FTL: Limited Information (Federation Victory!)

For completed/abandoned Mish Mash Games.
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Post Post #525 (ISO) » Sat Apr 13, 2019 9:21 am

Post by Varsoon »

I'm cool with giving my scrap to whoever wants it, as we're doing fine on power and fuel.
It'd be cool to pick up another crew member, but that's up to you folks.
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Post Post #526 (ISO) » Sun Apr 14, 2019 12:24 pm

Post by callforjudgement »

Enter has requested replacement.
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Post Post #527 (ISO) » Sun Apr 14, 2019 1:46 pm

Post by the worst »

WE HAVE HACKING HERE
SEND ME YOUR SCRAP
who's scum? i haven't read up yet but like, it's me
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Post Post #528 (ISO) » Sun Apr 14, 2019 1:46 pm

Post by the worst »

Entree sent me his scrap btw
who's scum? i haven't read up yet but like, it's me
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Post Post #529 (ISO) » Sun Apr 14, 2019 5:33 pm

Post by callforjudgement »

Gammagooey replaces Enter.
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Post Post #530 (ISO) » Sun Apr 14, 2019 5:36 pm

Post by the worst »

HEY GAMMA
who's scum? i haven't read up yet but like, it's me
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Post Post #531 (ISO) » Sun Apr 14, 2019 6:13 pm

Post by Gammagooey »

hayyyyy
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Post Post #532 (ISO) » Sun Apr 14, 2019 6:31 pm

Post by Iconeum »

I'm stocking up on ammo and sending leftovers to the worst
Rawr!
#stopmodabuse
#Town!Ico.never.does.that.
"paying to play mafia is like paying someone to punch you in the face" ~ Datisi
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Post Post #533 (ISO) » Sun Apr 14, 2019 7:32 pm

Post by the worst »

Just bought hacking!!!
I'm gonna need to trust you guys on which systems to hack.
who's scum? i haven't read up yet but like, it's me
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Post Post #534 (ISO) » Mon Apr 15, 2019 1:27 pm

Post by callforjudgement »

Is all the purchasing done? If so, I can move on into Sector 7.
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Post Post #535 (ISO) » Mon Apr 15, 2019 2:23 pm

Post by the worst »

I rebelled and also bought sensors

please don't be mad I think they'll help with the limited information mechanic
who's scum? i haven't read up yet but like, it's me
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Post Post #536 (ISO) » Mon Apr 15, 2019 4:04 pm

Post by callforjudgement »

the worst purchased a set of screens that show information from our sensors and set them up all over the ship. As long as they're functional, anyone can check on the basic goings-on in our ship and the enemy ship (who's around, where they are, etc.), without having to be in the sensor control room, so I'll now be posting that information in the main thread.
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Post Post #537 (ISO) » Mon Apr 15, 2019 4:13 pm

Post by Gammagooey »

We had like half that info already just from me being a slug : /

but yeah Enter gave you all my money already so I'm done buying stuff
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Post Post #538 (ISO) » Mon Apr 15, 2019 4:28 pm

Post by the worst »

I rather it in the main thread for quick reaction than just in one player's brain -- obviously I trust you to relay important stuff but it's easy enough to miss details, and even not being online at the same time can cause laggy type situations.

Sorry -- I hope you don't mind.
who's scum? i haven't read up yet but like, it's me
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Post Post #539 (ISO) » Mon Apr 15, 2019 8:13 pm

Post by Iconeum »

In post 538, the worst wrote:I rather it in the main thread for quick reaction than just in one player's brain -- obviously I trust you to relay important stuff but it's easy enough to miss details, and even not being online at the same time can cause laggy type situations.

Sorry -- I hope you don't mind.
>>o-o<<

What ya up too, duckling?
Rawr!
#stopmodabuse
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Post Post #540 (ISO) » Mon Apr 15, 2019 8:31 pm

Post by the worst »

just quackin' (it'll help me with hacking too tbf and probably weapons targeting)
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Post Post #541 (ISO) » Tue Apr 16, 2019 9:22 am

Post by Varsoon »

Yeah it'll probably also help us find that phantom that knocked me out and destroyed our Engine room that one time.
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Post Post #542 (ISO) » Tue Apr 16, 2019 10:59 am

Post by callforjudgement »

Jump 77

Border rights (n)
. The ability to enter the borders of a controlled region without being stopped or questioned. Normally reserved for diplomats and allied militaries.
As a Federation warship entering Federation space, we have very little trouble at the border; when the Long-Range Beacon pulls us back into regular space, we're just waved right through. There are no signs of any Rebels arriving with us, so if they're still chasing us, we must have managed to catch the pull before them.
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Post Post #543 (ISO) » Tue Apr 16, 2019 5:14 pm

