This forum is for discussion related to the game.
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Post #12 (isolation #0 ) » Sat Jul 13, 2019 5:39 pm
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by chennisden » Sat Jul 13, 2019 5:39 pm
grey flag is townsided.
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Post #13 (isolation #1 ) » Sat Jul 13, 2019 5:41 pm
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by chennisden » Sat Jul 13, 2019 5:41 pm
you just have to find one scum out of 3 to win.
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Post #17 (isolation #2 ) » Sat Jul 13, 2019 5:47 pm
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by chennisden » Sat Jul 13, 2019 5:47 pm
scum spew themselves a lot.
it's just up to town to find it
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Post #19 (isolation #3 ) » Sat Jul 13, 2019 9:16 pm
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by chennisden » Sat Jul 13, 2019 9:16 pm
That's why you need to make sure town's leading the game
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Post #25 (isolation #4 ) » Sun Jul 14, 2019 11:57 am
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by chennisden » Sun Jul 14, 2019 11:57 am
good thing i picked the right read to sheep
thonk
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Post #28 (isolation #5 ) » Sun Jul 14, 2019 12:06 pm
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by chennisden » Sun Jul 14, 2019 12:06 pm
how to be good as scum: dont roll scum
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Post #35 (isolation #6 ) » Mon Jul 15, 2019 4:38 am
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by chennisden » Mon Jul 15, 2019 4:38 am
ftr i prefer mountainous open setups with some sort of twist because
1) vanilla mountainous is boring and
2) relying on setup spec doesn't make me a better player
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Post #37 (isolation #7 ) » Mon Jul 15, 2019 4:43 am
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by chennisden » Mon Jul 15, 2019 4:43 am
i dunno
the whole point of bussing is to make yourself look better than other townies when your scum teammate goes down
but scum don't know how to make other townies look worse on their flip
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Post #73 (isolation #8 ) » Mon Jul 15, 2019 6:26 am
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by chennisden » Mon Jul 15, 2019 6:26 am
In post 47 , Shoshin wrote: I think these non-PR games are a lot more fun personally. It reduces to the basics of scumhunting & manipulating, and exposes skill differences much more dramatically. As a result, the games might look much more one-sided, either in town or scum's favor. I don't think that means the game is inherently imbalanced to one side.
I agree with this
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Post #75 (isolation #9 ) » Mon Jul 15, 2019 6:29 am
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by chennisden » Mon Jul 15, 2019 6:29 am
I haven't played a single game where every slot has actually tried.
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Post #78 (isolation #10 ) » Mon Jul 15, 2019 6:29 am
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by chennisden » Mon Jul 15, 2019 6:29 am
Kaivernan has a "majority to end day early, 1/4 plurality to lynch at deadline rule" that I think is very good.
But it also allows people to no effort
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Post #79 (isolation #11 ) » Mon Jul 15, 2019 6:30 am
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by chennisden » Mon Jul 15, 2019 6:30 am
If good lists are scumsided it is what it is
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Post #80 (isolation #12 ) » Mon Jul 15, 2019 6:30 am
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by chennisden » Mon Jul 15, 2019 6:30 am
I'd rather have everyone try and it be scumsided than get a free win because scum/town weren't trying
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Post #81 (isolation #13 ) » Mon Jul 15, 2019 6:31 am
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by chennisden » Mon Jul 15, 2019 6:31 am
The reason town does so bad in white flag btw is because you need a D1 solve and for most players that's really really situational
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Post #87 (isolation #14 ) » Mon Jul 15, 2019 6:37 am
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by chennisden » Mon Jul 15, 2019 6:37 am
In post 82 , Oversoul wrote:
To be honest, those tend to not be very fun games and tensions run high. Look at any scummies invitational.
You do need a mix of hardcore and casual players
I'm not talking about every slot tryharding and making wallposts on every other player.
I'm just talking about not lurking out the game while TECHNICALLY fulfilling activity requirements up to the point that you literally don't defend yourself at all during LyLo.
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Post #89 (isolation #15 ) » Mon Jul 15, 2019 6:38 am
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by chennisden » Mon Jul 15, 2019 6:38 am
No.
