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Post Post #1250 (ISO) » Tue Jul 30, 2019 11:08 am

Post by the worst »

I'm onto 2 MP and would prefer to conserve it atm. Given the amount of cc were dishing out I think it may be wise to let fishy's healing grace trigger before healing (our heals are 1d3, or potions for 1d4).

Double slash seems to be on CD. if not, I'll double slash alpha. if so, I'll single slash alpha. :P
Original Roll String: 2d4
2 4-Sided Dice: (4, 2) = 6

Original Roll String: 2d4-2
2 4-Sided Dice: (4, 3)-2 = 5
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Post Post #1251 (ISO) » Tue Jul 30, 2019 11:27 am

Post by Ircher »

In post 1250, the worst wrote:I'm onto 2 MP and would prefer to conserve it atm. Given the amount of cc were dishing out I think it may be wise to let fishy's healing grace trigger before healing (our heals are 1d3, or potions for 1d4).

Double slash seems to be on CD. if not, I'll double slash alpha. if so, I'll single slash alpha. :P
Original Roll String: 2d4 (STATIC)
2 4-Sided Dice: (3, 1) = 4

Original Roll String: 2d4-2 (STATIC)
2 4-Sided Dice: (3, 4)-2 = 5
You're on cooldown. I'll accept the first roll as-is.
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Post Post #1252 (ISO) » Tue Jul 30, 2019 11:36 am

Post by the worst »

Perfect, thanks.
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Post Post #1253 (ISO) » Tue Jul 30, 2019 11:37 am

Post by Formerfish »

If I don't attack for a bit I shouldn't get targeted right?
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Post Post #1254 (ISO) » Tue Jul 30, 2019 11:40 am

Post by Ircher »

In post 1253, Formerfish wrote:If I don't attack for a bit I shouldn't get targeted right?
Your chance of being targeted decreases significantly (possibly to 0% even). I won't guarantee you won't be targeted though.
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Post Post #1255 (ISO) » Tue Jul 30, 2019 11:47 am

Post by the worst »

In post 0, Ircher wrote:If a player's hitpoints that were above 1 HP before an attack drops to 1 HP or lower after an attack, they are left with 1 HP. This mechanic is known as Healing Grace.
Mr. Fishy, don't forget Healing Grace. We can't get you to a hp amount where you can take 2-3 hits in one turn. I think it's best to just keep you off 1hp.
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Post Post #1256 (ISO) » Tue Jul 30, 2019 11:54 am

Post by James Brafin »

We need to to start whittling down Szyme, but I’ll take charge of healing Former so I can get those sweet sweet relationship points at the end of all of this.
So I will attack him with a basic attack?
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Post Post #1257 (ISO) » Tue Jul 30, 2019 12:31 pm

Post by the worst »

i'd probs rather see Alpha taken down; he gets deadlier later in the fight with his AoE type magic attacks. killing him & Beta also means we don't have to focus on stuns anymore. :x

Szyme's MP is also down to just 1!!! which means killing them is a lot more achievable
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Post Post #1258 (ISO) » Tue Jul 30, 2019 3:59 pm

Post by Not Known 15 »

Tornado Alpha and Beta
Alpha...
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Beta...
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #1259 (ISO) » Tue Jul 30, 2019 5:01 pm

Post by the worst »

David prepares poisoned weapon

#worthit
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Post Post #1260 (ISO) » Tue Jul 30, 2019 5:36 pm

Post by Gamma Emerald »

In post 1254, Ircher wrote:
In post 1253, Formerfish wrote:If I don't attack for a bit I shouldn't get targeted right?
Your chance of being targeted decreases significantly (possibly to 0% even). I won't guarantee you won't be targeted though.
It would probably be impossible for two hits to target Ffish so I think as long as he's above 1 HP he's fine to just not act
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Post Post #1261 (ISO) » Tue Jul 30, 2019 5:56 pm

Post by the worst »

it's possible but v unlikely yes
if we can get one more slime down probability decreases further
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Post Post #1262 (ISO) » Tue Jul 30, 2019 5:57 pm

Post by Gamma Emerald »

Ok
iirc Alpha is a lot more dangerous so prolly kill that first
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Post Post #1263 (ISO) » Tue Jul 30, 2019 6:03 pm

Post by the worst »

yes. alpha has AoE/damage splitting abilities which could be devastating later in the fight.
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Post Post #1264 (ISO) » Tue Jul 30, 2019 6:06 pm

Post by James Brafin »

Ok
Attack Alpha
Original Roll String: 2d4
2 4-Sided Dice: (1, 3) = 4
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Post Post #1265 (ISO) » Tue Jul 30, 2019 6:09 pm

Post by the worst »

now we pray
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Post Post #1266 (ISO) » Wed Jul 31, 2019 4:07 am

Post by Ircher »

Jackal711 makes the appropriate spellcasting gestures and chants needed to cast "Tornado". His hands begin to glow a bright blue color, and he sends the wisps off towards the Alpha Slime and the Beta Slime. **Jackal711 has
2/5
MP left.** **The Alpha Slime has
41/43
HP left.** (4 so far on the Beta Slime.)
(Alpha Slime's stun resistance:)
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

