[phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Undefined array key 10046689 [phpBB Debug] PHP Warning: in file [ROOT]/ext/alfredoramos/seometadata/event/listener.php on line 114: Trying to access array offset on value of type null The Newbie 2d3 stats thread (upd. 2019-05-28, 87g) - Mafiascum.net
Yeah the deadline thing makes a lot of sense. Part of some scum wins in the newbie forum is apathy and time for newbscum to gain their footing. The shorter deadlines have cut back on both (potentially a good thing in the case of the former, potentially a bad thing in the case of the latter)
If we're okay with doing things we wouldn't do elsewhere on the site to maximize the amount of fun newbies have, I'm kinda okay with a townsided setup - makes for more newb winners per game.
But some setups do feel less like mafia and more like a semi-broken PR puzzle, which is antithetical to MafiaScum's emphasis on dayplay and should probably be fixed
Hey all! Excited and nervous to play my first game with you!
Someone suggested my recent Choose Your Own Adventure semi-open could be a newbie setup. I'm not sure, but I thought I'd share it here anyway in case it can somehow add to this discussion in a helpful way.
I think this setup might be lightly townsided (to balance for MS's oft-scumsided dayplay meta), but here it is anyway:
Oh I agree that if the setup I just posted is used in anyway it would have to be overhauled for newbie friendliness (remove the letter picking in favor of random generation, make the scum 1-shots factional, etc).
Are there any open setups that aren't semi-opens that could just *be* the newbie setup? Something like a micro Watchers Wanted or Marked for Death?
Hey all! Excited and nervous to play my first game with you!
I think this ^ (making scum abilities factional rather than assigning them to a slot) would be a good simple change if we're looking to keep things relatively similar to the way they are but help scum out a bit.
--> You could alternatively add a rule like "all power roles stop working after night 2" because scum PRs on night 3+ are usually too little too late to be helpful and town PRs past N2 are often gamebreaking in town's favor
If we're looking to really overhaul the setup somewhat to represent how MS likes diffused/complex town and scum power (because swinginess and follow the cop are bad), then I think it could be interesting to, say, make next month's setup challenge a "design a new newbie" challenge and see if that gets us anywhere helpful.
Hey all! Excited and nervous to play my first game with you!
In post 144, Irrelephant11 wrote:I mean your conclusion simply matches what has already been suggested in this thread: strengthen scum to match the use of TPRs
Ok. I apologize for trying to contribute. I promise not to try again.
Oh no that’s not what I mean at all! I think the question of “could newbies win mountainous” is fascinating and I liked your experiment very much!
I just thought it was worth adding that “town PRs might be too much for these newbies” is one solution to the problem - and another is “if town should have power, scum should have more power”, which is something that’s already been suggested here.
Your contribution shows me we’re on the right track
Hey all! Excited and nervous to play my first game with you!
Yeah I remember a year ago reading Mafia Discussion threads about how MS is a scumsided website for playing Mafia online
I’m not sure if it’s in reaction to that general conversation or not but I personally feel towns are stronger than when I first arrived on the scene
Hey all! Excited and nervous to play my first game with you!