Level Up 2 - Finished

For completed/abandoned Mish Mash Games.
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Post Post #384 (isolation #0) » Sat Jun 22, 2019 9:11 am

Post by Not Known 15 »

/in (Lvl 1)
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Post Post #399 (isolation #1) » Sun Jun 23, 2019 5:42 am

Post by Not Known 15 »

In post 398, inspiratieloos wrote:Blue slimes do nothing special right?

Orange slimes stun, black slimes curse, do we know anything about the other colours?
Purple is a spellcaster.
White are spellcasters.
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Post Post #401 (isolation #2) » Sun Jun 23, 2019 8:31 am

Post by Not Known 15 »

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

India
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Post Post #407 (isolation #3) » Sun Jun 23, 2019 10:21 am

Post by Not Known 15 »

Attack India
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5


Let's NOT kill the big slime and leave it for later. I got a hunch that it might be bad for us to kill it first.
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Post Post #426 (isolation #4) » Mon Jun 24, 2019 7:41 am

Post by Not Known 15 »

I am cursed and I am LVL 1, so I am not going to attack this round.
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Post Post #444 (isolation #5) » Tue Jun 25, 2019 6:28 am

Post by Not Known 15 »

/use Lesser Healing Potion
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Post Post #445 (isolation #6) » Tue Jun 25, 2019 6:29 am

Post by Not Known 15 »

In post 444, Not Known 15 wrote:
/use Lesser Healing Potion
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #448 (isolation #7) » Tue Jun 25, 2019 7:40 am

Post by Not Known 15 »

In post 445, Not Known 15 wrote:
In post 444, Not Known 15 wrote:
/use Lesser Healing Potion
Original Roll String: 1d4 (STATIC)
1 4-Sided Dice: (1) = 1
In post 446, Ircher wrote:TYou can attack as well, just as a reminder.

Edit: Also, regardless if you attack, that action does count towards the threshold, so keep that in mind.
Attack Echo
Original Roll String: 1d6-1
1 6-Sided Dice: (6)-1 = 5
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Post Post #450 (isolation #8) » Tue Jun 25, 2019 7:43 am

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In post 449, Ircher wrote:Umm... What's the -1 for? You aren't cursed and even if you were, it would be -2.
Third attacker.
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Post Post #498 (isolation #9) » Fri Jun 28, 2019 8:29 am

Post by Not Known 15 »

Re- in at lvl 1

... Attack Golf
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
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Post Post #499 (isolation #10) » Fri Jun 28, 2019 8:37 am

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One enemy left - this means Speed Slash should not be used anymore.
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Post Post #500 (isolation #11) » Fri Jun 28, 2019 8:38 am

Post by Not Known 15 »

and Cerberus should definitely meditate.
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Post Post #512 (isolation #12) » Sat Jun 29, 2019 11:32 am

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In post 511, Cerberus v666 wrote:Low hp individuals meditate? Curse the slime? Or maybe we just try to kill him, though only a high rolled double slash followed by an undefended 1 damage could be lethal this round.
It doesn't matter if we dispatch it now or next round. It is hasted for this round and will attack before us all this round, and after us the next round(because it is no longer hasted)
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Post Post #517 (isolation #13) » Sat Jun 29, 2019 1:32 pm

Post by Not Known 15 »

In post 516, James Brafin wrote:
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (6) = 6

Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (2) = 2
Note: This should be -1 because it is the third attack.

Attack gamma.
Original Roll String: 1d6-2
1 6-Sided Dice: (2)-2 = 0
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Post Post #523 (isolation #14) » Sat Jun 29, 2019 2:15 pm

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Attack Gamma
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #524 (isolation #15) » Sat Jun 29, 2019 2:16 pm

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One more! It is at one HP(Healing grace)!
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Post Post #531 (isolation #16) » Sun Jun 30, 2019 10:02 am

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/Scry Charlie
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Post Post #536 (isolation #17) » Sun Jun 30, 2019 10:12 am

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In post 535, Gamma Emerald wrote:Should I attack Charlie too?
No? Attack Alpha!
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Post Post #551 (isolation #18) » Sun Jun 30, 2019 11:35 am

Post by Not Known 15 »

Speed Slash Delta
Original Roll String: 1d6-2 (STATIC)
1 6-Sided Dice: (2)-2 = 0


we should get 3 more attacks in:
If I am dealing more than 0 damage, then 1 attack should go towards Delta next. If it doesn't look like we can finish it off then, switch to Charlie.

If I deal 0 damage, attack Charlie with everything.
This roll is invalid. See post .
~Ircher
Last edited by Ircher on Sun Jun 30, 2019 11:45 am, edited 1 time in total.
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Post Post #552 (isolation #19) » Sun Jun 30, 2019 11:35 am

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Yeah 0 damage. Attack Charlie.
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Post Post #555 (isolation #20) » Sun Jun 30, 2019 11:46 am

Post by Not Known 15 »

In post 554, Ircher wrote:
In post 551, Not Known 15 wrote:Speed Slash Delta
Original Roll String: 1d6-2 (STATIC)
1 6-Sided Dice: (2)-2 = 0


we should get 3 more attacks in:
If I am dealing more than 0 damage, then 1 attack should go towards Delta next. If it doesn't look like we can finish it off then, switch to Charlie.

If I deal 0 damage, attack Charlie with everything.
I'll reroll for you since you are level 3 and should've done 1d8-2.
Original Roll String: 1d8-2 (STATIC)
1 8-Sided Dice: (2)-2 = 0
Oh whoops. Not that it changes anything...


Still attack Charlie.
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Post Post #566 (isolation #21) » Mon Jul 01, 2019 7:01 am

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Attack Charlie
Original Roll String: 1d8
1 8-Sided Dice: (8) = 8
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Post Post #567 (isolation #22) » Mon Jul 01, 2019 7:03 am

Post by Not Known 15 »

That slime is dead.
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Post Post #574 (isolation #23) » Mon Jul 01, 2019 7:55 am

Post by Not Known 15 »

Attack Delta
Original Roll String: 1d8
1 8-Sided Dice: (1) = 1
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Post Post #594 (isolation #24) » Tue Jul 02, 2019 12:47 am

Post by Not Known 15 »

Fire spell
Alpha
dice]1d3[/dice]
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Post Post #595 (isolation #25) » Tue Jul 02, 2019 12:47 am

Post by Not Known 15 »

In post 594, Not Known 15 wrote:Fire spell
Alpha
dice]1d3[/dice]
tries again
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3
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Post Post #596 (isolation #26) » Tue Jul 02, 2019 12:49 am

Post by Not Known 15 »

Oh nice.
It's dead.
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Post Post #598 (isolation #27) » Tue Jul 02, 2019 3:05 am

Post by Not Known 15 »

In post 597, Gamma Emerald wrote:I'll take my stat point in mana for now

Has Scry Monster been used yet?
We can't use skills. Only spells.
We COULD use the Examine Creature spell.
Yellow spits acid
Orange stuns.(however, they might be stun immume. We will see this, however)
Green poisons.
No reason to use Examine Creature.
Use an attack spell.
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Post Post #601 (isolation #28) » Tue Jul 02, 2019 3:32 am

Post by Not Known 15 »

Stun is the least of our problems right now. We need to preserve our health points, so get rid of green and yellow first. Beta should be your target.
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Post Post #604 (isolation #29) » Tue Jul 02, 2019 4:23 am

Post by Not Known 15 »

In post 602, inspiratieloos wrote:
In post 601, Not Known 15 wrote:Stun is the least of our problems right now. We need to preserve our health points, so get rid of green and yellow first. Beta should be your target.
Foxtrot. Greens only hit for 1d3 poison, yellow hits for 1d4.
No no no.
Yellow hits for defense ignoring 1d4,
once
.
Green hits for 1d3, but
three rounds in a row!!
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Post Post #606 (isolation #30) » Tue Jul 02, 2019 5:03 am

Post by Not Known 15 »

In post 605, Gamma Emerald wrote:Cast Flame on Beta
Original Roll String: 1d3 (STATIC)
1 3-Sided Dice: (1) = 1


Would it be a decent idea to use Bless on someone?
We'd need bless if someone wants to cast the big special healing spell that targets everyone.
Otherwise there are better uses of Bless.
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Post Post #609 (isolation #31) » Tue Jul 02, 2019 6:15 am

Post by Not Known 15 »

okkkk I can barely speak sorry I feel unwell. As I feared, orange is immune vs stun.

