step 2 is wrong, it is "don't get lynched, if you're scum" - you can't lose, if town don't lynch youIn post 16, Krazy wrote:Step 1: If you're town, lynch scum
Step 2: If you're scum, lynch town
If you follow these two steps, you will win 100% of games ez.
I am retired. Will share system to first interested party.
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or people think there are better ways to give scum some advantage instead of putting loose cannon in a gameIn post 18, MichelSableheart wrote:Apparently, vigs aren't being used nearly enough nowadays.- Ramcius
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hey, Gamma, long time no seeIn post 20, Gamma Emerald wrote:Hi Ramcius- Ramcius
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hm, i guess by surrendering, when you receive red RC - they can't use this method, if all scum team give upIn post 24, Ankamius wrote:Okay how do we hard counter this method?- Ramcius
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Nah, formulas are there, but that's about it. What missing is what qualifies as "townie play", "Scumie play", etc to go with these formulas.
Anyway, short summary - if someone makes more town actions than scum actions - they're town, if opposite - then they're scum- Ramcius
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we pretend they don't existIn post 42, TTTT wrote:
...or good at playing scumIn post 39, Ramcius wrote:if someone makes more town actions than scum actions - they're town - Ramcius
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