Level Up 2 - Finished

For completed/abandoned Mish Mash Games.
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Post Post #550 (ISO) » Sun Jun 30, 2019 11:31 am

Post by Ircher »

James Brafin is able to step aside from the incoming projectile at the last moment. He notes that it looks like a silver coin, and he puts it into his pocket.

Inferno390 is not so lucky. The silver object hits him in the chest and deals some damage. **Inferno390 has
16/18
HP left.** **The party gained two silver coins!**
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Post Post #551 (ISO) » Sun Jun 30, 2019 11:35 am

Post by Not Known 15 »

Speed Slash Delta
Original Roll String: 1d6-2 (STATIC)
1 6-Sided Dice: (2)-2 = 0


we should get 3 more attacks in:
If I am dealing more than 0 damage, then 1 attack should go towards Delta next. If it doesn't look like we can finish it off then, switch to Charlie.

If I deal 0 damage, attack Charlie with everything.
This roll is invalid. See post .
~Ircher
Last edited by Ircher on Sun Jun 30, 2019 11:45 am, edited 1 time in total.
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Post Post #552 (ISO) » Sun Jun 30, 2019 11:35 am

Post by Not Known 15 »

Yeah 0 damage. Attack Charlie.
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Post Post #553 (ISO) » Sun Jun 30, 2019 11:37 am

Post by Inferno390 »

Attack Charlie
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1
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Post Post #554 (ISO) » Sun Jun 30, 2019 11:43 am

Post by Ircher »

In post 551, Not Known 15 wrote:Speed Slash Delta
Original Roll String: 1d6-2 (STATIC)
1 6-Sided Dice: (2)-2 = 0


we should get 3 more attacks in:
If I am dealing more than 0 damage, then 1 attack should go towards Delta next. If it doesn't look like we can finish it off then, switch to Charlie.

If I deal 0 damage, attack Charlie with everything.
I'll reroll for you since you are level 3 and should've done 1d8-2.
Original Roll String: 1d8-2
1 8-Sided Dice: (8)-2 = 6
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Post Post #555 (ISO) » Sun Jun 30, 2019 11:46 am

Post by Not Known 15 »

In post 554, Ircher wrote:
In post 551, Not Known 15 wrote:Speed Slash Delta
Original Roll String: 1d6-2 (STATIC)
1 6-Sided Dice: (2)-2 = 0


we should get 3 more attacks in:
If I am dealing more than 0 damage, then 1 attack should go towards Delta next. If it doesn't look like we can finish it off then, switch to Charlie.

If I deal 0 damage, attack Charlie with everything.
I'll reroll for you since you are level 3 and should've done 1d8-2.
Original Roll String: 1d8-2 (STATIC)
1 8-Sided Dice: (2)-2 = 0
Oh whoops. Not that it changes anything...


Still attack Charlie.
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Post Post #556 (ISO) » Sun Jun 30, 2019 12:12 pm

Post by Inferno390 »

In post 554, Ircher wrote:
In post 551, Not Known 15 wrote:Speed Slash Delta
Original Roll String: 1d6-2 (STATIC)
1 6-Sided Dice: (2)-2 = 0


we should get 3 more attacks in:
If I am dealing more than 0 damage, then 1 attack should go towards Delta next. If it doesn't look like we can finish it off then, switch to Charlie.

If I deal 0 damage, attack Charlie with everything.
I'll reroll for you since you are level 3 and should've done 1d8-2.
Original Roll String: 1d8-2 (STATIC)
1 8-Sided Dice: (2)-2 = 0
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Post Post #557 (ISO) » Sun Jun 30, 2019 3:21 pm

Post by Jackal711 »

Another new type, huh? Lets see what these are made of.

Attack Charlie
Original Roll String: 1d8
1 8-Sided Dice: (6) = 6
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Post Post #558 (ISO) » Sun Jun 30, 2019 5:41 pm

Post by inspiratieloos »

Someone do a double slash on delta?
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Post Post #559 (ISO) » Mon Jul 01, 2019 1:09 am

Post by James Brafin »

If I cast Fire on Charlie will I still take a -1 on the attack?
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Post Post #560 (ISO) » Mon Jul 01, 2019 3:15 am

Post by inspiratieloos »

You don’t take -1, but rolling attack-1 is still a lot more damage than fire.
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Post Post #561 (ISO) » Mon Jul 01, 2019 5:53 am

