Roll To Dodge - I'm Bad At Titles [8*/12]

For completed/abandoned Mish Mash Games.
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Post Post #200 (ISO) » Fri Jun 28, 2019 5:48 am

Post by Korina »

Ircher
Action:
Flee to the surface

Roll:

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


Felissan
Action:
Flee to the surface

Roll:

Original Roll String: 1d8
1 8-Sided Dice: (6) = 6


Mist (Chemist)
Action:
Flee to the surface

Roll:

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


James
Action:
Find bank. Rob bank. Flee to surface.

Roll:

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


tw
Action:
Sit in pond and survey surroundings.

Roll:

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Nix (Sushi)
Action:
Search for rich people who look like they'd be easily intimidated and/or embarrassed.

Roll:

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Ico
Action:
Flee to the surface, build a base of luxury, and train Hope to be an attack dog

Roll:

Original Roll String: 1d8
1 8-Sided Dice: (6) = 6


Cheery
Action:
Explore weast

Roll:

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #201 (ISO) » Fri Jun 28, 2019 6:16 am

Post by Korina »

Ircher, Felissan, Mist
Result:
Upon realizing that there is a way out, all three of you briskly try to make your way out of the underground location. However, only Ircher actually has any success getting out the normal way, by using the ladder. Felissan, you just end up glitching out the second you begin ascending the ladder, and end up no-clipping outside somewhere, and Mist, you just somehow climb the ladder upside down, and also end up somewhere else.


James
Result:
You manage to find the bank without much effort. It was pretty obvious, considering it was the only bank nearby. You and your three friends deviously plot outside how you're gonna do it, before one of them puts on their mask and just goes in shooting people, causing the person on the other end of your radio communications to keep yelling at him for killing innocent civilians. No guards actually do show up to stop you, considering they were all murdered earlier.

After the heist is over, you all collect your loot, and then split up, with you also ascending the ladder a normal way.

Added to Inventory: Gold (700x), Gems (10x), Someone's identity (1x)


tw
Result:
You sit down in the pond, and begin looking around you. After a few moments of consideration, you finally realize that you are most certainly in a forest. However, not just any forest, a birch forest. There's also a village somewhere nearby, considering you can keep faintly hearing someone yelling at someone else, followed by the sound of someone being flung up into the air, only to die when they touch the ground.


Nix (Sushi)
Result:
You flee to the surface, finding nobody of interest underground, and then begin your search there. You find a duck, carrying a golden pouch in a pond, before realizing that it's TW, and if it wasn't, Korina would probably have some cucco-esk mechanic in play if you were to attack the bird. If not, you'd probably be charged for murder somewhere if it was featherless1.


Ico
Result:
You also manage to use a ladder properly before finding a nice, cliff-side to build your base out of, and beginning to get to work. It takes you many moons and sleepless nights of actually building, but you eventually get there. Never mind the fact you just magically willed the blocks into existence, but, hey, you have a hot tub now!

After you had finished with that, you go to take a look at Hope once again and begin training him to be an attack dog, before realizing that Hope is a German Shepard, and already knows how to defend people. Hope will also join you in combat, under their own action in order to help you through combat.


Cheery
Result:
You head weast. Upon going weast, you realize several things about it. 1) It's filled with yeast, 2) Your compass has no idea where weast actually is, and 3) There's nothing of interest in weast. You explored. For several hours. On the bright side though, you do now own the title deed to a yeast factory!

Added to Inventory: Yeast Factory Title


Footnotes
1 Diogenes, a famous Greek philosopher, was purported to have brought a plucked chicken to Plato's speech, where Plato defined a man as any "featherless, bipedal creature." In reply to Plato saying that, Diogenes held up the chicken and proclaimed "Behold! A man!"

I also highly recommend looking into him if you have time.
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Post Post #202 (ISO) » Fri Jun 28, 2019 6:30 am

Post by Ircher »

Begin Friendly Duel Against Nix (Sushi) Wagering Sharpness X, Looting I Iron Sword

After the duel, use the location magic spell again.
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Post Post #203 (ISO) » Fri Jun 28, 2019 6:45 am

Post by Chemist1422 »

Figure out where I am
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Post Post #204 (ISO) » Fri Jun 28, 2019 7:11 am

Post by James Brafin »

