Descent into Madness Mafia
9 Town Mad Scientists
2 Scum Mad Scientists
Collective Town Power : Savage Mutation
The mafia factional nightkill is compulsive.
Each day starts with players only allowed to post naked votes regarding the Savage Mutation power (this restriction includes factional PTs). If "Don't Mutate" receives a majority or 2 real days pass, the power is saved, perhaps to be used on D2, after which it goes away completely. If "Mutate: Playername" receives a majority, that player becomes a
3-nights-to-go-poisoned, unlynchable, bulletproof, voteless third party savage mutant with a 3-shot factional nightkill
. That player loses all posting privileges, even voting, for the rest of the game. If that player was previously town, that player's win condition becomes
"Fennecbeast: You win the game and leave the game when you kill a member of the mafia."
If that player was previously mafia, that player's win condition becomes
"Sharktobeast:You win the game and leave the game just before shooting when you target the same player at night that the mafia targetted"
The Savage Mutation power becomes unavailable after it has been used once, after day 2, or after a Scum Mad Scientist is lynched.
After the decision regarding the power, players can post opinions that may persuade the up-to-one savage mutant in the mutant's silence, but more importantly posts opinions about a standard majority lynch.
After a
Sharktobeast
win, the remaining shots are fired at townies at random over the remainder of the nights (after the factional nightkill is resolved).
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"