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Post
Post #13 (isolation #2) » Sat Apr 27, 2019 9:55 pm
Postby BNL »
2 Mafia Goon
1 Informed Mafia Goon (told the entire setup)
1 Town Watcher
1 Town Psychologist
1 Town Night 3+ Vigilante
1 Town Simple Doctor
6 Vanilla Townie
Post
Post #21 (isolation #7) » Tue Apr 30, 2019 8:26 pm
Postby BNL »
2 Mafia Goon
1 Informed Mafia Goon (told the entire setup)
1 Town Watcher
1 Town Psychologist
1 Town Simple Doctor
7 Vanilla Townie
How's this then? It may be too weak now, but I hadn't liked the vigilante in the setup; while I initially used it as a psychologist guilty, I felt like the setup didn't warrant one.
Post
Post #24 (isolation #9) » Fri May 03, 2019 4:02 pm
Postby BNL »
In post 13, BNL wrote:2 Mafia Goon
1 Informed Mafia Goon (told the entire setup)
1 Town Watcher
1 Town Psychologist
1 Town Night 3+ Vigilante
1 Town Simple Doctor
6 Vanilla Townie
Post
Post #27 (isolation #11) » Wed May 08, 2019 5:13 am
Postby BNL »
I still don't like the delayed vig. I want roles that can get confirmed guilties but not confirmed towns.
And I've realised that since Mafia is informed I don't have to worry about giving town a doctor.
How about...
2 Mafia Goon
1 Informed Mafia Goon (told the entire setup)
1 Town Watcher
1 Town Psychologist
1 Town Indecisive Doctor
7 Vanilla Townie
Post
Post #39 (isolation #19) » Fri May 24, 2019 2:37 am
Postby BNL »
2 Mafia Goon
1 Informed Mafia Goon (told the entire setup)
1 Town Watcher
1 Town Psychologist
1 Town Indecisive Doctor
1 Town JOAT {Commuter, Roleblocker, Rolecop}
6 Vanilla Townie
Post
Post #55 (isolation #27) » Sat Aug 03, 2019 7:58 pm
Postby BNL »
(Note: "At least 1 Mafia is alive" is intentionally missing from the win condition to allow for the Mafia v Vig endgame)
Welcome to Mini Normal XXXX, Player, you are a
Town Watcher
Abilities:
During the Day, you may vote for someone to get them lynched.
Every Night, you may investigate a player. You will be told the names of all players who visited that player that Night.
Win condition:
You win when all Mafia-aligned players are dead and there is at least one Town aligned player alive.
Spoiler: Result PMs
These players visited Player last Night:
Player 1
Player 2
Player 3
(No players is impossible because the Watcher must appear on the list)
Your action failed.
Welcome to Mini Normal XXXX, Player, you are a
Town Psychologist
Abilities:
During the Day, you may vote for someone to get them lynched.
Every Night, you may investigate a player. You will be given a positive result if that player is capable of killing, but has not yet attempted a kill; you will be given a negative result otherwise.
Win condition:
You win when all Mafia-aligned players are dead and there is at least one Town aligned player alive.
Spoiler: Result PMs
Player tested
positive
.
Player tested
negative
.
Your action failed.
Welcome to Mini Normal XXXX, Player, you are a
Town Night 2+ Vigilante
Abilities:
During the Day, you may vote for someone to get them lynched.
On every Night beginning from Night 2, you may kill a player.
Win condition:
You win when all Mafia-aligned players are dead and there is at least one Town aligned player alive.
Welcome to Mini Normal XXXX, Player, you are a
Town JOAT {Commuter, Roleblocker, Doctor}
Abilities:
During the Day, you may vote for someone to get them lynched.
Every Night, you may use one of the following abilities:
Commuter: You become untargetable by all actions this Night.
Roleblocker: Block a player. That player will be prevented from carrying out any actions this Night.
Doctor: Protect a player. That player will survive one kill attempt on them this Night.
You may use each of those abilites only once.
Win condition:
You win when all Mafia-aligned players are dead and there is at least one Town aligned player alive.
Welcome to Mini Normal XXXX, Player, you are a
Vanilla Townie
Abilities:
During the Day, you may vote for someone to get them lynched.
Win condition:
You win when all Mafia-aligned players are dead and there is at least one Town aligned player alive.