We need:
A tornado against Charlie and Foxtrot.
Some fire to kill Beta.
Then attack Charlie till it's dead(it didn't use its spit attack yet).
If we have actions left, go for Foxtrot next.
At the end we need to dispatch Delta and Echo in this order.
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Post Post #611 (isolation #32) » Tue Jul 02, 2019 6:20 am

Post by Not Known 15 »

Oh I forgot. The one LVL 5 who does not use Tornado please uses Cure on James Brafin to get rid of the acid if that is possible.
@Ircher
does Acid count as negative status affliction or not?
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Post Post #613 (isolation #33) » Tue Jul 02, 2019 6:32 am

Post by Not Known 15 »

Ok. Then the next lvl 5 should definitely cast Cure on James Brafin, it is a 1 MP spell; which means it currently costs 0 MP.
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Post Post #630 (isolation #34) » Tue Jul 02, 2019 8:29 pm

Post by Not Known 15 »

Original Roll String: 1d3
1 3-Sided Dice: (2) = 2

Fire on Foxtrot
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Post Post #648 (isolation #35) » Wed Jul 03, 2019 9:38 am

Post by Not Known 15 »

In post 646, Jackal711 wrote:Echo you say.. Alright then.

Fire!
Original Roll String: 1d3 (STATIC)
1 3-Sided Dice: (2) = 2
This is static. You need to have a non-static roll, I believe, isn't that right
@ mod
?
I allowed it this once, but generally speaking, yes.
~Ircher
Last edited by Ircher on Wed Jul 03, 2019 10:27 am, edited 1 time in total.
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Post Post #649 (isolation #36) » Wed Jul 03, 2019 9:40 am

Post by Not Known 15 »

Fire ---> Echo
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2
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Post Post #667 (isolation #37) » Thu Jul 04, 2019 11:34 am

Post by Not Known 15 »

Hmmm. Unfortunately the one who should spend their mana on Bless should be James Brafin right now...(since they are 2 xp away from Level 5); but they already acted.
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Post Post #671 (isolation #38) » Thu Jul 04, 2019 12:51 pm

Post by Not Known 15 »

Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

Fire at Alpha

The next target when Alpha is dead should be the silver slime, not the second stunner.
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Post Post #676 (isolation #39) » Thu Jul 04, 2019 10:29 pm

Post by Not Known 15 »

Bless:inspiratieloos
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Post Post #681 (isolation #40) » Fri Jul 05, 2019 3:41 am

Post by Not Known 15 »

In post 680, James Brafin wrote:
Original Roll String: 1d3 (STATIC)
1 3-Sided Dice: (1) = 1

Huh. This silver slime doesn’t spit coins.
Burn Alpha to a crisp. Do blessings stack?
And when do I get my damage-for-health ability?
(Welcome to the chaotic mind of a rageless rager, everyone)
:( unfortunately we already used 3 actions this round...
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Post Post #691 (isolation #41) » Sat Jul 06, 2019 7:31 am

Post by Not Known 15 »

@Ircher
stat point into health please
plus, inspiratie should be no longer blessed.
and...
Fire at Beta
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1
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Post Post #694 (isolation #42) » Sat Jul 06, 2019 7:57 am

Post by Not Known 15 »

ok, no more burns plz we need a tornado
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Post Post #702 (isolation #43) » Sat Jul 06, 2019 1:41 pm

Post by Not Known 15 »

In post 701, the worst wrote:will my MP be restored after this battle?
No, it will be restored after the next battle... if we survive it... which I begin to doubt.
Unless you level up, of course, but that seems unlikely.
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Post Post #703 (isolation #44) » Sat Jul 06, 2019 1:47 pm

Post by Not Known 15 »

In post 700, Formerfish wrote:
Original Roll String: 1d2 (STATIC)
1 2-Sided Dice: (1) = 1


Attack delta
Hello. Well, we are currently fighting monsters. You level up after each fight, and if you die you lose all levels unless you reached a checkpoint(the first is at 5 xp which you might reach after this fight... might.
Usually you have skills and spells ready for fighting monsters as soon as you leave lvl 1 but all skills are currently disabled and... unfortunately...
it seems it will stay that way!
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Post Post #706 (isolation #45) » Sat Jul 06, 2019 1:58 pm

Post by Not Known 15 »

Well, no chance for a tornado then...
Fire at Delta
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3
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Post Post #731 (isolation #46) » Sun Jul 07, 2019 4:04 am

Post by Not Known 15 »

In post 724, Formerfish wrote:Is 4 good? I can roll again?
well, you are attacking a 1 hp enemy with no defense. Your last roll was technically not valid, but Ircher accepted it.
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Post Post #736 (isolation #47) » Sun Jul 07, 2019 9:13 am

Post by Not Known 15 »

Fire at Beta
Original Roll String: 1d3
1 3-Sided Dice: (2) = 2
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Post Post #737 (isolation #48) » Sun Jul 07, 2019 9:15 am

Post by Not Known 15 »

Meh.
One more attack on Beta, then all remaining attacks should be fire at Charlie.
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Post Post #781 (isolation #49) » Mon Jul 08, 2019 9:01 am

Post by Not Known 15 »

In post 779, James Brafin wrote:EWBOP: a -1 penalty. So like do we attack for -1 and then attack for -3
Also, I lied. Optimal strategy here is:
Two level 4 players open. We’ll call them A and B for simplicity’s sake.
A blesses me, B Fires the cultist. Cultist attacks
B blesses Inferno, A curses cultist. Cultist attacks.
Switch to Inferno and me, who both double strike the cultist. Now here’s the technical part:

On average, a d4 gets a 2.5 result. A blessed double strike by a lv 5 is a 4d4-2 or on average, 8 damage. So as long as we both roll average, he dies or goes to 1, and we broil him for the kill. I think the chances of success here are 58.6%, which are ludicrously high.

That being said, I withdraw my submission.
A blesses you, yes. But B shouldn't fire the cultist. They should cast the spell Examine Creature because this looks WAY too easy. It would also clearly tell us if, for example(which is entirely possible, and actually likely) the cultist is immune against Curse, if they have some secret powers... you know what I mean? Better safe then sorry.
I won't be A or B due to my low health.
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Post Post #787 (isolation #50) » Mon Jul 08, 2019 10:00 am

Post by Not Known 15 »

I'd prefer if you would stick with my plan of casting examine creature(you) and Bless(someone else) first. With that low HP on that boss I
strongly
suspect some kind of trap; I suspect a possible stun/curse resistance... the spell Examine Creature should definitely be cast on that person.
The LAST thing we need is some nasty spell damage reflection effect, a fire/tornado spell immunity, a high strength counterattack on magic/standard attacks we run into or another kind of problem we suddenly face without preparation(such as nasty inventory items(for that we need the spell Examine Creature, NOT scry)).
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Post Post #858 (isolation #51) » Wed Jul 10, 2019 9:36 am

Post by Not Known 15 »

In post 856, Formerfish wrote:And how does me dying hurt the team?
If anyone surrenders we lose. Surrendering happens at 1 HP, according to the person we are dueling. At least that is what
In post 770, Ircher wrote:The victor is whichever side decides to surrender first.
and the Examine Creature results suggest.

Furthermore, the xp gain is probably not good here - yes we will probably get a good round bonus for beating that but the base xp is a meagre 5 xp. It's not worth the risk.
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Post Post #863 (isolation #52) » Wed Jul 10, 2019 10:25 am

Post by Not Known 15 »

In post 862, Formerfish wrote:So me dying wouldn't make that much of a difference?

