Why does town do so badly with the White Flag mechanic?

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Post Post #4 (isolation #0) » Sat Feb 02, 2019 1:20 pm

Post by RadiantCowbells »

I think it's not the white flag

Its mountainous plus generally it's easy to sweep as wolf anyway
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #9 (isolation #1) » Sat Jul 13, 2019 5:31 pm

Post by RadiantCowbells »

i think white flag is batshit scumsided

gray flag i'm surprised town hasn't won yet but i look at the playerlists of the most recent 2 at least and i'm not surprised scum won.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #11 (isolation #2) » Sat Jul 13, 2019 5:32 pm

Post by RadiantCowbells »

honestly i think the opposite. especially in a setup like white flag where scum have to protect each other to some extent. you can associative hunt very very effectively.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #15 (isolation #3) » Sat Jul 13, 2019 5:46 pm

Post by RadiantCowbells »

people who say pre-flip associative hunting is bad are the same kind of people who usually struggle and lose when the scumteam doens't bus.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #23 (isolation #4) » Sun Jul 14, 2019 11:47 am

Post by RadiantCowbells »

i think 20 is probably wrong and that it's more because the games are mountainous and still allow scum to remove town's best player(s)

grey flag could legitimately have been lost for town if they had ignored my scumread on buj after I died.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #24 (isolation #5) » Sun Jul 14, 2019 11:48 am

Post by RadiantCowbells »

i think the problem is moreso scum distancing very poorly when not intending to lynch their partner rather than scum bussing in situations they shouldn't
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #27 (isolation #6) » Sun Jul 14, 2019 12:03 pm

Post by RadiantCowbells »

need to bus smart. conventional thinking on when to bus is almost exactly wrong.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #36 (isolation #7) » Mon Jul 15, 2019 4:39 am

Post by RadiantCowbells »

I think people should start understanding that nightless games should ACTUALLY be nightless and people should stop taking the ability to kill as opposed to mislynch or fool strong townies for granted.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #38 (isolation #8) » Mon Jul 15, 2019 4:55 am

Post by RadiantCowbells »

Scum should learn to do that.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #40 (isolation #9) » Mon Jul 15, 2019 5:03 am

Post by RadiantCowbells »

I wanna write a guide to town not scum :(
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #42 (isolation #10) » Mon Jul 15, 2019 5:05 am

Post by RadiantCowbells »

I think most of the advice that comes to mind for scum play is not useful for the vast majority of players
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #44 (isolation #11) » Mon Jul 15, 2019 5:13 am

Post by RadiantCowbells »

The first thing you want to learn to do is not get lynched without being forced as scum and learning that is a very individual journey learning what your tells are and what gets you lynched as both alignments and I can't help with that.

My advice would be more useful for people who are already very accomplished as scum.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #48 (isolation #12) » Mon Jul 15, 2019 5:31 am

Post by RadiantCowbells »

I enjoy scumhunting on D1 and find the game gets a lot less fun after D1 in non-nightless games as either alignment.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #56 (isolation #13) » Mon Jul 15, 2019 5:41 am

Post by RadiantCowbells »

I think it's a few things

1) People generally don't start scumreading me for no reason until after day 1 and it's nice to be able to comfortably play town leader. Generally when I'm kept alive past D1 it's because I'm at least somewhat viably a mislynch

2) It's a lot more fun and a lot more rewarding to put scum teams together before any of them have flipped as opposed to after.

3) idk if I'm phrasing this right, but I feel like on later days people generally have a lot of preconceptions about the gamestate whereas on D1 everything is up in the air and it's a lot easier to convince people they're wrong, or lead on scum who are playing well.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #57 (isolation #14) » Mon Jul 15, 2019 5:43 am

Post by RadiantCowbells »

Also people falling into autopilot mode is fucking obnoxious imo and it's nice to not have to deal with that.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #61 (isolation #15) » Mon Jul 15, 2019 5:46 am

Post by RadiantCowbells »

But like

Playing 14 day games for all 14 days is awesome
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #64 (isolation #16) » Mon Jul 15, 2019 5:50 am

Post by RadiantCowbells »

The issue with geriatric games isn't the ruleset it's that there's always several townies who don't put any real effort in and the game becomes no contest for scum.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #67 (isolation #17) » Mon Jul 15, 2019 5:55 am

Post by RadiantCowbells »

The ones I've read universally had slots no efforting.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #68 (isolation #18) » Mon Jul 15, 2019 5:56 am

Post by RadiantCowbells »

This is not the same as saying a geriatric game with a good playerlists wouldn't be a good game.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #70 (isolation #19) » Mon Jul 15, 2019 6:03 am

Post by RadiantCowbells »

Need to play with the right lists
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #76 (isolation #20) » Mon Jul 15, 2019 6:29 am

Post by RadiantCowbells »

Pls no plurality lynch
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #83 (isolation #21) » Mon Jul 15, 2019 6:33 am

Post by RadiantCowbells »

In post 77, Creature wrote:
In post 70, RadiantCowbells wrote:Need to play with the right lists
Putting the "legendary" players to all play together tend to be scumsided though. Probably needs a mix of them and more casual players.
Would say the exact opposite.
Most legendary players are notorious for town not scum.

There's insanely few players who are really good at both alignments.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #84 (isolation #22) » Mon Jul 15, 2019 6:33 am

Post by RadiantCowbells »

In post 82, Oversoul wrote:
In post 75, chennisden wrote:I haven't played a single game where every slot has actually tried.
To be honest, those tend to not be very fun games and tensions run high. Look at any scummies invitational.
You do need a mix of hardcore and casual players
Not necessarily hardcore vs casual

You need townies who aren't going to individually try to carry the game.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #95 (isolation #23) » Mon Jul 15, 2019 6:53 am

Post by RadiantCowbells »

Actually I swear at some point they made an exception for activity
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #96 (isolation #24) » Mon Jul 15, 2019 7:01 am

Post by RadiantCowbells »

Maybe I was wrong.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #98 (isolation #25) » Mon Jul 15, 2019 7:06 am

Post by RadiantCowbells »

it is detrimental to the game's atmosphere to demand others replace out, particularly if it's not on the basis of activity but rather player expectations of how a player should play the game

It does leave some leeway around for inactivity though
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #106 (isolation #26) » Mon Jul 15, 2019 7:28 am

Post by RadiantCowbells »

Can we talk about how both scum replaced out of grey flag while scum were at L1

Or how half the town replaced out of FOTM because they were gonna lose

Why does this keep happening
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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