Challenge TW to Ultimate RPS, wagering my 10 worthless gems for 1,000,000,000 bread.
A new R2D game is in signups! Running Alpha v1.3 Link here: viewtopic.php?f=10&t=80343
Get to know a handsome potato: viewtopic.php?f=61&t=76837
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Post Post #205 (ISO) » Fri Jun 28, 2019 7:40 am

Post by Sushi Martyr »

In post 202, Ircher wrote:
Begin Friendly Duel Against Nix (Sushi) Wagering Sharpness X, Looting I Iron Sword

After the duel, use the location magic spell again.
Accept
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Post Post #206 (ISO) » Fri Jun 28, 2019 11:35 am

Post by the worst »

In post 204, James Brafin wrote:Challenge TW to Ultimate RPS, wagering my 10 worthless gems for 1,000,000,000 bread.
Are you sure you have what it takes?
who's scum? i haven't read up yet but like, it's me
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Post Post #207 (ISO) » Fri Jun 28, 2019 12:01 pm

Post by Felissan »

Commune with the local nature spirits to find out what this place is.
"Dammit Felissan, making someone lose the game is NOT NICE"
- DeathRowKitty 2016
"Also, the me in your signature just made the me in this thread lose the game and I'm not sure how to feel about this."
- DeathRowKitty 2018
"You've made me make myself lose the game so many times that I feel like it's an entirely new game I'm losing"
- DeathRowKitty 2022
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Post Post #208 (ISO) » Fri Jun 28, 2019 12:36 pm

Post by James Brafin »

Oh yeah. Bring it on, my webbed brother.
A new R2D game is in signups! Running Alpha v1.3 Link here: viewtopic.php?f=10&t=80343
Get to know a handsome potato: viewtopic.php?f=61&t=76837
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Post Post #209 (ISO) » Fri Jun 28, 2019 12:41 pm

Post by Cheery Dog »

Search map room for a map of the surface level
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Post Post #210 (ISO) » Fri Jun 28, 2019 2:33 pm

Post by the worst »

@James, I'll be submitting scissors. :)
who's scum? i haven't read up yet but like, it's me
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Post Post #211 (ISO) » Fri Jun 28, 2019 2:38 pm

Post by Sushi Martyr »

Sushi Martyr wrote:
In post 202, Ircher wrote:
Begin Friendly Duel Against Nix (Sushi) Wagering Sharpness X, Looting I Iron Sword

After the duel, use the location magic spell again.
Accept
Just now sank in that I'm fighting a wizard with my bare (well, almost bare) hands.

This can only end well. :lol:
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Post Post #212 (ISO) » Fri Jun 28, 2019 2:46 pm

Post by Korina »

Combat Initiative Rolls
Nix (Sushi):

Original Roll String: 1d20
1 20-Sided Dice: (15) = 15


Ircher:

Original Roll String: 1d20
1 20-Sided Dice: (18) = 18


I'll resolve all the other actions after this, I just wanna get combat rolling first.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #213 (ISO) » Fri Jun 28, 2019 2:59 pm

Post by Korina »

Combat
Nix (Sushi) will go first, followed by Ircher.

Nix (Sushi)'s avaible actions are:
Punch, Punch Harder, Grapple, Meditate, Defend, Surrender.
Ircher's available actions are:
Punch, Tome, Torch, Flashlight, Defend, Surrender.

Ircher's current HP is:
12.
Nix's current HP is:
12.


Nix
Punching will deal 1d4 damage.
Punching Harder will deal 1d8 damage, but will also inflict half of the damage to yourself.
Grappling will cause Ircher to roll with disadvantage for their next turn.1 2
Meditating will automatically cause you to deal double damage and take half damage on your next turn.2 3
Defending will reduce all incoming damage by half.
Surrendering will end the duel, and you will automatically lose.


Ircher
Tome will deal 1d6 damage and may inflict a random status effect.
Torch will set Nix on fire, dealing 1d4 damage, and inflicting half for 1d4 turns as burn damage.
Flashlight will blind Nix, causing them to roll with disadvantage for their next turn.1 2
Defending will reduce all incoming damage by half.
Surrendering will end the duel, and you will automatically lose.


footnotes
1 Rolling with disadvantage will cause you to roll two dice, and take the lowest value of the two. So, if you roll with disadvantage, and you get a one and a six, you'll take the one instead of the six.
2 Ability useable twice per battle.
3 Self-inflicted damage from punching harder is doubled, and ignores damage reduction.
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Post Post #214 (ISO) » Fri Jun 28, 2019 3:04 pm

Post by Korina »

Mist (Chemist)
Action:
Figure out where I am

Roll:

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6


Felissan
Action:
Commune with local spirits to figure out what this place is.