And 5xp is a lot to me right now, I just lvled up to 2 with 2xp.
Well, 5 xp for the entire group of attackers, then scaled according to level.(e.g. 15 xp/6 attackers(with 10 bonus xp, it's likely not higher because the enemy isn't actually that much of a threat) ... 2.5 xp, scaled up maybe... 5 xp? Maybe it is worth for you narrowly, since 5 xp is a checkpoint but...
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Post Post #865 (isolation #53) » Wed Jul 10, 2019 10:41 am

Post by Not Known 15 »

In post 864, Formerfish wrote:The 1st set lived, so they could go back in if they needed to. We have 8 slots to use on this guy.

Let's use em.
fine, but our lvl 4 players with low hp - like me - and our lvl 5 players with low HP should certainly avoid this fight.
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Post Post #905 (isolation #54) » Fri Jul 12, 2019 4:49 am

Post by Not Known 15 »

Hm.
The scrolls look extremely weak for that price, unless they actually allow someone to learn that spell(Lightning, in this instance). Tome of Experience, Cake and Resurrection Scroll are too expensive. Poison is too expensive to use, questionable because it requires melee attacks AND no poison immunity.
Bread and Mushrooms could be purchased at high quantities, and heal. Bread looks good.
While the healing potion could enable combos bread doesn't it is ten times as expensive. And we have one left, for emergencies.
One speed potion would be nice - enables someone to act twice, synergizes with blessings.. If we buy 2 we have 4 silver left for 10 pieces of bread. Hm Should we do that?

2 speed potions and 10 bread or 1 speed potion and 33 bread(+30 copper).
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Post Post #906 (isolation #55) » Fri Jul 12, 2019 4:50 am

Post by Not Known 15 »

well, or 1 speed potion, 32 bread and 1 mushroom(+10 copper)
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Post Post #914 (isolation #56) » Fri Jul 12, 2019 6:47 am

Post by Not Known 15 »

I'd say in this unfortunate case(mushrooms are now totally overpriced)
we should take one Speed Potion(great for emergencies) and one Lesser healing potion(we still have one in our inventory), this leaves us with 10 silver as a reserve.
The speed potion is much better than a healing potion in lots and lots of situations.
If we want further survivability we should take 2 breads(Healing Grace) for 3 silver and 50 copper leaving us with 6 silver and 50 copper.
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Post Post #919 (isolation #57) » Fri Jul 12, 2019 7:15 am

Post by Not Known 15 »

In post 916, inspiratieloos wrote:I think the speed potion is a bit overpriced, but taking one might not be bad.
@Ircher Do 2 hasted actions count as one or two for the attack threshold?
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Post Post #921 (isolation #58) » Fri Jul 12, 2019 7:48 am

Post by Not Known 15 »

/buy Speed Potion and Lesser Healing Potion
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Post Post #938 (isolation #59) » Sat Jul 13, 2019 8:09 am

Post by Not Known 15 »

These nice slimes cast nice spells like Tornado lvl 2(stun 2 ppl for 2 rounds) and Fire(ignores defense). And there might be more spells...
Let's get rid of them fast.
Double Slash Alpha:
Original Roll String: 1d6+1
1 6-Sided Dice: (5)+1 = 6

Original Roll String: 1d6+1
1 6-Sided Dice: (2)+1 = 3
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Post Post #939 (isolation #60) » Sat Jul 13, 2019 8:11 am

Post by Not Known 15 »

In post 938, Not Known 15 wrote:These nice slimes cast nice spells like Tornado lvl 2(stun 2 ppl for 2 rounds) and Fire(ignores defense). And there might be more spells...
Let's get rid of them fast.
Double Slash Alpha:
Original Roll String: 1d6+1
1 6-Sided Dice: (5)+1 = 6

Original Roll String: 1d6+1
1 6-Sided Dice: (5)+1 = 6
That didn't work.
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


Original Roll String: 1d6-2
1 6-Sided Dice: (6)-2 = 4

Original Roll String: 1d2
1 2-Sided Dice: (1) = 1
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Post Post #940 (isolation #61) » Sat Jul 13, 2019 8:16 am

Post by Not Known 15 »

Ew. Someone else needs to doubleslash Alpha, then(dead or not) someone doubleslashes Beta, then ... we see. If HP of Alpha drops below 2 or Beta below 3 let a newbie handle it.
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Post Post #941 (isolation #62) » Sat Jul 13, 2019 8:18 am

Post by Not Known 15 »

.... or cast that initiative gaining spell/cast examine creature as LVL 4(not lower) at level 2 with initiative.
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Post Post #943 (isolation #63) » Sat Jul 13, 2019 8:33 am

Post by Not Known 15 »

In post 942, Gamma Emerald wrote:You mean Examine Creature or Scry Monster, only the latter has initiative
Yes, sorry.
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Post Post #997 (isolation #64) » Sun Jul 14, 2019 10:24 am

Post by Not Known 15 »

Charlie will be stunned anyways. Just act.
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Post Post #1048 (isolation #65) » Sun Jul 14, 2019 5:53 pm

Post by Not Known 15 »

Path of the Warrior


Curse Cultist Szyme
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Post Post #1070 (isolation #66) » Mon Jul 15, 2019 1:49 am

Post by Not Known 15 »

What we need to do is to make everyone but 2 people attack the cultist. The other two tornado(Alpha+Beta|Alpha+Delta)/tornado(Beta+Delta)/curse accordingly. If you are a magician SAVE YOUR MANA. If the cultist gets low health, silence them.
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Post Post #1091 (isolation #67) » Mon Jul 15, 2019 9:15 pm

Post by Not Known 15 »

Tornado Alpha and Beta

Alpha
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Beta
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4



David: Double shot on Alpha

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

Original Roll String: 1d6-2
1 6-Sided Dice: (1)-2 = -1
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Post Post #1092 (isolation #68) » Mon Jul 15, 2019 9:18 pm

Post by Not Known 15 »

In post 1091, Not Known 15 wrote:
Tornado Alpha and Beta

Alpha
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (1) = 1

Beta
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (5) = 5



David: Double shot on Alpha

Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (6) = 6

Original Roll String: 1d6-2 (STATIC)
1 6-Sided Dice: (4)-2 = 2
NVM. The double shot is invalid.
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Post Post #1105 (isolation #69) » Tue Jul 16, 2019 10:01 am

Post by Not Known 15 »

Attack Delta
Original Roll String: 2d4
2 4-Sided Dice: (2, 4) = 6
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Post Post #1111 (isolation #70) » Tue Jul 16, 2019 11:28 am

Post by Not Known 15 »

Double Slash Alpha
Original Roll String: 2d4
2 4-Sided Dice: (2, 4) = 6


Original Roll String: 2d4-2
2 4-Sided Dice: (2, 1)-2 = 1
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Post Post #1112 (isolation #71) » Tue Jul 16, 2019 11:30 am

Post by Not Known 15 »

Attack Alpha with Double Slash next. Do not use the NPC yet. Alpha needs to die now, before the cultist gives it full health.
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Post Post #1139 (isolation #72) » Wed Jul 17, 2019 3:00 am

Post by Not Known 15 »

In post 1134, Inferno390 wrote:You can’t silence Szyme.
No crowd control effects on him, remember?
That's wrong!
Crowd control only lasts one round less.
Silence normally lasts two, so it would be one.

However...
In post 1129, Gamma Emerald wrote:I think for the most part we are fine but once another monster hits <50% HP we should Silence Szyme
we shouldn't because Szyme has only 7 MP left. The spell costs 9-1(reduction global battle effect)=8 MP. Their inventory is devoid of MP giving items.
They can't cast that spell again!
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Post Post #1154 (isolation #73) » Thu Jul 18, 2019 1:41 am

Post by Not Known 15 »

In post 1147, the worst wrote:He has first strike, so if we want the kill on Delta we should be silencing Szyme asap imo. For the purposes of taking one out I think it's best to assume the worst, that he'll be firing a heal on Delta right away to keep it out of sudden death range.

My suggestion would be silence on szyme, tornado on Delta + Alpha. Re-assess from there; if the delta tornado was sub 3 damage (his defence roll is 1d3) it might be worth a second tornado. Otherwise we could safely push it down to low hp.

