Boosting in-game activity: difficulties and solutions

This forum is for discussion related to the game.
User avatar
Psyche
Psyche
he/they
Survivor
User avatar
User avatar
Psyche
he/they
Survivor
Survivor
Posts: 10652
Joined: April 28, 2011
Pronoun: he/they

Post Post #6 (isolation #0) » Mon May 13, 2019 9:36 am

Post by Psyche »

make your games interesting
design your setups to facilitate engagement and even drama
feel too many focus on balance or thematic fit or novelty without giving much thought to player experience beyond "will they riot"
it's attractive to put all the burden to make a game fun on your audience, some mafia equivalent of giving kids a cardboard box and telling them to use their imagination but the community is so broad and diffuse that this is a sort of russian roulette
how do you design games to be reliably exhilarating? that's the big q, not this
User avatar
Psyche
Psyche
he/they
Survivor
User avatar
User avatar
Psyche
he/they
Survivor
Survivor
Posts: 10652
Joined: April 28, 2011
Pronoun: he/they

Post Post #10 (isolation #1) » Mon May 13, 2019 12:16 pm

Post by Psyche »

meta shift requires changing people's mind about what's scummy which itself requires the presence of evidence that said behavior is scummy
User avatar
Psyche
Psyche
he/they
Survivor
User avatar
User avatar
Psyche
he/they
Survivor
Survivor
Posts: 10652
Joined: April 28, 2011
Pronoun: he/they

Post Post #12 (isolation #2) » Mon May 13, 2019 1:00 pm

Post by Psyche »

still missing the part where you evince as much
User avatar
Psyche
Psyche
he/they
Survivor
User avatar
User avatar
Psyche
he/they
Survivor
Survivor
Posts: 10652
Joined: April 28, 2011
Pronoun: he/they

Post Post #17 (isolation #3) » Tue May 14, 2019 6:00 am

Post by Psyche »

i really just think setup design is the problem and that telling people to read stuff as scummy bc thinking thst stuff is scummy will help site meta is telling people to play against their win condition
Post Reply

Return to “Mafia Discussion”