Radiant Idea Mafia

This forum is for discussion related to the game.
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Post Post #225 (ISO) » Tue Aug 13, 2019 11:30 am

Post by RadiantCowbells »

VT

there's a few roles I'm still iffy about but I haven't yet decided to remove any of them
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #226 (ISO) » Tue Aug 13, 2019 11:45 am

Post by the worst »

Vt

Please don't remove mine.
who's scum? i haven't read up yet but like, it's me
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Post Post #227 (ISO) » Tue Aug 13, 2019 1:03 pm

Post by TemporalLich »

Town Miller


You investigate as "Mafia" to Cops.

-----
In post 225, RadiantCowbells wrote:VT

there's a few roles I'm still iffy about but I haven't yet decided to remove any of them
your judgment is vital here, either way RCI should be more balanced than GIM (I see RCI as more balanced and down-to-earth).

If it's unbalanced or unfun, it should be nullified.
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Post Post #228 (ISO) » Tue Aug 13, 2019 1:32 pm

Post by Ircher »

Self-Aligned Peacemaker

You win when three consecutive phases pass without a kill (Day, Night, Day or Night, Day, Night). Mod Note: If the Peacemaker achieves their win condition, the game immediately ends with them as the winners. Other neutral third party can still win (e.g.: jesters) if they achieve their win conditions beforehand, but town/mafia/etc. cannot win with the Peacemaker, unless otherwise specified by another role.

To aid you in this task, you possess the following abilities:

2-Shot Bulletproof
: You will survive the first two kill attempts that would otherwise succeed on you.
Ascetic
: You are immune to non-killing actions.

You may only use one active ability each night.
Active Ability #1: Silence
: Render the targeted player voteless during the next day phase.
Active Ability #2: Neighborize
: Create a
NEW
(i.e.: don't reuse the same thread from previous night(s)) neighborhood PT with the targeted player for the rest of the game. Daytalk is determined by the moderator's own rules and the setup.
Active Ability #3: Diplomatic Pressure
: Rolestop and roleblock the targeted player preventing them from taking any actions and preventing any other actions being performed successfully on them.
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Post Post #229 (ISO) » Tue Aug 13, 2019 1:38 pm

Post by TemporalLich »

Town 2-shot Scumfinder


Twice in the game during night, you may investigate a player.

You get an
Innocent
result if your target can win while the Town wins. You get a
Guilty
result if this isn't the case.

Town, Survivor, Jester, Unjester, and Eliminator are examples of Innocent results.
Groupscum (e.g. Mafia), Cult, and Serial Killer are examples of Guilty results.


-----
In post 228, Ircher wrote:
Self-Aligned Peacemaker

You win when three consecutive phases pass without a kill (Day, Night, Day or Night, Day, Night). Mod Note: If the Peacemaker achieves their win condition, the game immediately ends with them as the winners. Other neutral third party can still win (e.g.: jesters) if they achieve their win conditions beforehand, but town/mafia/etc. cannot win with the Peacemaker, unless otherwise specified by another role.

To aid you in this task, you possess the following abilities:

2-Shot Bulletproof
: You will survive the first two kill attempts that would otherwise succeed on you.
Ascetic
: You are immune to non-killing actions.

You may only use one active ability each night.
Active Ability #1: Silence
: Render the targeted player voteless during the next day phase.
Active Ability #2: Neighborize
: Create a
NEW
(i.e.: don't reuse the same thread from previous night(s)) neighborhood PT with the targeted player for the rest of the game. Daytalk is determined by the moderator's own rules and the setup.
Active Ability #3: Diplomatic Pressure
: Rolestop and roleblock the targeted player preventing them from taking any actions and preventing any other actions being performed successfully on them.
I actually consider this role independent scum, as the wincon blocks the Town wincon.
Last edited by TemporalLich on Tue Jun 30, 2020 12:27 pm, edited 1 time in total.
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Post Post #230 (ISO) » Tue Aug 13, 2019 2:01 pm

Post by Ircher »

Vanilla Townie

---
I distinguish between neutral third party like Jesters and Neutral Survivors and self-aligned third party roles like Serial Killers. The Peacemaker role would fall under the second category.
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Post Post #231 (ISO) » Tue Aug 13, 2019 2:16 pm

Post by TemporalLich »

Mafia-Immune Serial Killer


You are independently aligned scum. You have a "factional" kill.

You are immune to all actions from Mafia-aligned players.

You win when everyone else is dead or nothing can prevent this from happening.
In post 230, Ircher wrote:
Vanilla Townie

---
I distinguish between neutral third party like Jesters and Neutral Survivors and self-aligned third party roles like Serial Killers. The Peacemaker role would fall under the second category.
yeah, the former is what I color grey.
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Post Post #232 (ISO) » Tue Aug 13, 2019 3:15 pm

Post by chennisden »

town JOKER


ONE-SHOT ABILITY. Target someone. If they're with the mafia they will confess their crimes (the mod will publicly announce they are mafia)
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Post Post #233 (ISO) » Tue Aug 13, 2019 3:17 pm

Post by chennisden »

MAFIA SHIDO


If JOKER targets you, he dies.