Roll:

Original Roll String: 1d8
1 8-Sided Dice: (2) = 2


Cheery
Action:
Search map room for map of surface

Roll:

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #215 (ISO) » Fri Jun 28, 2019 3:10 pm

Post by the worst »

I'll find the body that was just thrown and loot it (discreetly) please
who's scum? i haven't read up yet but like, it's me
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Post Post #216 (ISO) » Fri Jun 28, 2019 3:11 pm

Post by Ircher »

Torch
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Post Post #217 (ISO) » Fri Jun 28, 2019 3:16 pm

Post by Korina »

Mist
Result:
You end up walking around for many hours, trying to figure out where exactly you are. You try to pay close attention to all the landmarks, but, after roughly the second or third hour of walking, you feel like you keep going in a loop, because you're certain that's the same duck playing ultimate rock, paper, scissors against the same orc you saw about an hour ago.


Felissan
Result:
Closing your eyes, you try to focus on your ancient, druidic magic, hoping it could help you somehow. Surprisingly, it does, considering it's ancient magic. A spirit does reply to your plea for help, and, by some twist of Fate, it turns out to be Hope. He doesn't seem to be very amused with you summoning him just for this, but he does humor your question.

"Well, for starters, your question is vague. What do you mean by 'this place?' Do you mean the forest? The general vicinity around you? The underground fallout shelter? I really don't know. However, I will be nice and answer it regardless. You're in a forest. If you turn around, there's a duck and orc playing some sort of game, and they've apparently worked out some sort of thing. I wouldn't question it. The general vicinity around you is a forest. Now, if you're asking about the world in general, we could get into the lore of it. If you really wanted to. But, just know, you're right near everyone else."


Cheery
Result:
You decide to go look around the map room to see if you could find a map of the surface. Turns out, there's a lot of maps of "the surface" or some variant thereof, but none of the surface directly above you. Most appear to be of far-off lands that you could probably sail to, but would be super unreasonable to do, mostly because they probably don't exist in this world. You'd have to ask Korina about that one.
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Post Post #218 (ISO) » Fri Jun 28, 2019 3:19 pm

Post by Sushi Martyr »

Question: if Ircher were to roll with disadvantage for Tome, would it affect the likelihood of giving me a status effect?
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Post Post #219 (ISO) » Fri Jun 28, 2019 3:22 pm

Post by Korina »

In post 218, Sushi Martyr wrote:Question: if Ircher were to roll with disadvantage for Tome, would it affect the likelihood of giving me a status effect?
Yes. Everything relating to the attack is rolled with disadvantage, including the chance it'll inflict some sort of status effect.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #220 (ISO) » Fri Jun 28, 2019 3:30 pm

Post by Sushi Martyr »

Korina wrote:
In post 218, Sushi Martyr wrote:Question: if Ircher were to roll with disadvantage for Tome, would it affect the likelihood of giving me a status effect?
Yes. Everything relating to the attack is rolled with disadvantage, including the chance it'll inflict some sort of status effect.
Okay, thanks.

I think I'm gonna punch harder.
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Post Post #221 (ISO) » Fri Jun 28, 2019 4:58 pm

Post by James Brafin »

To clarify, are we playing regular or ultimate RPS?
A new R2D game is in signups! Running Alpha v1.3 Link here: viewtopic.php?f=10&t=80343
Get to know a handsome potato: viewtopic.php?f=61&t=76837
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Post Post #222 (ISO) » Fri Jun 28, 2019 5:06 pm

Post by Korina »

In post 221, James Brafin wrote:To clarify, are we playing regular or ultimate RPS?
Read the PM I sent you, ya nerd.

-----

I'm also gonna resolve all actions when I get a couple more of them.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #223 (ISO) » Fri Jun 28, 2019 6:14 pm

Post by James Brafin »

Sorry, phone posting and that text is super tiny :p
A new R2D game is in signups! Running Alpha v1.3 Link here: viewtopic.php?f=10&t=80343
Get to know a handsome potato: viewtopic.php?f=61&t=76837
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Post Post #224 (ISO) » Fri Jun 28, 2019 6:48 pm

Post by Sushi Martyr »

In post 203, Chemist1422 wrote:Figure out where I am
Chemist, do you want to duel amiably after my current amiable duel? I'm curious what skills you get in combat. Plus it's fun.
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