Radiant Idea Mafia

This forum is for discussion related to the game.
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Post Post #6 (isolation #0) » Fri Jul 19, 2019 9:27 am

Post by Not Known 15 »

Serial Killer

Serial KillerRole powers:Vanilla
Alignment powers:You may kill one target each night.
Win Condition:You win if everyone is dead.. You also win by surviving until everyone who does not just need to survive to win is dead.

Let's see what happens...
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Post Post #7 (isolation #1) » Fri Jul 19, 2019 9:38 am

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Vanilla Townie
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Post Post #8 (isolation #2) » Fri Jul 19, 2019 9:38 am

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Werewolf Goon
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Post Post #9 (isolation #3) » Fri Jul 19, 2019 9:39 am

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Werewolf Traitor
(knows their teammates, isn't known by teammates, cannot be recruited, can be killed by teammates, cannot win alone)
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Post Post #10 (isolation #4) » Fri Jul 19, 2019 9:40 am

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Werewolf Rolecop
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Post Post #11 (isolation #5) » Fri Jul 19, 2019 9:40 am

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Town Vanilla Cop
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Post Post #47 (isolation #6) » Fri Jul 19, 2019 11:14 am

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Town (Night 2 Compulsive) 1-shot Vanillaiser


Weak roles are very very important for balance.
Last edited by Not Known 15 on Fri Jul 19, 2019 11:20 am, edited 1 time in total.
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Post Post #48 (isolation #7) » Fri Jul 19, 2019 11:14 am

Post by Not Known 15 »

Town (Night 2 Compulsive) 1-shot Vanillaiser
Last edited by Not Known 15 on Fri Jul 19, 2019 11:19 am, edited 2 times in total.
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Post Post #49 (isolation #8) » Fri Jul 19, 2019 11:15 am

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Werewolf (Night 2 Compulsive) 1-shot Vanillaiser
Last edited by Not Known 15 on Fri Jul 19, 2019 11:19 am, edited 1 time in total.
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Post Post #50 (isolation #9) » Fri Jul 19, 2019 11:18 am

Post by Not Known 15 »

Werewolf/Town (Night 2 Compulsive) 1-shot Vanillaiser

The alignment of this role should always be picked to improve or maintain balance
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Post Post #60 (isolation #10) » Mon Jul 22, 2019 9:43 pm

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Town (Night 2 Compulsive) 1-shot Vanillaiser
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Post Post #61 (isolation #11) » Mon Jul 22, 2019 9:44 pm

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Vanilla Townie
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Post Post #62 (isolation #12) » Mon Jul 22, 2019 9:46 pm

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Town Complex 2-shot Roleblocker
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Post Post #63 (isolation #13) » Mon Jul 22, 2019 9:46 pm

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Town Complex 2-shot Roleblocker
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Post Post #64 (isolation #14) » Mon Jul 22, 2019 9:46 pm

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Town Complex 2-shot Roleblocker
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Post Post #65 (isolation #15) » Mon Jul 22, 2019 9:46 pm

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Werewolf Complex 2-shot Roleblocker
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Post Post #101 (isolation #16) » Sun Jul 28, 2019 2:02 pm

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Town Strongman
Any kill you perform is unblockable.
Last edited by Not Known 15 on Sun Jul 28, 2019 2:03 pm, edited 1 time in total.
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Post Post #102 (isolation #17) » Sun Jul 28, 2019 2:03 pm

Post by Not Known 15 »

Town Strongman
Any kill you perform is unblockable.
Last edited by Not Known 15 on Sun Jul 28, 2019 2:03 pm, edited 1 time in total.
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Post Post #103 (isolation #18) » Sun Jul 28, 2019 2:03 pm

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Werewolf Strongman
Any kill you perform is unblockable.
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Post Post #109 (isolation #19) » Sun Jul 28, 2019 10:43 pm

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Self Announcing Plurality-Lynch-Enabling Scapegoat Night (P/9 + 1, rounded down) Suicidal Game-Ending Jester
-It will be announced that you are in the game, when it starts.
-As long as you are alive, the person with the most votes at the end of the day is lynched, with ties resolved randomly. This does not disable majority voting.
-If a scapegoat is tied for the lynch at the end of the day in plurality voting, scapegoats have priority in being lynched, with ties between scapegoats being resolved randomly.
-If the town elects to No Lynch(or fails to lynch if there are no plurality votes), a random scapegoat is lynched instead.
-You cannot be saved by a Governor because you are a scapegoat.
-On Night Y, Y being 1 plus 1 for every nine players alive at the start of the game, you suicide(and exit the game in a loss).
-You win when lynched, and when you are lynched the game ends in a loss for everyone who neither won before the end of the game nor won due to the end of the game, including your lynch(e.g. a Lyncher targeting you wins when alive, a Survivor wins when alive...)
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Post Post #125 (isolation #20) » Tue Jul 30, 2019 12:34 pm

Post by Not Known 15 »

Vanilla Townie


TemporalLich, I can't support you introducing these re-rolls. They can turn perfectly fine roles into really bad roles(e.g. Reroll Town Vig into Mafia, Town IC into Mafia, Day X suicidal Jester into Mafia....., any other nice role with restrictions that are horrible for that alignment/powers that are OP when informed)
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Post Post #141 (isolation #21) » Tue Jul 30, 2019 1:00 pm

Post by Not Known 15 »

Werewolf Goon
In post 129, TemporalLich wrote:
Mafia 1-shot Role Cop


Once in the game during night, you may attempt to learn a player's role.

