Level Up 2 - Finished

For completed/abandoned Mish Mash Games.
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Post Post #33 (isolation #0) » Wed May 29, 2019 6:12 pm

Post by Cerberus v666 »

/in!!!
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Post Post #35 (isolation #1) » Thu May 30, 2019 3:24 am

Post by Cerberus v666 »

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


What if these goblins are just defending their home against oppressive ducks and humans?
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Post Post #39 (isolation #2) » Thu May 30, 2019 4:41 am

Post by Cerberus v666 »

Welp. Clearly a vicious uncaring monster, let's kill them all.

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1 6-Sided Dice: (3) = 3
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Post Post #40 (isolation #3) » Thu May 30, 2019 4:42 am

Post by Cerberus v666 »

In post 39, Cerberus v666 wrote:Welp. Clearly a vicious uncaring monster, let's kill them all.

Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (5) = 5
YOU ARE DED!!! DED GOBLIN!!!!!
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Post Post #42 (isolation #4) » Thu May 30, 2019 4:54 am

Post by Cerberus v666 »

DEEEEEEEEEEEEEEEEEEEDDDDDDDDDDDDDDDDDDDDD GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOBBBBBBBBBBBBBBBBBBBBBBBBBBBBBLLLLLLLLLLLLLLLLLLLLLLLLLLLLIIIIIIIIIIIIIIIIIIIIIIIIIIIIINNNNNNNNNNNNNNNNNNN!!!!!!!!!!!

1D6
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Post Post #45 (isolation #5) » Thu May 30, 2019 5:17 am

Post by Cerberus v666 »

:(

Die.

Original Roll String: 1d6
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Post Post #49 (isolation #6) » Thu May 30, 2019 5:42 am

Post by Cerberus v666 »

Kill the adds!

TW, team up with me!

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Post Post #50 (isolation #7) » Thu May 30, 2019 5:42 am

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In post 49, Cerberus v666 wrote:Kill the adds!

TW, team up with me!

Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (4) = 4
Attacking Charlie! Sorry. ^^
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Post Post #55 (isolation #8) » Thu May 30, 2019 12:38 pm

Post by Cerberus v666 »

Alpha must die!

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Post Post #62 (isolation #9) » Thu May 30, 2019 1:14 pm

Post by Cerberus v666 »

I have 11 hp left Ircher.

THE KILLING BLOW BELONGS TO MEEEEEE

1D6
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Post Post #63 (isolation #10) » Thu May 30, 2019 1:15 pm

Post by Cerberus v666 »

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Let's try that again.
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Post Post #67 (isolation #11) » Fri May 31, 2019 2:48 am

Post by Cerberus v666 »

:( Why won't you just die?

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Post Post #72 (isolation #12) » Fri May 31, 2019 10:10 am

Post by Cerberus v666 »

Death to Alpha!

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #76 (isolation #13) » Fri May 31, 2019 1:09 pm

Post by Cerberus v666 »

Seeing TWs peck going astray, I swoop up the duck and add my own force behind his peck of doom!

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #79 (isolation #14) » Sat Jun 01, 2019 10:40 am

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Speed slash!

Original Roll String: 1d6-2
1 6-Sided Dice: (3)-2 = 1
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Post Post #97 (isolation #15) » Sat Jun 01, 2019 4:38 pm

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Tw: I think we want one more person to join and attack charlie, while you and I go after a different target(one of the big ones), or else we scry the two big ones.
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Post Post #99 (isolation #16) » Sat Jun 01, 2019 6:52 pm

Post by Cerberus v666 »

Scry Gobel


TW, scry Gobeza

Whoever joins next, please attack Charlie. <3
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Post Post #107 (isolation #17) » Mon Jun 03, 2019 3:31 am

Post by Cerberus v666 »

Tw, amz, attack the dude without healing

Attacking Delta

Original Roll String: 1d8
1 8-Sided Dice: (1) = 1
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Post Post #113 (isolation #18) » Mon Jun 03, 2019 6:20 am

Post by Cerberus v666 »

NMSA, continue pwning Gobaza? We're planning everything else in discord. <3
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Post Post #118 (isolation #19) » Mon Jun 03, 2019 9:41 am

Post by Cerberus v666 »

Gobaza killllllllll

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Post Post #125 (isolation #20) » Tue Jun 04, 2019 2:43 am

Post by Cerberus v666 »

8 damage on Gobel, at 1-5 hp, my attack will have a -2 modifier, so 25% chance of killing him.