Anyone else have any thoughts on this?
Yeah you are wrong. Szyme has absolutely no first strike. They have haste; they can act twice per round. But they do not have quick strike(which would allow them to act before us).
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Post Post #1157 (isolation #74) » Thu Jul 18, 2019 2:19 am

Post by Not Known 15 »

In post 1155, the worst wrote:
In post 1154, Not Known 15 wrote:
In post 1147, the worst wrote:He has first strike, so if we want the kill on Delta we should be silencing Szyme asap imo. For the purposes of taking one out I think it's best to assume the worst, that he'll be firing a heal on Delta right away to keep it out of sudden death range.

My suggestion would be silence on szyme, tornado on Delta + Alpha. Re-assess from there; if the delta tornado was sub 3 damage (his defence roll is 1d3) it might be worth a second tornado. Otherwise we could safely push it down to low hp.

Anyone else have any thoughts on this?
Yeah you are wrong. Szyme has absolutely no first strike. They have haste; they can act twice per round. But they do not have quick strike(which would allow them to act before us).
double check for me? been a long day so my brain may be melted. Way I'm reading it he has first strike tho.
Yeah he does...
sorry.
BUT
it isn't Quick Strike.
First Strike only acts at the beginning of the battle.
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Post Post #1159 (isolation #75) » Thu Jul 18, 2019 9:25 am

Post by Not Known 15 »

Consequently... we don't need to silence. The Cultist will likely get a heal past it anyways.
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Post Post #1160 (isolation #76) » Thu Jul 18, 2019 9:26 am

Post by Not Known 15 »

We don't have endless mana. Repeatedly using 1MP to prevent a heal is not a good allocation of resources.
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Post Post #1161 (isolation #77) » Thu Jul 18, 2019 9:27 am

Post by Not Known 15 »

At least not if we are speaking of a fixed hp heal, and not a full HP heal.
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Post Post #1258 (isolation #78) » Tue Jul 30, 2019 3:59 pm

Post by Not Known 15 »

Tornado Alpha and Beta
Alpha...
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Beta...
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #1298 (isolation #79) » Thu Aug 01, 2019 1:50 pm

Post by Not Known 15 »

Double Slash Alpha
Original Roll String: 2d4
2 4-Sided Dice: (1, 4) = 5

Original Roll String: 2d4-2
2 4-Sided Dice: (4, 3)-2 = 5
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Post Post #1299 (isolation #80) » Thu Aug 01, 2019 1:52 pm

Post by Not Known 15 »

19... The last double slash is -1 and -3... no idea if we will make it.
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Post Post #1300 (isolation #81) » Thu Aug 01, 2019 1:55 pm

Post by Not Known 15 »

I think the next one should be:
Tornado Szyme and Beta
If Alpha isnt dead attack Alpha
Attack Szyme
NPC attacks Beta.
Next round, Tornado Szyme and Beta, kill Szyme, rest of attacks on Beta.
Next round, kill Beta.
Thoughts?
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Post Post #1324 (isolation #82) » Fri Aug 02, 2019 7:37 am

Post by Not Known 15 »

If we accept that surrender they will probably come back with reinforcements later. They are a cultist involved with slime attacks and the cult itself is also said to do horrible things.
I don't see them joining our side ever.
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Post Post #1329 (isolation #83) » Fri Aug 02, 2019 10:35 am

Post by Not Known 15 »

In post 1317, Ircher wrote:He then lets out a deep sigh, raises his hand in the air, and says, "Stop! You mustn't hurt my pets any longer. Let my pet and I go, and I shall trouble you no longer!" Cultist Szyme is offering to surrender. Do you accept or reject the offer? (Be aware, it could be a trap!)
Hm. So Szyme says that they would not trouble us longer.
Can a cultist like them be trusted?
And even if, they could just tell their fellow cultists what happened/warn them and we then face them all - and we won't be able to survive against a horde of these cultists. At least not until much later.
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Post Post #1334 (isolation #84) » Fri Aug 02, 2019 11:26 am

Post by Not Known 15 »

In post 1332, Ircher wrote:If you accept, he promises to leave and never mess with you or other adventurers in the Cave of Slimes ever again.
That's the terms of surrender?
So we could easily have to battle them again later, outside of the Cave.
He could also report to the other cultists...
He could be lying...
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Post Post #1345 (isolation #85) » Fri Aug 02, 2019 1:53 pm

Post by Not Known 15 »

Attack.
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Post Post #1364 (isolation #86) » Sat Aug 03, 2019 8:02 am

Post by Not Known 15 »

Attack Beta
Original Roll String: 2d4-1
2 4-Sided Dice: (2, 1)-1 = 2
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Post Post #1365 (isolation #87) » Sat Aug 03, 2019 8:05 am

Post by Not Known 15 »

Dead.
David attacks Cultist Szyme:
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3


Next (and last) attack should be on Szyme, too.
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Post Post #1380 (isolation #88) » Sun Aug 04, 2019 11:38 am

Post by Not Known 15 »

Yeah and Szyme has two, and we already have two attacks on them... We won't make it this round.
Szyme attacks twice so we can't rely on healing grace.
We have 3 actions left. I still have decent health left. I can cast R shield on Szyme, the next one can cast heal. The last one either forces a healing potion on David's throat if Heal had a power of 1 or doesn't and casts Curse on Szyme(ideally some lvl 4 person)
Is this a good idea?
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Post Post #1381 (isolation #89) » Sun Aug 04, 2019 11:38 am

Post by Not Known 15 »

To clarify: The last person casts curse regardless of healing potion or not.
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Post Post #1393 (isolation #90) » Sun Aug 04, 2019 2:10 pm

Post by Not Known 15 »

In post 1392, tris wrote:hi! I'm here to fight some monsters!
Not this round please, we have a situation that needs several high level people. Maybe in the next round of attacks.
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Post Post #1398 (isolation #91) » Mon Aug 05, 2019 8:17 am

Post by Not Known 15 »

Lesser Healing Potion on David:

Original Roll String: 1d4
1 4-Sided Dice: (4) = 4

Cast Redirection Shield Level 1 on David
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Post Post #1399 (isolation #92) » Mon Aug 05, 2019 8:19 am

Post by Not Known 15 »

Inspiratieloos, we do need another cure on David. The Cultist seems to only target David for now.
And then we need the last action to CURSE Szyme.
Next round we can try to finish Szyme.
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Post Post #1400 (isolation #93) » Mon Aug 05, 2019 8:20 am

Post by Not Known 15 »

To clarify NOT cure, but the spell Minor Heal!
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Post Post #1403 (isolation #94) » Mon Aug 05, 2019 9:33 am

Post by Not Known 15 »

In post 1401, James Brafin wrote:Sounds like a plan. I'll heal/curse?
We don't have much time, so probably cast minor heal.
We then need someone to curse Szyme - it will give them two less damage and one more damage next round when we try to finish them off. Plus it works even if they target someone else.
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Post Post #1408 (isolation #95) » Mon Aug 05, 2019 10:39 am

Post by Not Known 15 »

In post 1407, inspiratieloos wrote:So, I think at the moment David only dies of Szyme rolls a 6 on the first attack and David rolls a 1 on defence.
David has no defence.

Szyme also has double shot ready.

