Monster of the Week 1-Shot

For completed/abandoned Mish Mash Games.
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Monster of the Week 1-Shot

Post Post #0 (ISO) » Thu Apr 04, 2019 3:06 am

Post by Irrelephant11 »

welcome
Monster of the Week 1-shot


What is Monster of the Week?


Monster of the Week is a role-playing game, like Dungeons and Dragons. The two are as similar as playing
World of Warcraft
online and writing an episode of
Buffy the Vampire Slayer
, though.

Whereas DnD has layers upon layers of mechanics so you can optimize your character, explore every detail of combat and exploration, and bring a fantasy world to life, MotW comes from a line of role-playing games where the storytelling is what matters most. Mechanics in MotW are based on story archetypes & tropes, and are always focused on the fiction you’re creating together - one about a modern world with evil, dangerous monsters.

What is a one-shot?


A one-shot means this game will only last for one adventure (as opposed to running indefinitely, or for a longer arc). Your monster-hunting characters will face one mystery. When it’s solved, and the monster defeated (or you’ve completely failed and/or died), we’ll be done.

Is this that game they’re playing on The Adventure Zone right now?


Yes.

What else do I need to know?


As part of this one-shot, I’ve already set up the characters, setting, and monster(s). While I know these parts are fun to create together, I wanted this to be logistically easy to jump into, have a fun ride, and be finish-able.

The characters are young (like MS users), and the setting is small-town Ashdale, Pennsylvania.

While a lot of parts of this one-shot are predetermined, MotW is all about collaborative storytelling. The things you say about your character and the world around them simply become true, as long as they don’t break with the fiction as established so far - though The Keeper (me) does have veto power.

Do I need to know how to play in advance?


No! If you do teach yourself, it will certainly make the game smoother, but I’ll be as helpful as I can be, and can do a pregame walkthrough of the rules if anyone needs it.

How do I sign up?


See the next post.
The game filled with pre-ins, but feel free to post “/replacement” if you’d like to join the list of potential replacements!
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Post Post #1 (ISO) » Thu Apr 04, 2019 3:07 am

Post by Irrelephant11 »

guidelines for play1. I’ll be loosely enforcing mafia posting requirements. Please post roughly once every two calendar days, minimum; I’ll be counting weekends as one calendar day. Too many prods and I’ll either replace (or depending, force-hydra) your slot. LMK if you’re going on V/LA and we’ll work something out.

2. For reading clarity and for fun, we’ll be placing all In-Game text in [ area=mycharactername] tags. If you feel like it, you can place Out of Game thoughts in [ spoiler=] tags, but fyi I’ll be using spoilers for ~secrets~ in game as well. You’re welcome to add any other fancy text formatting (like, say, coloring dialogue) you think will make roleplaying fun, as long as things remain clear & legible.

3. Monster of the Week comes from a genre of tabletop RPGs called “Powered by the Apocalypse” games. These games revolve around improvised stories (nothing is set in stone on my end) and collaboration. You’re encouraged to work together to solve the mystery and make a great story. That said, try not to be overbearing in your suggestions to other players – let them play their character and you play yours.

4. “Powered by the Apocalypse” games are also about the
story
. This sort of game is poorly suited to metagaming. Do the thing your character would do, even if the dice seem doomed for failure (which is often just as exciting as success)!

5. Be cool, have fun, & be a creative-writing tryhard occasionally
Last edited by Irrelephant11 on Fri Apr 12, 2019 2:53 am, edited 4 times in total.
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Post Post #2 (ISO) » Thu Apr 04, 2019 3:07 am

Post by Irrelephant11 »

charactersThere are four slots:

Alexis Brown,
The Flake
- A 22-year-old recent college graduate. A lot of people think she’s crazy for believing in these supernatural monsters, but she knows what she’s seen. After exploring this stuff alone for awhile, she’ll take any allies she can get (even if her brother can be annoying).

Corey Brown,
The Mundane
- A 17-year-old nerdy high school senior. He’s seen some of what his sister Alexis has, and some of what his best friend Gabe has, and he’s really not ready for this. But shucks if he’s not a good brother and friend.

Gabriel “Gabe” Santos-Rivera,
The Spooky
- A 17-year-old goth high school senior. Life for him got a lot weirder when ghosts started appearing to him and talking - not to mention the strange powers he’s started to discover. The ghosts want him to investigate the monsters, and what could be cooler anyway?