I guess I attack him.

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1 8-Sided Dice: (5) = 5
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Post Post #129 (isolation #21) » Tue Jun 04, 2019 3:53 am

Post by Cerberus v666 »

Very nice chemist!

Everbody else attack Gobaza! We'll see who levels up and figure out healing in the next fight.
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Post Post #156 (isolation #22) » Wed Jun 05, 2019 5:23 am

Post by Cerberus v666 »

Alright everyone, I believe we want to get a scry on the goblomancer and the king, and three attacks on golenea, to hopefully take one out an d get us the info we need for the rest of the fight. I'll scry the goblomancer.

Scry Goblomancer
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Post Post #157 (isolation #23) » Wed Jun 05, 2019 5:25 am

Post by Cerberus v666 »

level 3's should be the ones attacks golenea if they can.
Level 2's and injured people should scry.

Level 2's can, of course, attack to get the next round going, but just better dpa coming out of the level 3 players.
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Post Post #161 (isolation #24) » Wed Jun 05, 2019 8:16 am

Post by Cerberus v666 »

@James: FYI, the reason for going after the other guys is to remove sources of attacks completely. For example, with your attack and infernos attack we would have been at 10/9 hp, with up to 1d4 defense. 25% chance to kill outright at this moment, with a 25% increase for each damage the next attack would have done to them, and a 25% reduction in the action economy of the other side, moving us from a 25% per round advantage to a 60% advantage.

Instead, we're definitely going to be seeing 4 actions from the other side this round.
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Post Post #163 (isolation #25) » Wed Jun 05, 2019 8:55 am

Post by Cerberus v666 »

In post 162, Inferno390 wrote:I’m going to point this out
The Scry mechanic seem like a waste for more than one person to use.
If we had scried once and then three of us dogpile, say, Goblo, we most likely would be close to taking out a more powerful enemy and had info about the king.
That seems far better for us than taking out a smile goblin.

Can’t mess with it now, but something to think about moving forward.
Agreed. My main thoughts at the start of this were to either go with a highly probable kill by dogpiling on a low health enemy(3.5*3-1-4=5.5, and 8.5 if it's all 1d8's being rolled, so highly likely to be a kill even with perfect defense), while scrying the two stronger ones, or to go after a highly improbable kill this round(3.5*4-3-3=8(out of 19 health), 12 with all lvl 3's, 14 if they roll a 1, etc), and scy the other.

Ultimately, action economy is key, in my opinion at least.

Also, if you'd like to participate in tactical discussions, join the discord! We can do all the planning! ^^
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Post Post #165 (isolation #26) » Wed Jun 05, 2019 11:14 am

Post by Cerberus v666 »

In post 164, James Brafin wrote:Let’s take out Golena then. I’d like to change my target, GRAH.
Naw, don't worry about it. One round of damage on him is fine, and I expect if you did change targets, you'd have to reroll. :p
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Post Post #177 (isolation #27) » Wed Jun 05, 2019 6:00 pm

Post by Cerberus v666 »

Absolutely.
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Post Post #183 (isolation #28) » Wed Jun 05, 2019 6:54 pm

Post by Cerberus v666 »

Death to goblomancers!!!

Original Roll String: 1d8
1 8-Sided Dice: (2) = 2
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Post Post #184 (isolation #29) » Wed Jun 05, 2019 6:56 pm

Post by Cerberus v666 »

22-3=19. He will roll defense and either trigger healing grace, or not. Another attack likely leaves him at 1, unless we are quite lucky. Thoughts on how to use our last attack?
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Post Post #197 (isolation #30) » Thu Jun 06, 2019 8:08 am

Post by Cerberus v666 »

So....do I attack? Do we have people who are ready to heal me? Goblomancer is at 5-7 hp, depending on the defense roll.
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Post Post #207 (isolation #31) » Thu Jun 06, 2019 1:59 pm

Post by Cerberus v666 »

A heal to me would be nice, then I'll go ahead and fire the goblomancer; healing grace means that the last attack there will leave him at 1, and fire means he won't be able to defend to save himself.
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Post Post #212 (isolation #32) » Fri Jun 07, 2019 4:03 am

Post by Cerberus v666 »

He could also just do a minor heal, so he ends up with just enough health that it will take at least two attacks to kill him again. :-/
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Post Post #214 (isolation #33) » Fri Jun 07, 2019 5:13 am

Post by Cerberus v666 »

Do we have other thoughts? I shall perform whatever action matches the consensus.

