Level Up 2 - Finished

For completed/abandoned Mish Mash Games.
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Post Post #625 (ISO) » Tue Jul 02, 2019 4:38 pm

Post by Gamma Emerald »

Tornado doesn't ignore defense right? If so a finisher is needed on Charlie
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Post Post #626 (ISO) » Tue Jul 02, 2019 5:11 pm

Post by James Brafin »

Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

Snipe Delta with Fire
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Post Post #627 (ISO) » Tue Jul 02, 2019 5:43 pm

Post by the worst »

Tornado foxtrot & delta.

Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (4) = 4

Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (6) = 6


Fire would be better spent on Charlie.
Invalid because stunned.
~Ircher
Last edited by Ircher on Tue Jul 02, 2019 6:30 pm, edited 1 time in total.
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Post Post #628 (ISO) » Tue Jul 02, 2019 5:44 pm

Post by the worst »

In post 627, the worst wrote:Fire would be better spent on Charlie.
Ignore this sorry. Forgot they can't defend.
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Post Post #629 (ISO) » Tue Jul 02, 2019 6:28 pm

Post by Ircher »

the worst, you are stunned.
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Post Post #630 (ISO) » Tue Jul 02, 2019 8:29 pm

Post by Not Known 15 »

Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

Fire on Foxtrot
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Post Post #631 (ISO) » Tue Jul 02, 2019 8:39 pm

Post by inspiratieloos »

Fire on Foxtrot
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2
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Post Post #632 (ISO) » Tue Jul 02, 2019 8:40 pm

Post by inspiratieloos »

That's my third 3 this fight.
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Post Post #633 (ISO) » Tue Jul 02, 2019 8:42 pm

Post by inspiratieloos »

Btw, does 'not rolling because the enemy is at 1 hp anyway' count as rolling minimum? If so James can use luck mitigation.
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Post Post #634 (ISO) » Wed Jul 03, 2019 1:17 am

Post by Cerberus v666 »

Tornado Delta and Echo
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Ircher, fyi you do not have defense values for these slimes who are. defending.
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Post Post #635 (ISO) » Wed Jul 03, 2019 2:32 am

Post by Ircher »

In post 633, inspiratieloos wrote:Btw, does 'not rolling because the enemy is at 1 hp anyway' count as rolling minimum? If so James can use luck mitigation.
I'm gonna say it doesn't count for or against luck mitigation as all since no roll was done.
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Post Post #636 (ISO) » Wed Jul 03, 2019 4:34 am

Post by Jackal711 »

Hehehehee... BURN!

Fire on Delta
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2


RL note: I will be away from home with limited access starting later today until late Friday. I will try to monitor via my phone but don't count on my actions to finish this fight.
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Post Post #637 (ISO) » Wed Jul 03, 2019 5:27 am

Post by Ircher »

Inferno390 begins performing a spell ritual. Blue and white wisps form around his hands, and he points toward Charlie and Foxtrot. A swirling mass of wisps flies towards each target. **Inferno390 has
1/4
MP left.**
Charlie and Foxtrot are stunned for one round.
**Charlie is
dead
.** **Foxtrot has
6/12
HP left.**

James Brafin moves his hands in complicated motions while shouting words in an ancient language. His hands glow a soft red color, and red wisps form around his hands. He then points towards Delta, and a faint red light envelopes the slime. **Delta has
7/12
HP left.**

Not Known 15 begins casting the "Fire" spell. Angry red wisps begin to circle his hands. He points in Foxtrot's direction, and Foxtrot is engulfed by a bright red light. **Foxtrot has
4/12
HP left.**

inspiratieloos is next to attack. He casts the same spell as Not Known 15 and points at the same target. A fiery red light strikes Foxtrot. **Foxtrot has
1/12
HP left.**

Cerberus v666 begins chanting and moving his hands. Soon, his hands are surrounded by blue and white wisps. He points towards Delta and Echo, and the wisps follow his lead. **Cerberus v666 has
4/5
MP left.** **Delta has
5/12
HP left.** **Echo has
11/12
HP left.**