Although Curse and Defense Shield should help a bit...
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Post Post #1412 (isolation #96) » Mon Aug 05, 2019 12:38 pm

Post by Not Known 15 »

In post 1411, James Brafin wrote:An invisible force? Hmm...
Also, I vote we make the flavor for curse someone just cussing the target out and the target just losing his focus for a minute.
David and Jackal should double Slash/shot Szyme and the other three actions should be blessing them/healing/etc. I think. Objections?
A bit depends on the first doubleslash. If it has very high damage we might just want to attack with everything we have.
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Post Post #1415 (isolation #97) » Mon Aug 05, 2019 12:43 pm

Post by Not Known 15 »

In post 1414, James Brafin wrote:6/10 minimum. :)
Don't forget the defense... It's actually 6/12 for us to definitely hit it to Healing Grace, then a further hit of four to definitely hit it after that...
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Post Post #1417 (isolation #98) » Mon Aug 05, 2019 12:49 pm

Post by Not Known 15 »

Attack Cultist Szyme
Original Roll String: 2d4-1
2 4-Sided Dice: (1, 4)-1 = 4

If this doesn't hit by alot we should probably start healing David... again...
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Post Post #1418 (isolation #99) » Mon Aug 05, 2019 12:53 pm

Post by Not Known 15 »

We have two attacks remaining.
The penalty is now -2 for an attack, and that attack has to hit a minimum of 6-2 to work under all conditions. If it doesn't we better heal David, for hopefully the last time...
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Post Post #1420 (isolation #100) » Mon Aug 05, 2019 2:02 pm

Post by Not Known 15 »

In post 1419, James Brafin wrote:GAH WE ARE SO CLOSE
IF ONLY WE COULD MAKE A MAGICAL ATTACK HE COULDN'T DEFEND AGAINST. :(
Hm we actually don't need to heal David. Their health is at two and any attack against them does trigger a magical attack they can't defend against(due to redirection shield), so....
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Post Post #1421 (isolation #101) » Mon Aug 05, 2019 2:08 pm

Post by Not Known 15 »

wait not THATS WRONG
our enemy has a health potion left!
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Post Post #1424 (isolation #102) » Mon Aug 05, 2019 2:58 pm

Post by Not Known 15 »

wait no my calculations are incorrect. Szyme already has to defend against the attack of Jackal unless they want to die so any damage will kill them now.
Should we let Tris roll 1d6-2?
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Post Post #1425 (isolation #103) » Mon Aug 05, 2019 2:59 pm

Post by Not Known 15 »

any roll higher than 2 is certain death.
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Post Post #1431 (isolation #104) » Mon Aug 05, 2019 3:10 pm

Post by Not Known 15 »

In post 1430, Inferno390 wrote:I will minor heal David if no one has objections
We just need 1 damage to certainly win though; and we have 2 actions left(David already attacked with doubleshot).
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Post Post #1434 (isolation #105) » Mon Aug 05, 2019 3:27 pm

Post by Not Known 15 »

In post 1433, Inferno390 wrote:I can Tornado?
Please no.
2d4-2 is far superior to 1d6 with a seperate defense roll of 1d4-1
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Post Post #1439 (isolation #106) » Mon Aug 05, 2019 4:02 pm

Post by Not Known 15 »

Ircher, is James Brafin on cooldown? They didn't use their action yet and, if not on cooldown, could use Meditate.
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Post Post #1453 (isolation #107) » Tue Aug 06, 2019 6:18 am

Post by Not Known 15 »

In post 1452, Ircher wrote:The distribution is different plus I arbitrarily decided d5's are not a thing in this game.

The friendship cooldowns are separate from normal cooldowns.
Are we automatically Friendship lvl 1 with everyone(and can use that skill on everyone allied as a result)?
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Post Post #1458 (isolation #108) » Tue Aug 06, 2019 6:59 am

Post by Not Known 15 »

Yeah, even the newbies can use it:)
Speed Slash Alpha
Original Roll String: 2d4-2
2 4-Sided Dice: (2, 2)-2 = 2

Those who are lvl 6 should not forget their new attack rolls.
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Post Post #1478 (isolation #109) » Wed Aug 07, 2019 6:43 am

Post by Not Known 15 »

I think it's time for normal attacks.
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Post Post #1491 (isolation #110) » Wed Aug 07, 2019 11:55 am

Post by Not Known 15 »

Echo and Foxtrot have only a difference in HP. Let's kill the weaker slimes, but if stronger slimes appear let's focus on those first
Basically we attack:
More dangerous>more HP
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Post Post #1549 (isolation #111) » Sun Aug 11, 2019 10:14 am

Post by Not Known 15 »

Attack Echo
Original Roll String: 2d4
2 4-Sided Dice: (3, 2) = 5
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Post Post #1555 (isolation #112) » Sun Aug 11, 2019 12:48 pm

Post by Not Known 15 »

We need to get rid of that tiny slime

Cross-Slash

India

Original Roll String: 2d4-2
2 4-Sided Dice: (4, 4)-2 = 6

Echo

Original Roll String: 2d4-2
2 4-Sided Dice: (4, 2)-2 = 4
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Post Post #1569 (isolation #113) » Mon Aug 12, 2019 7:44 am

Post by Not Known 15 »

In post 1564, inspiratieloos wrote:
In post 1555, Not Known 15 wrote:We need to get rid of that tiny slime

Cross-Slash

India

Original Roll String: 2d4-2 (STATIC)
2 4-Sided Dice: (4, 1)-2 = 3

Echo

Original Roll String: 2d4-2 (STATIC)
2 4-Sided Dice: (1, 3)-2 = 2
Cross slash is really weak compared to other skills, in the future it would be better to just use speed slash or double slash. For example if you had double slashed echo and the worst had speed slashed India that would have been +2 free damage for the exact same number of actions and cool down.
No, that's not true. Double-slashing Echo would have been a collossal waste of actions - it had only 2 hp left(and is dead by now)
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Post Post #1574 (isolation #114) » Mon Aug 12, 2019 11:59 am

Post by Not Known 15 »

In post 1573, inspiratieloos wrote:
In post 1569, Not Known 15 wrote:
In post 1564, inspiratieloos wrote:
In post 1555, Not Known 15 wrote:We need to get rid of that tiny slime

Cross-Slash

India

Original Roll String: 2d4-2 (STATIC)
2 4-Sided Dice: (4, 1)-2 = 3

Echo

Original Roll String: 2d4-2 (STATIC)
2 4-Sided Dice: (1, 3)-2 = 2
Cross slash is really weak compared to other skills, in the future it would be better to just use speed slash or double slash. For example if you had double slashed echo and the worst had speed slashed India that would have been +2 free damage for the exact same number of actions and cool down.
No, that's not true. Double-slashing Echo would have been a collossal waste of actions - it had only 2 hp left(and is dead by now)
Sorry, I meant the other way around.
One more damage, because Cross Slash deals one additional damage if it hits.
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Post Post #1588 (isolation #115) » Wed Aug 14, 2019 9:52 am

Post by Not Known 15 »

Tornado
on
Golf
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Hotel
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2


David:Double Shot on Foxtrot

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

Original Roll String: 1d6-2
1 6-Sided Dice: (1)-2 = -1


David is still listed as having level 3.
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Post Post #1599 (isolation #116) » Fri Aug 16, 2019 11:24 am

Post by Not Known 15 »

Attack Hotel

Original Roll String: 2d4
2 4-Sided Dice: (1, 3) = 4
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Post Post #1621 (isolation #117) » Sun Aug 18, 2019 2:09 am

Post by Not Known 15 »

Attack Golf

Original Roll String: 2d4
2 4-Sided Dice: (3, 2) = 5


... just in case the aid doesn't count.
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Post Post #1648 (isolation #118) » Thu Dec 12, 2019 5:19 pm

Post by Not Known 15 »

VOTE: West
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Post Post #1654 (isolation #119) » Thu Dec 12, 2019 5:39 pm

Post by Not Known 15 »

On second thought, a boss fight seems better than many snakes.
VOTE: East
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Post Post #1717 (isolation #120) » Wed Dec 18, 2019 7:37 am

Post by Not Known 15 »

Double Slash Echo
Original Roll String: 2d4
2 4-Sided Dice: (3, 3) = 6

Original Roll String: 2d4-2
2 4-Sided Dice: (3, 1)-2 = 2
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Post Post #1746 (isolation #121) » Thu Dec 19, 2019 9:08 am

Post by Not Known 15 »

Attack Delta
Original Roll String: 2d4
2 4-Sided Dice: (3, 4) = 7
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Post Post #1807 (isolation #122) » Sat Dec 28, 2019 3:10 am

Post by Not Known 15 »

Cross-Slash

Beta:
Original Roll String: 2d4-2
2 4-Sided Dice: (3, 4)-2 = 5

Charlie:
Original Roll String: 2d4-2
2 4-Sided Dice: (1, 2)-2 = 1


(Note:+1 damage IF it does damage)
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Post Post #1808 (isolation #123) » Sat Dec 28, 2019 3:31 am

