Grand Idea Mafia

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Post Post #6725 (ISO) » Fri Jul 19, 2019 4:00 pm

Post by chennisden »

NO BULLI REROLLER:

any no bulli roles are rerolled, including this one
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Post Post #6726 (ISO) » Fri Jul 19, 2019 4:01 pm

Post by chennisden »

there's fun bastard like jester

and unfun bastard like death miller, unsane cop, w/e
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Post Post #6727 (ISO) » Fri Jul 19, 2019 4:02 pm

Post by Korina »

Mafia Goon


If we're arguing technicalities here, the death miller isn't even an actual death miller by definition. Death Millers flip Mafia Goon upon death. The death miller I posted flips Death Miller upon death.
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Post Post #6728 (ISO) » Fri Jul 19, 2019 4:03 pm

Post by Korina »

Serial Killer

In post 6726, chennisden wrote:there's fun bastard like jester

and unfun bastard like death miller, unsane cop, w/e
Since when is Jester bastard? That's one of the least bastard roles IMO. The entire point of jester is to play scummily, so you get lynched. If you suspect someone of being a jester, you ignore them. That's not really bastard.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6729 (ISO) » Fri Jul 19, 2019 4:04 pm

Post by Gamma Emerald »

Mafia Peculiar Godfather

This role appears as town to unusual ability that determine alignment (Parity Cop and Census Taker e.g.) and nothing else

to contrast, Cop, Weak modifier, and Loyal/Disloyal modifiers count as usual abilities.

I'd love to see a no-vanilla/named townie Grander/Grandest Idea game
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Post Post #6730 (ISO) » Fri Jul 19, 2019 4:09 pm

Post by Korina »

Werewolf


Personally, I feel like Insane isn't really that bastard either. It's bastard if it's impossible to confirm if you're actually sane or insane, but if you can confirm your sanity, it's not bastard IMO. Which, with Cop is generally pretty easy. Check someone N1, have them flip later. If they're mafia, and you got back town, you know you're insane.

Honestly, if that was allowed in Normal Queue, I'd honestly design a setup around a sane cop and an insane cop, where both are told they're just a cop.

Naïve, Paranoid and Random I would absolutely argue is bastard though, since it makes the role basically a named visitor.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6731 (ISO) » Fri Jul 19, 2019 4:10 pm

Post by Korina »

VT


I may actually attempt to design a small-scale setup around that, and test it on my discord mafia group.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6732 (ISO) » Fri Jul 19, 2019 4:12 pm

Post by chennisden »

In post 6728, Korina wrote:
Serial Killer

In post 6726, chennisden wrote:there's fun bastard like jester

and unfun bastard like death miller, unsane cop, w/e
Since when is Jester bastard? That's one of the least bastard roles IMO. The entire point of jester is to play scummily, so you get lynched. If you suspect someone of being a jester, you ignore them. That's not really bastard.
jester is bastard
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Post Post #6733 (ISO) » Fri Jul 19, 2019 4:12 pm

Post by chennisden »

lynching people who push town's wincon backwards is supposed to be good.
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Post Post #6734 (ISO) » Fri Jul 19, 2019 4:13 pm

Post by TemporalLich »

Role Reroller (reroll for alignment)


Each night, you may target a player. That player's role but not alignment will be rerolled.

Reroll to determine this role's alignment.

-----
In post 6726, chennisden wrote:there's fun bastard like jester

and unfun bastard like death miller, unsane cop, w/e
Jester isn't bastard, just chaotic.
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Post Post #6735 (ISO) » Fri Jul 19, 2019 4:14 pm

Post by chennisden »

i wouldn't sign up for a game that
may have
a jester or insane, or w/e and expect it to be a real game.

i mean, i occasionally do it for the laughs or because i don't really want to play an actual game. but they're unenjoyable in large doses from my experience.
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Post Post #6736 (ISO) » Fri Jul 19, 2019 4:16 pm

Post by Gamma Emerald »

Town Agenda-Cop

You may investigate a player each night to learn if they have a player other than themselves they must control the death of in order to win (Lyncher and Unlyncher).

Jester is bastard when it endgames upon victory. That's p much what the wiki says and I agree with that stance.
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Post Post #6737 (ISO) » Fri Jul 19, 2019 4:26 pm

Post by TemporalLich »

Starfruit Alien


Named Alien

-----
In post 6736, Gamma Emerald wrote:Jester is bastard when it endgames upon victory. That's p much what the wiki says and I agree with that stance.
Show Stopper Jester is bastard imo for introducing a secret lose condition (don't let the Show Stopper Jester get eliminated).