I am at 4 health, but gonna take this action regardless, and just trust someone is going to heal me using our 5th(6th, if you count the speed slash) action of this round.
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Post Post #215 (isolation #34) » Fri Jun 07, 2019 5:28 am

Post by Cerberus v666 »

Oh, chemist could also burn, and I could guard. That's an option too!
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Post Post #218 (isolation #35) » Fri Jun 07, 2019 11:38 am

Post by Cerberus v666 »

In post 216, the worst wrote:lmk what you need me to do o/
TW PLZ HEAL ME THX.

I BURNINATE THE GOBLOMANCER!

Original Roll String: 1d3
1 3-Sided Dice: (3) = 3
FIRE DAMAGE.
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Post Post #220 (isolation #36) » Fri Jun 07, 2019 11:40 am

Post by Cerberus v666 »

ah well. :P
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Post Post #221 (isolation #37) » Fri Jun 07, 2019 11:40 am

Post by Cerberus v666 »

I ACCEPT MY DEATH IF IT'S WHAT COMES.
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Post Post #228 (isolation #38) » Sat Jun 08, 2019 2:19 am

Post by Cerberus v666 »

Thanks James!

I'm thinking two attacks on each? *shrug*

Attacking the not king!

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Post Post #239 (isolation #39) » Sun Jun 09, 2019 11:39 am

Post by Cerberus v666 »

BURNINATE GOBLALOTTO

1D3 FIRE
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Post Post #262 (isolation #40) » Tue Jun 11, 2019 1:09 pm

Post by Cerberus v666 »

So we have 12 damage on him right now, max of 4 reduced, so his healing grace is guaranteed to go off, so we just need to burn him and he dies.

Gonna go poke Ircher to confirm my understanding of the game state.
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Post Post #269 (isolation #41) » Tue Jun 11, 2019 1:59 pm

Post by Cerberus v666 »

I'm pretty okay with it ending now if we have a guaranteed kill.

I think Chemist should heal TW in case he doesn't level up, but *shrug* We can plan for that at teh start of the next fight potentially.
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Post Post #278 (isolation #42) » Wed Jun 12, 2019 4:36 am

Post by Cerberus v666 »

Scry Alpha
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Post Post #283 (isolation #43) » Wed Jun 12, 2019 11:27 am

Post by Cerberus v666 »

Fyi everyone, there are still two more actions possible this round; both the speed slash and my scry have initiative, and therefore do not count towards the action threshold for this round.
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Post Post #291 (isolation #44) » Thu Jun 13, 2019 1:04 pm

Post by Cerberus v666 »

Double slash Alpha

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

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Post Post #292 (isolation #45) » Thu Jun 13, 2019 1:04 pm

Post by Cerberus v666 »

In post 291, Cerberus v666 wrote:Double slash Alpha

Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (3) = 3

Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (2) = 2

Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (4) = 4

Weird.
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2
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Post Post #293 (isolation #46) » Thu Jun 13, 2019 1:05 pm

Post by Cerberus v666 »

So 9 total. Alpha is at 1. I would suggest a speed slash from someone
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Post Post #320 (isolation #47) » Mon Jun 17, 2019 6:20 am

Post by Cerberus v666 »

Symbiosis TW

Original Roll String: 2d3
2 3-Sided Dice: (1, 1) = 2
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Post Post #332 (isolation #48) » Mon Jun 17, 2019 9:37 am

Post by Cerberus v666 »

Death to Delta!

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
1d2SEEDSTART1640609858SEEDEND
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Post Post #333 (isolation #49) » Mon Jun 17, 2019 9:37 am

Post by Cerberus v666 »

Death to Delta!

1d6SEEDSTART1733109126SEEDEND
1d2SEEDSTART1861490834SEEDEND
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Post Post #335 (isolation #50) » Mon Jun 17, 2019 9:39 am

Post by Cerberus v666 »

Pfft. I'm dumb

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2
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Post Post #351 (isolation #51) » Wed Jun 19, 2019 9:06 am

Post by Cerberus v666 »

Attacking alpha

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2
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Post Post #357 (isolation #52) » Wed Jun 19, 2019 9:44 am

Post by Cerberus v666 »

DEATH TO THE ORANGE SLIME! I SHALL AVENGE YOUR STUNNEDNESS!

