Sorry... no.In post 73, schadd_ wrote:
- 2 goon vs 5 vt, doctor, tracker
- 2 goon vs 6 vt, jailkeeper
- 2 goon vs 6 vt, cop
- goon, rolecop vs doc, jailkeeper
- goon, rolecop vs. tracker, jailkeeper
- goon, roleblocker vs. doc, cop
- goon, roleblocker vs. cop, tracker
1 - ok
2 - ok
3 - horrible(highly townsided)
4 - very swingy, townsided.
5 - swingy, but borderline OK.
6 - swingy and NOT ok - 2 investigatives ooof.
3 is an accident waiting to happen(JK'er is strong lategame, and Doc can allow it to survive even longer).
Look at 3 and 4 again - don't you see it? How are Tracker and Doc paired with Jailkeeper of the same strength? Doc/JK has better synergy!
6 is also BAD. Cop AND tracker? If it gets really bad you get double - investigated N1. Even one red check Night 1 or a lynch Day 1/2 and the Tracker becomes a Cop.
Generally, I foresee elaborate claim strategies for Town which is just bad.