Level Up 2 - Finished

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Post Post #1300 (ISO) » Thu Aug 01, 2019 1:55 pm

Post by Not Known 15 »

I think the next one should be:
Tornado Szyme and Beta
If Alpha isnt dead attack Alpha
Attack Szyme
NPC attacks Beta.
Next round, Tornado Szyme and Beta, kill Szyme, rest of attacks on Beta.
Next round, kill Beta.
Thoughts?
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Post Post #1301 (ISO) » Thu Aug 01, 2019 3:16 pm

Post by James Brafin »

I aprove of this idea. I also approve of players acting without instructions. Makes my life easier. Good job guys, the alpha needs to die for sure.
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Post Post #1302 (ISO) » Thu Aug 01, 2019 3:25 pm

Post by Formerfish »

In post 1301, James Brafin wrote:I also approve of players acting without instructions.
This is the reason we elected a leader though, cause when we didnt have one people were acting and then other people were questioning the actions, and then it was spiraling down into a bunch of finger pointing and then a vote for leadership.

I don't think its a bad idea for people to act on their own accord if there is a plan worked out and everyone knows what they are doing, but I dont think thats what we have here.
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Post Post #1303 (ISO) » Thu Aug 01, 2019 3:31 pm

Post by James Brafin »

That was slightly sarcastic. (But only slightly.)
Don't act without asking if what you're doing is appropriate. I.E. I asked if I should attack Szyme, was reminded who the bigger threat was, then attacked Alpha.
Let's make sure we're not wasting actions. For example, that double slash should probably just have been a regular attack. The chances of dealing any extra damage with a -3 were pretty slim.
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Post Post #1304 (ISO) » Thu Aug 01, 2019 8:18 pm

Post by Gamma Emerald »

I feel like we should finish off Alpha with our last 2 actions. I mean Szyme can't max his HP anymore so failing isn't a problem as much as before
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Post Post #1305 (ISO) » Thu Aug 01, 2019 8:24 pm

Post by inspiratieloos »

4d4-3 has a 94.14% chance of being 4 or higher.
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Post Post #1306 (ISO) » Thu Aug 01, 2019 8:57 pm

Post by the worst »

oh my god I hadn't even considered that. :lol:
inspir for senior strategic advisor imo
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Post Post #1307 (ISO) » Thu Aug 01, 2019 9:05 pm

Post by Formerfish »

In post 1306, the worst wrote:oh my god I hadn't even considered that. :lol:
inspir for senior strategic advisor imo
I didnt understand what he said, which is why i just do what you guys tell me to do.
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Post Post #1308 (ISO) » Thu Aug 01, 2019 9:07 pm

Post by the worst »

I think a situation where people are cool throwing in their opinions (and corrections and reality checks) but we're all cool with asking each other for help is pretty much perfect.

I like this setup (and not just because I'm second duck in charge)
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Post Post #1309 (ISO) » Thu Aug 01, 2019 9:15 pm

Post by Formerfish »

Thats kinda how I saw it. Like if shit is going down then JB is in charge, and if hes not around it goes down the line. And if there is a disagreement between the 3 majors, the general would have final decision making power.
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Post Post #1310 (ISO) » Fri Aug 02, 2019 1:25 am

Post by Jackal711 »

Sounds like we have a plan.

Attack Alpha
Original Roll String: 2d4
2 4-Sided Dice: (1, 1) = 2
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Post Post #1311 (ISO) » Fri Aug 02, 2019 1:27 am

Post by Jackal711 »

By my math I think that leaves him at 1 after the multi attack penalties
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Post Post #1312 (ISO) » Fri Aug 02, 2019 3:24 am

Post by inspiratieloos »

I think that's the third attack, so only -1, so it should be dead.
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Post Post #1313 (ISO) » Fri Aug 02, 2019 5:22 am

Post by inspiratieloos »

@Ircher, for the sake of speeding things up and not waiting for someone else to check my math can I just say that David attacks Alpha if it's alive at 1-4 hp and otherwise attacks delta?
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #1314 (ISO) » Fri Aug 02, 2019 5:26 am

Post by Ircher »

You would still have to roll at least. Also, Delta is dead.
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Post Post #1315 (ISO) » Fri Aug 02, 2019 5:31 am

Post by the worst »

Beta*!