(Beta Slime's defense:)
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

(Beta Slime's stun resistance:)
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


Cerberus v666 begins moving his hands and shouting ancient words. Soon, purple and yellow wisps form around him. He points towards the Alpha Slime, and the slime suddenly grows very quiet.
The Alpha Slime has been silenced for two rounds.
**Cerberus v666 has
4/5
MP left.**

the worst attacks the Alpha Slime and cuts a sizeable piece of the slime. **The Alpha Slime has
37/43
HP left.**

Not Known 15 also begins performing the "Tornado" spell ritual. Blue and white wisps begin to encircle his hands. He points in the directions of the Alpha Slime and the Beta Slime, and the wisps combine into two tornadoes that travel in those directions. **The Alpha Slime has
35/43
HP left.** (2 so far on the Beta Slime.)
(Alpha Slime's stun resistance:)
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

(Beta Slime's defense:)
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2

(Beta Slime's stun resistance:)
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

---
Inferno390 can use active skills again.

inspiratieloos can use active skills again.

Not Known 15 can use active skills again.

Formerfish can use active skills again.

---
Also, David is on cooldown and can't poison his weapon. Since wasting an action is kinda mean (especially since I try to catch this kind of stuff in advance), I'll just randomize his attack. It's too much of a bother to ask for the target at this point.
1 => Cultist Szyme
2 => Alpha Slime
3 => Beta Slime
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

Damage roll:
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Defense roll if Szyme:
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4

Defense roll if Beta Slime:
Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


James Brafin is a little late to the party unfortunately. His action is not counted.
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Post Post #1267 (ISO) » Wed Jul 31, 2019 4:15 am

Post by Ircher »

David loads his bow and fires an arrow at the Alpha Slime. The arrow lands and takes off a piece of the slime. **The Alpha Slime has
31/43
HP left.**

The Alpha Slime and the Beta Slime are unable to resist the stunning potential of the two wisp tornadoes that headed their way.
The Alpha Slime and the Beta Slime are stunned for one round.
The Beta Slime takes three damage from the first tornado and no damage from the second tornado. **The Beta Slime has
27/47
HP left.**
---
Cultist Szyme withdraws two steel arrows from his quiver and fires both of them at the worst.
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Original Roll String: 1d6-1
1 6-Sided Dice: (6)-1 = 5


Then, he begins performing motions with his hands and recites a short prayer. His hands begin to glow a bright yellow color, and he points towards the Alpha Slime curing it of the Silenced status effect.
The Alpha Slime is no longer silenced.
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Post Post #1268 (ISO) » Wed Jul 31, 2019 4:15 am

Post by Ircher »

I forgot the defense roll.
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2
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Post Post #1269 (ISO) » Wed Jul 31, 2019 4:16 am

Post by Ircher »

the worst attempts to leap out of the way of the first arrow, but he is still pierced in the hand by it. The second arrow manages to pierce through his chest causing major damage. **the worst has
7/20
HP left.**
---
Current Monster Statuses
(Threshold 4)
(I)(H) (6) Cultist Szyme : Cultist Sharpshooter : Level = 6 | HP =
28/45
| MP =
1/15
| Morale = 75/75 | Attack = 1d6 | Defense = 1d4 | 2 CD
(6) Alpha Slime : White Slime : Level = 6 | HP =
31/43
| MP =
24/28
| Morale = 75/75 | Attack = 1d6 | Defense = 0d2
(6) Beta Slime : Green Slime : Level = 6 | HP =
27/47
| Morale = 75/75 | Attack = 1d4 + 1d3 | Defense = 1d2
(6) Delta Slime : Purple Slime : Level = 6 | HP =
DEAD
| MP =
10/12
| Morale = 75/75 | Attack = 2d2 | Defense = 1d3

Active Battle Effect #1: Players require and use one less mana to cast spells.
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Post Post #1270 (ISO) » Wed Jul 31, 2019 4:58 am

Post by inspiratieloos »

I guess I’ll double slash alpha. Unless someone had a plan?
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Post Post #1271 (ISO) » Wed Jul 31, 2019 5:04 am

Post by Inferno390 »

Where do ya want me boss
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Post Post #1272 (ISO) » Wed Jul 31, 2019 5:54 am

Post by Cerberus v666 »

No need to stun Alpha again, he's silenced this round; A stunning attempt should be made on the two of them, and then focus down someone.
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Post Post #1273 (ISO) » Wed Jul 31, 2019 5:55 am

Post by Cerberus v666 »

In post 1272, Cerberus v666 wrote:No need to stun Alpha again, he's silenced this round; A stunning attempt should be made on the two of them, and then focus down someone.
Let me clarify: No need to tornado twice to make sure alpha/beta get stunned, just once should be good. Next round I'll silence alpha again, I can keep him locked down for 8 rounds.
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Post Post #1274 (ISO) » Wed Jul 31, 2019 5:56 am

Post by Cerberus v666 »

Oh wait. I missed the silence removal. Hmm.
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