Mini 2082: Hall of Mirrors I (Game Over!)
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I've been experimenting with the egosearch recently! So quackup mod egopost.- the worst
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I think this is very close to correct balance for a MS game
Have a look at the mod pt for the full setup (SS is almost certainly an evil genius). Idk if I was scum in this situation I think I would've riddled Maria with bullets asap and claimed the n4 info- the worst
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Hey Sherlock I'm devastated you lived til endgame. If you died and I caught it I was going to send you a pm saying
Subject: Reichenbach Falls
body: "and this time I'm not going with you. *dead thread link*"- the worst
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That's valid criticism. I'm surprised Maria wasn't shot regardless of claims. A scumflip in a 3p hood when there's only one hood in the game should give two very firm softclears regardless of the informed info, so I don't think them being hardcleared via informed was particularly meaningful to balance.
Outside of that the 2-shot gated investigative shot incredibly true.
It was a very tricky situation for scum, but I'm inclined to say it's equally attributable to the setup and how well town played.- the worst
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That's fair. I do like the fact scum (conditional on massclaim/correctly informed-hunting) have the ability to manipulate how many informed goodies the town get. I think Garmr being the last scum standing on d3 was about as bad as it could possibly be, though. (unless like... Nk15 had been lynched day 1...)In post 1994, Sherlock Holmes wrote:
MaybeIn post 1989, the worst wrote:I think this is very close to correct balance for a MS game
Have a look at the mod pt for the full setup (SS is almost certainly an evil genius). Idk if I was scum in this situation I think I would've riddled Maria with bullets asap and claimed the n4 info
I can imagine the setup having bad gamefeel for scum; being all non-vanilla they are given no reason to think they should test the vanilla cop claim n1 only to the learn it generates full innos the next day. I can kinda see why scum play fell apart day 2. I do think the setup is probably balanced from a math pov, but likely demoralizing for scum.- the worst
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The n2 informed of "only one scum in da hood" was also like the ultimate "no shit sherlock" (ayy) and had gamma not played a very sound towngame I wouldn't be surprised if it were more heavily criticised.- the worst
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That was pretty cool. I hope they don't mind me saying so early but scum did informed-hunt you correctly quite quickly.In post 1998, Gamma Emerald wrote:Btw the alternative to my opener was a D3 IC claim. I'm glad I chose what I did.- the worst
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Hahahahaha legit. Sherlock did a good job of sherlocking.
"breadloafing" still makes me laugh...- the worst
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Oh god yeah I didn't say this properly: for someone with such a strong reputation for scumplay > townplay (and someone who tends to bring it later in the game as either alignment), I was kinda bowled over by how damn good Pine was this game. That d1 solve was amazing.- the worst
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Yeah, seems you were on the money. The Tree King is a force to be reckoned with!- the worst
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I think the main counter there would be have been to shift your informed status to non-modified (/n0). The point about neighbours is true; but as far as I'm concerned after an LUV flip without the informed info I still probably wouldn't touch Pine/Dunn until lylo by virtue of the soft-clear.
From a design perspective, it takes an interesting game to include two scum in a neighbourhood. I don't think this anything about the design makes me want to consider a second scum in the hood. Pine was super towny. Dunn felt towny. At a design level it's technically +ev to town but in this game it was basically dead info.Copyright © MafiaScum. All rights reserved.
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