Grand Idea Mafia

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Post Post #6600 (ISO) » Wed Jul 10, 2019 3:24 am

Post by callforjudgement »

Werewolf Compulsive Ordered Repeating Motivator


On Night 1, you target the first player in the playerlist. On Night 2, you target the second player, and so on.
The effective behaviour of this power role is to add a additional Night phase immediately after each regular Night phase, on which only the targeted player can act. However, instead of actually running through both Night phases, the targeted player is informed that there might be an additional Night phase in which only they can act, and asked to send in their actions at the same time as their actions for the regular Night phase. If the action succeeds, the additional Night phase will be simulated as Instant Night.
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Post Post #6601 (ISO) » Wed Jul 10, 2019 6:19 am

Post by TemporalLich »

Town Strong-Willed Dreaming God


Each night, you must choose one of these abilities to use. This action can't be blocked, redirected or interfered with in any way:

Connections
Dreams
Flavor
Knowledge
Lockout
Pressure
Stasis
Vision

You may choose each ability only once, and will not know what the ability does until you use it.

Mod Notes: The Strong-Willed Dreaming God's abilities are (feel free to randomize each ability from all Strong-Willed Dreaming God abilities of the same name if you want, this applies to other iterations of the Dreaming God as well):

Connections - Half of the living players rounded up will be added to a PT with daytalk for the next Day and Night.
Dreams - The moderator will post "I'm dreaming of (a/an) X" at the start of the next Day, where X is the role card of the player who cast the deciding vote the previous Day.
Flavor - The moderator uses aliases for everyone in the votecount the next Day. Votes can be for the aliases or the actual players.
Knowledge - All third-parties in the votecount the next Day are colored blue.
Lockout - All PT's are locked for the next Day and Night. Factional action requests must be submitted by PM to the moderator, who will post them in the PT.
Pressure - The next Day's deadline is cut in half.
Stasis - The next Day's deadline is quintupled (multiplied by 5).
Vision - The moderator will post "I'm dreaming of X" at the start of the next Day, where X is the number of surviving groupscum.
Last edited by TemporalLich on Wed Jul 01, 2020 9:23 am, edited 1 time in total.
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Post Post #6602 (ISO) » Wed Jul 10, 2019 6:52 am

Post by Irrelephant11 »

Town Strong-Willed Dreaming God 2


Each night, you must choose one of these abilities to use. This action can't be blocked, redirected or interfered with in any way:

Connections
Dreams
Flavor
Knowledge
Lockout
Pressure
Stasis
Vision

You may choose each ability only once, and will not know what the ability does until you use it.

Mod Notes: Remove the "2" from the Role PM

The Strong-Willed Dreaming God 2's abilities are:

Connections - Half of the living players rounded up will be added to a PT with daytalk for the next Day and Night. All non-town will be in the PT, if possible.
Dreams - The moderator will post "I'm dreaming of (a/an) X" at the start of the next Day, where X is the role card in post in this thread.
Flavor - The moderator uses aliases for everyone in the votecount the next Day. Votes can be for the aliases or the actual players.
Knowledge - All vanilla roles in the votecount the next Day are colored blue.
Lockout - Nothing happens.
Pressure - The next Day's deadline is cut in half, and two townies will randomly have their roles swapped (they are notified of this)
Stasis - The next Day's deadline is quintupled (multiplied by 5), and the first person to receive the number of votes needed for a lynch will spontaneously gain the "loved" modifier for the rest of the game (they are notified of this, but it is not confirmed publicly), preventing their lynch unless another player votes them.
Vision - The moderator will post "I'm dreaming of X" at the start of the next Day, where X is a random number between 1 and 5.
Hey all! Excited and nervous to play my first game with you!
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Post Post #6603 (ISO) » Wed Jul 10, 2019 6:54 am

Post by Ircher »

Chi Squared Wolf

Named werewolf.
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Post Post #6604 (ISO) » Wed Jul 10, 2019 10:37 am

Post by callforjudgement »

Number Randomization


Reroll this role. When the setup is finished, randomize all numbers in all roles, rolling 1d6 for each and replacing that number with the number rolled. (For example, a Night 3 Cop might become a Night 1 Cop, a Night 2 Cop, …, a Night 6 Cop.) If the same number is used multiple times in a role PM, replace all instances of that number simultaneously, don't roll separately for each of them.
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Post Post #6605 (ISO) » Wed Jul 10, 2019 10:54 am

Post by NotAJumbleOfNumbers »

Named Townie


No, literally. Your name is "Named Townie".
Last edited by NotAJumbleOfNumbers on Wed Sep 02, 2020 6:01 pm, edited 1 time in total.
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Post Post #6606 (ISO) » Wed Jul 10, 2019 11:46 am

Post by Gamma Emerald »

Alien Alphabetical Hatedizer

Starting day one, you will automatically make one different person hated for the day, taking one less vote to lynch. It will change who it affects each day by going down the player list in alphabetical order.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #6607 (ISO) » Wed Jul 10, 2019 12:34 pm

Post by callforjudgement »

Named Werewolf Goon


You're just a Werewolf Goon, but give the same result as a Named Townie named "Named Townie" would on Rolecop reports.
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Post Post #6608 (ISO) » Wed Jul 10, 2019 12:34 pm

Post by callforjudgement »

Reroll, alignment reversed
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Post Post #6609 (ISO) » Wed Jul 10, 2019 12:35 pm

Post by callforjudgement »

