[MAY CHALLENGE]

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #7 (isolation #0) » Thu May 09, 2019 4:53 am

Post by Irrelephant11 »

I’m gonna write out my messy idea that probably won’t work and then play around with it
If it doesn’t work I can just scrap it later

chaos vs. order”P” players
“O” Order Goons
“C” (starts at O+1) Chaos townies

During the day, lynch a player
During the night, if O is equal to C, one goon must flee. Otherwise skip night phase.

Chaos town wins by consecutively lynching 1/3 P, rounded up, of alternating alignments (so in a 9-11 player game, three players of alternating alignments, in a 12-14 player game, 4, etc)
Order scum wins by consecutively lynching 1/3 P, rounded up, of the same alignment, or by making town’s wincon impossible to achieve.


Absolutely NO clue if this is close to balanced :lol:
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Post Post #13 (isolation #1) » Fri May 10, 2019 4:41 am

Post by Irrelephant11 »

In post 7, Irrelephant11 wrote:I’m gonna write out my messy idea that probably won’t work and then play around with it
If it doesn’t work I can just scrap it later

chaos vs. order”P” players
“O” Order Goons
“C” (starts at O+1) Chaos townies

During the day, lynch a player
During the night, if O is equal to C, one goon must flee. Otherwise skip night phase.

Chaos town wins by consecutively lynching 1/3 P, rounded up, of alternating alignments (so in a 9-11 player game, three players of alternating alignments, in a 12-14 player game, 4, etc)
Order scum wins by consecutively lynching 1/3 P, rounded up, of the same alignment, or by making town’s wincon impossible to achieve.


Absolutely NO clue if this is close to balanced :lol:
Any thoughts on this? I'm wondering if 1/3 P is too high in high-player-count games, like maybe it should just be a constant = 3 or 4
Hey all! Excited and nervous to play my first game with you!
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Post Post #96 (isolation #2) » Mon May 20, 2019 9:58 am

Post by Irrelephant11 »

chaos vs. order5 Order Goons
6 Chaos Townies

During the day, lynch a player
During the night, if Order is equal to Chaos, one goon must flee. Otherwise mafia nightkill a townie.

Chaos town wins by consecutively lynching 3 players of alternating alignments
Order scum wins by consecutively lynching 3 players of the same alignment.

In a draw, the team that was lynched more often loses.


Is this more balanced? Working on it...
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Post Post #101 (isolation #3) » Tue May 21, 2019 3:01 am

Post by Irrelephant11 »

In post 97, Jingle wrote:Yes. Does the game end after Lynch 5 or is the last surviving player lynched? I assume the former, given the draw criteria, but it is worth asking.

5 lynches, each team has a 25% of a D3 win, a 12.5% chance of a D4 win, and a 6.25% chance of a D5 win. Therefore there's a 12.5% chance of a tie. Within that 12.5 is a slight preference towards a scumwin, but not a large one.
It ends after lynch 5. The last player is always town so I don't want to include that as a lynch
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Post Post #110 (isolation #4) » Thu May 23, 2019 10:45 am

Post by Irrelephant11 »

Same
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Post Post #113 (isolation #5) » Wed May 29, 2019 3:36 am

Post by Irrelephant11 »

Voting time?

Weird that there were so few setups this time around
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Post Post #114 (isolation #6) » Wed May 29, 2019 3:36 am

Post by Irrelephant11 »

then again it's the month of graduations and shifting schedules for students, so maybe not
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Post Post #127 (isolation #7) » Thu Jun 06, 2019 9:20 am

Post by Irrelephant11 »

Ummm there’s a website and you fill out the forms with these answers I think?
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Post Post #130 (isolation #8) » Thu Jun 06, 2019 11:05 am

Post by Irrelephant11 »

Oh shoot I didn’t vote huh
Well I’m on vacay so it is what it is
FWIW i would have ranked titanzar mafia highly
Hey all! Excited and nervous to play my first game with you!
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