Attack something? The NPC actions are separate from our own, if he uses scry it means his action is used and we only have 4 player actions, while if a player scries he can still attack + the 4 player actions we normally have.
In post 1054, inspiratieloos wrote:Attack something? The NPC actions are separate from our own, if he uses scry it means his action is used and we only have 4 player actions, while if a player scries he can still attack + the 4 player actions we normally have.
Im confused, when david scried we had 5 actions that round.
If we needed to get info on all 4 targets, why does it matter who made the moves? There is still 1 person who can act.
"FF, you're a dick, but you don't hit below the belt. So you're a dick about finding scum, not hurting the people who are playing the game. That's acceptable dickary." MaryJoLisa
"FF, you're a dick, but you don't hit below the belt. So you're a dick about finding scum, not hurting the people who are playing the game. That's acceptable dickary." MaryJoLisa
Basically we have 4 actions+any number of initiative actions like scry. The NPC has 1 action + any number of other initiative actions. However if David uses an initiative action there's no one left to do the normal NPC action.
If David scries we have 4 normal actions, if David attacks we have 5 normal actions (one of which is David attacking).
"FF, you're a dick, but you don't hit below the belt. So you're a dick about finding scum, not hurting the people who are playing the game. That's acceptable dickary." MaryJoLisa
"FF, you're a dick, but you don't hit below the belt. So you're a dick about finding scum, not hurting the people who are playing the game. That's acceptable dickary." MaryJoLisa
In post 1058, inspiratieloos wrote:Basically we have 4 actions+any number of initiative actions like scry. The NPC has 1 action + any number of other initiative actions. However if David uses an initiative action there's no one left to do the normal NPC action.
If David scries we have 4 normal actions, if David attacks we have 5 normal actions (one of which is David attacking).
"FF, you're a dick, but you don't hit below the belt. So you're a dick about finding scum, not hurting the people who are playing the game. That's acceptable dickary." MaryJoLisa
I couldn't attack in the same turn as scrying, could I?
Let's take two scenarios assuming 5 (or more) players+David:
1. David scries, A, B, C and D attack, E (and any other players) can't do anything because all player actions are used. End result: 1 scry + 4 attacks.
2. A scries, B, C, D and E attack, David also attacks. End result: 1 scry + 5 attacks.
Of course in this scenario the first initiative action gets countered by Szyme, but it still means we're then free to use speed slashes instead of having the first speed slash get countered.
In post 622, Ircher wrote:the worst follows Inferno390's lead and casts "Tornado" on Charlie and Foxtrot. The two slimes are blown away by the whirling wisps that formed.
Unfortunately, stun and similar effects do not stack cumulatively.
The strongest effect takes precedence. **the worst has 3/5 MP left.** **Charlie has 3/12 HP left.** **Foxtrot has 9/12 HP left.**
Not 100% sure but I don't love our chances :c
This one I did remember.
Yeah, not gonna lie, the odds are so far out of our favor here. Both their HP and their damage output is so much higher than ours it’s more like a boss fight than a regular battle.
I can’t believe I’m saying this, but if we want to live to fight another day we may need to run.
What we need to do is to make everyone but 2 people attack the cultist. The other two tornado(Alpha+Beta|Alpha+Delta)/tornado(Beta+Delta)/curse accordingly. If you are a magician SAVE YOUR MANA. If the cultist gets low health, silence them.
Yeah, I think we might be fine as long as we can keep the slimes stun locked.
Though I think it'd be better to leave Szyme for last, he's giving us a mana discount with his energize ability (and we'd have to power through all his healing anyway regardless of who we attack).
I think Delta slime might be the priority, highest defence so most likely to block tornado and lowest HP so easiest to kill.
Blessing is also something to think about, if someone is going to Tornado 3 turns in a row blessing is +6 and it reduces the chance of the enemy full defending the tornado.
In post 1052, inspiratieloos wrote:Also @Ircher from what I'm reading off Szyme we have a 2 mana reduction while he's alive right? (1 for the battle effect, 1 for Szyme)
Yeah, that wasn't clear.
It's only 1 mana reduction; Cultist Szyme's passive skill is what caused the battle effect.
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