Last but not least to attack is Jackal711. He shouts, "Burn!" before he begins casting the "Fire" spell. As the red wisps form around him, he points towards Delta causing the slime to be engulfed by a red light. **Delta has
2/12
HP left.**
---
Delta slithers towards inspiratieloos.
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2


Echo moves towards Cerberus v666.
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

---
the worst is no longer stunned.
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Post Post #638 (ISO) » Wed Jul 03, 2019 5:29 am

Post by Ircher »

inspiratieloos does not see the orange slime Delta advances and ends up taking major damage from the attack. inspiratieloos also feels dizzy.
inspiratieloos is stunned for two rounds.
**inspiratieloos has
10/15
HP left.**

Cerberus v666 sees Echo's advance in just enough time to avoid it.
---
Current Monster Statuses
(Threshold 6)
(5) Alpha : Green Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(5) Beta : Green Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(5) Charlie : Green Slime : HP =
DEAD
| Attack = 1d6 | Defense = 0d2
(5) Delta : Orange Slime : HP =
2/12
| Attack = 1d6 | Defense = 0d2
(5) Echo : Orange Slime : HP =
11/12
| Attack = 1d6 | Defense = 0d2
(5) Foxtrot : Yellow Slime : HP =
1/12
| Attack = 1d6 | Defense = 0d2

Active Battle Effect #1: Players may not use normal attacks or skills.
Exception: If a new player joins, they may perform a normal attack that deals 1d2 damage.
Active Battle Effect #2: Players require and use one less mana to cast spells.
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Post Post #639 (ISO) » Wed Jul 03, 2019 5:46 am

Post by Inferno390 »

Everyone else get Echo.
I’ll deal with the other two.
Tornado on Delta and Foxtrot!
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #640 (ISO) » Wed Jul 03, 2019 6:29 am

Post by James Brafin »

Echo?
KILL IT WITH FIRE!!!!
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3
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Post Post #641 (ISO) » Wed Jul 03, 2019 6:46 am

Post by inspiratieloos »

Fire Echo
Original Roll String: 1d3 (STATIC)
1 3-Sided Dice: (3) = 3

Invalid due to stun unfortunately.
~Ircher
Last edited by Ircher on Wed Jul 03, 2019 7:09 am, edited 1 time in total.
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Post Post #642 (ISO) » Wed Jul 03, 2019 6:46 am

Post by inspiratieloos »

4 for 4...
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Post Post #643 (ISO) » Wed Jul 03, 2019 6:48 am

Post by Ircher »

Ah, but you were stunned...
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Post Post #644 (ISO) » Wed Jul 03, 2019 6:49 am

Post by inspiratieloos »

Point.
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Post Post #645 (ISO) » Wed Jul 03, 2019 6:51 am

Post by Ircher »

In post 638, Ircher wrote:inspiratieloos does not see the orange slime Delta advances and ends up taking major damage from the attack. inspiratieloos also feels dizzy.
inspiratieloos is stunned for two rounds.
**inspiratieloos has
10/15
HP left.**
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Post Post #646 (ISO) » Wed Jul 03, 2019 6:53 am

Post by Jackal711 »

Echo you say.. Alright then.

Fire!
Original Roll String: 1d3 (STATIC)
1 3-Sided Dice: (2) = 2
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Post Post #647 (ISO) » Wed Jul 03, 2019 7:39 am

Post by Gamma Emerald »

Fire on Echo
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1
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Post Post #648 (ISO) » Wed Jul 03, 2019 9:38 am

Post by Not Known 15 »

In post 646, Jackal711 wrote:Echo you say.. Alright then.

Fire!
Original Roll String: 1d3 (STATIC)
1 3-Sided Dice: (2) = 2
This is static. You need to have a non-static roll, I believe, isn't that right
@ mod
?
I allowed it this once, but generally speaking, yes.
~Ircher
Last edited by Ircher on Wed Jul 03, 2019 10:27 am, edited 1 time in total.
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Post Post #649 (ISO) » Wed Jul 03, 2019 9:40 am

Post by Not Known 15 »

Fire ---> Echo
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2
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