Open Queue is dying Help

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callforjudgement
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Post Post #34 (isolation #0) » Tue Jun 18, 2019 4:30 am

Post by callforjudgement »

The "symmetrical Open" is a genre that's fairly well developed (i.e. no power roles, with some town-sided core mechanic added in order to balance the fact that the game is entirely vanilla). The thing about that genre, though, is that 10:3 vanilla is massively scumsided and 7:2 vanilla is mildly scumsided, so these symmetrical opens nearly always end up at 7:2 and then get run in the Micro queue rather than the Open queue.

For asymmetrical Opens and Semi-Opens (i.e. when town has power roles but also VTs), you reach the problem that the setup is almost certainly breakable. That doesn't necessarily mean it's
townsided
; rather, it means that the players have to, from the start of the game, understand what optimal claiming strategy is in that setup in particular, in order to avoid being at a large disadvantage. Unsurprisingly, that's fairly unpopular on what's a mostly dayplay-focused site. You can normally work around this problem by using a Semi-Open where some subsetups are much more townsided or scumsided than others (e.g. F11), but then players tend to dislike it due to the possible lack of balance.

The correct middle-ground, therefore, may be to find a setup which is low on power roles and where the correct claiming strategy is obvious. Vigilante + 6 VT versus 2 Goons, for example, is fairly balanced and it's also obvious how to play it claim-wise (the Goons fakeclaim VT, the Vigilante claims only when run up for a lynch). Again, that setup's been run more often in the Micro queue than the Open queue, but I can't see any particular reason why it shouldn't be in the Open rotation.

All that said, I suspect that the Open queue's real problem, besides the large overlap with the Micro queue, is that the rotation simply doesn't match what players are looking for. It may be worth gathering information about what specific setups people are interested in and what more general setup types people are interested in, and removing things that are unlikely to fill from rotation. (It's also almost certainly worth ensuring that we don't have high barriers to adding setups to rotation; "it's been run once and seems to work" is likely enough, we can always remove the setup again if it seems to be broken.)
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Post Post #39 (isolation #1) » Wed Jun 19, 2019 4:29 am

Post by callforjudgement »

Three queues allow themed games (Micro, Mini Theme, Large Theme). I've seen themed Opens run in all of them, but they're typically one-off setups rather than setups within rotation.
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Post Post #59 (isolation #2) » Mon Jun 24, 2019 12:23 pm

Post by callforjudgement »

What about allowing players to /pre-in to specific setups, even if no mods are currently in queue to run them?

If a setup receives enough /pre-ins, we could then run through the queue (front to back) until we found a mod willing to run it, and bump them to the front of the queue as long as they ran that setup.
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Post Post #78 (isolation #3) » Mon Jun 24, 2019 1:47 pm

Post by callforjudgement »

In post 77, Ircher wrote:Micro normals should be allowed for new moderators. The balance is imo arguably easier for micro normals than mini normals.
They are, you just have to run them in the Normal queue rather than the Micro queue.
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