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2
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Post Post #389 (isolation #53) » Sat Jun 22, 2019 12:41 pm

Post by Cerberus v666 »

Double Slash Delta

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1

Original Roll String: 1d6-2
1 6-Sided Dice: (1)-2 = -1

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1
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Post Post #420 (isolation #54) » Mon Jun 24, 2019 7:01 am

Post by Cerberus v666 »

Killing the white slimes makes sense I think, the pure dps is a bit much.
On Kilo.

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1
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Post Post #436 (isolation #55) » Tue Jun 25, 2019 2:30 am

Post by Cerberus v666 »

Juliet

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2
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Post Post #437 (isolation #56) » Tue Jun 25, 2019 2:31 am

Post by Cerberus v666 »

In post 436, Cerberus v666 wrote:Juliet

Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (4) = 4

Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (1) = 1
ope nm juliet was already dead. Advise on targeting? ><
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Post Post #443 (isolation #57) » Tue Jun 25, 2019 6:28 am

Post by Cerberus v666 »

Yellow next, kill the Echo. Acid/DoT's are the only way to kill someone without multiple attacks being required.

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1
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Post Post #458 (isolation #58) » Tue Jun 25, 2019 10:21 am

Post by Cerberus v666 »

Shove a minor healing potion down inferno's throat.

Original Roll String: 1d4
1 4-Sided Dice: (3) = 3


Help finish off Hotel

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1
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Post Post #461 (isolation #59) » Tue Jun 25, 2019 11:02 am

Post by Cerberus v666 »

LIMA KILL

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1
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Post Post #463 (isolation #60) » Tue Jun 25, 2019 11:05 am

Post by Cerberus v666 »

In post 462, Ircher wrote:You mean Mike, right?
And oof, that die roll....
Yeah yeah mike whatever. ;P
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Post Post #481 (isolation #61) » Wed Jun 26, 2019 12:42 pm

Post by Cerberus v666 »

Eh. Seems like meditating would be better, unless TW hits alpha if I don't kill him...since I'm at 1 and will be dead if I get hit again.
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Post Post #489 (isolation #62) » Thu Jun 27, 2019 8:52 am

Post by Cerberus v666 »

eh, who dares, wins, etc.

Alpha attack

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1


And the total is doubled because I'm at 1 hp!
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Post Post #490 (isolation #63) » Thu Jun 27, 2019 8:53 am

Post by Cerberus v666 »

Leaves alpha at 2 hp, someone should finish him off; a lvl 4 with a speed slash might be the best option, and that allows someone else to do whatever else needs to be done.
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Post Post #506 (isolation #64) » Sat Jun 29, 2019 8:44 am

Post by Cerberus v666 »

MEDITATION

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1
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Post Post #510 (isolation #65) » Sat Jun 29, 2019 11:07 am

Post by Cerberus v666 »

Double slash yo

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

Original Roll String: 1d6-2
1 6-Sided Dice: (2)-2 = 0

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2
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Post Post #511 (isolation #66) » Sat Jun 29, 2019 11:10 am

Post by Cerberus v666 »

Down to 11, all non-magical attacks for the rest of this round will be subject to reduced damage.

Low hp individuals meditate? Curse the slime? Or maybe we just try to kill him, though only a high rolled double slash followed by an undefended 1 damage could be lethal this round.
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Post Post #527 (isolation #67) » Sat Jun 29, 2019 3:51 pm

Post by Cerberus v666 »

And another attack

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Original Roll String: 1d2
1 2-Sided Dice: (1) = 1
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Post Post #619 (isolation #68) » Tue Jul 02, 2019 11:05 am

Post by Cerberus v666 »

Magician path, since someone else took acolyte!

Cast Cure on James Brafin.
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Post Post #634 (isolation #69) » Wed Jul 03, 2019 1:17 am

Post by Cerberus v666 »

Tornado Delta and Echo
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Ircher, fyi you do not have defense values for these slimes who are. defending.
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Post Post #679 (isolation #70) » Fri Jul 05, 2019 3:01 am

Post by Cerberus v666 »

Fire alpha

Original Roll String: 1d3
1 3-Sided Dice: (3) = 3
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Post Post #1198 (isolation #71) » Tue Jul 23, 2019 1:26 pm

Post by Cerberus v666 »

Hi all. I have returned. What are we doing.
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Post Post #1236 (isolation #72) » Tue Jul 30, 2019 8:15 am

Post by Cerberus v666 »

Yo.

