I don't know how to make bullet points like schadd =/
-The setup doesn't make sense without some way for scum to counter the venge and that's ank
-This is not Ank's town game, even after switching to the ank account
-Rather than help town find their way to the correct reads, ank was perfectly content regardless of who in {Vedith, JM, me was lynched}. Rather than correct me about multitasking, she let herself be clear for roughly a week obviously set town back since she is scum. And it wouldn't make sense for her to do this if she thought I was scum because then from her perspective, I had to be faking it. So from town!ank's perspective allowing that to continue only hurt town
-This is not my scum game.
In post 1356, Draco Lucky wrote:-Rather than help town find their way to the correct reads, ank was perfectly content regardless of who in {Vedith, JM, me was lynched}. Rather than correct me about multitasking, she let herself be clear for roughly a week obviously set town back since she is scum. And it wouldn't make sense for her to do this if she thought I was scum because then from her perspective, I had to be faking it. So from town!ank's perspective allowing that to continue only hurt town
vedith is well aware that I play mechanically when mechanics can win the game
and staying mostly silent when I'm gambiting being much weaker than I already am makes perfect sense with that mindset
In post 1356, Draco Lucky wrote:-The setup doesn't make sense without some way for scum to counter the venge and that's ank
this is a nonissue, vedith
the vengekill is in the setup specifically to nerf my role so that I don't have a full what... 30-40% chance of getting a confirmed guilty immediately n1?
In post 1356, Draco Lucky wrote:-This is not Ank's town game, even after switching to the ank account
what?
This is a post I had remembered you making while we were playing that NSG game together, and it jived with what you were doing that game, but I don't see any kind of that active playstyle from you in this game regardless of the name you were playing under
1. If I think the top wagonee is town, I will appeal to the wagoners that I believe are the most town and most likely to agree with me to move off them. Sometimes this also means outright shielding them or purposely acting scummy to drag the wagon to myself and then playing to obvtown. This is very effective if town is deathtunneling town.
2. Directly attack what I believe scum are trying to do. If I think scum are mostly lurking, I will try to engage and form wagons on the lurkers. If town is being led by scum, I will look to shield every single one of their mislynches. If scum looks like they're afraid of a townblock, I will try to form a townblock. Figuring out stuff like this is a lot more difficult a question and I'm not sure I could ever explain it adequately.
EDIT: Quick disclaimer, care should be taken with shielding townreads. You do not want to BREAK town and their spirit, you want them to shift their mindset. You'd be very surprised how close even players with very bad reads can drastically have improved reads just from a minor shift in how they think about the game.
which btw can easily happen solely from the fact that there's a doctor shot in the setup that can prevent a NK on me night 2, which just skews things for town's favor further, ESPECIALLY if I hit the right target N2
In post 1356, Draco Lucky wrote:-This is not Ank's town game, even after switching to the ank account
what?
This is a post I had remembered you making while we were playing that NSG game together, and it jived with what you were doing that game, but I don't see any kind of that active playstyle from you in this game regardless of the name you were playing under
1. If I think the top wagonee is town, I will appeal to the wagoners that I believe are the most town and most likely to agree with me to move off them. Sometimes this also means outright shielding them or purposely acting scummy to drag the wagon to myself and then playing to obvtown. This is very effective if town is deathtunneling town.
2. Directly attack what I believe scum are trying to do. If I think scum are mostly lurking, I will try to engage and form wagons on the lurkers. If town is being led by scum, I will look to shield every single one of their mislynches. If scum looks like they're afraid of a townblock, I will try to form a townblock. Figuring out stuff like this is a lot more difficult a question and I'm not sure I could ever explain it adequately.
EDIT: Quick disclaimer, care should be taken with shielding townreads. You do not want to BREAK town and their spirit, you want them to shift their mindset. You'd be very surprised how close even players with very bad reads can drastically have improved reads just from a minor shift in how they think about the game.
In post 1356, Draco Lucky wrote:-The setup doesn't make sense without some way for scum to counter the venge and that's ank
this is a nonissue, vedith
the vengekill is in the setup specifically to nerf my role so that I don't have a full what... 30-40% chance of getting a confirmed guilty immediately n1?
Except that omiting scum from both a lynch and a night kill is super pro town so the "nerf" to your role - which it would need in a setup where it was town - is actually a big boon for town, albiet swingy
like, you're doing double talk but even you aren't trying to get around the fact that your role is stupid powerful considering what else town has. You're just trying to make it seem like the venge is anti-town and that's not a defensible position.
Okay so I feel here that Draco is pulling at my setup spec attempts strings.
I decided after last game (when we were scum, Ank) that I won't ever try to setup spec a Schadd game.