Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #6850 (ISO) » Fri Jul 26, 2019 10:49 pm

Post by callforjudgement »

Town Explosive Fruit Vendor


Your night action gives players fruit (they're informed of this, as normal, and are not informed of any difference between the gifted fruit and regular fruit). However, if a player who was gifted fruit by you becomes the target of a night action on a subsequent Night, they die.
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Post Post #6851 (ISO) » Fri Jul 26, 2019 10:52 pm

Post by callforjudgement »

Faction combination


When this role is rolled, the rest of the setup is adjusted to combine the two smallest anti-town factions (merging together their factional abilities, although removing duplication of things like kills). Then reroll this role.
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Post Post #6852 (ISO) » Fri Jul 26, 2019 10:53 pm

Post by callforjudgement »

Rerollable role


Reroll to find out what role and alignment you have. You may, once during the game, reroll your role, but will then be stuck with the new role. (Your alignment doesn't change.)
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Post Post #6853 (ISO) » Fri Jul 26, 2019 10:55 pm

Post by callforjudgement »

Monty Hall rerollable role


Reroll to find out what role and alignment you have. The moderator then rerolls twice more secretly, decides which of the resulting roles is more powerful, and lets you know what the less powerful role was. You may at any point in the game choose to change to the (unknown) more powerful resulting role (without changing alignment), but that change will be permanent and you won't know what the role is until you change.
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Post Post #6854 (ISO) » Fri Jul 26, 2019 10:56 pm

Post by callforjudgement »

Town Night 2 (Bulletproof Lightning Rod)
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Post Post #6855 (ISO) » Fri Jul 26, 2019 10:57 pm

Post by callforjudgement »

Serial Killer Nexus


All actions targeted at you will have their targets randomized. (This isn't recursive, so if you get randomly chosen as the target for the retargeted action, it will affect you rather than being retargeted again.)
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Post Post #6856 (ISO) » Fri Jul 26, 2019 10:58 pm

Post by callforjudgement »

(alignment chosen by moderator)
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Post Post #6857 (ISO) » Fri Jul 26, 2019 10:58 pm

Post by callforjudgement »

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Post Post #6858 (ISO) » Fri Jul 26, 2019 10:58 pm

Post by callforjudgement »

Town Night 4 Vigilante
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Post Post #6859 (ISO) » Fri Jul 26, 2019 11:00 pm

Post by callforjudgement »

Town Bulletproof Postrange Self-Watcher


Whenever a player targets you, the moderator will let you know the approximate post count of the player who targeted you: bottom quarter, second-bottom quarter, second-top quarter, or top quarter of the activity overview.
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Post Post #6860 (ISO) » Fri Jul 26, 2019 11:01 pm

Post by TemporalLich »

Town Inventor (Neighborizer, Alignment Cop, Activated Nexus)


You may target a player to give them any one of these 1-shot abilities:

Neighborizer - You may add a player to your neighborhood.
Alignment Cop - You may target a player to learn their alignment.
Activated Nexus - You may activate this ability to randomly redirect any abilities targeting you this night.

You may only give out each ability once.
time will end
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Post Post #6861 (ISO) » Fri Jul 26, 2019 11:03 pm

Post by callforjudgement »

Town Night 2 Imprecise Cop


On Night 2 only, you may choose three players. The moderator will pick two of them at random, and let you know their alignments. However, you won't know which of the players were chosen, nor which alignment corresponds to which player.
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Post Post #6862 (ISO) » Fri Jul 26, 2019 11:04 pm

Post by callforjudgement »

Town Loyal Bodyguard
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Post Post #6863 (ISO) » Fri Jul 26, 2019 11:05 pm

Post by callforjudgement »

Mafia Rolecop
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Post Post #6864 (ISO) » Fri Jul 26, 2019 11:05 pm

Post by callforjudgement »

Roledoctor
(alignment chosen by moderator)

Each night, you may choose a player. That player will be protected from abilities that negatively impact their role (such as Vanillaisers, unless they happen to have a negative-utility role and thus vanillaisation is positive for them).
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Post Post #6865 (ISO) » Fri Jul 26, 2019 11:07 pm

Post by callforjudgement »

Neighbouriser
(alignment chosen by moderator)
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Post Post #6866 (ISO) » Fri Jul 26, 2019 11:07 pm

Post by callforjudgement »

Decryptor
(alignment chosen by moderator)

While you are alive, no private topics have daytalk.
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Post Post #6867 (ISO) » Fri Jul 26, 2019 11:08 pm

Post by callforjudgement »

Deadline Disabler
(alignment chosen by moderator)

While you are alive, game Days have no deadline.
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Post Post #6868 (ISO) » Fri Jul 26, 2019 11:10 pm

Post by callforjudgement »

Overt Vote Count Disabler
(alignment chosen by moderator)

While you are alive, the moderator will not produce vote counts.
At the start of Day 1, your role (but not alignment) will be publicly confirmed.
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Post Post #6869 (ISO) » Fri Jul 26, 2019 11:10 pm

Post by callforjudgement »

Orange Townie


Named Townie.
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Post Post #6870 (ISO) » Fri Jul 26, 2019 11:11 pm

Post by callforjudgement »

Town Flying Motion Detector


In addition to being a motion detector, you have
flying
(you can only be targeted by other players with
flying
).
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Post Post #6871 (ISO) » Fri Jul 26, 2019 11:11 pm

Post by TemporalLich »

Town 1-shot 24 Hour Deadline


Once in the game during night, you may attempt to reduce the next Day's deadline to 24 hours.
time will end
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Post Post #6872 (ISO) » Fri Jul 26, 2019 11:14 pm

Post by callforjudgement »

Pacifist Mafia Goon


Cannot perform kills (neither the factional kill nor, e.g., kills from Inventions). Otherwise identical to a regular Mafia Goon.
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Post Post #6873 (ISO) » Fri Jul 26, 2019 11:15 pm

Post by callforjudgement »

Mafia Double Day Enabler


As long as you are alive, the game is Double Day (i.e. there are two lynches each day, not one).
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Post Post #6874 (ISO) » Fri Jul 26, 2019 11:15 pm

Post by callforjudgement »

Werewolf Flagbearer
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