Diego Perez,
The Wronged
- A 24-year-old college dropout. It’s only recently that Diego discovered the murder of his mother was likely supernatural - he’s pretty sure it was the work of a werewolf. When he heard his ex-girlfriend Alexis and his cousin Gabe were looking into another strange disappearance, he knew he had to keep them safe.

All names and genders are suggestions; players can change them for the sake of fun or comfort playing.
Last edited by Irrelephant11 on Thu Apr 04, 2019 3:46 am, edited 2 times in total.
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Post Post #3 (ISO) » Thu Apr 04, 2019 3:07 am

Post by Irrelephant11 »

resourcesHunter Reference Sheets: https://www.evilhat.com/home/wp-content ... Sheets.pdf

Playbooks for the game (useful when you level up): https://www.evilhat.com/home/wp-content ... ybooks.pdf

To purchase the PDF of the full rulebook: https://www.drivethrurpg.com/product/14 ... f-the-Week

To find the entire rulebook for free: Go searching online, I won’t do this one for you (but it’s out there for sure).
Last edited by Irrelephant11 on Fri Apr 12, 2019 2:52 am, edited 1 time in total.
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Post Post #4 (ISO) » Thu Apr 04, 2019 3:07 am

Post by Irrelephant11 »

playerlist1. the worst
2. brassherald
3. skitter30
4. randomidget
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Post Post #5 (ISO) » Thu Apr 04, 2019 3:07 am

Post by Irrelephant11 »

replacements1.
2.
3.
Last edited by Irrelephant11 on Fri Apr 05, 2019 9:13 am, edited 1 time in total.
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Post Post #6 (ISO) » Thu Apr 04, 2019 3:18 am

Post by skitter30 »

Hyped!

The Spooky
Gabriella Santos-Rivera

17-year-old girl, piercing eyes, goth clothes


Charm: +1

Manipulate Someone

Cool: +1

Act Under Pressure, Help Out

Sharp: 0

Investigate a Mystery, Read a Bad Situation

Tough: -1

Kick Some Ass, Protect Someone

Weird: +2

Use Magic


Luck: ♣♣
Harm : ♥♥♥|♥♥♥♥
Unstable: ♢
Experience: ♠♠♠♠

Spoiler: Moves


Tune In:
You can
attune your mind to a monster or minion.
Roll +Weird.
On a 10+, hold 3.
On a 7-9, hold 1.
On a miss, the monster becomes aware of you.
Spend one hold to ask the Keeper one of the following questions, and gain +1 ongoing while acting on the answers:
-Where is the creature right now?
-What is it planning to do right now?
-Who is it going to attack next?
-Who does it regard as the biggest threat?
-How can I attract its attention?


The Sight:
You can see the invisible, especially spirits and magical influences. You may communicate with (maybe even make deals with) the spirits you see, and they give you more opportunities to spot clues when you investigate a mystery.

Telepathy:
You can read people’s thoughts and put words in their mind. This can allow you to
investigate a mystery or read a bad situation
without needing to actually talk. You can also
manipulate someone
without speaking. You still roll moves as normal, except people will not expect the weirdness of your mental communication.

The Dark Side

Tags:
Mood Swings, Hallucinations, Paranoia

The keeper can ask you to do nasty things in accordance with these tags, whenever your powers need you to. If you do what is asked, mark experience. If you don’t do it, then your powers are unavailable until the end of the mystery (or until you cave). As you mark off Luck, these requests will get bigger and nastier.

Spoiler: Weaponry
-Big Knife (1-harm hand)
-Nail-filled Baseball Bat (2-harm close messy)
Last edited by Irrelephant11 on Thu Apr 18, 2019 2:47 am, edited 9 times in total.
Show
Hiatus once more.

'skitter is fucking terrifying' ~ town-bork about scum-me

'Skitter [was] terrifying to play against ngl' ~ scum-bork about town-me

'Going into lylo against scum!skit unprepared is like having someone force feed you dull razor blades. It's painful, and once it starts, you're pretty much dead' ~ NMSA

'Skitter you're a spirit animal's spirit animal' ~ slaxx
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Post Post #7 (ISO) » Thu Apr 04, 2019 3:38 am

Post by brassherald »

Yo! I want to hunt for some monster.