-----
In post 125, Not Known 15 wrote:
Vanilla Townie


TemporalLich, I can't support you introducing these re-rolls. They can turn perfectly fine roles into really bad roles(e.g. Reroll Town Vig into Mafia, Town IC into Mafia, Day X suicidal Jester into Mafia....., any other nice role with restrictions that are horrible for that alignment/powers that are OP when informed)
It's more of a way to avoid certain roles existing only as certain alignments when Radiant Idea Mafia is played without being Radiantest Idea Mafia. I can nullify the rerolls if anyone wishes. And yeah non-town IC should be blacklisted.
Yes but these rerolls aren't doing much for the probability of these roles appearing, and if they do because there are so many rerolls then that could really upset the game and... If you want certain roles to exist as any alignment then simply make them as that alignment.
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Post Post #151 (isolation #22) » Tue Jul 30, 2019 3:04 pm

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Town Compulsive Visitor
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Post Post #152 (isolation #23) » Tue Jul 30, 2019 3:04 pm

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Town Compulsive Visitor
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Post Post #153 (isolation #24) » Tue Jul 30, 2019 3:05 pm

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Town Compulsive Visitor
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Post Post #154 (isolation #25) » Tue Jul 30, 2019 3:06 pm

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Town Compulsive Visitor
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Post Post #159 (isolation #26) » Tue Jul 30, 2019 3:11 pm

Post by Not Known 15 »

Town Bloodstained Vigilante

Vigilante:You may kill someone else each night
Bloodstained:All actions targeting you act as if you were a Serial Killer without any other modifiers(e.g. you return Vanilla to Vanilla Cops, Serial Killer to Alignment Cops and FBI Agents, are not a valid target for Town Loyal roles, return Vanilla to Rolecops...)
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Post Post #160 (isolation #27) » Tue Jul 30, 2019 3:12 pm

Post by Not Known 15 »

Vanilla Townie

Aaahhh not again. That's too many evil roles at once...
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Post Post #221 (isolation #28) » Tue Aug 13, 2019 5:22 am

Post by Not Known 15 »

In post 220, popsofctown wrote:Has RC actually been curating this?
They have removed a Day 1 Suicidal Survivor.

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Post Post #235 (isolation #29) » Wed Aug 14, 2019 1:24 pm

Post by Not Known 15 »

Werewolf Goon

I see too many Serial Killers in the thread atm. Ideally there are just a few to make people uneasy about trusting vigs but not as much as now.
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Post Post #239 (isolation #30) » Wed Aug 14, 2019 1:36 pm

Post by Not Known 15 »

In post 238, Ircher wrote:Serial killers count for less than 3% of the thread's posts (7/237 ~ 2.95%). If anything, I think having another one or two wouldn't hurt.
And how many full vigs do we have?

Groupscum Hunter

No special abilities
Alignment: Groupscum Hunter
-You have a factional kill you can use two times.
-You have a factional chat if there is more than one Groupscum Hunter
-There can not be any more than one Groupscum Hunter per 8 players in the game.
If you have fulfilled your win condition you leave the game.
Win condition:Target(not visit or kill, just target) one (or more) groupscum member(s)(Mafia Werewolf Alien and other antitown factions with a factional chat) with your factional kill and ensure that the Town wins the game... and/or kill two groupscum members with your factional kill.
Last edited by Not Known 15 on Wed Aug 14, 2019 1:47 pm, edited 1 time in total.
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Post Post #248 (isolation #31) » Wed Aug 14, 2019 1:50 pm

Post by Not Known 15 »

... Soo many vigs. And any vig in the hands of Mafia/WW is waaaay too strong, unless it is extremely gated.
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Post Post #280 (isolation #32) » Sat Sep 07, 2019 9:45 am

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Vanilla Townie
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Post Post #281 (isolation #33) » Sat Sep 07, 2019 9:45 am

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Vanilla Townie
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Post Post #282 (isolation #34) » Sat Sep 07, 2019 9:46 am

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Vanilla Townie
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Post Post #283 (isolation #35) » Sat Sep 07, 2019 9:46 am

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Vanilla Townie
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Post Post #284 (isolation #36) » Sat Sep 07, 2019 9:46 am

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Werewolf Goon
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