Post by Not Known 15 »

David attacks Charlie
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #1814 (isolation #124) » Sat Dec 28, 2019 10:37 am

Post by Not Known 15 »

In post 1812, Formerfish wrote:
Aid Dave
You`re on FCD, though...
There is no one who could use heal and is currently active.
VOTE: Pass
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Post Post #1828 (isolation #125) » Sat Dec 28, 2019 8:18 pm

Post by Not Known 15 »

I don`t like that idea, generals.
Their scry does not generate initiative, and it does not reveal the inventory.
I propose that Formerfish uses the 1 MP spell Examine Creature on this thing - sure, it loses us one precious MP but knowing the inventory is crucial to having a sound strategy - one thing we only get through that. And some time in the past we already had one creature who had skills only findable by Examine Creature.
And we should not waste our time on initiative, because there`s no need for extra actions this round.
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Post Post #1830 (isolation #126) » Sat Dec 28, 2019 8:26 pm

Post by Not Known 15 »

In post 1829, dsjstr wrote:Should I attack because of the very low chance that former will be one shot? Wouldn't it be 1/1-7 * 1/8 * 1/2?

Assuming only one person gets attacked.
Hydra... does this sound like an enemy with one attack?
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Post Post #1834 (isolation #127) » Sun Dec 29, 2019 9:20 am

Post by Not Known 15 »

Cast Examine Creature on The Hydra Slime
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Post Post #1835 (isolation #128) » Sun Dec 29, 2019 9:24 am

Post by Not Known 15 »

Enough of this inaction. We have enough actions to NOT have to worry about initiative.
The next lvl 6 person casts Curse LVL 2 on the slime.
dsjstr uses redirection shield on FF.
The rest attacks with normal attacks.
THEN we plan the rest after we know what we are facing!
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Post Post #1849 (isolation #129) » Mon Dec 30, 2019 5:08 pm

Post by Not Known 15 »

Gulp. Let`s not create too many slimes.... Let`s begin with Alpha Delta. Two attacks might be enough.
Attack Alpha Delta
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #1851 (isolation #130) » Mon Dec 30, 2019 5:12 pm

Post by Not Known 15 »

Ok. We need another attack on Alpha Delta, and unless it`s a 9+ strength attack, another attack after that.
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Post Post #1862 (isolation #131) » Tue Dec 31, 2019 8:08 am

Post by Not Known 15 »

The rest of us should use Focus. We don`t need MORE slimes.
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Post Post #1865 (isolation #132) » Wed Jan 01, 2020 12:21 am

Post by Not Known 15 »

In post 1864, inspiratieloos wrote:Focus gets countered if you take damage.

We can target down Alpha, at 23 plus a split it should be in range if we use two double slashes and only summon 1 new slime (that won't attack this round).
Double Slash is a
double attack
. A very bad idea.
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Post Post #1867 (isolation #133) » Wed Jan 01, 2020 1:22 am

Post by Not Known 15 »

In post 1866, inspiratieloos wrote:that's why things like blessing and aid only give it +1.
Then that has been applied incorrectly; after all, it is supposed to be two attacks at once. Ircher?
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Post Post #1875 (isolation #134) » Thu Jan 02, 2020 9:56 am

Post by Not Known 15 »

One of the Focus people please attacks Alpha- it`s the last tick of the curse.
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Post Post #1878 (isolation #135) » Fri Jan 03, 2020 7:07 am

Post by Not Known 15 »

Alpha is cursed and has no defense.

Attack Alpha

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #1902 (isolation #136) » Sun Jan 05, 2020 5:30 am

Post by Not Known 15 »

Official Contest Submission - Active Skill

Name:
Reckless Stab
Cooldown:
20 CD 20 ICD
Description:
The player acts as if they had the Quick Strike status and attacks for {Attack Dice}*2 + {Skill Level}d{Skill Level*2} damage. Inflicts the status effect "Exposed" to the user for one round afterwards(calculated after damage).
"Exposed":Attacks against this enemy(or player) deal triple damage and their defense and attack cannot be higher than 0. This effect cannot be removed except by expiry.
Unlocked at Level 7. Upgraded at level (10,14,19(MAX))

Official Contest Submission - Spell

Name:
Essence Blast
Mana Cost:
7*{Spell Level}MP
Description:
Deal ({Player Level}*{Spell Level}*2 )d{Spell Level}*4 damage to an opponent. Ignores status modifiers of the user, except "Spent" and "Focus". Inflicts the status effect "Spent" on the user afterwards(calculated after damage), until they have rested 3+(2*Spell Level)^{Spell Level} times
"Spent": Disables Essence Blast, Healing Grace, Adrenaline Rush, and all skills from Path of the Berserker and Path of the Mage. Decreases the result of every
dice
by 1. Decreases maximum Morale and HP by 2. Increases CD of all actions by 1. This effect cannot be removed except by expiry.
Description Level 1:
Deal ({Player Level}*2)
d
4 damage to an opponent. Ignores status modifiers of the user, except "Spent" and "Focus". Inflicts the status effect "Spent" on the user afterwards(calculated after damage), until they have rested 5 times.
Description Level 2:
Deal ({Player Level}*4)
d
8 damage to an opponent. Ignores status modifiers of the user, except "Spent" and "Focus". Inflicts the status effect "Spent" on the user afterwards(calculated after damage), until they have rested 19 times
Unlocked at Level 7. Upgraded at level (20(MAX)).
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Post Post #1904 (isolation #137) » Sun Jan 05, 2020 7:30 am

Post by Not Known 15 »

In post 1903, inspiratieloos wrote:I think the first one could end a lot of fights on it's own in one round without a downside, dead enemies can't retaliate after all. 20 CD is kinda pointless since fights don't take that long, might as well just say 'you can't use active skills for the rest of the fight'. I assume 'act as if they have quick strike' means 'this skill grants initiative'? That makes it even stronger as the entire party can just use it regardless of the action threshold.
Quick Strike means you act before all others without Quick Strike - and before Quick Strike monsters - (the rules say that) - a mixed blessing, in this case - 20 CD, yes, but it`s also ICD. And yes, you are supposed to use it only once per fight. It does
not
grant initiative.
Look at these six rolls, three for Reckless Stab and three for Double Strike, both assuming 2d6 attack dice at lvl 7:
Original Roll String: 2d6*2
2 6-Sided Dice: (3, 4)*2 = 14

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


Original Roll String: 2d6*2
2 6-Sided Dice: (6, 1)*2 = 14

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


Original Roll String: 2d6*2
2 6-Sided Dice: (4, 5)*2 = 18

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2


Original Roll String: 2d6
2 6-Sided Dice: (2, 2) = 4

Original Roll String: 2d6-2
2 6-Sided Dice: (2, 2)-2 = 2


Original Roll String: 2d6
2 6-Sided Dice: (2, 2) = 4

Original Roll String: 2d6-2
2 6-Sided Dice: (5, 6)-2 = 9


Original Roll String: 2d6
2 6-Sided Dice: (6, 3) = 9

Original Roll String: 2d6-2
2 6-Sided Dice: (6, 2)-2 = 6

The downside on the spell seems extreme, it's just going to cause a player to not do anything in any fight until it expires, might as well just say 'you can't act for the next x fights'. The length of the spent debuff also seems very long.
It is not supposed to be a "let us use this to get along faster" option. It is the "Sacrifice power in situations that would cause the party to lose otherwise" option. The downsides of that spell do not prevent you from using Scry Monster level 2(1 CD=0CD in this case) or Curse, Cure, Silence, Enrage...
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Post Post #1909 (isolation #138) » Fri Feb 28, 2020 8:34 pm

Post by Not Known 15 »

I am not a general but Alpha Charlie Beta Alpha Delta Alpha Alpha and Alpha Echo seem the best targets for now. We need to cull their numbers. Alpha Charlie Alpha is begging for a double slash if the other three are dead so I won`t interfere right now(I am off cooldown).
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Post Post #1913 (isolation #139) » Sat Feb 29, 2020 7:33 am