The Flake
Alec Brown

22-year-old man, wide eyes, casual clothes

Charm: +1

Manipulate Someone

Cool: -1

Act Under Pressure, Help Out

Sharp: +2

Investigate a Mystery, Read a Bad Situation

Tough: 0

Kick Some Ass, Protect Someone

Weird: +1

Use Magic


Luck: ♣♣
Harm : ♥♥♥|♥♥♥♥
Unstable: ♢
Experience: ♠♠♠

Spoiler: Alec’s Moves


Often Overlooked:
When you
act all crazy to avoid something
, roll +Weird.
- On a 10+ you’re regarded as unthreatening and unimportant.
- On a 7-9, pick one: unthreatening or unimportant.
- On a miss, you draw lots (but not all) of the attention.

Contrary:
When you
seek out and receive someone’s honest advice
on the best course of action for you and then
do something else instead,
mark experience. If you do exactly the opposite of their advice, you also take +1 ongoing on any moves you make pursuing that course.

Sneaky:
When
you attack from ambush, or from behind,
inflict +2 harm.

Spoiler: Weaponry
-Big knife (1-harm hand)
-Watchman’s flashlight (1-harm hand)
-guitar-string Garrote (3-harm intimate)
Last edited by brassherald on Thu Apr 11, 2019 7:31 am, edited 5 times in total.
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Post Post #8 (ISO) » Thu Apr 04, 2019 9:49 am

Post by the worst »

Yo! I want to shot for some 1.


The Mundane
Corey Brown

17-year-old boy, friendly face, nerdy clothes


Charm: +2

Manipulate Someone

Cool: 0

Act Under Pressure, Help Out

Sharp: +1

Investigate a Mystery, Read a Bad Situation

Tough: +1

Kick Some Ass, Protect Someone

Weird: -1

Use Magic


Luck: ♣♣
Harm : ♥♥♥|♥♥♥♥
Unstable: ♢
Experience: ♠♠♠

Spoiler: Corey’s Moves


Oops!:
If you
want to stumble across something important,
tell the Keeper. You will find something important and useful, although not necessarily related to your immediate problems.

Panic Button:
When you need to escape,
name the route you’ll try
and roll +Sharp.
On a 10+ you’re out of danger, no problem.
On a 7-9 you can go or stay, but if you go it’s going to cost you (you leave something behind or something comes with you).
On a miss, you are caught halfway out.

The Power of Heart:
When fighting a monster, if you
help someone,
don’t roll +Cool. You automatically help as though you’d rolled a 10.

Spoiler: Weaponry
Weapons:
-Swiss Army Knife (1-harm hand useful small)
-Fire Axe (3-harm hand messy)
Last edited by Irrelephant11 on Fri Apr 12, 2019 2:31 am, edited 2 times in total.
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Post Post #9 (ISO) » Fri Apr 05, 2019 2:16 am

Post by Randomnamechange »

yello all!

The Wronged
Diego Perez

24-year old man, hurt eyes, casual clothes


Charm: 0

Manipulate Someone

Cool: 0

Act Under Pressure, Help Out

Sharp: +1

Investigate a Mystery, Read a Bad Situation

Tough: +2

Kick Some Ass, Protect Someone

Weird: 0

Use Magic


Luck: ♣♣
Harm : ♥♥♥|♥♥♥♥
Unstable: ♢
Experience: ♠♠♠

Spoiler: Diego’s Moves


I Know My Prey:
You get +1 ongoing when
knowingly investigating, pursuing or fighting
the breed of monster that caused your loss:
Werewolves


NEVER AGAIN:
In combat, you may choose to
Protect someone
without rolling, as if you had rolled a 10+, but you may not then choose to “suffer little harm.”

DIY Surgery:
When you
do quick and dirty first aid on someone (including yourself)
, roll +Cool.
On a 10+ it’s all good, it counts as normal first aid, plus stabilize the injury and heal 1 harm.
On a 7-9 it counts as normal first aid, plus one of these, your choice:
-Stabilise the injury but the patient takes -1 forward.
-Heal 1-harm and stabilise for now, but it will return as 2-harm and become unstable again later.
-Heal 1-harm and stabilise but the patient takes -1 ongoing until it’s fixed properly.

