Level Up 2 - Finished

For completed/abandoned Mish Mash Games.
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Post Post #1100 (ISO) » Tue Jul 16, 2019 7:04 am

Post by inspiratieloos »

So my tornado defenitely stuns delta, someone else put one on alpha+beta?
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Post Post #1101 (ISO) » Tue Jul 16, 2019 7:23 am

Post by Inferno390 »

Double strike Beta
Original Roll String: 2d4
2 4-Sided Dice: (1, 3) = 4

Original Roll String: 2d4-2
2 4-Sided Dice: (3, 1)-2 = 2
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Post Post #1102 (ISO) » Tue Jul 16, 2019 7:23 am

Post by Inferno390 »

Consistency is nice
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Post Post #1103 (ISO) » Tue Jul 16, 2019 9:18 am

Post by inspiratieloos »

Above average consistency even :D
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Post Post #1104 (ISO) » Tue Jul 16, 2019 9:21 am

Post by James Brafin »

Tornado Alpha and Beta
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
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Post Post #1105 (ISO) » Tue Jul 16, 2019 10:01 am

Post by Not Known 15 »

Attack Delta
Original Roll String: 2d4
2 4-Sided Dice: (2, 4) = 6
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Post Post #1106 (ISO) » Tue Jul 16, 2019 11:08 am

Post by Ircher »

inspiratieloos makes the motions and chants needed to cast "Tornado". Blue and white wisps form around him. He points at the Alpha Slime and the Delta Slime, and the wisps follow his lead. **inspiratieloos has
2/5
MP left.** (4 on the Alpha Slime.) (4 on the Delta Slime.) **The Alpha Slime has
22/43
HP left.**
(Alpha Slime's stun resistance:)
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

(Delta Slime's defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


David loads his bow and fires at the Delta Slime. (4 so far on the Delta Slime.)

Inferno390 leaps into the air and then executes two slashes against the Beta Slime. The Beta Slime's skin begins to thicken: (6 so far on the Beta Slime.)
(Defense:)
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


James Brafin starts moving his hands in intricate ways and reciting ancient words. Soon, his hands glow a bright blue. He points towards Alpha and Beta, and two wisp tornadoes form and travel in the pointed-to directions. (6 on the Alpha Slime.) (4 on the Beta Slime.) **James Brafin has
2/4
MP left.** **The Alpha Slime has
18/43
HP left.**
(Alpha Slime's stun resistance.)
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

(Beta Slime's defense.)
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

(Beta Slime's stun resistance.)
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Not Known 15 slashes at Delta. He manages to land a solid blow. The Delta Slime's skin begins to thicken. (4 + 5 = 9 so far on the Delta Slime.)
(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2
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Post Post #1107 (ISO) » Tue Jul 16, 2019 11:19 am

Post by Ircher »

The Alpha Slime manages to avoid becoming dizzy from the first tornado, but its defenses fail it for the second tornado.
The Alpha Slime, the Beta Slime, and the Delta Slime are all stunned for one round.
The Delta Slime's thick skin heavily reduces the effects of inspiratieloos's tornado. **The Delta Slime has
24/31
HP left.**

The Beta Slime's skin does not thicken enough to significantly resist Inferno390's blade, and the slime takes major damage as a result. **The Beta Slime has
35/47
HP left.**

The Beta Slime fares slightly better defending against James Brafin's tornado, but it still manages to suffer minor damage. **The Beta Slime has
33/47
HP left.**

The combined efforts of David and Not Known 15 deal significant damage to the Delta Slime. **The Delta Slime has
17/31
HP left.**
---
Cultist Szyme takes out a green vial and coats his next arrow with it. Next, he then pulls out another arrow. Then, he places the first arrow on his bow, aims it at James Brafin, and fires it. Soon after the first arrow, he has loaded the second arrow into his bow and fired it at James Brafin as well.
Original Roll String: 1d6-1
1 6-Sided Dice: (2)-1 = 1

Original Roll String: 1d6-2
1 6-Sided Dice: (4)-2 = 2

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


Cultist Szyme begins performing the motions for a spell ritual. His hands begin to glow a bright white color. He points towards the Alpha Slime, and the slime grows in size.
Original Roll String: 2d3-1
2 3-Sided Dice: (2, 1)-1 = 2
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Post Post #1108 (ISO) » Tue Jul 16, 2019 11:22 am