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Post Post #234 (ISO) » Wed Aug 14, 2019 10:20 am

Post by TemporalLich »

Town 1-shot Constable


Once in the game during night, you may choose to have all investigation results forwarded to you. You will know the investigation result and what role the investigation result is from, but not the identity of the investigator.
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Post Post #235 (ISO) » Wed Aug 14, 2019 1:24 pm

Post by Not Known 15 »

Werewolf Goon

I see too many Serial Killers in the thread atm. Ideally there are just a few to make people uneasy about trusting vigs but not as much as now.
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Post Post #236 (ISO) » Wed Aug 14, 2019 1:26 pm

Post by TemporalLich »

Werewolf Miller


You investigate as "Mafia" to Cops.

-----

we probably need more weak groupscum roles
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Post Post #237 (ISO) » Wed Aug 14, 2019 1:27 pm

Post by TemporalLich »

Weak Mafioso


If you target someone who isn't aligned with the Town, you unavoidably die.
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Post Post #238 (ISO) » Wed Aug 14, 2019 1:29 pm

Post by Ircher »

1-Shot Lynchproof Serial Killer

The first time you are lynched, you will escape the noose, and no lynch will occur instead.
---
Serial killers count for less than 3% of the thread's posts (7/237 ~ 2.95%). If anything, I think having another one or two wouldn't hurt.

pedit: Make that 7/239 ~ 2.93%.
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Post Post #239 (ISO) » Wed Aug 14, 2019 1:36 pm

Post by Not Known 15 »

In post 238, Ircher wrote:Serial killers count for less than 3% of the thread's posts (7/237 ~ 2.95%). If anything, I think having another one or two wouldn't hurt.
And how many full vigs do we have?

Groupscum Hunter

No special abilities
Alignment: Groupscum Hunter
-You have a factional kill you can use two times.
-You have a factional chat if there is more than one Groupscum Hunter
-There can not be any more than one Groupscum Hunter per 8 players in the game.
If you have fulfilled your win condition you leave the game.
Win condition:Target(not visit or kill, just target) one (or more) groupscum member(s)(Mafia Werewolf Alien and other antitown factions with a factional chat) with your factional kill and ensure that the Town wins the game... and/or kill two groupscum members with your factional kill.
Last edited by Not Known 15 on Wed Aug 14, 2019 1:47 pm, edited 1 time in total.
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Post Post #240 (ISO) » Wed Aug 14, 2019 1:39 pm

Post by Ircher »

Town Prime Night Vigilante

On prime nights (2, 3, 5, 7, 11, 13, ...), you may attempt to shoot a player.
Links: User Page | GTKAS
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Post Post #241 (ISO) » Wed Aug 14, 2019 1:39 pm

Post by Ircher »

Town Prime Night Vigilante

On prime nights (2, 3, 5, 7, 11, 13, ...), you may attempt to shoot a player.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
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Post Post #242 (ISO) » Wed Aug 14, 2019 1:39 pm

Post by Ircher »

Town Prime Night Vigilante

On prime nights (2, 3, 5, 7, 11, 13, ...), you may attempt to shoot a player.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
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Post Post #243 (ISO) » Wed Aug 14, 2019 1:39 pm

Post by Ircher »

Mafia Prime Night Vigilante

On prime nights (2, 3, 5, 7, 11, 13, ...), you may attempt to shoot a player.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
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Post Post #244 (ISO) » Wed Aug 14, 2019 1:40 pm

Post by Ircher »

Town Vigilante

Each night, you may attempt to kill a player.
Links: User Page | GTKAS
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Post Post #245 (ISO) » Wed Aug 14, 2019 1:40 pm

Post by Ircher »

Town Vigilante

Each night, you may attempt to kill a player.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
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Post Post #246 (ISO) » Wed Aug 14, 2019 1:40 pm

Post by Ircher »

Town Vigilante

Each night, you may attempt to kill a player.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
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Post Post #247 (ISO) » Wed Aug 14, 2019 1:41 pm

Post by Ircher »

Town Vigilante

Each night, you may attempt to kill a player.
---
I really don't see Serial Killers as serving that purpose, but I guess adding a few more vigilantes does not hurt.
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Post Post #248 (ISO) » Wed Aug 14, 2019 1:50 pm

Post by Not Known 15 »

... Soo many vigs. And any vig in the hands of Mafia/WW is waaaay too strong, unless it is extremely gated.
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Post Post #249 (ISO) » Wed Aug 14, 2019 6:48 pm

Post by TemporalLich »

Delayed Mafioso


All actions you take resolve the next Night.
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