On a miss, something dangerous gets in your way.

Spoiler: Weaponry
Weapons:
-Leather jacket and overall toughness (1-armour)
-Huge sword (3-harm hand messy heavy)
-Big knife (1-harm hand)
-Brass knuckles (1-harm hand stealthy)
Last edited by Irrelephant11 on Tue Apr 16, 2019 9:27 am, edited 2 times in total.
vonflare (21:40)
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Post Post #10 (ISO) » Fri Apr 05, 2019 5:05 am

Post by Irrelephant11 »

tutorialSoundtrack: Moonlight by Grace VanderWaal

June, 1983.

Lights are bright. A crowd finds their seats and talks with their friends, family. This is a small town; nearly everyone just happens to be sitting near someone they know, didn’t expect to see here, what a delight oh hi wow how are you I can’t wait to see the show I hear it’s amazing oh I know this director’s great at what he does, and the LEAD, her voice…

You apply the last bit of powder to your face. It’s almost time to take the stage. This is opening night, and you’ve been preparing for months. You’ve made room in your soul every day for weeks for someone else to take shape – to let a character come to life inside you. You’re experienced, and accomplished, and nervous as can be.


Spoiler: Hunter Agenda
When you’re playing your monster hunter:
-Act like you’re the hero in this story (because you are)
-Make your own destiny (go “off script”)
-Find the damn monsters and stop them (before they kill and/or destroy too much)
-Play your hunter like they’re a real person (who happens to be a dangerous and talented badass)

You need to work out what’s behind each situation. Then work out how to find it and what its weaknesses are. Then kill it.


You think about the past months of preparing. Auditioning for the show (they said they HAD to give you the part, you’ve got such Charm!); learning the lines more quickly than the rest (you’re pretty Sharp), and struggling with this heavy costume (you’re not the most Tough, but what actress is?). The work has all been worth it to get to this point.


Spoiler: Tutorial Stats
Tough: -1 (bad)
-A measure of your strength and meanness in a fight
Cool: 0 (average)
-A measure of how calm and collected you are
Weird: +1 (good)
-A measure of how attuned to the supernatural you are
Sharp: +2 (really good)
-A measure of how observant you are
Charm: +3 (phenomenal)
-A measure of how pleasant and persuasive you are


Nervous, yes. You know what would calm your nerves, though. If you could just communicate with your husband before the show. You write a note on a small piece of paper, and call to Miguel, the nearby stagehand. He turns, looking a bit distracted.

“Miguel, could you help me with something?” You ask.
“Um, is it important? Before the show starts I need to f-”
You cut him off. “Yes, Miguel, very important. Please deliver this note to the man in the white suit in the first row of the balcony, and if he has a message, return to me.”
He stands there frozen, unsure if he should follow your directions.


Spoiler: Your first roll
Whenever your character does one of the
moves
in the fiction, you must roll the dice. You always roll 2d6 and add the relevant modifier. Rolling a 6 or lower is a “miss”, and Your Keeper will take the fiction in a direction you don’t want it to go. Rolling a 7-9 is a “mixed success”, meaning you’ll get some of what you want but not all of it, or you’ll get all of what you want but with negative repercussions. Rolling a 10 or higher gets you exactly what you were aiming for, and sometimes with a bonus.

In this case, your tutorial character is trying to
Manipulate someone
. Whenever you want to manipulate someone (even a fellow PC), your character must give that character a reason to do what you ask. Then, Roll +Charm.

First player to read this, go ahead and think of a reason to give Miguel (you can make up basically anything) and make the roll with
Original Roll String: 2d6+3
2 6-Sided Dice: (1, 3)+3 = 7
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Post Post #11 (ISO) » Fri Apr 05, 2019 12:16 pm

Post by the worst »

Miguel, you're someone I consider a friend so I'm going to level with you here.
The man in the white suit is a very, very dangerous killer. He absolutely must be brought to justice, at all costs.

I've been working with the feds to help bring him in. We've got him placated at the moment, and this letter is engineered to lull him into a false sense of security. I really, really need you to help me out here. Not just for my sake... Lives are in danger.

Whatever you do, Miguel, do not mention the colour 'red'.