Post by Not Known 15 »

Cross Slash

Alpha Delta Alpha Alpha
:
Original Roll String: 1d6-2
1 6-Sided Dice: (3)-2 = 1

Original Roll String: 1d4
1 4-Sided Dice: (2) = 2

Alpha Echo
:
Original Roll String: 1d6-2
1 6-Sided Dice: (6)-2 = 4

Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #1914 (isolation #140) » Sat Feb 29, 2020 7:35 am

Post by Not Known 15 »

No luck on ADAA... Echo is dead though.
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Post Post #1919 (isolation #141) » Sun Mar 01, 2020 8:22 am

Post by Not Known 15 »

In post 1917, inspiratieloos wrote:Echo might still be alive at 1 hp if it rolled a 2 for defence, so someone should support Not Known.
No it might not. The skill deals 1 extra damage if it hits.
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Post Post #1922 (isolation #142) » Sun Mar 01, 2020 5:31 pm

Post by Not Known 15 »

In post 1921, Ircher wrote:Note that if the winning designers do not feel my description accurately captures their design, we can discuss changes.
That ain`t the problem but this spell uses dice that aren`t in game per the rules(those say
(Modified from last time:) All dice are either 2-sided, 3-sided, 4-sided, 6-sided, or 8-sided.
); something the original submission avoided.
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Post Post #1939 (isolation #143) » Wed Mar 04, 2020 6:14 am

Post by Not Known 15 »

Attack Alpha Charlie Alpha Alpha
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #1940 (isolation #144) » Wed Mar 04, 2020 6:14 am

Post by Not Known 15 »

Either dead or at one HP.
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Post Post #1944 (isolation #145) » Thu Mar 05, 2020 6:18 am

Post by Not Known 15 »

In post 1943, inspiratieloos wrote:So, Alpha Beta. I can use a skill, would it be better to just hit it hard now (probably use Double Slash) or let some other people use normal attacks first and then try to finish it in one shot with Heavy Blow?
DO NOT USE
DOUBLE SLASH
!
It is now treated as two seperate attacks. It will split the slime twice.
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Post Post #1945 (isolation #146) » Thu Mar 05, 2020 6:19 am

Post by Not Known 15 »

Normal people who aren`t you(you have Heavy Blow) and are out of cooldown for skills should use Focus for double damage.
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Post Post #1957 (isolation #147) » Fri Mar 06, 2020 10:23 pm

Post by Not Known 15 »

Attack Alpha Beta Charlie
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #1958 (isolation #148) » Fri Mar 06, 2020 10:24 pm

Post by Not Known 15 »

Dead.
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Post Post #2003 (isolation #149) » Mon Mar 16, 2020 5:29 pm

Post by Not Known 15 »

Attack Alpha Beta Beta Alpha
1d6SEEDSTART80472423SEEDEND
1d4SEEDSTART577342673SEEDEND
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Post Post #2004 (isolation #150) » Mon Mar 16, 2020 5:29 pm

Post by Not Known 15 »

Attack Alpha Beta Beta Alpha
let me try this again
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #2050 (isolation #151) » Fri Mar 20, 2020 3:05 pm

Post by Not Known 15 »

Attack Alpha Beta Alpha Beta

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #2051 (isolation #152) » Fri Mar 20, 2020 3:06 pm

Post by Not Known 15 »

Dead.
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Post Post #2054 (isolation #153) » Fri Mar 20, 2020 11:33 pm

Post by Not Known 15 »

.. or with 1 hp(split with more hp, defense roll 2)
David attacks ABBA

Original Roll String: 1d6-1 (STATIC)
1 6-Sided Dice: (2)-1 = 1


Invalid because ABBA does not exist.
~Ircher
Last edited by Ircher on Sat Mar 21, 2020 10:24 am, edited 1 time in total.
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Post Post #2058 (isolation #154) » Sat Mar 21, 2020 10:11 am

Post by Not Known 15 »

In post 2055, inspiratieloos wrote:19, hit for 10, assume 2 def -> 11, assume high split -> 6, so 6 damage is exactly lethal even if it high rolls I think. Am I overlooking something?
19, hit for 10, no defense -> 9, assume high split ->5, assume 2 def.... 1 HP left.
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Post Post #2059 (isolation #155) » Sat Mar 21, 2020 10:14 am

Post by Not Known 15 »

David attacks Alpha Beta Alpha Alpha

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
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Post Post #2061 (isolation #156) » Sat Mar 21, 2020 10:15 am

Post by Not Known 15 »

In post 2060, Ircher wrote:Here, defense is always applied to the first few attacks. So the defense roll is applied against the 10 here.
I thought you said the first two attacks... am I wrong?
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Post Post #2063 (isolation #157) » Sat Mar 21, 2020 7:18 pm

Post by Not Known 15 »

With a result like that(1) we should not change targets.
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Post Post #2078 (isolation #158) » Wed Mar 25, 2020 8:10 am

Post by Not Known 15 »

Focus
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Post Post #2081 (isolation #159) » Wed Mar 25, 2020 12:44 pm

Post by Not Known 15 »

It has ICD, but that`s just for that skill, not for all skills(it just prevents you from doing an endless string of Fury Blade attacks)
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Post Post #2093 (isolation #160) » Wed Mar 25, 2020 8:55 pm

Post by Not Known 15 »

Attack Alpha Alpha Beta

Original Roll String: 1d6
1 6-Sided Dice: (3) = 3

Original Roll String: 1d4
1 4-Sided Dice: (3) = 3

Note:Focused attack, double damage
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Post Post #2110 (isolation #161) » Sat Mar 28, 2020 7:24 am

Post by Not Known 15 »

Attack Alpha Beta Alpha Alpha

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #2111 (isolation #162) » Sat Mar 28, 2020 7:27 am

Post by Not Known 15 »

Change target (penalty of -1): Alpha Alpha Beta Beta
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Post Post #2117 (isolation #163) » Sat Mar 28, 2020 11:31 pm

Post by Not Known 15 »

If there are further attackers on Alpha Alpha Beta Alpha they probably should use Fire lvl 1(if lvl 3-5) or Fire lvl 2(if lvl6); it is currently free to cast and deals slightly more damage, on average, than an attack subject to the three or more attackers penalty.
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Post Post #2124 (isolation #164) » Sun Mar 29, 2020 4:11 pm

Post by Not Known 15 »

Cast Fire LvL 2 on Alpha Alpha Beta Alpha Alpha

Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #2125 (isolation #165) » Sun Mar 29, 2020 4:11 pm

Post by Not Known 15 »

AABAA is dead.
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Post Post #2148 (isolation #166) » Wed Apr 01, 2020 4:55 am

Post by Not Known 15 »

David attacks AAAC

1d6
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Post Post #2149 (isolation #167) » Wed Apr 01, 2020 4:56 am

Post by Not Known 15 »

That didn`t work. Let me try again...
David attacks AAAC

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
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Post Post #2150 (isolation #168) » Wed Apr 01, 2020 4:57 am

Post by Not Known 15 »

Cast Fire LVL 2 at Alpha Alpha Alpha Beta

Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #2152 (isolation #169) » Wed Apr 01, 2020 5:15 am

Post by Not Known 15 »

In post 2151, GeorgeBailey wrote:
Aid Formerfish
You are on FCD. You cant use Aid.
AAAC is dead, there is no use aiding formerfish anymore anyways. Or anyone else attacking AAAC. If you want you can attack AAAB
after
someone used Fire on it again and it isn`t threatening us with a split.
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Post Post #2156 (isolation #170) » Wed Apr 01, 2020 4:21 pm

Post by Not Known 15 »

In post 2154, inspiratieloos wrote:I think it's dead?
AAAB is still alive.... has 4 or 3 hp left.
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Post Post #2159 (isolation #171) » Thu Apr 02, 2020 5:11 am

Post by Not Known 15 »

