Level Up 2 - Finished

For completed/abandoned Mish Mash Games.
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Post Post #125 (ISO) » Tue Jun 04, 2019 2:43 am

Post by Cerberus v666 »

8 damage on Gobel, at 1-5 hp, my attack will have a -2 modifier, so 25% chance of killing him.

I guess I attack him.

Original Roll String: 1d8
1 8-Sided Dice: (5) = 5
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Post Post #126 (ISO) » Tue Jun 04, 2019 3:02 am

Post by Ircher »

McMenno leads the charge and attempts to stab Gobel in the heart. He uses good form which increases the effectiveness of the attack. (4 so far.) the worst attacks next and barely manages to land a blow after nearly falling. (6 so far.) Then, Amzela slashes at Gobel's left arm. She has some success, but she is also hampered by the efforts of McMenno and the worst. (6 + 3 - 1 = 8 so far.) Last, but not least, Cerberus makes a powerful slash at Gobel's right leg. Once more, his effectiveness is reduced by the attacks of the other three players. Black wisps begin to surround Cerberus, and they manage to push against the force of Cerberus's blade, decreasing his effectivness further. (8 + 6 - 2 - 1 = 11 so far.) Gobel raises his shield to defend.
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1


Gobel slashes at Cerberus.
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4


Gobaza bashes McMenno with his staff.
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3
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Post Post #127 (ISO) » Tue Jun 04, 2019 3:06 am

Post by Ircher »

Despite McMenno's effective attack, it is matched by an equally effective defense from Gobel. Gobel takes 7 damage in all from the combined attacks. **Gobel has 2 HP left.**

Cerberus sees Gobel's incoming attack and manages to repel Gobel's attack before it cut too deeply into his skin. **Cerberus has 6 HP left.**

McMenno spent too much time concentrating on his attack that he neglected all defense. Gobaza's attack manages to have great effect. **McMenno has 3 HP left.**
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Post Post #128 (ISO) » Tue Jun 04, 2019 3:46 am

Post by Chemist1422 »

Attack Gobel!

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #129 (ISO) » Tue Jun 04, 2019 3:53 am

Post by Cerberus v666 »

Very nice chemist!

Everbody else attack Gobaza! We'll see who levels up and figure out healing in the next fight.
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Post Post #130 (ISO) » Tue Jun 04, 2019 6:53 am

Post by James Brafin »

/in
Attack Gobaza
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #131 (ISO) » Tue Jun 04, 2019 6:58 am

Post by James Brafin »

Would like to point out that’s a definite kill. Are we allowed to role play a bit?
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Post Post #132 (ISO) » Tue Jun 04, 2019 7:16 am

Post by Ircher »

Sure James! And welcome back!

Edit: Gobaza has healing grace so one more attack is needed to kill.
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Post Post #133 (ISO) » Tue Jun 04, 2019 7:24 am

Post by Amzela »

Attacking Gobaza.
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
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Post Post #134 (ISO) » Tue Jun 04, 2019 7:27 am

Post by Ircher »

Since both enemies are guaranteed to be dead at this point, I'm ending the round early.
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Post Post #135 (ISO) » Tue Jun 04, 2019 7:43 am

Post by Ircher »

Chemist1422 is walking along the road when he sees the ongoing battle. He leaps in with a powerful slash and catches Gobel completely by surprise. Gobel falls to the ground, dead.

James Brafin was walking along the road alongside Chemist1422. After seeing Chemist1422 dispatch the leader, he decides to take on the one remaining enemy. He quickly stabs Gobaza in the heart. Gobaza falls to the ground, but then he gets backs up. Then, Amzela vanquishes Gobaza with one final stab.

Congratulations, you have won this battle!


Party Experience:

Base XP = 8 + 4 + 1 + 1 = 14
Bonus XP = 0
Average Enemy Level = 3.00
Number of Participants = 7
XP Per Participant = 2 XP @ Level 3.

(I'm trying a different scaling mechanism for awarding xp for players at different levels. So the values I end up using may be different from how I did it in the last game or in previous battles. And it may change in the future as well. I'll try to decide a consistent scheme at some point in the near future.)
(2) NotMySpamAccount gains 2 XP. NotMySpamAccount stays at level 2.
(3) Cerberus v666 gains 2 XP. Cerberus v666 stays at level 3.
(2) the worst gains 2 XP.
the worst levels up from level 2 to level 3!