Original Roll String: 2d6+3
2 6-Sided Dice: (2, 4)+3 = 9
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Post Post #12 (ISO) » Fri Apr 05, 2019 12:16 pm

Post by the worst »

:shifty:
who's scum? i haven't read up yet but like, it's me
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Post Post #13 (ISO) » Fri Apr 05, 2019 1:50 pm

Post by Irrelephant11 »

tutorial pt. 2
Miguel stares at you, then laughs.

“You’ve got your role and accent down pat, huh? Alright, I get it. If I want a good show, I gotta give your show notes to the director.” He takes the paper from your hand.
You catch his eye and smile. “You’re a quick learner, Miguel. You might be my favorite new stagehand.”
Hi chuckles as he walks away. “I’m the only new stagehand!”


Spoiler: The nature of collaboration
I know I sort of took your direction and u-turn’d it back onto my own railroad tracks. Normally, I wouldn’t railroad so intensely - in fact, I’ll love when you improvise some new things (within reason... this one was a *little* intense). But this is a railroad-y pre-planned tutorial. Sorry! :P

You smirk and turn to double check your makeup in the mirror. As you do, the lights dim, and you hear the pre-show announcements begin. Shoot! Not now, it’s too soon. You try to peak out from behind the curtain to see if your husband, the director, got your note. But it’s too dark. You wait another few moments, but alas, the show must go on.

The first song starts. A spotlight shines on the stage just before you. You step into it.


Spoiler: Your second roll
Roll +Cool to
Act Under Pressure
. Next player to read this, roll the dice (2d6+0)!

As a reminder, every time you
do something in fiction that corresponds to a
Move
, you must
roll dice for the
Move
. Similarly, when you
want the mechanical benefits of doing a
Move
, you must
write out what that looks like in-fiction
.
Last edited by Irrelephant11 on Sun Apr 07, 2019 7:03 am, edited 1 time in total.
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Post Post #14 (ISO) » Fri Apr 05, 2019 2:58 pm

Post by the worst »

hey, you mentioned it was an unbreakable tutorial. a challenge is a challenge right? :P
i'll let someone else handle the next one.
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Post Post #15 (ISO) » Fri Apr 05, 2019 3:06 pm

Post by Irrelephant11 »

In post 14, the worst wrote:hey, you mentioned it was an unbreakable tutorial. a challenge is a challenge right? :P
i'll let someone else handle the next one.
Haha and you were up to the challenge!

Also wow interesting this is my first introduction to the tags! Useful.
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Post Post #16 (ISO) » Fri Apr 05, 2019 4:06 pm

Post by brassherald »

Luckily, it's just a chorus part at the beginning. Walking out singing the parts about the witch being dead. Can't quite do the full production value of a big entrance as Glinda but, what the heck, it should still be good. Can't believe this local theater got the rights to Wicked anyway.

Is this a copyright issue? Who knows?

Original Roll String: 2d6 (STATIC)
2 6-Sided Dice: (4, 2) = 6
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Post Post #17 (ISO) » Sat Apr 06, 2019 9:43 am

Post by Irrelephant11 »

tutorial pt. 3
Spoiler: Roll Results
”On a miss, things go to hell.”

Whenever you roll a
Miss
(a 6 or less), you mark experience. Every five experience points, you level up. I love this method of leveling up; people learn from failure more than from success!

The first song is going fine. Not great, not bad, just fine. It’s not until the end of the first song, as the stage lights start to dim, that you realize the spotlight has not moved. You wonder if your husband has noticed, but when you look to the balcony, he isn’t there. That’s strange, he said he wouldn’t move from his seat. You’re holding a high note, but your voice falters.

Suddenly, the lights above you go completely black. You and Sasha, your counterpart and co-lead in the show, are standing in the spotlight when you hear a loud *SNAP*. The crowd, unsure if this is part of the show, has a few murmurs but is mostly awestruck at the show. You look up.


Spoiler: Rolling for information
Roll +Sharp to
Read a Bad Situation
. Next player to read this, roll the dice (2d6+2)!

