Grand Idea Mafia

This forum is for discussion related to the game.
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TemporalLich
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Post Post #6800 (ISO) » Thu Jul 25, 2019 9:37 pm

Post by TemporalLich »

Cult Combined Private Investigator Neighborizer


Each night, you may target a player to learn if they are
Cult
or
Not Cult
and add them to your neighborhood.
time will end
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Korina
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Post Post #6801 (ISO) » Fri Jul 26, 2019 5:05 am

Post by Korina »

Cult Innocent Child


At any given point during the game, you may PM the mod to reveal yourself as an
Innocent Child.

No specific alignment will be given, but you will be mod-confirmed to have the role of Innocent Child.


----

If there is no
Cult Leader
or equivalent generated, this role is now a
Cult Leader
.
If there are multiple roles in generation with this same effect, randomly select one to become the Cult Leader.
Last edited by Korina on Wed Aug 21, 2019 8:45 am, edited 1 time in total.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6802 (ISO) » Fri Jul 26, 2019 5:08 am

Post by Korina »

Cult One-Shot Vigilante


Once, at night, you may target another player in the game in order to try to kill them. If your target does not die for any reason, you will be informed they did not die.
If you are roleblocked, you will not lose your charge.

-----

If there is no
Cult Leader
or equivalent generated, this role is now a
Cult Leader
.
If there are multiple roles in generation with this same effect, randomly select one to become the Cult Leader.
Last edited by Korina on Wed Aug 21, 2019 8:45 am, edited 1 time in total.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6803 (ISO) » Fri Jul 26, 2019 5:14 am

Post by Korina »

Cult Sacrificial Recruiter


Each night, you may attempt to convert a player to
The Cult
. If successful, the player loses all abilities and becomes a
Cult Citizen
instead. However, if you cannot recruit the player, they will instead be killed, and you and the Cult may not recruit anyone the next night.

If you kill a player in this method, they will not flip a role upon death.

Players recruitment fails on anyone with a PT that isn't a neighborhood or a personal PT.
(So Mafia, Werewolves, Pirates, Other Cults, etc.)
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6804 (ISO) » Fri Jul 26, 2019 5:19 am

Post by Korina »

Cult Switch


Each night, you may enable or disable another player's action. You are not informed of the player you are enabling/disabling, nor their ability.
Should you die, the player you are targeting will have their action permanently disabled.


---

If there is no
Cult Leader
or equivalent generated, this role is now a
Cult Leader
.
If there are multiple roles in generation with this same effect, randomly select one to become the Cult Leader.

Determine who they enable/disable pre-game. Their target must be someone with an ability, and cannot be Cult-Aligned pre-game.
Last edited by Korina on Wed Aug 21, 2019 8:45 am, edited 1 time in total.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
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Post Post #6805 (ISO) » Fri Jul 26, 2019 5:20 am

Post by Korina »

Cult 2-Shot Bus Driver



----

If there is no
Cult Leader
or equivalent generated, this role is now a
Cult Leader
.
If there are multiple roles in generation with this same effect, randomly select one to become the Cult Leader.
Last edited by Korina on Wed Aug 21, 2019 8:45 am, edited 1 time in total.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #6806 (ISO) » Fri Jul 26, 2019 5:24 am

Post by Korina »

Cult Psychic


On Even Number nights, you will get two names, one of which will be town.
On Odd Numbered nights, you will get three names, one of which will be scum.

---

If there is no
Cult Leader
or equivalent generated, this role is now a
Cult Leader
.
If there are multiple roles in generation with this same effect, randomly select one to become the Cult Leader.

