pisskop's Large Normal Review, June 2019


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Post Post #3 (isolation #0) » Mon Jun 03, 2019 11:22 am

Post by Performer »

Hey everyone! Been awhile since I've seen you two onsite!
---------

Waiting for pisskop to choose one of the setups but along with what imp said about the dv,
first impressions
of the 2 setups are these:

-The larger setup with the 2 vigs & sk, can have high swing potential if that's your cup of tea. The sk can completely get free from the town gunsmith check alone, so I'm not sure if they need another buff modifier since they already have 1s bp and can nk per night. At most I would think they can be buffed with a rolecop modifier , so a rolecop 1s bp serial killer if simply 1s bp serial killer isn't enough -
thoughts, ircher?


Comparatively, I think the larger large normal setup is more balanced compared to the smaller large normal setup.

-The smaller 17-player setup doesn't look like there's a vig, so it looks like the vig enabler & doc will cause scum to be paranoid. BUT if they use those roles in a different way if pushed to claim , they can cause wifom for TOWN instead :cool:
I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.
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Post Post #7 (isolation #1) » Mon Jun 03, 2019 1:18 pm

Post by Performer »

In post 5, pisskop wrote:Id like to run the second, tbh.
got it
In post 6, Ircher wrote:Hey Performer and pisskop.

As to your question, I would say 1-Shot Bulletproof Serial Killer is plenty of power for the sk, but seeing as pisskop wishes to run the second setup, it doesn't seem like it really matters.
+1
I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.
-Morality
I'm easily the best person in the game at mechanics. I don't presume to be the best at anything else.
-Jingle
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Post Post #8 (isolation #2) » Mon Jun 03, 2019 1:24 pm

Post by Performer »

Just looking at the scum team, it looks alright in a vacuum...I've been thinking over the town power over and over though, that's the worry I have .

The 2 joats look flexible, the jk looks can help town massively or hinder town by accidentally hitting town pr, the cop is really strong, the tracker is someone mitigated by that 1s ninja scum option.

I think it's specifically the # of uses (shots) town has. going to have to think it over more in terms of if there are balance issues with that
I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.
-Morality
I'm easily the best person in the game at mechanics. I don't presume to be the best at anything else.
-Jingle
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Post Post #15 (isolation #3) » Tue Jun 04, 2019 6:48 am

Post by Performer »

In post 11, pisskop wrote:The second setup was only a rough first draft put together as an alternative, so theres not much more than a theme there.
Ah I see. From personal experience and from others' advice (rc/mastina/varsoon/jingle/etcetera), having a theme helps with role choices

But it's ultimately up to you how you want a setup.
---------
In post 13, pisskop wrote:Can a Maf Rolestopper target a townie, then have a teammate kill that townie in order to prevent a doc or bodyguard? hunh, that seems unorthodox but situationally useful.
I see no problem with this either - if we were to follow normal game rules (including NAR), the block should work before the protect.

https://wiki.mafiascum.net/index.php?title=Normal_Game

https://wiki.mafiascum.net/index.php?ti ... Resolution

Copy
Hide
Bus Drive
Block
Redirect
Protect
Miscellaneous
Kill
Recruit
Inspect

So...theoretically your setup would probably look like this in action priorities: commute>rolestop>bg>track>nk>recruit (neighborhood)>cop
I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.
-Morality
I'm easily the best person in the game at mechanics. I don't presume to be the best at anything else.
-Jingle
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Post Post #16 (isolation #4) » Tue Jun 04, 2019 7:03 am

Post by Performer »

In post 12, pisskop wrote:
17 players

13:4

2 Maf JoaT [1 shot Tracker, 1 shot Ninja, 1 shot Doctor]
1 Maf Encryptor
1 Maf 1shot rolestopper

9 Town Citizen
1 Town 3shot Vanilla cop
1 Town 3shot tracker
2 Town JoaT [1 shot commuter, 1 shot neighborizor, 1 shot Bodyguard]


Better?
I think there should be 1 more tpr. How about 1 more joat but the joat will have 1-shot jk & 1-shot vig?
I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.
-Morality
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-Jingle
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Post Post #19 (isolation #5) » Tue Jun 04, 2019 11:37 am

Post by Performer »

In post 17, pisskop wrote:
17 players

13:4

2 Maf JoaT [1 shot Tracker, 1 shot Ninja, 1 shot Doctor]
1 Maf Encryptor
1 Maf 1shot rolestopper

8 Town Citizen
1 Town 3shot Vanilla cop
1 Town 3shot tracker
1 Town Ascetic JoaT [1 shot Jailkeeper, 1 shot Even-Night Vigilant]
2 Town JoaT [1 shot commuter, 1 shot neighborizor, 1 shot Bodyguard]


Sure, Ascetic too?
ascetic modifier sounds fine - I don't see why not
I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.
-Morality
I'm easily the best person in the game at mechanics. I don't presume to be the best at anything else.
-Jingle
People tried
-RadiantCowbells
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Post Post #21 (isolation #6) » Sun Jun 09, 2019 4:01 pm

Post by Performer »

I think it's good

Imp/ircher anything else to add?
I’m an informed Miller who knows there isn’t any Loyal modifiers and there is a total of 4 scum.
-Morality
I'm easily the best person in the game at mechanics. I don't presume to be the best at anything else.
-Jingle
People tried
-RadiantCowbells

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