(1) Amzela gains 3 XP.
Amzela levels up from level 1 to level 2!

(1) McMenno gains 3 XP.
McMenno levels up from level 1 to level 2!

(1) Chemist1422 gains 3 XP.
Chemist1422 levels up from level 1 to level 2!

(1) James Brafin gains 3 XP.
James Brafin levels up from level 1 to level 2!
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Post Post #136 (ISO) » Tue Jun 04, 2019 7:49 am

Post by Ircher »

While the party of adventurers are celebrating their recent victory, more goblins arrive on the road. They look pretty tough, but they are also noticably weaker than the last group.

Battle #7
(Threshold
3
)
Alpha : (3) Goblin Warrior : HP = 7 | Attack = 1d4 | Defense = 1d3
Beta : (3) Goblin Warrior : HP = 7 | Attack = 1d4 | Defense = 1d3
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Post Post #137 (ISO) » Tue Jun 04, 2019 10:38 am

Post by the worst »

Guess we just hit Alpha til we have lethal then hit Beta?
who's scum? i haven't read up yet but like, it's me
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Post Post #138 (ISO) » Tue Jun 04, 2019 11:26 am

Post by James Brafin »

Sounds like a plan.
GRAHHHB
ATTACK A
WITH MY RAW BARBARIAN RAGE
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #139 (ISO) » Tue Jun 04, 2019 1:01 pm

Post by the worst »

This should do it, I hope.
Original Roll String: 1d8
1 8-Sided Dice: (1) = 1
#ducksquad gonna destroy alpha
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Post Post #140 (ISO) » Tue Jun 04, 2019 1:01 pm

Post by the worst »

mighty ducks indeed! >:3
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Post Post #141 (ISO) » Tue Jun 04, 2019 1:26 pm

Post by Chemist1422 »

Beta

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


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Post Post #142 (ISO) » Tue Jun 04, 2019 1:26 pm

Post by Chemist1422 »

Oh ok
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Post Post #143 (ISO) » Tue Jun 04, 2019 1:40 pm

Post by Ircher »

James Brafin raises his sword and shouts a barbarian battle cry. He teams up with the worst to completely obliterate Alpha. The poor goblin doesn't even have a chance to scream.

Meanwhile, Chemist1422 makes a bold stab at Beta. Beta raises her shield to defend.
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3


Beta then swings her axe at Chemist1422.
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #144 (ISO) » Tue Jun 04, 2019 1:42 pm

Post by Ircher »

Alas, Beta sees right through Chemist1422's attack and blocks it perfectly. Though his attack failed, Chemist1422 is quick to notice Beta's counterattack, and Beta's axe only brushes Chemist1422's skin dealing minor damage. **Chemist1422 has 14 HP left.**
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Post Post #145 (ISO) » Tue Jun 04, 2019 1:49 pm

Post by James Brafin »

AWE YEAH! HIGH FIVE, THE WORST!
Also, flavorwise may I have a great axe? I know it’s just a little thing, but it would be appreciated
And is that a full round since the enemy attacked? Or do I still need to wait for everyone else to act?
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Post Post #146 (ISO) » Tue Jun 04, 2019 1:51 pm

Post by Ircher »

I generally assume everyone has a sword, but I could try to remember you have a greataxe (and therefore cannot stab). I don't see any immediate issue that caused.

In general, unless I specify otherwise, the round ends after every enemy attacked. So yes, you may act again.
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Post Post #147 (ISO) » Tue Jun 04, 2019 4:09 pm

Post by James Brafin »

Swag.
GRRAH! UNBRIDLED BARBARIAN RAGE CONTINUES AGAINST BETA!
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #148 (ISO) » Tue Jun 04, 2019 4:09 pm

Post by James Brafin »

Oh my fricking gosh
The flavor roles here are real
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Post Post #149 (ISO) » Tue Jun 04, 2019 4:17 pm

Post by the worst »

I'm gonna get in on that
those who quack together slay together stay together etc.
Original Roll String: 1d8
1 8-Sided Dice: (1) = 1
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