Post by Ircher »

Cultist Szyme misses James Brafin with his first arrow, but his second arrow manages to get lodged in James Brafin's clothing around his arm. James Brafin safely removes the arrow from his arm. **James Brafin has
17/23
HP left.**

Cultist Szyme's magic begins healing the wounds of the Alpha Slime which had notably grown in size. **The Alpha Slime has
21/43
HP left.**
---
Current Monster Statuses
(Threshold 4)
(I)(H) (6) Cultist Szyme : Cultist Sharpshooter : Level = 6 | HP =
33/45
| MP =
14/15
| Morale = 75/75 | Attack = 1d6 | Defense = 1d4 | 2 CD
(6) Alpha Slime : White Slime : Level = 6 | HP =
21/43
| MP =
24/28
| Morale = 75/75 | Attack = 1d6 | Defense = 0d2
(6) Beta Slime : Green Slime : Level = 6 | HP =
33/47
| Morale = 75/75 | Attack = 1d4 + 1d3 | Defense = 1d2
(6) Delta Slime : Purple Slime : Level = 6 | HP =
17/31
| MP = 12/12 | Morale = 75/75 | Attack = 2d2 | Defense = 1d3

Active Battle Effect #1: Players require and use one less mana to cast spells.
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Post Post #1109 (ISO) » Tue Jul 16, 2019 11:24 am

Post by Formerfish »

Should I just keep smashing Alpha?
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Post Post #1110 (ISO) » Tue Jul 16, 2019 11:24 am

Post by Ircher »

Also, that's probably it for this week as I will be V/LA thru the upcoming Sunday starting tomorrow.
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Post Post #1111 (ISO) » Tue Jul 16, 2019 11:28 am

Post by Not Known 15 »

Double Slash Alpha
Original Roll String: 2d4
2 4-Sided Dice: (2, 4) = 6


Original Roll String: 2d4-2
2 4-Sided Dice: (2, 1)-2 = 1
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Post Post #1112 (ISO) » Tue Jul 16, 2019 11:30 am

Post by Not Known 15 »

Attack Alpha with Double Slash next. Do not use the NPC yet. Alpha needs to die now, before the cultist gives it full health.
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Post Post #1113 (ISO) » Tue Jul 16, 2019 11:41 am

Post by inspiratieloos »

Double Slash Alpha
Original Roll String: 2d4
2 4-Sided Dice: (4, 1) = 5
Original Roll String: 2d4-2
2 4-Sided Dice: (3, 3)-2 = 4
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Post Post #1114 (ISO) » Tue Jul 16, 2019 11:42 am

Post by James Brafin »

And Delta as well is within smiting range.
A new R2D game is in signups! Running Alpha v1.3 Link here: viewtopic.php?f=10&t=80343
Get to know a handsome potato: viewtopic.php?f=61&t=76837
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Post Post #1115 (ISO) » Tue Jul 16, 2019 11:45 am

Post by inspiratieloos »

8 HP left

Someone Tornado Alpha+Delta, if it has a good hit on Alpha, if it's then in range of David's 1d6-1 have him take a shot, if not someone needs to double slash it.
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Post Post #1116 (ISO) » Tue Jul 16, 2019 11:46 am

Post by inspiratieloos »

Already committed to Alpha now and Delta will get defence rolls.
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Post Post #1117 (ISO) » Tue Jul 16, 2019 11:48 am

Post by the worst »

Tornado Alpha & Dela
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


how'd I do inspir?
who's scum? i haven't read up yet but like, it's me
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intermittent v/la until late march
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Post Post #1118 (ISO) » Tue Jul 16, 2019 11:51 am

Post by Formerfish »

Attack Alpha

Original Roll String: 1d8
1 8-Sided Dice: (1) = 1
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Post Post #1119 (ISO) » Tue Jul 16, 2019 11:53 am

Post by Ircher »

That makes four. Only the NPC has an action left.
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Post Post #1120 (ISO) » Tue Jul 16, 2019 11:58 am

Post by inspiratieloos »