What should I do?
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Post Post #1249 (isolation #73) » Tue Jul 30, 2019 10:53 am

Post by Cerberus v666 »

He only dies if he gets attacked twice this round; generally speaking, healing should be reserved for when someone is at 1 hp, unless they have a DoT on them.

Silence Alpha


James, TW, if you'd like to coordinate how we should work to maximize damage; Not sure if Silencing Alpha is the best move, but it works to keep him limited in his utility until we can either the other slime or the cultist out of the way, and it means we can be confident he will not do anything more than a 1d6 attack next round even if he succeeds on his roll to avoid being stunned.
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Post Post #1272 (isolation #74) » Wed Jul 31, 2019 5:54 am

Post by Cerberus v666 »

No need to stun Alpha again, he's silenced this round; A stunning attempt should be made on the two of them, and then focus down someone.
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Post Post #1273 (isolation #75) » Wed Jul 31, 2019 5:55 am

Post by Cerberus v666 »

In post 1272, Cerberus v666 wrote:No need to stun Alpha again, he's silenced this round; A stunning attempt should be made on the two of them, and then focus down someone.
Let me clarify: No need to tornado twice to make sure alpha/beta get stunned, just once should be good. Next round I'll silence alpha again, I can keep him locked down for 8 rounds.
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Post Post #1274 (isolation #76) » Wed Jul 31, 2019 5:56 am

Post by Cerberus v666 »

Oh wait. I missed the silence removal. Hmm.
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Post Post #1278 (isolation #77) » Wed Jul 31, 2019 9:26 am

Post by Cerberus v666 »

The problem is that Stun isn't guaranteed, 33% chance of failure. Silence *is* guaranteed.

*shrug*
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Post Post #1296 (isolation #78) » Thu Aug 01, 2019 11:09 am

Post by Cerberus v666 »

TORNADO! Alpha+Beta

1D6
1D6
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Post Post #1359 (isolation #79) » Sat Aug 03, 2019 3:47 am

Post by Cerberus v666 »

ATTACK WE ARE MURDERHOBOS
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Post Post #1456 (isolation #80) » Tue Aug 06, 2019 6:42 am

Post by Cerberus v666 »

In post 1451, inspiratieloos wrote:Letting only the lower players act seems like it pays a lot of HP by dragging out the fight and killing less opponents for a relatively small boost in progress.
Blitzing them with a bunch of speed slashes seems like a better plan.


@Ircher, do the friendship skills count towards the general cooldown as well like meditate or is friendship cooldown completely separate. Also could you maybe change the lvl6 dice to 2d5? It's the same overall damage but a lot less typing.
Agreed.

I'd think we should have everyone who can speed slash do so and spread out the speed slashes, then we allocate normal attacks.
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Post Post #1480 (isolation #81) » Wed Aug 07, 2019 6:58 am

Post by Cerberus v666 »

Double slash delta

Original Roll String: 2d6+2
2 6-Sided Dice: (4, 6)+2 = 12
GTK a me, currently live, this may be your only chance!
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Post Post #1481 (isolation #82) » Wed Aug 07, 2019 6:59 am

Post by Cerberus v666 »

Let's try this again

Original Roll String: 2d6-2
2 6-Sided Dice: (3, 1)-2 = 2

Original Roll String: 2d4
2 4-Sided Dice: (4, 3) = 7
GTK a me, currently live, this may be your only chance!
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Post Post #1496 (isolation #83) » Thu Aug 08, 2019 11:06 am

Post by Cerberus v666 »

In post 1494, inspiratieloos wrote:Inferno speed slash beta?

Put aid on someone who can
cast tornado at echo and foxtrot (I could do that).


David can hit whatever is lowest after that.

Aid Inspiratieloos!

Spoiler:
FP:

Inspiratieloos: 1
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Post Post #1513 (isolation #84) » Thu Aug 08, 2019 6:04 pm

Post by Cerberus v666 »

In post 1511, inspiratieloos wrote:
In post 1498, Formerfish wrote:Any one want me to hit something?

Im on cooldown, but im quite fit with my blade.
Aid me, aid uses a separate cooldown, I’ll cast tornado.
I already aided you, cast tornado.
GTK a me, currently live, this may be your only chance!
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Post Post #1664 (isolation #85) » Sat Dec 14, 2019 4:34 am

Post by Cerberus v666 »

VOTE: East!
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