In post 2158, inspiratieloos wrote:
In post 2156, Not Known 15 wrote:
In post 2154, inspiratieloos wrote:I think it's dead?
AAAB is still alive.... has 4 or 3 hp left.
20 hp, 3 damage -> 17 split to 8-9 -> 9 damage -> 0 I think?
20 hp, 3 damage -> 17 split to 8-9 ->
5 damage(dice roll is 2)
->3-4 hp left
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Post Post #2166 (isolation #172) » Fri Apr 03, 2020 1:55 am

Post by Not Known 15 »

Cast Fire LvL 2 on Alpha Alpha Alpha Beta Alpha

Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #2187 (isolation #173) » Sat Apr 04, 2020 6:10 pm

Post by Not Known 15 »

Cast Fire LvL 2 at Alpha Alpha Alpha Alpha

Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #2188 (isolation #174) » Sat Apr 04, 2020 6:15 pm

Post by Not Known 15 »

David attacks Alpha Alpha Alpha Alpha

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
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Post Post #2189 (isolation #175) » Sat Apr 04, 2020 6:18 pm

Post by Not Known 15 »

Hmmmm
22 - 7 = 15, split to 8-7; 8-7 - 3= 5-4... then an attack of 5...
George!
Attack Alpha Alpha Alpha Alpha, please!
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Post Post #2191 (isolation #176) » Sat Apr 04, 2020 11:43 pm

Post by Not Known 15 »

In post 2190, Jackal711 wrote:Hmm I was gonna roast a slime but..
You guys killed all my targets!
Alpha Alpha Alpha Alpha is still alive... most likely.
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Post Post #2203 (isolation #177) » Mon Apr 06, 2020 4:11 pm

Post by Not Known 15 »

Meditate

Original Roll String: 1d2
1 2-Sided Dice: (2) = 2
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Post Post #2233 (isolation #178) » Thu Apr 09, 2020 8:45 pm

Post by Not Known 15 »

Attack Beta

Original Roll String: 1d6-1
1 6-Sided Dice: (5)-1 = 4

Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post Post #2238 (isolation #179) » Fri Apr 10, 2020 5:08 am

Post by Not Known 15 »

Speed Slash Beta

Original Roll String: 1d6-2
1 6-Sided Dice: (6)-2 = 4

Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #2239 (isolation #180) » Fri Apr 10, 2020 5:13 am

Post by Not Known 15 »

David: Double Shot on Alpha

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Original Roll String: 1d3
1 3-Sided Dice: (2) = 2


Original Roll String: 1d6-2
1 6-Sided Dice: (5)-2 = 3

Original Roll String: 1d3
1 3-Sided Dice: (1) = 1
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Post Post #2240 (isolation #181) » Fri Apr 10, 2020 5:17 am

Post by Not Known 15 »

Alpha is dead. Beta is dead.
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Post Post #2244 (isolation #182) » Fri Apr 10, 2020 8:04 am

Post by Not Known 15 »

We still have one action left- someone who is hurt and not on cooldown could meditate.
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Post Post #2267 (isolation #183) » Sun Apr 12, 2020 7:45 am

Post by Not Known 15 »

Double Slash Charlie

Original Roll String: 1d6-1
1 6-Sided Dice: (2)-1 = 1

Original Roll String: 1d4
1 4-Sided Dice: (4) = 4

Original Roll String: 1d6-4
1 6-Sided Dice: (5)-4 = 1

Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #2269 (isolation #184) » Sun Apr 12, 2020 9:32 am

Post by Not Known 15 »

Level 7 stat point to MP.
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Post Post #2276 (isolation #185) » Mon Apr 13, 2020 6:19 am

Post by Not Known 15 »

Attack Delta

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #2277 (isolation #186) » Mon Apr 13, 2020 6:21 am

Post by Not Known 15 »

David attacks Delta

Original Roll String: 1d6
1 6-Sided Dice: (6) = 6

Original Roll String: 1d3
1 3-Sided Dice: (2) = 2
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Post Post #2278 (isolation #187) » Mon Apr 13, 2020 6:22 am

Post by Not Known 15 »

Delta is dead.
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Post Post #2284 (isolation #188) » Wed Apr 15, 2020 4:49 am

Post by Not Known 15 »

Attack Golf

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4

Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #2285 (isolation #189) » Wed Apr 15, 2020 4:50 am

Post by Not Known 15 »

David attacks Echo

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

Original Roll String: 1d3
1 3-Sided Dice: (3) = 3
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Post Post #2286 (isolation #190) » Wed Apr 15, 2020 4:52 am

Post by Not Known 15 »

0 dmg(due to curse) -> still 4 hp left.. someone please tornado Echo and Hotel
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Post Post #2312 (isolation #191) » Sun Apr 19, 2020 5:44 am

Post by Not Known 15 »

Cross-Slash LvL 2

Hotel

Original Roll String: 1d6-1
1 6-Sided Dice: (3)-1 = 2

Original Roll String: 1d4
1 4-Sided Dice: (3) = 3

Kilo

Original Roll String: 1d6-1
1 6-Sided Dice: (3)-1 = 2

Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #2313 (isolation #192) » Sun Apr 19, 2020 5:50 am

Post by Not Known 15 »

In post 2312, Not Known 15 wrote:
Cross-Slash LvL 2

Hotel

Original Roll String: 1d6-1 (STATIC)
1 6-Sided Dice: (5)-1 = 4

Original Roll String: 1d4 (STATIC)
1 4-Sided Dice: (3) = 3

Kilo

Original Roll String: 1d6-1 (STATIC)
1 6-Sided Dice: (2)-1 = 1

Original Roll String: 1d4 (STATIC)
1 4-Sided Dice: (2) = 2
Activate Special Ability Trick Die: Dice roll on Kilo


Original Roll String: 1d6-1
1 6-Sided Dice: (3)-1 = 2

Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post Post #2314 (isolation #193) » Sun Apr 19, 2020 5:53 am

Post by Not Known 15 »

David: Double Shot on Kilo

Original Roll String: 1d6
1 6-Sided Dice: (1) = 1

Original Roll String: 1d3
1 3-Sided Dice: (1) = 1

Original Roll String: 1d6-2
1 6-Sided Dice: (1)-2 = -1

Original Roll String: 1d3
1 3-Sided Dice: (2) = 2
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Post Post #2315 (isolation #194) » Sun Apr 19, 2020 5:53 am

Post by Not Known 15 »

Hotel and Kilo are dead.
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Post Post #2316 (isolation #195) » Sun Apr 19, 2020 5:59 am

Post by Not Known 15 »

In post 2310, lilith2013 wrote:Hi, I’m interested in playing! Can I /in?
Sure! Make an ability attack by using
Speed Slash [name of target]
and the following code:

Code: Select all

[dice]1d6-2[/dice]

(this gives us initiative, which means your action does not count for the threshold of 4 attacks the team currently has...)
Please attack Juliet, it has no defense and is one of the still living ones with the lowest hp.
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Post Post #2341 (isolation #196) » Tue Apr 21, 2020 5:10 am

Post by Not Known 15 »

Attack India

Original Roll String: 1d6
1 6-Sided Dice: (2) = 2

Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post Post #2345 (isolation #197) » Tue Apr 21, 2020 5:42 am

Post by Not Known 15 »

David attacks Foxtrot

Original Roll String: 1d6
1 6-Sided Dice: (5) = 5

Original Roll String: 1d3
1 3-Sided Dice: (3) = 3
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Post Post #2360 (isolation #198) » Wed Apr 22, 2020 4:22 pm

Post by Not Known 15 »

Attack Alpha

Original Roll String: 1d6-1
1 6-Sided Dice: (6)-1 = 5

Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post Post #2374 (isolation #199) » Fri Apr 24, 2020 7:53 pm

Post by Not Known 15 »

I propose that we buy two of the morale scrolls, one curing potion and one Fury Crystal. Yes, that costs our whole stock of money, but these are really good for emergencies(Curing potion and morale scrolls if we really need someone to act who can`t , and Fury Crystal if our enemies are seriously OP. It doesn`t pay off to be stingy here, these things ARE for emergencies, and if we accumulate money like we currently do we will never get even one resurrection scroll before a long long time has passed. And the Fury Crystal will never be useless.
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