I'm going to say if you actually include a Show Stopper Jester in one of your games, you, the mod, are a Jester.
Last edited by TemporalLich on Tue Jun 30, 2020 12:00 pm, edited 1 time in total.
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Post Post #6738 (ISO) » Fri Jul 19, 2019 4:27 pm

Post by chennisden »

TOWN BASTARD REROLLER: no bastard roles mkay

jester is always bastard
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Post Post #6739 (ISO) » Fri Jul 19, 2019 4:28 pm

Post by Korina »

vt
In post 6738, chennisden wrote:TOWN BASTARD REROLLER: no bastard roles mkay

jester is always bastard
There goes quite literally over half the thread then, I'd suppose.
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The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6740 (ISO) » Fri Jul 19, 2019 4:34 pm

Post by Gamma Emerald »

Town Dragonfruit Vendor

You may give a dragonfruit to a player each night. Thry may consume it a following night, though it will have no effect. The recipient will be told they "received a dragonfruit".
In post 6738, chennisden wrote:TOWN BASTARD REROLLER: no bastard roles mkay

jester is always bastard
You're a wimp if you think jester is always bastard. Sorry not sorry.
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Post Post #6741 (ISO) » Fri Jul 19, 2019 4:36 pm

Post by Gamma Emerald »

Town Dragon Fruit Vendor

You may give a Dragon Fruit to a player each night. Thry may consume it a following night, which will make them a bulletproof vigilante up through the conclusion of the following night phase (they may not shoot the night they consume it, only the night before they revert to normal). The recipient will be told they "received a dragonfruit".
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Post Post #6742 (ISO) » Fri Jul 19, 2019 4:40 pm

Post by Something_Smart »

Town Dragon Fruit Vendor

You may give a Dragon Fruit to a player each night. They may consume it a following night, which will make them a hated doublevoter for the following day. Neither of these conditions will be publicly shown in the votecount, and they will also not go away if it's LYLO or MYLO. The recipient will be told they "received a dragonfruit."
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #6743 (ISO) » Fri Jul 19, 2019 4:42 pm

Post by Something_Smart »

Mafia Dragon Fruit Vendor

You may give a Dragon Fruit to a player each night. They may consume it a following night. Any actions they take during the night they consume it will be Weak (causing the player to die if the action successfully resolves on any non-town player). The recipient will be told they "received a dragonfruit."
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #6744 (ISO) » Fri Jul 19, 2019 5:03 pm

Post by chennisden »

LYNCHPROOF JESTER
In post 6740, Gamma Emerald wrote:
Town Dragonfruit Vendor

You may give a dragonfruit to a player each night. Thry may consume it a following night, though it will have no effect. The recipient will be told they "received a dragonfruit".
In post 6738, chennisden wrote:TOWN BASTARD REROLLER: no bastard roles mkay

jester is always bastard
You're a wimp if you think jester is always bastard. Sorry not sorry.
jester is always bastard

sorry not sorry
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Post Post #6745 (ISO) » Fri Jul 19, 2019 5:08 pm

Post by chennisden »

uh

LYNCH PROOF BULLET PROOF SURVIVOR
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Post Post #6746 (ISO) » Fri Jul 19, 2019 5:20 pm

Post by Something_Smart »

Town Night 10 Cop


On Night 10, you may target a player to learn whether they are aligned with the town.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #6747 (ISO) » Fri Jul 19, 2019 5:22 pm

Post by chennisden »

Compulsive Town triple vig

Kill three people each night
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Post Post #6748 (ISO) » Fri Jul 19, 2019 5:23 pm

Post by Something_Smart »

Town Binary Enabler

While you are alive, days and nights will be counted in binary (1, 10, 11, 100...) instead of base 10. If you die, the current phase number is re-interpreted as base 10 (for instance, if you are lynched on Day 3 which is called Day 11, the next day will be Day 12).
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #6749 (ISO) » Fri Jul 19, 2019 5:24 pm

Post by Something_Smart »

Town Night 10 Bulletproof Vigilante

On Night 10, any kill attempts against you will fail, and you may attempt to kill a player.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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