Post by Ircher »

(expired on 2019-07-01 23:23:42) until the round ends.
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Post Post #562 (ISO) » Mon Jul 01, 2019 6:00 am

Post by James Brafin »

True. Will attack Charlie.
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Post Post #563 (ISO) » Mon Jul 01, 2019 6:00 am

Post by James Brafin »

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Original Roll String: 1d2-1
1 2-Sided Dice: (1)-1 = 0
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Post Post #564 (ISO) » Mon Jul 01, 2019 6:41 am

Post by Ircher »

Not Known 15 leads this attack and attempts to slash quickly at Delta. Alas, he is not paying attention to where he is going and ends up slashing thin air. (0 so far on Delta.)

Inferno390 decides to refocus the group's efforts on Charlie after seeing Not Known 15's failed attack. Inferno390 ends up misstepping causing him to attack at the wrong angle. (3 so far on Charlie.) Jackal711 joins Inferno390 and slashes violently downward. (9 so far on Charlie.) James Brafin then swoops in and slashes horizontally. His effectiveness is slightly decreased due to the number of attackers. (13 so far on Charlie.) Charlie's skin begins to thicken...
(Defense:)
Original Roll String: 1d2
1 2-Sided Dice: (1) = 1

---
Charlie slides towards Jackal711.
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1


Delta attempts to hug James Brafin.
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3
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Post Post #565 (ISO) » Mon Jul 01, 2019 6:46 am

Post by Ircher »

The silver slime's skin thickens slightly, reducing the effectiveness of the group's attacks. **Charlie has
3/15
HP left.**

Not seeing Charlie approach, Jackal711 stands still and lets the silver slime engulf him. Eventually, he returns to his senses and escapes Charlie's gooey grasp. **Jackal711 has
12/15
HP left.**

James Brafin is paying even less attention to the battlefield, and it takes him a long time to realize that Delta is hugging him before he moves. **James Brafin has
14/18
HP left.**
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Post Post #566 (ISO) » Mon Jul 01, 2019 7:01 am

Post by Not Known 15 »

Attack Charlie
Original Roll String: 1d8
1 8-Sided Dice: (8) = 8
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Post Post #567 (ISO) » Mon Jul 01, 2019 7:03 am

Post by Not Known 15 »

That slime is dead.
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Post Post #568 (ISO) » Mon Jul 01, 2019 7:17 am

Post by Inferno390 »

Attack Delta
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1
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Post Post #569 (ISO) » Mon Jul 01, 2019 7:19 am

Post by James Brafin »

Hop on the Kill Delta train. Choo Choo!
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1
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Post Post #570 (ISO) » Mon Jul 01, 2019 7:26 am

Post by Ircher »

Not Known 15 swings his sword at Charlie. With one powerful blow, he manages to decimate the slime. **Charlie is
dead
.**

Inferno390 leaps toward Delta with a slanted downward swing. (5 so far on Delta.) James Brafin attempt to help out, but he trips on the way there. (8 so far on Delta.) Delta's skin begins to thicken.
(Defense:)
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

---
James Brafin cam use active skills again.
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Post Post #571 (ISO) » Mon Jul 01, 2019 7:27 am

Post by Ircher »

Ah shoot, forgot the attack roll....

Delta creeps towards Inferno390.
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3
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Post Post #572 (ISO) » Mon Jul 01, 2019 7:30 am

Post by Ircher »

James Brafin's blade barely cuts through the slime, but Inferno390's blade is able to slice off a sizeable chunk from Delta. **Delta has
8/15
HP left.**

Inferno390 sees Delta coming and runs far away.
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Post Post #573 (ISO) » Mon Jul 01, 2019 7:45 am

Post by Ircher »

Formatting Update:

Before this update, the player statuses post was rather long as I duplicated a lot of information for each player. In particular, the skill set and spell set for each player was duplicated even though they are basically the same for levels 1-4 and have only minor differences from level 5+.

Thus, the new format deletes a lot of this excess bloat, and you can see the stats and skills of a player of your level at the end of the post which provides a standard "template" for players of a certain level.

Let me know if you find this new format confusing and would rather I stick to the old format.
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Post Post #574 (ISO) » Mon Jul 01, 2019 7:55 am

Post by Not Known 15 »

Attack Delta
Original Roll String: 1d8
1 8-Sided Dice: (1) = 1
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