The other names must be randomly drawn from the player list. Players who die that night may appear on the list.
Last edited by Korina on Wed Aug 21, 2019 8:45 am, edited 1 time in total.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #6807 (ISO) » Fri Jul 26, 2019 5:25 am

Post by Korina »

1-Shot Deathproof Cult Leader


The deathproof ability is one-shot, not their Cult Leader ability
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #6808 (ISO) » Fri Jul 26, 2019 5:26 am

Post by Korina »

1-Shot Deathproof Cult Leader


Their Cult Leader ability is one-shot, not their deathproof ability.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Korina
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Post Post #6809 (ISO) » Fri Jul 26, 2019 5:28 am

Post by Korina »

Deathproof Cultist


Normal Cultist, except they can't ever die. Should they be lynched, the day just ends with a no-lynch instead.

---

If there is no
Cult Leader
or equivalent generated, this role is now a
Cult Leader
.
If there are multiple roles in generation with this same effect, randomly select one to become the Cult Leader.

This role automatically loses deathproof in MyLo.
Last edited by Korina on Wed Aug 21, 2019 8:45 am, edited 2 times in total.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #6810 (ISO) » Fri Jul 26, 2019 5:29 am

Post by Korina »

Cultist Tree


Upon death, this role becomes a
Tree-Stump
. Their alignment does not flip however.

---

If there is no
Cult Leader
or equivalent generated, this role is now a
Cult Leader
.
If there are multiple roles in generation with this same effect, randomly select one to become the Cult Leader.
Last edited by Korina on Wed Aug 21, 2019 8:45 am, edited 1 time in total.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #6811 (ISO) » Fri Jul 26, 2019 5:33 am

Post by Korina »

Cult Traitor


They are told the identities of all the other Cultists, (including those who are recruited on subsequent nights), however, the other Cultists do not know who they are.
Should you be recruited, you will become a
Cult Backup Leader
instead.

---

If there is no
Cult Leader
or equivalent generated, this role is now a
Cult Leader
.
If there are multiple roles in generation with this same effect, randomly select one to become the Cult Leader.
Last edited by Korina on Wed Aug 21, 2019 8:46 am, edited 1 time in total.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #6812 (ISO) » Fri Jul 26, 2019 5:34 am

Post by Korina »

Cult Backup Leader


You will automatically become the
Cult Leader
once the
Cult Leader
dies. If there are multiple Cult Leaders, you will become a
Cult Leader
when the first one dies.
If there is no
Cult Leader
, this role automatically becomes a Cult Leader instead.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #6813 (ISO) » Fri Jul 26, 2019 5:36 am

Post by Korina »

Cult Universal Backup


Upon the first power-role dying, you will take the abilities of that role. You cannot inherit factional abilities, such as PT or Factional Kill.

---

If there is no
Cult Leader
or equivalent generated, this role is now a
Cult Leader
.
If there are multiple roles in generation with this same effect, randomly select one to become the Cult Leader.
Last edited by Korina on Wed Aug 21, 2019 8:46 am, edited 1 time in total.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #6814 (ISO) » Fri Jul 26, 2019 5:38 am

Post by Korina »

Cult K9 Unit


Each night, you may target another player in the game. If your ability is successful, you will be informed if your target is Town or Not Town, and who they visited at night, (if anyone).

This is a Sane Cop + Sane Tracker

---

This role is affected by Korina's Cult Clause, which states:

If there is no
Cult Leader
or equivalent generated, this role is now a
Cult Leader
.
If there are multiple roles in generation with this same effect, randomly select one to become the Cult Leader.
Last edited by Korina on Wed Aug 21, 2019 8:48 am, edited 2 times in total.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #6815 (ISO) » Fri Jul 26, 2019 5:41 am

Post by Korina »

Cult Recruitment Inspector


Each night, you may target a player and learn if they are recruitable by the cult or not. If you are roleblocked, you will receive "No Result" instead.

Anyone with access to a PT that is not a neighborhood or personal PT may not be recruited. This means Mafia, Werewolves, Aliens, Pirates, Other Cults, Etc. cannot be recruited.