We just need certain players to stop no efforting
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Post #92 (isolation #16 ) » Mon Jul 15, 2019 6:44 am
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by chennisden » Mon Jul 15, 2019 6:44 am
Exactly
The "no asking for someone else to replace out/be replaced out" rule is stupid because it doesn't make exceptions like these.
I don't get why people sign up to play games and DON'T PLAY THEM and DON'T REPLACE OUT
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Post #93 (isolation #17 ) » Mon Jul 15, 2019 6:47 am
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by chennisden » Mon Jul 15, 2019 6:47 am
Except for newbie games. That's part of why I still sign up for them
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Post #97 (isolation #18 ) » Mon Jul 15, 2019 7:05 am
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by chennisden » Mon Jul 15, 2019 7:05 am
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Post #99 (isolation #19 ) » Mon Jul 15, 2019 7:07 am
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by chennisden » Mon Jul 15, 2019 7:07 am
I think it's easy to tell who exactly is lurking the hell out of the game.
So I'll just add an addendum to my rules: "If I feel that you have made minimal meaningful contributions to the game and/or are only passing the activity requirements by technicality rather than in spirit, I may force replace you at my discretion without warning."
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Post #100 (isolation #20 ) » Mon Jul 15, 2019 7:09 am
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by chennisden » Mon Jul 15, 2019 7:09 am
In post 98 , RadiantCowbells wrote: it is detrimental to the game's atmosphere to demand others replace out, particularly if it's not on the basis of activity but rather player expectations of how a player should play the game
It does leave some leeway around for inactivity though
Obviously this should be done privately with the moderator in terms of activity.
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Post #102 (isolation #21 ) » Mon Jul 15, 2019 7:18 am
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by chennisden » Mon Jul 15, 2019 7:18 am
Yet mods refuse to do this anyway
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Post #103 (isolation #22 ) » Mon Jul 15, 2019 7:19 am
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by chennisden » Mon Jul 15, 2019 7:19 am
It's really, really easy to tell when players are breaking this in spirit.
I don't think it's unreasonable to expect mods to just force replace them without warning at that point. Yet mods refuse to do this
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Post #107 (isolation #23 ) » Mon Jul 15, 2019 7:43 am
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by chennisden » Mon Jul 15, 2019 7:43 am
I forgot who said this
But they suggested "replace out = temporary signup ban"
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Post #108 (isolation #24 ) » Mon Jul 15, 2019 7:44 am
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by chennisden » Mon Jul 15, 2019 7:44 am
Are there issues with that proposal? Yes. But I think this is a good first step towards fixing a big problem
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Post #109 (isolation #25 ) » Mon Jul 15, 2019 7:44 am
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by chennisden » Mon Jul 15, 2019 7:44 am
In post 105 , Creature wrote: If only we could stimulate players to stop replacing out.
Or like start not allowing them into our games.
Hard to do
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Post #110 (isolation #26 ) » Mon Jul 15, 2019 7:45 am
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by chennisden » Mon Jul 15, 2019 7:45 am
Idk
This might make people take prods more seriously:
If you get prodded, the mod will search for a replacement. If none is found then great you can stay
I've never been prodded before and I've had some times when I was REALLY busy.
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Post #113 (isolation #27 ) » Mon Jul 15, 2019 7:50 am
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by chennisden » Mon Jul 15, 2019 7:50 am
In post 112 , Creature wrote: In post 110 , chennisden wrote: Idk
This might make people take prods more seriously:
If you get prodded, the mod will search for a replacement. If none is found then great you can stay
I've never been prodded before and I've had some times when I was REALLY busy.
I don't like prods because it's not fair for players that post a ton of content then disappears for about two or more days out of exhaustion/to focus elsewhere while there are other players posting one "content" post every two days to dodge prods.
Frequently I end seeing a ton of 10 or less posters by the end of a day.
This is true, but post amount isn't a good measure of content. Wallposters post more content in one post than I do in two pages of spam and fluff
I honestly think the current system is unusable and moderator discretion should be used instead.
In the first case just "poke" them (i.e. send them a PM saying "Hey, post!" but don't look for a replacement) and for the second case I think you should start looking for a replacement.
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