I believe that 1d6 was for David's attack roll. :)
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Post Post #1316 (ISO) » Fri Aug 02, 2019 5:34 am

Post by inspiratieloos »

Yeah, I meant beta.
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Post Post #1317 (ISO) » Fri Aug 02, 2019 6:19 am

Post by Ircher »

Cerberus v666 starts moving his hands in intricate ways. Soon, blue and white wisps form around him. He points towards Alpha and Beta, and the wisps merge into two separate tornados that begin heading those ways. **The Alpha Slime has
18/43
HP left.** The Beta Slime is completely unaffected by the incoming wisp tornado. **Cerberus v666 has
3/5
MP left.**

the worst is the next to attack. He slashes twice at the Alpha Slime hacking off a large and small chunk of the slime. (6 + 2 = 8 so far on the Alpha Slime.) Not Known 15 follows up with another double slash that cuts off two more chunks of the slime. (8 + 4 + 2 = 14 so far on the Alpha Slime.) Jacakl711 finishes off the slime with a reverse uppercut slash. The slime lets out a loud shrill sound before dying. "Nooooo!" screams Cultist Szyme as the slime withers up and dies. (14 + 5 - 1 = 18 so far on the Alpha Slime.) **The Alpha Slime is
DEAD
.**

David then loads his bow and fires it at the Beta Slime. The slime's skin begins to thicken in response.
(Defense:)
Original Roll String: 1d2
1 2-Sided Dice: (1) = 1

---
The Beta Slime fills the air with an intoxicating substance. It becomes hard to concentrate on the battle at hand.
Everyone's cooldowns have increased by two rounds!


Cultist Szyme loads his bow with a steel arrow and fires it at Jackal711.
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

(Defense:)
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3


He loads his bow with another steel arrow and fires it at David.
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


He then lets out a deep sigh, raises his hand in the air, and says, "Stop! You mustn't hurt my pets any longer. Let my pet and I go, and I shall trouble you no longer!"
Cultist Szyme is offering to surrender. Do you accept or reject the offer? (Be aware, it could be a trap!)

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Post Post #1318 (ISO) » Fri Aug 02, 2019 6:23 am

Post by Ircher »

Feeling nearly no resistance, the arrow from David's bow pierces deep within the Beta Slime's skin. **The Beta Slime has
17/47
HP left.**

Jackal711 is unable to avoid the incoming arrow and takes nearly full damage from the attack. **Jackal711 has
16/20
HP left.** The second arrow pierces David in his right hand. Blood begins pouring out of the wound. **David has
9/14
HP left.**
---
Current Monster Statuses
(Threshold 4)
(I)(H) (6) Cultist Szyme : Cultist Sharpshooter : Level = 6 | HP =
28/45
| MP =
0/15
| Morale = 75/75 | Attack = 1d6 | Defense = 1d4 | 1 CD
(6) Alpha Slime : White Slime : Level = 6 | HP =
DEAD
| MP =
24/28
| Morale = 75/75 | Attack = 1d6 | Defense = 0d2
(6) Beta Slime : Green Slime : Level = 6 | HP =
17/47
| Morale = 75/75 | Attack = 1d4 + 1d3 | Defense = 1d2 | 3 CD
(6) Delta Slime : Purple Slime : Level = 6 | HP =
DEAD
| MP =
10/12
| Morale = 75/75 | Attack = 2d2 | Defense = 1d3

Active Battle Effect #1: Players require and use one less mana to cast spells.


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Post Post #1319 (ISO) » Fri Aug 02, 2019 6:31 am

Post by James Brafin »

This feels like a “I surrender, terms and conditions may apply.”
But let me look at the team’s health and see what we’re capable of taking.
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Post Post #1320 (ISO) » Fri Aug 02, 2019 6:50 am

Post by the worst »

Kinda wanna see what's in it for us tbh
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Post Post #1321 (ISO) » Fri Aug 02, 2019 6:59 am

Post by James Brafin »

Could we ask him to join our side?
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Post Post #1322 (ISO) » Fri Aug 02, 2019 7:01 am

Post by James Brafin »

Or even just teach us all a few skills?
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Post Post #1323 (ISO) » Fri Aug 02, 2019 7:05 am

Post by James Brafin »

Like, his arrow volley, binding shot, and all his heal spells might be nice to have.
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Post Post #1324 (ISO) » Fri Aug 02, 2019 7:37 am

Post by Not Known 15 »

If we accept that surrender they will probably come back with reinforcements later. They are a cultist involved with slime attacks and the cult itself is also said to do horrible things.
I don't see them joining our side ever.
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