Post by Gammagooey »

We're going towards a distress beacon for now

If we get low enough on ship hull to want to start dodging encounters instead of searching for them let me know
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Post Post #544 (ISO) » Tue Apr 16, 2019 5:36 pm

Post by callforjudgement »

Jump 78

Side job (n)
Something unrelated to the primary task of a ship, that it does anyway. Typically used by underpaid military ships to help with the upkeep of their ship in peacetime. Unlike mercenaries, regular militaries tend to be more discerning in which side jobs they take; jobs directly counter to their superior's priorities tend to be frowned upon, but otherwise side jobs are seen as a reasonable way to keep maintenance costs down.
The distress beacon turns out to have been set by a server farm, apparently stranded in space; presumably it was part of some sort of building or spaceship at some point, but now it's come loose and is floating about on its own. It sends us a large set of backup files that it was holding safe, along with a set of coordinates; the implication is that it wants us to save the information and take it to its rightful owners, although being rather less advanced than a rebel AI, we can't really communicate with it.

The server farm itself isn't useful to us, but there's other assorted debris around, presumably created in the same incident, so we gather ⛯27 while waiting for the next jumpcycle.
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Post Post #545 (ISO) » Tue Apr 16, 2019 5:47 pm

Post by Varsoon »

Noice.
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Post Post #546 (ISO) » Wed Apr 17, 2019 7:36 am

Post by callforjudgement »

Jump 79

Plasma storm (n)
. A condition sometimes seen in nebulas that causes severe disruption to reactor cores. Although typically only temporary, the lack of power can cause severe trouble during combat.
As we complete the jump, the lights dim; our ship's struggling to generate enough power. A look out of the windows explains why, with clouds of plasma surrounding us and a nebula beyond that.

A Rebel ship arrives at the same time, apparently having similar amounts of trouble with its power generation; half its systems seem to be down or malfunctioning. They decide to attack us anyway.
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Post Post #547 (ISO) » Wed Apr 17, 2019 7:43 am

Post by Varsoon »

What jerks!
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Post Post #548 (ISO) » Wed Apr 17, 2019 7:50 am

Post by callforjudgement »

This battle was easy enough that I didn't ask for specific instructions as any reasonable plan would work.

The enemy ship doesn't seem to have much in the way of offence. They can't even pierce two of our shield barriers with their laser, let alone three, so we turn one of them off to conserve power. Instead, they decide to attack us with boarding drones, repeatedly launching them through our hull and into our weapons rooms. We all have to take turns rushing over there to break down the enemy combatant, then back into the infirmary to recover from the damage from its blaster, and from asphyxiation as the rooms empty of oxygen due to the breaches.

The enemy ship also tries to bomb some of our systems, but most of the bombs miss, and the worst easily manages to fix any damage from the bombs that hit. We even have time to repair the hull breaches left behind by the boarding drones before the next one arrives.

Meanwhile, we had to leave the weapons firing automatically because Iconeum was distracted by being shot at, but they had no real problem even firing unattended; nothing the Rebels have can block our Artillery Beam, and although the boarding drones often tried and occasionally succeeded to cut through its power relays, our laser worked as a perfectly adequate backup. The Rebels really needed to send more power to their shields.

From the wreckage of their ship, we loot some fuel, ⛯50, and a drone that was partway through fabrication when the fabricator lost power; we might be able to reuse its components to build one of our own.
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Post Post #549 (ISO) » Wed Apr 17, 2019 7:14 pm

Post by callforjudgement »

Jump 80

Trade ship (n)
. A ship that rotates between underserved parts of the galaxy, allowing travellers in the area the chance to stock up before moving onto the next beacon. Typically a trade ship would stay in one place for 20 to 100 jumpcycles before moving onto a new location, or to refresh its stock.
Although we're coming towards the heart of the Federation capital, we're still very much in the outskirts; most people around here are planet-bound, so there aren't many places for warships to get equipment. There's a travelling merchant here, taking advantage of the potential gap in the market to try to offload some stock.

The merchant seems to have attracted a small crowd of curious people and jobseekers aiming to get employment on a ship. We could hire one, if we wanted:
- Human, skilled at engine operation, hireable for ⛯30
- Rock, skilled at engine operation, hireable for ⛯40
- Rock, skilled at combat, very skilled at repair, hireable for ⛯40

Alternatively, we could just buy something in terms of general ship equipment; there's plenty of that. As usual, I'll post price lists in people's PTs.
Last edited by callforjudgement on Fri Jun 21, 2019 8:47 pm, edited 1 time in total.
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