Board Games!

This forum is specifically for discussing non-Mafia games (board, card, video, we're not picky). Playing such games should happen in the Mish Mash forum, of course.
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Post Post #2303  (isolation #0)  » Thu Nov 05, 2015 3:55 am

anyone here play mage wars: arena?
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Post Post #2313  (isolation #1)  » Wed Nov 18, 2015 2:25 am

no
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Post Post #2334  (isolation #2)  » Wed Apr 20, 2016 7:04 am

coup is great fun I like it
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Post Post #2336  (isolation #3)  » Sat Apr 30, 2016 12:44 pm

2 rooms and a boom looks fun but you need like 10+ people
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Post Post #2735  (isolation #4)  » Wed Apr 19, 2017 9:45 pm

My group just finished our DnD story arc, and we're taking a break until September. My week will feel so empty now.
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Post Post #2776  (isolation #5)  » Sat Apr 29, 2017 9:11 am

Lords of Waterdeep is a fun game
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Post Post #2780  (isolation #6)  » Sat Apr 29, 2017 9:41 am

you could just use some other token instead of the meeples like chess pieces or something, so they're visually distinct, if the problem is color-blindness
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Post Post #2852  (isolation #7)  » Mon May 29, 2017 8:53 am

I like the concept of diplomacy but its hard to get 7 people together who are willing to go through all the simultaneous-action-resolution every turn
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Post Post #2877  (isolation #8)  » Wed May 31, 2017 10:53 am

The AQW card game is weird, both in a good way and a bad way. Like, I can see what they're trying to do but the nature of the game makes it play completely differently from the intended way. There are a few cards that are so powerful you basically try to cycle the deck collecting these cards, while also playing around them, and then using a combination of the OP cards as a win condition.

It actually makes the game more interesting than it otherwise would be, as it would probably be a game of attrition, and instead its about collecting a win condition, like getting a Dracolich and then a bunch of counters to protect it, so you're basically invulnerable, or getting Doomknight and Rare Hunter to basically add the entire discard pile to your hand, or getting Paladin and the Tele-Whoops to give your opponent the Paladin, and then using Paladin Slayer to basically OTK them. Or Wizard + a bunch of spells, I guess.

But there's so many ways to screw with your opponent's win condition (like From Behind, Chaos, and Grasping Roots) that you're never really secure and you always have to be careful what you commit to the board. It allows complex and meaningful decisions in a game which seems simple at first glance.
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Post Post #2901  (isolation #9)  » Fri Jul 28, 2017 11:10 am

Then you are on the wrong website
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Post Post #2904  (isolation #10)  » Thu Aug 03, 2017 11:53 am

best way to teach someone Android:Netrunner? Which faction should I have them play as first game
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Post Post #2907  (isolation #11)  » Thu Aug 03, 2017 1:06 pm

In post 2905, Chickadee wrote:
In post 2904, vonflare wrote:best way to teach someone Android:Netrunner? Which faction should I have them play as first game

Don't



hm?

do you not like netrunner?
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Post Post #3147  (isolation #12)  » Mon Mar 12, 2018 11:23 am

Stratego is an underrated classic
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Post Post #3149  (isolation #13)  » Mon Mar 12, 2018 11:37 am

what is a topper
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Post Post #3151  (isolation #14)  » Mon Mar 12, 2018 12:13 pm

I just want a gaming table with slightly raised edges so dice will never roll off
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Post Post #3174  (isolation #15)  » Fri Mar 23, 2018 4:03 pm

In post 3171, Panzerjager wrote:D&D is definitely not as good as Charterstone.


how is this even a reasonable comparison? They're not even close to the same genre of entertainment.

That's like saying, "yeah, lasagna is definitely not as good as 8-ball pool"
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Post Post #3176  (isolation #16)  » Fri Mar 23, 2018 7:12 pm

are all your opinions bad or just the ones you post on this site
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Post Post #3178  (isolation #17)  » Fri Mar 23, 2018 7:19 pm

a strong statement coming from someone who creeped my youtube channel and responded with a screenshot of my face last time you disagreed with me...
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Post Post #3193  (isolation #18)  » Sat Mar 24, 2018 6:38 pm

In post 3184, Firebringer wrote:Ever thought u were the person that makes dnd bad?



In post 3187, Panzerjager wrote:I start playing hearthstone on my phone. TAZDINGO!
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Post Post #3324  (isolation #19)  » Sat Sep 15, 2018 3:16 pm

I like asymmetric games too.

