include:

Battle for Rokugan
Through the Ages: A New Story of Civilization
Agents of SMERSH
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Post Post #3242  (isolation #377)  » Sun Apr 22, 2018 10:57 pm

through the ages is amazing in terms of how the mechanics and flavor all blend together, but yeah, the digital version is WAY BETTER because the physical version involves about 60% of your time being scorekeeping and upkeep
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Post Post #3243  (isolation #378)  » Sun May 20, 2018 4:36 pm

fun - today, me/Ythan/UT/Gammagooey/hubby all played Battle for Rokugan.

the Game of Thrones board game was one of my top five favorite games EVER, but it was sooooo long and complicated

this game takes the same fun elements from Game of Thrones, and just simplifies it.
no more "muster units separately and then play orders on them" -- your march orders are your units, so it removes an entire complicated phase of the game
no more supply limits constantly making you double check all your units to see if you're breaking anything

it removes so much of the fiddly bits. and it's SUPER simple and streamlined due to it... which lets them introduce some more fun mechanics like secret objectives, territory control bonuses, etc.

anyway i really love this game. i have no reason to ever have the Game of Thrones board game hit the table again? other than for flavor purposes

the one downside is that this game isn't designed with the "force people to make political alliances" thing in mind. you can still do that, of course -- but the mechanics and map design don't NECESSITATE it. there are also units that you can drop in somewhere even if you're not adjacent, which also sort of destroys the need for alliance building
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Post Post #3245  (isolation #379)  » Sun May 20, 2018 9:35 pm

It is the most obvious successor to GOT imo

there are other games that do the area control mechanics better

but this feels like they took at look at GOT (which is like 7 years old at this point holy shit) and said "huh, this game feels dated" and streamlined a lot and dropped the theme

my biggest issue with it is that upon reflection, the clans you play as all feel too similar. they all have the same pool of 26 tokens, but each clan gets one special token that only they can use, and then they all have a minor passive ability

the variance comes in drawing combat tokens each round. you don't know when you're going to draw your "big" moves, so each round feels fresh and different. which removes the analysis paralysis that came from GOT, where you want to plan 10 moves out
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Post Post #3248  (isolation #380)  » Mon May 21, 2018 6:12 pm

how
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Post Post #3257  (isolation #381)  » Tue May 22, 2018 4:51 pm

i tried to raid your peace and then i couldnt so i raided your 3 honor province instead to stop you from getting the territory bonus
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Post Post #3261  (isolation #382)  » Mon May 28, 2018 2:47 am

decrypto has been VERY interesting to me
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Post Post #3263  (isolation #383)  » Mon May 28, 2018 2:49 am

okay well thanks LLD i just placed an amazon order
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Post Post #3269  (isolation #384)  » Tue Jun 12, 2018 10:07 pm

GLOOMHAVEN SHIPS ON THE 19TH SUPPOSEDLY HYPE

@molla I would say a board game probably isn't a board game if it's played solely via screen/phone
but Spaceteam is another one that is kinda the same experience
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Post Post #3274  (isolation #385)  » Wed Jun 13, 2018 12:19 pm

i backed like 5 things last weekend, i know that pain
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Post Post #3280  (isolation #386)  » Sun Aug 05, 2018 11:21 am

FYI: amazon is having a massive board game sale to celebrate Gencon

reddit.com/r/Boardgamedeals/comments/94qcxs/amazon_gencon_2018_sale/

Thinking about picking up Cash n Gunz, Sherlock Holmes Consulting Detective, and Kingdomino
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Post Post #3307  (isolation #387)  » Sun Aug 19, 2018 9:13 pm

In post 3306, Panzerjager wrote:
In post 3305, randomidget wrote:i have it but dont rly use it id be down to play with scummers tho
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Post Post #3336  (isolation #388)  » Thu Mar 28, 2019 7:07 pm

panzer has bad opinions but that game is disgustingly overpriced
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Post Post #3341  (isolation #389)  » Fri Mar 29, 2019 1:54 pm

but two rooms and a boom sucks

i would be buying it probably if it weren't so expensive. if it was at the 40-50 dollar price point id back it. $100 (with shipping) is way too much. Maybe I'll wait for retail
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Post Post #3343  (isolation #390)  » Fri Mar 29, 2019 2:08 pm

it's really not

I've played probably... 30 games of 2R1B.