*sigh*

Might as well try to roll a 6.
David on Alpha
Original Roll String: 1d6-2
1 6-Sided Dice: (4)-2 = 2
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Post Post #1121 (ISO) » Tue Jul 16, 2019 12:55 pm

Post by Ircher »

Not Known 15 charges into battle and slashes twice at the slime known as the Alpha Slime. He hacks a large piece off of the slime with his first slash, but he manages to slash thin air with his second slash. (6 + 0 = 6 so far on the Alpha Slime.)

inspiratieloos follows up with another two quick slashes. He uses the correct form, which helps him to make effective slashes. (6 + 4 + 3 = 13 so far on the Alpha Slime.)

the worst begins moving his hands and shouting ancient words. Blue and white wisps form around him. He points towards the Alpha Slime and the Delta Slime, and the wisps begin traveling in those directions. **The Alpha Slime has
18/43
HP left.** (2 so far on the Delta Slime.) **the worst has
3/5
MP left.**
(Alpha Slime's stun resistance:)
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

(Delta Slime's defense:)
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


Formerfish performs another attack at the Alpha Slime. Due to the commotion caused by Not Known 15 and inspiratieloos, Formerfish has a hard time attacking and barely manages to land a blow. (13 + 2 - 1 = 14 so far on the Alpha Slime.)

Finally, David attempts to stick an arrow in the Alpha Slime, but he is unable to get a good shot due to the other attackers. (13 + 0 = 13 so far on the Alpha Slime.) **The Alpha Slime has
5/43
HP left.**
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Post Post #1122 (ISO) » Tue Jul 16, 2019 1:05 pm

Post by Ircher »

The Alpha Slime is stunned for one round.
The Delta Slime manages to resist the incoming tornado completely.
---
Cultist Szyme laughs maniacally and then taunts, "Is that all you have? Behold, witness my power!" Cultist Szyme then proceeds to make several complex motions with his hands and to recite a very long prayer. Soon, tens of white and light green wisps are orbiting around the cultist's hands. He points at the Alpha Slime, and the slime grows back to its original size. **The Alpha Slime has 43/43 HP left.**

Cultist Szyme then proceeds to load his bow with one of his standard arrows and fires it at the worst.
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3


The Beta Slime attacks inspiratieloos.
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3

Original Roll String: 1d3
1 3-Sided Dice: (3) = 3

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2


The Delta Slime begins making motions and high pitched noises. Soon, purple wisps begin encircling it. It makes a pointing gesture towards Not Known 15, and a purple light envelopes Not Known 15.
Not Known 15 is scared for three rounds!
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Post Post #1123 (ISO) » Tue Jul 16, 2019 1:08 pm

Post by Ircher »

Cultist Szyme manages to successfully lodge an arrow in a critical point of the worst's body dealing major damage. **the worst has
13/20
HP left.**

The Beta Slime succeeds in touching inspiratieloos, but then it changes it mind and moves back towards the center of the room.
inspiratieloos is poisoned for one round.
**inspiratieloos has
12/20
HP left.**
---
Poison damage:
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1


inspiratieloos is no longer poisoned.
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Post Post #1124 (ISO) » Tue Jul 16, 2019 1:10 pm

Post by Ircher »

inspiratieloos takes an additional three damage from poison. **inspiratieloos has
9/20
HP left.**
---
Current Monster Statuses
(Threshold 4)
(I)(H) (6) Cultist Szyme : Cultist Sharpshooter : Level = 6 | HP =
33/45
| MP =
7/15
| Morale = 75/75 | Attack = 1d6 | Defense = 1d4 | 1 CD
(6) Alpha Slime : White Slime : Level = 6 | HP = 43/43 | MP =
24/28
| Morale = 75/75 | Attack = 1d6 | Defense = 0d2
(6) Beta Slime : Green Slime : Level = 6 | HP =
33/47
| Morale = 75/75 | Attack = 1d4 + 1d3 | Defense = 1d2
(6) Delta Slime : Purple Slime : Level = 6 | HP =
17/31
| MP =
10/12
| Morale = 75/75 | Attack = 2d2 | Defense = 1d3

Active Battle Effect #1: Players require and use one less mana to cast spells.

---
This is the last update until Monday, July 22 (or maybe Sunday, July 21.) Please don't forget about the game while I'm gone!
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