Flying Town Tracker


You have
flying
(you can only be targeted by players with
flying
). Apart from that, you're a regular Town Tracker.
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Post Post #6610 (ISO) » Wed Jul 10, 2019 12:40 pm

Post by callforjudgement »

Town 1-shot Coalitioner


Once per game, you may submit a list of players whose size is equal to half the number of living players (rounded up). If all those players have a town-compatible win condition (i.e. in the absence of interference from alignment/wincon-changing roles, it's possible for that player to win and Town to also win, most likely because the player is Town), then the game ends, with Town winning and any non-Town players on the list also winning (any player off the list wins or loses depending on whether they've achieved their stated win condition). Exception: this role will always fail to no effect unless at least two players without town-compatible win conditions are alive.
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Post Post #6611 (ISO) » Wed Jul 10, 2019 12:44 pm

Post by callforjudgement »

Town Combined Alarmist FBI Agent


Each night, choose a player. That player's alignment and win condition will be protected against changes that night (i.e. abilities that would change that player's win condition or alignment have no effect on the player, even if they succeed); additionally, you will learn whether or not that player has a third-party alignment (you won't learn which third-party/non-third-party alignment they have).
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Post Post #6612 (ISO) » Wed Jul 10, 2019 1:16 pm

Post by nomnomnom »

Eponymous Townie

Your role name is your username.
(Named townie)
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Post Post #6613 (ISO) » Wed Jul 10, 2019 1:20 pm

Post by Gamma Emerald »

Yourself

If your name is used for a role in Grand Idea Mafia you get that role. If multiple exist you may choose. If none exist you're an Underdog
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #6614 (ISO) » Wed Jul 10, 2019 2:52 pm

Post by NotAJumbleOfNumbers »

Korina, but nerfed immensely


You are a 4-shot Cult Leader Flagbearer.
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Post Post #6615 (ISO) » Wed Jul 10, 2019 4:15 pm

Post by TemporalLich »

Mafia Fuzzy Parity Cop


Each night, you may target two players. You will learn whether the two players share the same type of alignments listed in this role card or not.

Types of alignments:

Town - Town
Groupscum - Mafia, Werewolf, Alien, Cult, Replicant, UrScum, Pirate, anything opposed to the town and granting factional communication to its members
Third Party - Serial Killer, Condemner, Savior, Jester, Survivor, Unjester, anything else
Last edited by TemporalLich on Sat Mar 05, 2022 11:36 am, edited 4 times in total.
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Post Post #6616 (ISO) » Wed Jul 10, 2019 5:19 pm

Post by Gamma Emerald »

Town TemporalLich

If this is rolled all game days and nights have their number randomized as any integer between 1 and 99.

I'd suggest the mod keep track of the order in some way
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Post Post #6617 (ISO) » Wed Jul 10, 2019 11:26 pm

Post by Gamma Emerald »

Town Novice Lightning Rod
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #6618 (ISO) » Thu Jul 11, 2019 10:56 am

Post by Ircher »

Werewolf White Flag Enabler

While you are alive, any group!scum faction that is reduced to/possesses only 1 member is immediately endgamed. (Traitors, since they typically are endgamed by themselves, do not count for the number of members in a scum faction.)

It is public knowledge that white flag is enabled while you are alive.
Last edited by Ircher on Wed Sep 02, 2020 3:15 pm, edited 1 time in total.
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Post Post #6619 (ISO) » Thu Jul 11, 2019 10:57 am

Post by Ircher »

Werewolf

You possess no special abilities.
Last edited by Ircher on Fri Sep 18, 2020 2:16 pm, edited 2 times in total.
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Post Post #6620 (ISO) » Thu Jul 11, 2019 10:57 am

Post by RadiantCowbells »

In post 6618, Ircher wrote:
Werewolf White Flag Enabler

While you are alive, any group!scum faction that is reduced to/possesses only 1 member is immediately endgamed. (Traitors, since they typically are endgamed by themselves, do not count for the number of members in a scum faction.)
This is an insanely toxic role.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #6621 (ISO) » Thu Jul 11, 2019 10:57 am

Post by Ircher »

White Flag Enabler
(Moderator chooses alignment.)
While you are alive, any group!scum faction that is reduced to/possesses only 1 member is immediately endgamed. (Traitors, since they typically are endgamed by themselves, do not count for the number of members in a scum faction.)

It is public knowledge that white flag is enabled while you are alive.
Last edited by Ircher on Wed Sep 02, 2020 3:16 pm, edited 1 time in total.
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Post Post #6622 (ISO) » Thu Jul 11, 2019 11:17 am

Post by NotAJumbleOfNumbers »

Mafia Amber Flag Enabler


While you are alive, the Mafia factional night kill is
not
compulsive.
Last edited by NotAJumbleOfNumbers on Wed Sep 02, 2020 6:02 pm, edited 1 time in total.
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Post Post #6623 (ISO) » Thu Jul 11, 2019 11:22 am

Post by popsofctown »

Town One Shot Particle Collider


One night you can target two players. If neither or both are aligned with the town, both die. Otherwise, nothing happens.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #6624 (ISO) » Thu Jul 11, 2019 9:25 pm

Post by TemporalLich »

Reroll, but add the Strong-Willed modifier


Reroll, but add Strong-Willed to the role name and add "Your actions can't be blocked, redirected or interfered with in any way." to the role card.

Rolling Mafia Goon after this gives you a Mafia Strong-Willed Goon, for example.
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