Level Up 2 - Finished

For completed/abandoned Mish Mash Games.
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Post Post #575 (ISO) » Mon Jul 01, 2019 8:56 am

Post by Inferno390 »

Attack Delta
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2
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Post Post #576 (ISO) » Mon Jul 01, 2019 10:39 am

Post by James Brafin »

Brutalize Delta
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Original Roll String: 1d2-3
1 2-Sided Dice: (2)-3 = -1

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1
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Post Post #577 (ISO) » Mon Jul 01, 2019 10:39 am

Post by James Brafin »

That’s 17 total. Holy cow.
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Post Post #578 (ISO) » Mon Jul 01, 2019 10:53 am

Post by Ircher »

Once again, Not Known 15 leads the charge against Delta. He slices a mid-sized chunk from the slime. (4 so far on Delta.) Inferno390 joins with a side slash. Once again, another piece of the slime is hacked off. (8 so far on Delta.) James Brafin then slays the pitiful creature with two powerful swings. **Delta is
dead
.**

Party Experience:

Base XP = 3 + 3 + 3 + 3 = 12 XP
XP Adjustment = -1 XP
Average Enemy Level = (5 + 5 + 5 + 5) / 4 = 5.0
Number of Participants = 6
XP Awarded Per Participant = 1.8 XP at Level 5.0.

(3) Not Known 15 gains 3 XP.
Not Known 15 levels up from level 3 to level 4! Please allocate your stat point at your earliest convenience.

(4) James Brafin gains 2 XP. James Brafin stays at level 4.
(3) Gamma Emerald gains 3 XP.
Gamma Emerald levels up from level 3 to level 4! Please allocate your stat point at your earliest convenience.

(4) inspiratieloos gains 2 XP. inspiratieloos stays at level 4.
Don't forget to allocate your stat point!

(4) Inferno390 gains 2 XP.
Inferno390 levels up from level 4 to level 5! Please choose a specialization path at your earliest convenience.
You may reallocate your stat point if you like.
(3) Jackal711 gains 3 XP.
Jackal711 levels up from level 3 to level 4! Please allocate your stat point at your earliest convenience.
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Post Post #579 (ISO) » Mon Jul 01, 2019 10:54 am

Post by Ircher »

I have to decide on the next battle, so we will have a short intermission.
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Post Post #580 (ISO) » Mon Jul 01, 2019 10:58 am

Post by Inferno390 »

In the meantime I will take the Barbarian path.
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Post Post #581 (ISO) » Mon Jul 01, 2019 11:29 am

Post by Ircher »

Out of nowhere, a slice of cake magically is magically teleported in front of all of you. The person nearest to it picks up and stows it away in the group's magical inventory. **Cake is an item that restores 50% (rounded down) of a player's health as well as 25% (rounded down) of a player's mana. It goes without saying that cake is both rare and super valuable.** All of you then proceed deeper into the cave.

As you go deeper into the cave, you come across a few more groups of slimes that you dispatch with ease. At last, you come across a brightly lit room with torches in each of the corners of the room. As soon as all of you step into the room, the cave immediately becomes pitch black.

"Who turned off the lights?" one of you yell. Another yells, "This can't be good!" All of you freeze in your tracks, unsure of what to do. It is at that moment that you begin to hear movement. "Oh no! Slimes are incoming!" a third person yells. Each of you reflexively withdraw your weapon from your sheath... Or at least you try to. To your utter amazement, your hands grasp air! "Hey, where did my weapon go!" "This isn't funny!" Each of you make a similar shout in anguish. It is at this point that you hear another sound. The sound of cackling from deeper within the cave.

At last, one of you comes up with the bright idea of casting "Fire" at each of the torches to relight them. As that person does such, the room lights back up. As expected, none of your weapons can be found anywhere.

"Hmm... That's strange," states the person who lit up the room, "I don't feel tired at all after casting four "Fire" spells. It must be the air; I can feel an energizing quality to it." Though you do not have swords and other weapons, you do have the power of magic to overcome this trial.

