3 Masons
1 Lonely Townie
3 Goons
daytalk
a short N0 phase occurs where the goons decide
whether or not
to out themselves as the mason counterclaimif they decide to out themselves
the two competing groups will be outed at the start of day 1 and the VT is confirmed town
the lonely townie may bring in any player not in the game into a private thread discuss reads nd stuff (in the vein of the public surveyor from nsg's newsroom, except the player brought in wins with town if they accept the invite)
something along the lines of this will be posted at the start of D1
if a mason is lynched, town lose, if a goon is lynched, town wins (50% win rate)group a
[player]
[player]
[player]
group b
[player]
[player]
[player]
[lonely townie] is confirmed town and has brought [player] in to a PT
if they decide to not out themselves
the masons are publicly confirmed as masons
if town lynches the lonely townie they lose
if town lynches two goons, a white flag mechanic goes into place and town wins, endgaming the third goon
masons have a 75% chance of lynching scum the first day and a 66.66% chance of lynching scum the second day, leading to another 50% winrate