Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #6325 (ISO) » Wed May 29, 2019 2:40 pm

Post by Ircher »

Town 2-Shot Number Cop

Twice per game, you may target a player to learn the number of their role from the Grand Idea mafia thread.

Mod Notes: For Grandest Idea variants, you should give two numbers. One for the role and one for the alignment. It is up to the moderator whether to specify which is which.
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Post Post #6326 (ISO) » Wed May 29, 2019 2:40 pm

Post by Ircher »

Werewolf 2-Shot Number Cop

Twice per game, you may target a player to learn the number of their role from the Grand Idea mafia thread.

Mod Notes: For Grandest Idea variants, you should give two numbers. One for the role and one for the alignment. It is up to the moderator whether to specify which is which.
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Post Post #6327 (ISO) » Wed May 29, 2019 2:54 pm

Post by TemporalLich »

UrScum
Frostbreather


Each night, you may target a player to freeze. The frozen player will be announced to be frozen and will count as dead for all purposes the next Day and Night, but will not flip.
time will end
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Post Post #6328 (ISO) » Wed May 29, 2019 3:04 pm

Post by Kaiveran »

Mafia Lich


Normal wincon, with the following caveats:
  • If the Lich is nightkilled by fellow Mafia, the Mafia auto-loses.
  • If the only living non-Mafia players are revenants, the Mafia wins.
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Post Post #6329 (ISO) » Wed May 29, 2019 3:06 pm

Post by Kaiveran »

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Post Post #6330 (ISO) » Wed May 29, 2019 3:07 pm

Post by Kaiveran »

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Post Post #6331 (ISO) » Wed May 29, 2019 3:07 pm

Post by Kaiveran »

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Post Post #6332 (ISO) » Wed May 29, 2019 3:07 pm

Post by Kaiveran »

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Post Post #6333 (ISO) » Wed May 29, 2019 3:09 pm

Post by TemporalLich »

Mafia 1-shot Frostbreather


Once during the night, you may target a player to freeze. The frozen player will be announced to be frozen and will count as dead for all purposes the next Day and Night, but will not flip.
In post 6299, Kaiveran wrote:

Night 1, you must choose a player. Your alignment will change to match that player's.

From Night 2 onwards, you will be sent a list of all powers used in the previous Night, and may choose one to use at your discretion.

(basically a power-copying JOAT. The activation of a Passive counts as use.)
What happens if the Copy Kitty gets roleblocked N1?
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Post Post #6334 (ISO) » Wed May 29, 2019 3:11 pm

Post by Kaiveran »

Town Blob


At Night, may choose to non-lethally engulf a player. This player will
go missing
without a flip, in the same manner as a Cannibal kill.

Once a Blob has someone inside them, they copy their power(s) and can use them as their own, and also mimic the victim's appearance to all investigative roles. They can release their prey on any future Night to return them to the game. They can release one player and go after another in the same Night.

If a normal nightkill attempt against a Blob succeeds, but they have a player inside them, the prey dies in the Blob's stead; however, Strongman kills bypass this effect.
If lynched, both die.
Last edited by Kaiveran on Wed May 29, 2019 3:32 pm, edited 3 times in total.
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Post Post #6335 (ISO) » Wed May 29, 2019 3:14 pm

Post by Kaiveran »

Town Blob

In post 6333, TemporalLich wrote:What happens if the Copy Kitty gets roleblocked N1?
N1 mimic can't be prevented. Fixed.
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Post Post #6336 (ISO) » Wed May 29, 2019 3:16 pm

Post by Kaiveran »

Town Blob
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Post Post #6337 (ISO) » Wed May 29, 2019 3:17 pm

Post by Ircher »

Cherry Townie

Named townie.
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Post Post #6338 (ISO) » Wed May 29, 2019 3:18 pm

Post by Kaiveran »

Town Blob
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Post Post #6339 (ISO) » Wed May 29, 2019 3:18 pm

Post by Kaiveran »

Mafia Blob
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Post Post #6340 (ISO) » Wed May 29, 2019 3:18 pm

Post by Kaiveran »

WereBlob
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Post Post #6341 (ISO) » Wed May 29, 2019 3:19 pm

Post by Kaiveran »

Alien Blob
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Post Post #6342 (ISO) » Wed May 29, 2019 3:24 pm

Post by TemporalLich »

Town Reflexive Lawyer


Anyone who targets you will show up as Innocent to all investigations that Night.
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Post Post #6343 (ISO) » Wed May 29, 2019 3:29 pm

Post by Kaiveran »

Serial Blobber


Has a
Digest
action in addition to a Release, to kill players it engulfs. With every Digestion, its
Capacity
(how many players it can hold at one time) increases by 1. Multiple players inside the SB have their own PT to talk to each other.

With multiple prey inside it, the SB can choose which player to appear as to investigative roles.

The SB attacks its prey before nightkills.

A successful nightkill attempt on the SB will reduce its capacity by 1, and will free a player from it at random, if it can no longer hold everyone. If the SB's capacity is already 1, it dies.
Lynching the SB functions as normal.

Similar to a Cannibal SK, all digested players flip on the Serial Blobber's death.

thats enough adventure for one day methinks
Last edited by Kaiveran on Tue Aug 20, 2019 6:56 pm, edited 2 times in total.
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Post Post #6344 (ISO) » Wed May 29, 2019 3:33 pm

Post by Kaiveran »

Vanilla Townie


Updated the base Blob role so that it doesn't trump Strongman
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Post Post #6345 (ISO) » Wed May 29, 2019 3:57 pm

Post by TemporalLich »

Cult Combined Cult Leader Rolestopper


Each night, you may attempt to recruit a player to your cult and render them immune to Night actions.

Spoiler: Test Setup Roll 2
Wanted to roll this Grand Idea Mafia setup for fun.

Mafia De-Ircherfier
()
Town forensic detective
()
Overelimination Supersaint
()
Cult recruiter
()
Mafia Loyalty Enforcer
()
Town Role Cop
()
post restricted townie
()
Third-Party Infernal Polarizer
()
Modifier Cop
(alignment chosen by moderator, defaulting to Mafia) [I'd make this an
Escapist
] ()
Mafia Deflector
()
Town Megaman
()
Neutral Seraph Balancer
()
Escapist 1-shot Commuter
()

In a setup devoid of Mafia Goons, the Third-Party Infernal Polarizer has no chance of winning. I'd reject this setup.
Last edited by TemporalLich on Sat Sep 12, 2020 2:21 am, edited 3 times in total.
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Post Post #6346 (ISO) » Wed May 29, 2019 4:03 pm

Post by Ircher »

Random Alignment Vanilla

This may not be the same as previous variants.

Alignment:

Roll a 1d10 for the player's alignment.
1 => Town
2 => Town
3 => Town
4 => Mafia
5 => Werewolf
6 => Serial Killer
7 => Alien
8 => Jester
9 => Jester
10 => Neutral Survivor
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Post Post #6347 (ISO) » Wed May 29, 2019 7:11 pm

Post by BNL »

Random Town role from the BooneyToonz Rolebook


Take one either from Town Only or Any Alignment
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Post Post #6348 (ISO) » Wed May 29, 2019 7:11 pm

Post by BNL »

Random Town role from the BooneyToonz Rolebook
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Post Post #6349 (ISO) » Wed May 29, 2019 7:14 pm

Post by BNL »

Random Modified Town role from the BooneyToonz Rolebook


Also given a random modifier. If X-shot is rolled, roll a 1d4 to determine number of shots. Night Specific should be replaced with Even Night, Odd Night, and Novice.
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