Battle #13
(Threshold
6
)
(5) Alpha : Green Slime : HP = 12/12 | Attack = 1d6 | Defense = 0d2
(5) Beta : Green Slime : HP = 12/12 | Attack = 1d6 | Defense = 0d2
(5) Charlie : Green Slime : HP = 12/12 | Attack = 1d6 | Defense = 0d2
(5) Delta : Orange Slime : HP = 12/12 | Attack = 1d6 | Defense = 0d2
(5) Echo : Orange Slime : HP = 12/12 | Attack = 1d6 | Defense = 0d2
(5) Foxtrot : Yellow Slime : HP = 12/12 | Attack = 1d6 | Defense = 0d2

Active Battle Effect #1: Players may not use normal attacks or skills.
Exception: If a new player joins, they may perform a normal attack that deals 1d2 damage.
Active Battle Effect #2: Players require one less mana to cast spells.
Last edited by Ircher on Mon Jul 01, 2019 11:34 am, edited 1 time in total.
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Post Post #582 (ISO) » Mon Jul 01, 2019 11:33 am

Post by James Brafin »

One word for you: Tornado
Will Tornado A and B. Someone get C and D and E, and free victory team murderhobo.
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (5) = 5

Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (3) = 3

Invalid because of level.
~Ircher

Edit2: Some formatting adjustments since I crossed out a bit more than necessary earlier.
~Ircher
Last edited by Ircher on Mon Jul 01, 2019 11:40 am, edited 2 times in total.
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Post Post #583 (ISO) » Mon Jul 01, 2019 11:34 am

Post by Ircher »

Actually, the second battle effect is being changed to "Players require and use one less mana to cast spells."
Last edited by Ircher on Mon Jul 01, 2019 11:35 am, edited 1 time in total.
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Post Post #584 (ISO) » Mon Jul 01, 2019 11:34 am

Post by Ircher »

Tornado is level 5 I believe James Brafin.
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Post Post #585 (ISO) » Mon Jul 01, 2019 11:35 am

Post by James Brafin »

Yes it is. Well crap.
Set A on fire?
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3
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Post Post #586 (ISO) » Mon Jul 01, 2019 11:35 am

Post by James Brafin »

Wasted :p
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Post Post #587 (ISO) » Mon Jul 01, 2019 11:37 am

Post by inspiratieloos »

Let's see what the two tornados do before attacking?
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Post Post #588 (ISO) » Mon Jul 01, 2019 1:02 pm

Post by James Brafin »

Yeah probably a good idea.
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Post Post #589 (ISO) » Mon Jul 01, 2019 1:10 pm

Post by the worst »

stat point into mp
path of the acolyte

tornado alpha/beta


Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #590 (ISO) » Mon Jul 01, 2019 1:56 pm

Post by James Brafin »

Nice shot
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Post Post #591 (ISO) » Mon Jul 01, 2019 3:42 pm

Post by Inferno390 »

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

I tornado Charlie and Delta
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Post Post #592 (ISO) » Mon Jul 01, 2019 9:05 pm

Post by inspiratieloos »

Fire at Alpha
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2
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Post Post #593 (ISO) » Mon Jul 01, 2019 9:06 pm

Post by inspiratieloos »

That should put Alpha to 3, with 2 more actions.
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Post Post #594 (ISO) » Tue Jul 02, 2019 12:47 am

Post by Not Known 15 »

Fire spell
Alpha
dice]1d3[/dice]
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Post Post #595 (ISO) » Tue Jul 02, 2019 12:47 am

Post by Not Known 15 »

In post 594, Not Known 15 wrote:Fire spell
Alpha
dice]1d3[/dice]
tries again
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3
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Post Post #596 (ISO) » Tue Jul 02, 2019 12:49 am

Post by Not Known 15 »

Oh nice.
It's dead.
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Post Post #597 (ISO) » Tue Jul 02, 2019 2:50 am

Post by Gamma Emerald »

I'll take my stat point in mana for now

Has Scry Monster been used yet?
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Post Post #598 (ISO) » Tue Jul 02, 2019 3:05 am

Post by Not Known 15 »

In post 597, Gamma Emerald wrote:I'll take my stat point in mana for now

Has Scry Monster been used yet?
We can't use skills. Only spells.
We COULD use the Examine Creature spell.
Yellow spits acid
Orange stuns.(however, they might be stun immume. We will see this, however)
Green poisons.
No reason to use Examine Creature.
Use an attack spell.
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Post Post #599 (ISO) » Tue Jul 02, 2019 3:07 am

Post by inspiratieloos »

We can't, no skills allowed during this fight.

They're slimes anyway, we know what they do. The orange ones stun and the yellow poisons.
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