The problem is the more complex an asymmetric game is the less balanced it tends to be.
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Post Post #3342  (isolation #20)  » Fri Mar 29, 2019 1:57 pm

In post 3341, xRECKONERx wrote:but two rooms and a boom sucks


sorry reck, this opinion is objectively bad
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Post Post #3357  (isolation #21)  » Thu Apr 04, 2019 11:09 pm

In post 3354, Untrod Tripod wrote:two rooms and a boom only really works well with like 20+ people IMO and that's a big fucking issue


I've had many fun games of 2r1b with ~10 iirc

it depends on the people, not the amount
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Post Post #3447  (isolation #22)  » Fri Sep 13, 2019 9:30 pm

Clank is a pretty good board game. Like dominion but dungeon-delving-themed
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Post Post #3476  (isolation #23)  » Wed Oct 09, 2019 7:11 am

In post 3473, Vi wrote:Argent: The Consortium - Trias (6, me) vs. Mannheim (3) vs. Jesca (3)
I am the absolute worst Neutral player in history. I managed to scrape up 2 IP at the end of round 4 for my second merit badge (including the one I started with). While my opening Mark was 2nd Most Influence (I didn't win it). The votes favored me really well; I put my other three Marks on cards that were relevant exactly when I got them and no later (Most Divinity and Most Planar Studies in round 3, Most Mana in round 4), and I correctly called Green going for Most Wisdom (beating them to it) and accidentally picked up Most Int along the way.


I've never played this game but reading this post-game report has me intrigued
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Post Post #3498  (isolation #24)  » Fri Dec 06, 2019 11:20 am

to clarify, your Mage Wars is basic Mage Wars and not Mage Wars: Arena?

also, interested in Quarriors. What shape are the components/cards in?
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Post Post #3501  (isolation #25)  » Fri Dec 06, 2019 11:11 pm

There are slight differences but yes they are essentially the same
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Post Post #3514  (isolation #26)  » Mon Jan 06, 2020 1:01 am

yeah dominion is pretty great
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Post Post #3536  (isolation #27)  » Wed Jan 08, 2020 9:19 am

best party games for a large # of players (other than mafia, of course) include Secret Hitler and 2 Rooms & a Boom
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Post Post #3539  (isolation #28)  » Wed Jan 08, 2020 2:05 pm

In post 3537, implosion wrote:imo 2 rooms and a boom is not fun at all until ~10 players, mediocre until maybe ~14, and really shines when you get to ~20. Which is great because there aren't many games that do that, but it is so optimized for big groups that playing it with fewer than that many people usually just doesn't have enough chaos in it to be all that interesting ime.


I've had a good time with 9 players

but yeah it really shines with a something-teen number of players
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Post Post #3544  (isolation #29)  » Sun Jan 19, 2020 11:09 am

yes me too

I like worker placement games
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Post Post #3548  (isolation #30)  » Tue Jan 21, 2020 7:05 pm

I'm sure someone will bring it to a scum meet someday
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Post Post #3567  (isolation #31)  » Wed Jan 29, 2020 9:24 am

not sure if this counts, but anyone here played Cultist simulator? While not technically a board game, it certainly can feel like one at times, and it has a lot of borrowed elements from, like, worker placement games
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Post Post #3583  (isolation #32)  » Sat Mar 07, 2020 9:17 pm

Even mechanically, the randomness in catan isn't brutal. Sure the dice play a large role in the game but there are many ways to mitigate the randomness. Putting all your settlements on 6's and 8's might seem mathematically sound but it means that you're getting your resources in big bursts while other players get a lesser but consistent stream that allows them to wheel and deal while you twiddle your thumbs waiting for that magic 6 that will give you 2 wood, a clay, and an ore. Not diversifying your numbers can make randomness feel more impactful.

You might also be undervaluing ports, I know I did when I was new to catan. It's another way of mitigating randomness, allowing you to change resources you don't want into resources you do. And finally, having deeper game knowledge that comes with just playing more games will also help. If there's a mountain and a pasture right beside each other with a 5 and an 8, and you confidently slam your settlement between them in the setup phase because 5s are good and 8s are really good, 4 turns later when you want to expand you are going to be thinking to yourself "man I need to build a road but I never get any clay, I'm having some bad RNG."

Knowing what resources are valuable in different stages of the game can help you manage your expectations regarding the RNG. and if all else fails, you can use the Catan Event Cards (sold separately within the Traders & Barbarians expansion) which simulate a die roll but guarantee equal distribution because it's a deck of cards with evenly weighted die results on them.
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Post Post #3585  (isolation #33)  » Sat Mar 07, 2020 9:46 pm

if the players are all evenly skilled then yes, randomness plays a major role, I'd say just as large a role as your skill in negotiating trades.

But my definition of "frustratingly high random" is that the randomness plays a consistent role in deciding the outcome between a good player and a bad player, which is simply not the case.
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Post Post #3590  (isolation #34)  » Sun Mar 08, 2020 3:22 pm

7 wonders is a better intro to the hobby of tabletop games than catan imo. Other intro games I recommend are Dominion, Lords of Waterdeep, and Boss Monster.
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Post Post #3601  (isolation #35)  » Fri Mar 13, 2020 9:33 am

if you want a deck builder, dominion is a better intro game imo. Teaches all the core concepts of deckbuilding without any added fluff.

klank! is probably a close second though since the only 'fluff' it adds is a board and movement/combat mechanics
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Post Post #3608  (isolation #36)  » Sun Mar 15, 2020 9:06 am

I personally had no problems with the regular iteration

But I've never played In Space so I might just be blind to the problems and I'll shout 'HOW COULD I NOT HAVE SEEN' when I finally do play In Space
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Post Post #3627  (isolation #37)  » Sat May 30, 2020 11:27 pm

i didnt even know clank had a legacy mechanic

have I been playing it wrong?
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