The game is just bad. The sharing mechanics are half-assed and they don't work as well as they should on paper.
The special roles are way too hit or miss.
Far too often people just go "uhh fuck it ok I'll share" and by that point it's too late.
Or you can shit starting randomization of rooms and one team just locks the win from the start.
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Post Post #3353  (isolation #391)  » Sat Mar 30, 2019 1:53 pm

I'm gonna guess they have the chess piece puzzle I've seen in a few escape rooms. They'll probably have some traditional board games around with pieces that are clues to things. Maybe some kind of Monopoly Money puzzle that's the answer to a padlock. Deck of cards where certain cards are marked or missing. That sort of thing.
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Post Post #3380  (isolation #392)  » Mon Jul 29, 2019 3:14 pm

I'm gonna highly recommend Set A Watch. We played it this past weekend and it's a blast. It's the right kind of co-op and it forces you to make real, interesting choices. And I think the classes are different/varied enough that it prevents quarterbacking.
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Post Post #3394  (isolation #393)  » Sat Aug 10, 2019 7:49 pm

In post 3385, zoraster wrote:
In post 3380, xRECKONERx wrote:I'm gonna highly recommend Set A Watch. We played it this past weekend and it's a blast. It's the right kind of co-op and it forces you to make real, interesting choices. And I think the classes are different/varied enough that it prevents quarterbacking.


can you elaborate on the prevention of quarterbacking? That's always the major weakness to coop games to me, so any without a traitor element tends to fail the test. But if there's a way to avoid it that a game has figured out, that's great.

For us, it was more about the fact that each player has their own board and spells and abilities, etc to keep track of. It feels more like a puzzle: "How should we use our combined abilities to tackle the challenge?" There are a bunch of variables -- which abilities do you currently have equipped? How does it synergize with other things?

It felt really collaborative. It's possible once you've played enough to know every class inside and out that it has quarterbacking, but with I think 10? classes to play/learn, that'll take a while.

(Also shoutout to Gloomhaven for being un-quarterback-able and being an amazing game all around.)
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Post Post #3440  (isolation #394)  » Fri Sep 13, 2019 9:30 am

I've never played it but it seems like one of those games you own exactly one in that genre/scale and that's it
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Post Post #3456  (isolation #395)  » Sat Sep 14, 2019 9:49 pm

betrayal legacy was great, and i say this as someone who was lukewarm at best on original betrayal
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Post Post #3470  (isolation #396)  » Sat Sep 21, 2019 10:58 am

ive never played any of stonemaier's games so id love to understand the hype

viticulture looks like a p standard worker placement game
scythe looks like...agricola, with steampunk stuff?
then ive seen people eating their fucking hats trying to get copies of wingspan & tapestry

so can someone pitch me on em
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Post Post #3495  (isolation #397)  » Mon Dec 02, 2019 8:40 pm

So is Quacks of Quedlinburg. BOth solid choices.
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Post Post #3497  (isolation #398)  » Thu Dec 05, 2019 11:53 pm

FYI (c/p'd from Facebook). from me.

Multiple board games for sale. Trying to downsize my collection. Please let me know if you're interested in any/all of them.

On Tour - $25 (Played a handful of times; all boards still in great condition)

Betrayal at Baldur's Gate - $25 (Played a handful of times)

Mansions of Madness - $50 (Played a handful of times)

Twilight Struggle - $30 (Played once)

Monopoly Deluxe Edition - $15 (This isn't in print anymore so it's hard to assign a value)

Concept - $20 (All pieces accounted for and in good condition)

Balderdash - $5 (Has some standard wear & tear)

Through the Ages - $35 (Played once)

Mage Wars - $40 (Played once)

Cranium WOW - $12 (Clay is hardened, as with most of these older games. Perhaps one, or two question cards gone missing?)

Shadows Over Camelot - $60 (Game is out of print, price reflects that)

Android: Netrunner - $25 (Game is out of print; cards were sleeved)

Quarriors + Quarriors: Quarmageddon - $30 (Sold as a set; individual sets no longer available for purchase/in-print)

City of Horror - $30 (Played twice)

Smallworld - $15 (Wear & tear as expected for a game of its age, but has all pieces and rulebook and includes an expansion)

Game of Thrones Card Game - $10 (Missing instruction booklet (was gone when I obtained the game secondhand); otherwise, this edition is out of print)
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Post Post #3500  (isolation #399)  » Fri Dec 06, 2019 10:42 pm

In post 3498, vonflare wrote:to clarify, your Mage Wars is basic Mage Wars and not Mage Wars: Arena?

also, interested in Quarriors. What shape are the components/cards in?

It came out before Arena was a thing. I *think* it's just the same base game but they renamed it later.
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