In post 2, chennisden wrote:probs rly townsided but who cares! it is great fun!
also i tried this time (which is why i made the power role be a vote which is objectively better)
does it satisfy the 3rd requirement?
No, it doesn't because voting for the neighbourizer must be done on D0.
It doesn't satisfy the first requirement either because not everyone will be a neighbour: Some will die early, and the game will end before all living players get to be neighbours.
In post 10, Irrelephant11 wrote:I recognize that the D1 lynch is technically never a neighbor, but it still feels in the spirit of the rule. STK let me know if this doesn't fit what you had in mind
Yeah this is fine because almost all people get to be neighbours. If it's only the Day 1 lynch that's excluded it's fine.
Having said that, your setup doesn't work... If a jailkeeper action ever succeeds, the next night will have an odd number of players alive and can't be split into 2-player neighbourhoods.
Each Day, the Town votes to lynch two players. Town win on any day by lynching a pair of Mafia. Otherwise, alignments are not immediately [edit]or ever[/edit] revealed. Instead, at Night, the Mafia chooses two players to kill, with the restriction that exactly 1 of the 4 lynched/killed players is Mafia.
After Day 3, there is no Night. Instead, if the Town has failed to lynch even a single Mafia out of the six players chosen, scum win immediately.
Otherwise, the game resets to Day 1 and all players are again alive.
If after the second Day 3 town has not won by lynching a pair of Mafia, scum win.
With completely random choices both days, EV is 40.63%. However, about 70% of games will get to the second cycle, and town will do a bit better than random in these games by taking into account the information from the first cycle. For example, the probability of a first cycle Day 1 win is 1/13, but on the second cycle Day 1 town knows that 2 of the last 5 players were Mafia and one of those pairs is already ruled out so they can win 1/9 by picking another pair from that group. I suspect the true EV is pretty close to 50%, maybe eventually I'll work out all the details.
(This is an open/vanilla version of a Tragedy Looper or Majora's Mask game which has been bouncing around in my head for a while.)
I really like this!
Initially I was thinking how it fit my criteria, and I realised it involved dead players in a way that I didn't imagine, but it definitely counts!
All right, I'm going to tabulate the results. I'll also normalize them by giving submitting non-voters a default vote of themselves above everyone else (tied).