In post 10, mhsmith0 wrote:Notes/thoughts
1) The scum cop makes it MUCH likelier that they will be able to find their traitor, or at least create a decent list of people
who are NOT the traitor, and that really cuts down the odds that scum accidentally shoot the traitor (n1 cop = green, shoot them n2, etc)
This doens't QUITE make it the equivalent of a true 14/4... but it makes it a whole lot closer.
True, however, that doesn't apply Night 1. And every copping makes another mafia member vulnerable to vig(see below).
2) Can the commuter/cop use the cop while commuting? My intuition is "no" but this needs to be clear.
Ditto whether a particular scum can commute+night kill at same time. My suggestion: change the commute language to
Commute: You cannot be targeted by any means. You may not take any other actions while using this ability.
KEY NOTE: if wolves CAN commute+act otherwise, then the setup is pretty trolly, as vigs can ONLY shoot townies and the whole thing becomes "does the traitor
die and remove the commuting"
These changes should be unnecessary, unless I remember something wrong.
The Mafia can definitely not use active actions and a nightkill on the same night, per the current Normal game rules, because they are not Multitasking.
Unless I read the Normal rules wrong, hybrid roles can also only use one action per night(either commute, cop, or nightkill in this scenario)
3) Overall this setup is EXTREMELY swingy on the fate of the traitor. So long as he lives, the scum are very nearly immune to dying at night, and the vigs
are profoundly damaging to town (though they can't kill each other)
Due to the mechanics explained above, just one of four scum is immune if they use cop and Nightkill, two of four if they use one of it, and three of four if they all, except the traitor, commute.
Proscum scenario
D1 vt lynch
N1 2 townies die
D2 vt lynch
N2 2 townies die
D3 vt lynch
N3 2 townies die
It's POSSIBLE (though very unlikely) that MYLO/LYLO happens on d4.
Yeah theoretically. In the course of this, scum never shot a Bulletproof when they were Bulletproof, and 6 townies were eliminated by lynch/vig already. And town didn't lose already. If all town power roles are alive(not that likely) then scum isn't even in a very good situation - a massclaim will uncover three solid townies and just two possible town lynches - unless scum counterclaim then it's 1v1(not better, and if they lose it then they have still a noticable chance to lose). If all three power roles are alive and claimed then 4v4 would not 100% be a scum win(after all, the Mafia win condition is elimination+survival, not parity.).
Protown scenario
D1 vt lynch
N1 2 townies die
D2 vt lynch
N2 townie + traitor die
9/3, with 2 vigs, a basically cleared town (backup), and a bunch of scum who are extremely vulnerable at night
That said, i'm pretty sure plenty of towns could crap out at 9/3 with 3 prs against 3 goons so... lolol
4) I read the odd/even bp as being FULLY bulletproof, i.e. if they're shot by vig AND scum, then they still live. If this is wrong, role PMs need to be clarified.
This isn't wrong, and one more townsided mechanic.
5) I tend to think it's mildly wolfsided, in large part because of how OP the traitor role is, and how scum have substantial protection against accidentally
killing their traitor early on.
SUGGESTION: adjust the traitor role, so that it stops enabling the commuting at some point (after n3 seems okayish off the cuff, i.e. it enables results through n3, but n4+ the commuting stops [maybe work thorugh n4, then n5+ it stops?])
I forget if it's normal for a mafia commuter enabler traitor to be build to STOP enabling the commuting at some point, but if that's reasonable, then I'd be somewhat inclined to roll wtih that
I guess an alternative would be to turn one of the mafia into a goon, so that the traitor has a bit less power, but I'm not sure that really goes in line with your intentions here.
What you are saying isn't normal, changing the Commuters to N1-4 Activated Commuters would have the same effect, however, and be normal. However, I would like to see your reactions to my clarifications before proceeding to change roles.