The results for this Move include gaining
Hold
.
Hold
are like a mini point buy system. When a Move tells you to take some # of
Hold
points, it also explains how you can spend those points: in this case, the number of
Hold
you get to keep will correspond to the number of questions you, the player, can ask me, Your Keeper, about the situation your character is in.
Hold
do not transfer from one Move to another, and usually they do not even transfer from one scene to another.
Last edited by Irrelephant11 on Sun Apr 07, 2019 7:04 am, edited 1 time in total.
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Post Post #18 (ISO) » Sat Apr 06, 2019 10:09 am

Post by the worst »

Original Roll String: 2d6+2
2 6-Sided Dice: (6, 5)+2 = 13


I'll let someone else do the questioning if they want, just saw the empty roll and thought to take it. o/ I have some question ideas if people want tho
who's scum? i haven't read up yet but like, it's me
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Post Post #19 (ISO) » Sat Apr 06, 2019 3:21 pm

Post by skitter30 »

i'm not sure how many questions we get to ask, but i'll start.

is something about to fall onto my head and/or onto the stage?
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'skitter is fucking terrifying' ~ town-bork about scum-me

'Skitter [was] terrifying to play against ngl' ~ scum-bork about town-me

'Going into lylo against scum!skit unprepared is like having someone force feed you dull razor blades. It's painful, and once it starts, you're pretty much dead' ~ NMSA

'Skitter you're a spirit animal's spirit animal' ~ slaxx
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Post Post #20 (ISO) » Sat Apr 06, 2019 3:24 pm

Post by skitter30 »

In post 11, the worst wrote:Miguel, you're someone I consider a friend so I'm going to level with you here.
The man in the white suit is a very, very dangerous killer. He absolutely must be brought to justice, at all costs.

I've been working with the feds to help bring him in. We've got him placated at the moment, and this letter is engineered to lull him into a false sense of security. I really, really need you to help me out here. Not just for my sake... Lives are in danger.

Whatever you do, Miguel, do not mention the colour 'red'.

Original Roll String: 2d6+3 (STATIC)
2 6-Sided Dice: (6, 2)+3 = 11
also @tw i thought this was hilarious!
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'skitter is fucking terrifying' ~ town-bork about scum-me

'Skitter [was] terrifying to play against ngl' ~ scum-bork about town-me

'Going into lylo against scum!skit unprepared is like having someone force feed you dull razor blades. It's painful, and once it starts, you're pretty much dead' ~ NMSA

'Skitter you're a spirit animal's spirit animal' ~ slaxx
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Post Post #21 (ISO) » Sun Apr 07, 2019 7:34 am

Post by Irrelephant11 »

tutorial pt. 4
Spoiler: Roll Results
”On a 7-9, Hold one.
One hold can be spent to ask the Keeper one of the following questions:
• What's my best way in?
• What's my best way out?
• Are there any dangers we haven't noticed?
• What's the biggest threat?
• What's most vulnerable to me?
• What's the best way to protect the victims?“

Whenever you roll for information using the
Read a bad situation
or
Investigate a mystery
Moves, as long as you roll at least a 7 I’ll give you some of the most obvious information by default. Then you’ll be able to ask questions from the associated list (see above).

As a reminder, all Basic Moves and their potential results are on the Hunter Reference Sheets

Anove you it’s very dark, and you have an even harder time seeing because of the spotlight shining on you. You manage to see a white suit - your husband! It sounds like he’s talking to someone. ...Miguel, you think? Maybe if you stepped out of the spotlight you’d be able to see better.


Spoiler: Back to you
I should have included the question list in the previous post. Go ahead and use your 1 hold to ask any question from the list in the first spoiler! :]
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Post Post #22 (ISO) » Sun Apr 07, 2019 7:37 am

Post by Irrelephant11 »

Is the way I’m going about this making sense so far? I’m hoping you’ll understand stats, Moves, rolls, experience & leveling up, and Luck (which I haven’t yet explained) by the time we’re done. We’re almost done with the tutorial - if we get to the end and you don’t understand one of these, let me know!
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Post Post #23 (ISO) » Sun Apr 07, 2019 10:01 am

Post by the worst »

run Miguel that bloke is gonna kill you---
this system seems pretty intuitive Fmpov. are the suggested questioned standard or just a tutorial aid?
who's scum? i haven't read up yet but like, it's me
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Post Post #24 (ISO) » Sun Apr 07, 2019 10:24 am

Post by Irrelephant11 »

Standard. They’re actually the only questions you’re allowed to ask when that Move is rolled
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