---

Korina's Cult Clause effects this role. Please see the bottom of this post for Korina's Cult Clause.
Last edited by Korina on Wed Aug 21, 2019 8:49 am, edited 1 time in total.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #6816 (ISO) » Fri Jul 26, 2019 5:42 am

Post by Korina »

Cult Lie Detector


---

Korina's Cult Clause effects this role. Please see the bottom of this post for Korina's Cult Clause.
Last edited by Korina on Wed Aug 21, 2019 8:49 am, edited 1 time in total.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #6817 (ISO) » Fri Jul 26, 2019 5:43 am

Post by TemporalLich »

Cult Combined Cult Leader Motivator


Each night, you may attempt to recruit a player to your cult and allow them to act twice the next Night.

-----
In post 6809, Korina wrote:
Deathproof Cultist


Normal Cultist, except they can't ever die. Should they be eliminated, the day just ends with a no-elimination instead.
I don't know how this isn't a guaranteed cult win.
Last edited by TemporalLich on Tue Jun 30, 2020 12:24 pm, edited 1 time in total.
time will end
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Post Post #6818 (ISO) » Fri Jul 26, 2019 5:43 am

Post by Korina »

Cult Vengeful


If you die, you may vengekill any other player in the game. This ignores abilities like bulletproof, and cannot be redirected nor stopped.

---

Korina's Cult Clause effects this role. Please see the bottom of this post for Korina's Cult Clause.
Last edited by Korina on Wed Aug 21, 2019 8:49 am, edited 1 time in total.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #6819 (ISO) » Fri Jul 26, 2019 5:45 am

Post by Korina »

Cult Motivator


You may target another player each day. If your ability is successful, the target player will be allowed to take two actions that night.
In post 6817, TemporalLich wrote:
Cult Combined Cult Leader Motivator


Each night, you may attempt to recruit a player to your cult and allow them to act twice the next Night.


---

Korina's Cult Clause effects this role. Please see the bottom of this post for Korina's Cult Clause.

-----
In post 6809, Korina wrote:
Deathproof Cultist


Normal Cultist, except they can't ever die. Should they be lynched, the day just ends with a no-lynch instead.
I don't know how this isn't a guaranteed cult win.
I'll add an end-game rule for it.
Last edited by Korina on Wed Aug 21, 2019 8:49 am, edited 1 time in total.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #6820 (ISO) » Fri Jul 26, 2019 5:48 am

Post by TemporalLich »

Town Strong-Willed Wagon Driver


While you are on an elimination wagon, the elimination from that wagon cannot be blocked, redirected or interfered with in any way.
Last edited by TemporalLich on Tue Jun 30, 2020 12:01 pm, edited 1 time in total.
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Post Post #6821 (ISO) » Fri Jul 26, 2019 5:50 am

Post by Korina »

Cult Doctor


---

Korina's Cult Clause effects this role. Please see the bottom of this post for Korina's Cult Clause.
Last edited by Korina on Wed Aug 21, 2019 8:49 am, edited 1 time in total.
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Post Post #6822 (ISO) » Fri Jul 26, 2019 5:50 am

Post by Ircher »

Werewolf

---
Too many cult roles; what have you done???
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
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Post Post #6823 (ISO) » Fri Jul 26, 2019 5:53 am

Post by Korina »

Elite Cult Leader


Normal Cult Leader that causes recruited roles to keep their original role, but become Cult-Aligned instead.

----------

No such thing. Look at my signature. What do you expect from me?
GTKAS:
The most recent one and the only one that actually matters. | ROOMS HAVE AIR ~ Who | Not_Mafia did not submit a naive cop action. big mistake there tbh ~ xyzzy
I dissociate, any signed posts are from my headmates. Refer to GTKAS, or DM me for more information.


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Jack of All Trades
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nomnomnom
Jack of All Trades
Jack of All Trades
Posts: 7855
Joined: March 15, 2019
Location: Bakery

Post Post #6824 (ISO) » Fri Jul 26, 2019 5:54 am

Post by nomnomnom »

Self-Conscious Goon

Whenever you can hammer yourself, you must do so.
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